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SERVER: Use MOVETYPE_TOSS for reviving players
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@ -2269,7 +2269,7 @@ void() CheckPlayer =
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if (!self.progress_bar_percent) {
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ChangeReviveIconState(ent.electro_targeted, 2);
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self.movetype = MOVETYPE_NONE;
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self.movetype = MOVETYPE_TOSS;
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Set_W_Frame (0, 21, 0, 0, SPRINT, SUB_Null, "models/weapons/morphine/v_morphine.mdl", false, S_BOTH);
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if !(self.perks & P_REVIVE)
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