SERVER: Use MOVETYPE_TOSS for reviving players

This commit is contained in:
Steam Deck User 2023-01-25 22:40:35 -05:00
parent c16629e04a
commit 9f0df7617d

View file

@ -2269,7 +2269,7 @@ void() CheckPlayer =
if (!self.progress_bar_percent) {
ChangeReviveIconState(ent.electro_targeted, 2);
self.movetype = MOVETYPE_NONE;
self.movetype = MOVETYPE_TOSS;
Set_W_Frame (0, 21, 0, 0, SPRINT, SUB_Null, "models/weapons/morphine/v_morphine.mdl", false, S_BOTH);
if !(self.perks & P_REVIVE)