quakec/source/server
2023-03-04 23:24:33 -05:00
..
ai SERVER: Stop executing push_away_zombies 2023-03-04 13:46:39 -05:00
defs SERVER: Remove PC_fog hack 2023-02-07 02:32:14 -05:00
entities SERVER: Fix for PaP giving duplicate primary weapon if there's no secondary 2023-03-04 23:24:33 -05:00
player CLIENT/SERVER: Misc. Weapon Spread improvements 2023-03-02 22:06:26 -05:00
utilities SERVER: Clean Wall Summons with Soft_Restart 2023-02-16 16:03:28 -05:00
weapons SERVER: CoD Parity with handling empty clips 2023-03-04 23:06:49 -05:00
clientfuncs.qc CLIENT/SERVER: Misc. Weapon Spread improvements 2023-03-02 22:06:26 -05:00
damage.qc SERVER: Fix improper handling of ammunition used in Last Stand 2023-02-07 13:19:52 -05:00
dummies.qc GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
items.qc Initial commit 2022-02-08 13:42:28 -05:00
main.qc SERVER: nerf zombie update time a bit 2023-02-09 00:31:11 -05:00
non_fte_specifics.qc SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups 2023-02-16 15:57:35 -05:00
nzdparser.qc GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
player.qc SERVER: Add a 0.25s delay before checking if we're facing an enemy 2023-02-08 22:49:38 -05:00
rounds.qc GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00