mirror of
https://github.com/nzp-team/quakec.git
synced 2025-02-01 14:11:05 +00:00
Server: Remove irreverant FIXME case for Hound classname
The issue/request described has been determined to be a non-issue. The spawn functions for Hellhounds has never changed, and the normal classname that is set after the spawn function is all that is referenced. Also, fun tidbit: Beta assigned them the classname "doggy". cute :^)
This commit is contained in:
parent
8ccf74a2ba
commit
c2afd12efa
1 changed files with 1 additions and 2 deletions
|
@ -3,7 +3,7 @@
|
|||
|
||||
ai stuff
|
||||
|
||||
Copyright (C) 2021 NZ:P Team
|
||||
Copyright (C) 2021-2022 NZ:P Team
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
|
@ -73,7 +73,6 @@ entity(entity blarg) find_new_enemy =
|
|||
bestdist = 10000;
|
||||
closest = 0;
|
||||
|
||||
// FIXME - change to hellhound for old/unreleased Demo map support?
|
||||
if(self.classname == "ai_zombie" || self.classname == "ai_dog") {
|
||||
player = find(world,classname,"monkey");
|
||||
if(player) {
|
||||
|
|
Loading…
Reference in a new issue