hendricks266
348ccdfd5b
Templatize the branchless negation method used for GV_FLAG_NEGATIVE
...
git-svn-id: https://svn.eduke32.com/eduke32@8312 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/compat.h
2019-11-26 18:09:00 +01:00
hendricks266
510e737360
SW: Fix "MV_GetVoice(): bad handle" log spam
...
git-svn-id: https://svn.eduke32.com/eduke32@8311 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/draw.cpp
# source/sw/src/menus.cpp
2019-11-26 18:08:43 +01:00
hendricks266
f411b72783
SW: Fix widescreen flickering in end of level screen
...
git-svn-id: https://svn.eduke32.com/eduke32@8310 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:06:41 +01:00
hendricks266
1a0b363ded
SW: Allow the Run key to Walk when AutoRun is enabled
...
git-svn-id: https://svn.eduke32.com/eduke32@8309 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/player.cpp
2019-11-26 18:06:40 +01:00
hendricks266
7fb425aebb
SW: Fix non-debug builds on Windows
...
git-svn-id: https://svn.eduke32.com/eduke32@8308 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:04:51 +01:00
hendricks266
83cfcb65a8
SW: Update the port credits
...
Still far from perfect.
git-svn-id: https://svn.eduke32.com/eduke32@8307 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:04:50 +01:00
hendricks266
9dde07ced9
SW: Copy the sln==1 GetUpperLowerSector case from the editor to the game
...
This avoids upper and lower remaining unmodified.
Sector 469 in Seppuku Station causes it!
git-svn-id: https://svn.eduke32.com/eduke32@8306 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/brooms.cpp
2019-11-26 18:04:48 +01:00
hendricks266
a51e91d4e9
SW: Fix keyboard input
...
git-svn-id: https://svn.eduke32.com/eduke32@8303 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/config.cpp
# source/duke3d/src/menus.cpp
# source/mact/include/control.h
# source/mact/src/control.cpp
# source/sw/src/config.cpp
# source/sw/src/menus.cpp
2019-11-26 18:03:13 +01:00
hendricks266
383ecda2b2
SW: Avoid an OOB in GetUpperLowerSector
...
git-svn-id: https://svn.eduke32.com/eduke32@8302 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/brooms.cpp
2019-11-26 17:59:30 +01:00
hendricks266
31f8cb4def
SW: Fix an assertion failure in palette changing code
...
git-svn-id: https://svn.eduke32.com/eduke32@8300 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/palette.cpp
2019-11-26 17:59:01 +01:00
hendricks266
fd3ec56827
SW: Fix OOB access when viewing a mirror
...
git-svn-id: https://svn.eduke32.com/eduke32@8299 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 17:58:20 +01:00
hendricks266
2fc49b3489
SW: Fix mouse aiming
...
git-svn-id: https://svn.eduke32.com/eduke32@8298 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/config.cpp
# source/sw/src/game.cpp
2019-11-26 17:58:19 +01:00
hendricks266
46d4855901
Fix the ifcrc token: 0 is a valid CRC32 result!
...
git-svn-id: https://svn.eduke32.com/eduke32@8296 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/defs.cpp
2019-11-26 17:51:33 +01:00
hendricks266
92a699b7eb
SW: Fix enough OOBs to get in-game
...
git-svn-id: https://svn.eduke32.com/eduke32@8295 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/_functio.h
# source/sw/src/config.cpp
# source/sw/src/sector.cpp
2019-11-26 17:50:55 +01:00
hendricks266
41194f99f9
SW: Fix playing track 0 when entering the sound settings
...
git-svn-id: https://svn.eduke32.com/eduke32@8294 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/menus.cpp
2019-11-26 17:49:49 +01:00
Christoph Oelckers
6782d817b7
- reformatting and deletion of unused code.
2019-11-26 17:43:31 +01:00
Christoph Oelckers
0597b4cf12
- enabled the menu transitions.
2019-11-26 00:43:20 +01:00
Christoph Oelckers
2ed598bb6c
- menu transition animation added.
2019-11-26 00:29:51 +01:00
Christoph Oelckers
dce633de8b
- use a floating point origin in the menu's implementation
...
Using fixed point here makes no sense, let's keep that to the code that still lives in the 90's.
2019-11-26 00:20:21 +01:00
Christoph Oelckers
f2cfad8d9b
Merge branch 'master' into menu_for_real
2019-11-25 23:52:39 +01:00
sirlemonhead
aba3e85c8e
Fix player taunt frequency (and there was much rejoicing)
2019-11-25 23:24:20 +01:00
sirlemonhead
979f40f900
Fix missing angle mask for Anubis AI
2019-11-25 23:24:18 +01:00
sirlemonhead
803f22904b
Fix Ramses head being all tiny
...
# Conflicts:
# source/exhumed/src/exhumed.cpp
2019-11-25 23:24:17 +01:00
Christoph Oelckers
a74a670c99
-- more work on the menu - episode and skill menus are working in DN3D.
2019-11-25 23:21:51 +01:00
Christoph Oelckers
d73f915c66
- episode menu setup.
2019-11-25 18:41:39 +01:00
Christoph Oelckers
556c61b60b
- fixed compile errors.
...
(Include dependencies suck, it's time for modules to become an option.)
2019-11-25 17:19:48 +01:00
Christoph Oelckers
a9ee5940fc
- localization wrappers
...
Currently a no-op, but if it's in it won't be forgotten later.
2019-11-25 00:28:59 +01:00
Christoph Oelckers
1f1e39fac0
- consolidation of texts for episode and skill menus
...
So far without localization capability - the engine cannot handle it yet.
2019-11-25 00:02:00 +01:00
sirlemonhead
326947d976
Initial music playback support code
...
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/cd.h
2019-11-24 22:39:25 +01:00
Grind Core
0dbf3bbb1e
- Custom Dude updates and refactor
...
- Player Control updates
- Minor modern types updates
- There was removed GDX prefix for all modern stuff
# Conflicts:
# source/blood/src/aiunicult.cpp
# source/blood/src/aiunicult.h
# source/blood/src/mapedit.cpp
# source/blood/src/player.h
# source/blood/src/sfx.h
2019-11-24 22:38:21 +01:00
Christoph Oelckers
28a05422fc
Merge branch 'master' into menu_for_real
2019-11-24 22:31:53 +01:00
Christoph Oelckers
42b3d12630
- Ion Fury's main menu now looks correct.
2019-11-24 22:31:27 +01:00
Christoph Oelckers
6e3bd75b1a
- fixed Blood fullscreen tinting.
...
The lookup table for blend equations was missing one entry at the start. No idea why this became apparent only now.
2019-11-24 21:21:31 +01:00
Christoph Oelckers
a4fcf9ee2b
- fixed savegame writing for Ion Fury.
...
The composite's writers may not be deleted, they are needed for creating the final savegame file.
2019-11-24 21:21:15 +01:00
Christoph Oelckers
57b542671c
- Ion Fury main menu fixes.
2019-11-24 20:40:53 +01:00
Christoph Oelckers
b3b5ac440a
- fixed Blood fullscreen tinting.
...
The lookup table for blend equations was missing one entry at the start. No idea why this became apparent only now.
2019-11-24 19:07:23 +01:00
Christoph Oelckers
a96f1b25f7
- fixed recursion issue with menu and CON scripting.
...
Curse all those busy loops in the engine.
2019-11-24 17:52:54 +01:00
Christoph Oelckers
28294c8a96
- use symbolic constants.
2019-11-24 16:37:31 +01:00
Christoph Oelckers
11b8017752
- Exhumed compiles without errors.
2019-11-24 16:34:23 +01:00
Christoph Oelckers
8d11990494
- more work on making Exhumed compile.
...
Almost done, down to 20 compile errors.
2019-11-24 13:59:36 +01:00
Christoph Oelckers
40772d9f0c
- making more things compile.
2019-11-24 10:03:19 +01:00
Christoph Oelckers
6280b0b516
- started fixing things.
2019-11-24 00:04:15 +01:00
sirlemonhead
9ce8d5156c
Fix missing text under laughing skull.
2019-11-23 23:37:33 +01:00
nukeykt
524d0dd496
Fix buffer overflow in getclosestcol_lim
2019-11-23 23:37:32 +01:00
Christoph Oelckers
52cfb7fb92
- completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
...
Sadly this uncovered a few more places where script events are allowed too broad access to the game state.
2019-11-23 23:05:24 +01:00
Christoph Oelckers
326d0f5f76
- the new menu displays something.
2019-11-23 17:50:36 +01:00
Christoph Oelckers
9529adb3e1
- font tables moved.
2019-11-23 12:41:13 +01:00
Christoph Oelckers
f2fc3fc2cb
- WIP commit.
2019-11-23 12:38:38 +01:00
Christoph Oelckers
0ad7f25a8a
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
Christoph Oelckers
762ade3fd8
- we do not need this.
2019-11-22 23:06:22 +01:00
Christoph Oelckers
ceb07280cf
- more work on the menu.
...
Duke Nukem's menu title is getting rendered.
2019-11-22 22:52:11 +01:00
nukeykt
af5f5aad77
Fix compiling errors
...
# Conflicts:
# platform/Windows/pcexhumed.vcxproj
# source/platform/win32/startwin.game.cpp
2019-11-22 17:41:30 +01:00
nukeykt
a55ea9a55c
Fix black screen issue after training level
2019-11-22 17:39:31 +01:00
sirlemonhead
3977c3e3bd
Check for a valid return value from BuildBullet() in FuncTrap() before trying to use it. Will need to check all instances of BuildBullet() return value uses as original game doesn't seem to check if they're valid before using them to index arrays.
2019-11-22 17:39:30 +01:00
Christoph Oelckers
ff3dec2f08
- looks like I missed one commit...
2019-11-22 00:17:59 +01:00
nukeykt
c1ad44bcc9
Remap screenshot key to F12
2019-11-22 00:14:59 +01:00
nukeykt
cd74f50e8c
Fix silly error with gamefunctions data
2019-11-22 00:14:58 +01:00
nukeykt
47b8dd509b
Properly read settings from cfg
2019-11-22 00:14:56 +01:00
nukeykt
2fe0a6c496
Properly save cfg files on exit
2019-11-22 00:14:55 +01:00
nukeykt
e626db8ce5
Parse exhumed.def if available
2019-11-22 00:14:54 +01:00
nukeykt
f3069bbe4f
Fix movie in opengl
2019-11-22 00:14:53 +01:00
NY00123
2da94d33e8
Bring startgtk fixes from EDuke32 rev. 8134 into exhumed
2019-11-22 00:14:52 +01:00
sirlemonhead
3073f1780d
Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used.
2019-11-22 00:14:50 +01:00
nukeykt
0f874f6979
Disable intro fade effects for opengl mode
2019-11-22 00:14:49 +01:00
NY00123
27a3945583
Forgotten this comment in preceding demo-related commit
2019-11-22 00:14:48 +01:00
NY00123
e38dcc7c5f
Exhumed: Disable demo playback for now
2019-11-22 00:14:47 +01:00
nukeykt
7660d74713
Unifdef HandleAsync in input.cpp
2019-11-22 00:14:45 +01:00
nukeykt
fc3ba66cb1
Rename app name to pcexhumed
...
# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.sln
# platform/Windows/pcexhumed.vcxproj
# platform/Windows/pcexhumed.vcxproj.filters
2019-11-22 00:14:43 +01:00
sirlemonhead
be65a9863b
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
sirlemonhead
6cb4456c91
Slow down the cinema text scroll speed a bit
2019-11-22 00:13:42 +01:00
sirlemonhead
f22d6b275b
Working towards fixing Energy Towers. Tower texture should now animate but explosion effect still doesn't render when the tower is destroyed.
2019-11-22 00:13:41 +01:00
nukeykt
c261f76e5f
Automap improvements using code from eduke32
2019-11-22 00:13:40 +01:00
nukeykt
73a3be9aa1
Clean up and fix snake code
2019-11-22 00:13:39 +01:00
nukeykt
7e7f74206d
Fix flamethrower light rotation
2019-11-22 00:13:38 +01:00
nukeykt
f445dd45d7
Fix erroneous condition in FuncQueenHead
2019-11-22 00:13:36 +01:00
nukeykt
cf389bf3ef
Clean up and some fixes for Queen ai code
2019-11-22 00:13:35 +01:00
sirlemonhead
4ca74ee06a
Queen AI fixes. Still need to check Head and Egg code.
2019-11-22 00:13:34 +01:00
nukeykt
6da91a4c1f
Fix rex animation speed
2019-11-22 00:13:33 +01:00
nukeykt
e65d2ef4f4
Fix cobra venom bowl damage
2019-11-22 00:13:31 +01:00
nukeykt
cabf25bc8b
Detabulate gun.cpp
2019-11-22 00:13:30 +01:00
nukeykt
9048c0a75c
Fix CheckCloseRange return value
2019-11-22 00:13:29 +01:00
sirlemonhead
eded50e873
Fix Set angle miscalculation
2019-11-22 00:13:28 +01:00
sirlemonhead
21459b4ba8
Fix Fish AI. Was miscalculating yvel (too many shifts)
2019-11-22 00:13:27 +01:00
sirlemonhead
69a6715997
Added Wall effect tag 20
2019-11-22 00:13:25 +01:00
sirlemonhead
87ef1331d9
Fix the Roach/Kilmaat sentry being unkillable. I was missing the line in BuildRoach() to set it's sprite's cstat value
2019-11-22 00:13:24 +01:00
sirlemonhead
fe24913d63
Hopefully finally fixed Lion AI. Should now attempt to go underground when shot
2019-11-22 00:13:23 +01:00
nukeykt
eb456e0dda
Fix flow texture panning
2019-11-22 00:13:22 +01:00
nukeykt
c970aebb54
Fix invalid sector sound
2019-11-22 00:13:20 +01:00
nukeykt
337dea13e6
Add FPS counter
2019-11-22 00:12:57 +01:00
sirlemonhead
19dfc45321
Fix set AI. Shouldn't die so quickly now.
2019-11-22 00:12:56 +01:00
sirlemonhead
c365a79f81
Fix asserts firing for some sector tags. This code now handles cases where the effects aren't set up correctly in the .map file - a floor/ceiling is not in the expected starting position. The nextsectorneighborz() function would end up returning -1 but the game would use this value to index the sector array. It seems the developers were lucky and this resulted in the correct value being returned regardless.
2019-11-22 00:12:55 +01:00
nukeykt
6fef06453c
Fix shadows in polymost
2019-11-22 00:12:54 +01:00
nukeykt
c2594ec4ea
Fix background box drawing in Query
2019-11-22 00:12:52 +01:00
nukeykt
99a7195f5f
Fix water splash sound
2019-11-22 00:12:51 +01:00
nukeykt
92dc6be003
Fix training level start from ingame menu
2019-11-22 00:12:50 +01:00
nukeykt
74e5b77982
Fix loadgame menu closing causing training level start
2019-11-22 00:12:49 +01:00
nukeykt
62ccf7712a
Fix game pause
2019-11-22 00:12:47 +01:00
sirlemonhead
7049070721
Misc warning fixes (removed unused variables)
2019-11-22 00:12:46 +01:00
nukeykt
2f1a53e5c4
Fix weapon pickup sound
2019-11-22 00:12:45 +01:00
nukeykt
cd6bbd96a7
Fix push sector sound
2019-11-22 00:12:44 +01:00
nukeykt
f7fbcd09b4
Fix player taunts playing at full volume
2019-11-22 00:11:31 +01:00
nukeykt
7173ca9db9
Play correct sound on opening menu
2019-11-22 00:11:30 +01:00
sirlemonhead
2e6459d2f6
Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy
2019-11-22 00:11:29 +01:00
sirlemonhead
03f6b4c9ec
Remove test assert
2019-11-22 00:11:28 +01:00
nukeykt
53c6e40d6d
Fix some gcc related issues
2019-11-22 00:11:26 +01:00
NY00123
cab17d9ff7
CONFIG_ReadSetup should return some value
2019-11-22 00:11:25 +01:00
NY00123
3d82a745b3
exhumed.cpp: Comment out the "socket" variable and code that uses it.
...
This variable conflicts with library function named "socket".
2019-11-22 00:11:24 +01:00
sirlemonhead
7182190464
Fix multiplayer items instantly regenerating. Fixes issue #15
2019-11-22 00:11:17 +01:00
nukeykt
708a6ecba6
Fix linux compiling
2019-11-22 00:11:16 +01:00
nukeykt
e4c1d0e7c8
Add checks for invalid sound that can cause crash
2019-11-22 00:11:14 +01:00
nukeykt
7095abf5c1
Add startgtk.game.cpp and fix minor compiling error
2019-11-22 00:11:13 +01:00
nukeykt
0eee7776e7
GNU makefile, for some reason mingw build crashed upon start
...
# Conflicts:
# GNUmakefile
2019-11-22 00:11:12 +01:00
nukeykt
291d7fd888
Fix procedural fire effect seed
2019-11-22 00:10:46 +01:00
nukeykt
1dbc06bfa0
Reset timer after closing menu
2019-11-22 00:10:44 +01:00
nukeykt
5a19f5cd4d
Do not hide player sprite and temporarily disable interpolation in 3rd person mode
2019-11-22 00:10:43 +01:00
sirlemonhead
f0441860df
Fix Kilmaat Sentry AI processing. Fixes issue #14
2019-11-22 00:10:42 +01:00
sirlemonhead
a216d8745e
Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?)
2019-11-22 00:10:41 +01:00
nukeykt
12fd1318d9
Fix player sprite appearing on water surface
2019-11-22 00:10:39 +01:00
nukeykt
688fa2e778
Interpolate bob angle
2019-11-22 00:10:38 +01:00
nukeykt
aff6ef67c0
Interpolate eye level
2019-11-22 00:10:37 +01:00
nukeykt
590a165e16
Enable old collision
2019-11-22 00:10:36 +01:00
nukeykt
5b50236d18
Fix movement issues when emulating old engine code
2019-11-22 00:10:35 +01:00
nukeykt
d7b9af8b89
Fix player bouncing on sprite bridges
2019-11-22 00:10:33 +01:00
nukeykt
ed81a1c3fe
Temporarily disable old collision code
2019-11-22 00:10:32 +01:00
nukeykt
bef08f4442
Fix getflor/ceilingofslope_old
2019-11-22 00:10:31 +01:00
nukeykt
6b6ecaf0fa
Fix silly typo in cansee
2019-11-22 00:10:30 +01:00
nukeykt
525400d36c
Fix Ramses head in polymost
2019-11-22 00:10:28 +01:00
nukeykt
cb0e728722
Disable interpolation for ramses head scene
2019-11-22 00:10:27 +01:00
nukeykt
6f9cdaccfc
Fix annoying bug with ambient creature sound timer
2019-11-22 00:03:13 +01:00
nukeykt
4e21cf5cbf
Start adding view interpolation using code from duke3d
2019-11-22 00:03:11 +01:00
nukeykt
6378082339
Fix palette issues with cinema code
2019-11-22 00:03:10 +01:00
sirlemonhead
f04de71065
Fix moving sector trail point bug. Sectors should now move on the correct path.
2019-11-22 00:03:09 +01:00
nukeykt
e7ee9cf722
Add exhumed grp detection
2019-11-22 00:03:08 +01:00
nukeykt
0e52ea85cc
Add missing grpscan.*
2019-11-22 00:03:06 +01:00
sirlemonhead
f0b1a37615
Fix Cinema screens not showing correct cinemas on the correct levels
2019-11-22 00:03:05 +01:00
sirlemonhead
85dec18ee7
Fix branching in Lion AI code
2019-11-22 00:03:04 +01:00
sirlemonhead
102076dc5f
Fix arrow trap - arrows were appearing to shoot out side-on
2019-11-22 00:03:03 +01:00
sirlemonhead
697948fdf0
Fix keys not opening locked doors
2019-11-22 00:03:02 +01:00
nukeykt
5298e97fc5
Add GRP/DEF code from eduke32
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/platform/win32/startwin.game.cpp
2019-11-22 00:03:00 +01:00
nukeykt
1dd696df18
Initial work on input code improving
2019-11-22 00:00:08 +01:00
sirlemonhead
825b643370
Fixed code in LavaDude AI that would cause a switch break to be missed
2019-11-22 00:00:07 +01:00
sirlemonhead
911330ed37
Tidied up door handling key. Removed some repeated code and commented-out code
2019-11-22 00:00:06 +01:00
sirlemonhead
bff4d2b65d
Fix branching in Queen Egg AI
2019-11-22 00:00:04 +01:00
sirlemonhead
bb821cf759
Fixed code in Set AI that would cause a switch break to be missed
2019-11-22 00:00:03 +01:00
sirlemonhead
223d83e7be
Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
2019-11-22 00:00:02 +01:00
sirlemonhead
0dbb073b0a
Fix typo in savegame file name in menu_GameLoad(). Have made this a macro now.
2019-11-22 00:00:01 +01:00
sirlemonhead
ec2f8715fc
Fix branching bug that prevented the main menu from appearing. Also removed early return from DoTitle() so this function now runs. Have temporarily disabled the title screens for now by setting 'doTitle' to false. This has now made a new bug appear that causes the plasma effect to not display correctly - this is due to totalclock being 0 when menu_DoPlasma() is first called, resulting in nRandom being set to 0.
2019-11-21 23:59:59 +01:00
nukeykt
941e47cc61
Start rewriting input code
2019-11-21 23:59:58 +01:00
nukeykt
4dcde5dde7
Fix air meter in status bar
2019-11-21 23:59:57 +01:00
nukeykt
308885d92c
Fix and improve background drawing code
2019-11-21 23:59:56 +01:00
nukeykt
308f36d0e8
Make screensize independent on screen resolution
2019-11-21 23:59:55 +01:00
nukeykt
eea4fa80f1
Rough approximation of PLUs using gl fog
...
This includes GLOBAL_NO_GL_TILESHADES fix from Fox
# Conflicts:
# source/build/include/polymost.h
# source/build/src/palette.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/polymost1Frag.glsl
2019-11-21 23:59:53 +01:00
nukeykt
200cfa45f5
Fix torch palette remapping
2019-11-21 23:52:33 +01:00
sirlemonhead
1a01ee6130
Fix (most) issues with status bar. Health markers and animations should now work. Air gauge still needs to be fixed.
2019-11-21 23:52:32 +01:00
sirlemonhead
5acd37d3ee
Fix crash when pressing enter in Holly mode without typing anything (empty string buffer)
2019-11-21 23:52:31 +01:00
nukeykt
c2f30de350
Use correct formula for bullet hitscan
2019-11-21 23:52:29 +01:00
nukeykt
d85c5d8dd8
This should be unsigned
2019-11-21 23:52:28 +01:00
nukeykt
e948d78fd0
Backport horiz correction code for polymost
...
# Conflicts:
# source/build/include/polymost.h
# source/build/src/polymost.cpp
2019-11-21 23:27:12 +01:00
nukeykt
ff6820aa92
Rework green palette and torch effects to not modify palookup array
...
In other words make these effects polymost friendly
2019-11-21 23:22:41 +01:00
sirlemonhead
e0255789da
Set Queen health to correct values. Had been lowered for testing purposes.
2019-11-21 23:22:39 +01:00
sirlemonhead
c06526f24b
Fix typo in RefreshBackground(), for viewable area resizing
2019-11-21 23:22:38 +01:00
nukeykt
aa4bf2bb26
Fix palette corruption
2019-11-21 23:22:37 +01:00
sirlemonhead
11845bb247
World map code fixes and tidying. Should now work correctly. Fixes issue #4
2019-11-21 23:21:38 +01:00
nukeykt
57ae890140
More gl related palette fixes
2019-11-21 23:21:37 +01:00
nukeykt
aa922dcd25
Implement tint in gl modes
...
# Conflicts:
# source/build/include/palette.h
# source/build/src/palette.cpp
# source/build/src/sdlayer.cpp
# source/build/src/sdlayer12.cpp
# source/build/src/winlayer.cpp
2019-11-21 23:21:35 +01:00
nukeykt
2ef835fcb8
Rework palette related code. This fixes black screen issue with polymost
2019-11-21 23:19:38 +01:00
nukeykt
89552466d3
Fix sprite shading, cleanup analyzesprites
2019-11-21 23:19:37 +01:00
nukeykt
54621d20d2
Add widescreen aspect correction
2019-11-21 23:19:36 +01:00
sirlemonhead
1dda8027ab
Fix Sector effect Lotag 24 not working. Fixes issue #5
2019-11-21 23:19:35 +01:00
sirlemonhead
0f383cbe5c
Revert "Fix Issue #5 "
...
This reverts commit 800a900958ce66c7f16c2381e0612f4aaa0ff9af.
2019-11-21 23:19:34 +01:00
sirlemonhead
14fc2a76cf
Fix Issue #5
...
Was incorrectly passing floorz instead of ceilingz to BuildElevC()
2019-11-21 23:19:32 +01:00
nukeykt
d4bdf01958
Fix bullets
2019-11-21 23:19:31 +01:00
nukeykt
83a4485140
Clean up bullet code a bit
2019-11-21 23:19:30 +01:00
nukeykt
a1ce0830db
Clipmask fix
2019-11-21 23:18:14 +01:00
nukeykt
e9d2a25f7f
Add exhumed collision emulation
2019-11-21 23:14:42 +01:00
nukeykt
721ab04da1
Fix sound pitch shifting
2019-11-21 23:10:19 +01:00
nukeykt
bda7eb58f2
Uncomment sound calls
2019-11-21 23:10:18 +01:00
nukeykt
fe7cbf87b7
Sound code fixes
2019-11-21 23:10:17 +01:00
sirlemonhead
213437deea
Fixed incorrect code flow in menu_NewGameMenu() function.
2019-11-21 23:10:16 +01:00
sirlemonhead
b97c9d119c
Revert "Fixed incorrect code flow in menu_NewGameMenu() function."
...
This reverts commit e3926772d1f80ea64450d6bda0bd281345a21b2f.
2019-11-21 23:10:14 +01:00
sirlemonhead
df4d4cc009
Fixed incorrect code flow in menu_NewGameMenu() function.
2019-11-21 23:10:13 +01:00
sirlemonhead
9d5a6ac807
Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3
2019-11-21 23:10:12 +01:00
nukeykt
bf07930b8c
wip
2019-11-21 23:10:11 +01:00
nukeykt
6c9e6a3bfc
Sound wip
...
# Conflicts:
# source/audiolib/include/fx_man.h
# source/audiolib/include/multivoc.h
2019-11-21 23:09:04 +01:00
nukeykt
6f0163af45
Add reverse engineered sound code
2019-11-21 23:06:53 +01:00
nukeykt
67f370f17c
Fix compile error
2019-11-21 23:05:08 +01:00
nukeykt
48d95eee00
Fix skies
2019-11-21 23:01:38 +01:00
nukeykt
3b40420b84
Hopefully fix overwritesprite issues
2019-11-21 23:01:37 +01:00
nukeykt
664596e369
clean up GetLocalInput
2019-11-21 23:01:35 +01:00
nukeykt
a00d0f5986
Fix level restart
2019-11-21 23:01:34 +01:00
nukeykt
0023ae625d
Make status bar code polymost friendly
2019-11-21 23:01:33 +01:00
nukeykt
48b9ca7f7f
Minor fixes
2019-11-21 23:01:32 +01:00
nukeykt
b13e57efa4
Clean up game loop function
2019-11-21 23:01:31 +01:00
nukeykt
6b2ebdd444
Fix input, fix menu crash
2019-11-21 23:01:29 +01:00
nukeykt
c458223f9d
Fix level loading
2019-11-21 23:01:28 +01:00
nukeykt
708483ca78
wip
2019-11-21 22:59:46 +01:00
nukeykt
e0858d501c
Game compiles now
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00
nukeykt
50349a6b3d
wip
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
2019-11-21 22:59:33 +01:00
nukeykt
738aca5fe9
wip
2019-11-21 22:54:42 +01:00
nukeykt
936ce5a866
wip
...
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:52:46 +01:00
Christoph Oelckers
5f9b57519a
- hooked up the menu code so that it can receive events.
...
Nothing pretty yet but a start is made.
2019-11-21 22:31:46 +01:00
Christoph Oelckers
2740913c60
- added a redirection hack for rotatesprite so that it can be transitionally used in the 2D drawer.
2019-11-21 19:30:27 +01:00
Christoph Oelckers
81ddf22d5d
- added ZDoom's menu system as a base to build a new menu on.
...
# Conflicts:
# source/CMakeLists.txt
# source/build/src/engine.cpp
2019-11-21 18:03:09 +01:00
Christoph Oelckers
4be63d55d3
- added a stripped down version of ZDoom's DObject.
...
This only retains the objecct factory feature, but removes the garbage collector which I have no use for.
# Conflicts:
# source/CMakeLists.txt
2019-11-21 18:02:22 +01:00
Christoph Oelckers
728635c1c0
- correct application of in_mouseflip flag.
2019-11-20 23:29:13 +01:00
Christoph Oelckers
200f54ad47
- mouse turning works.
2019-11-20 22:50:37 +01:00
Christoph Oelckers
2da4294ba5
- hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet.
...
Also removed some leftover code from the old input system.
2019-11-20 22:01:44 +01:00
Christoph Oelckers
caa450dcb9
- debugprintf
2019-11-20 20:07:33 +01:00
Christoph Oelckers
6d40c9202c
- deleted a batch of code from engine.cpp which is only needed for the assembly drawers.
2019-11-20 19:33:36 +01:00
Christoph Oelckers
234283ca8a
- SW: added validation checks to WallSetup.
...
This code wrote to array index -1.
With this change the level finally gets rendered, although it still doesn't work.
2019-11-19 23:04:22 +01:00
Christoph Oelckers
fd31d4fa6a
- replaced 32 bit SDL library - the preincluded one appeared to be broken.
...
- fixed main group autochoice.
- fixed uninitialized player links for Shadow Warrior.
2019-11-19 22:35:52 +01:00
Christoph Oelckers
f24de03501
- fixed auto-picking of game GRPS from the command line.
2019-11-19 21:35:35 +01:00
Christoph Oelckers
557bd201fb
- removed unused code. (MDA screen hack - huh???)
...
- Shadow Warrior updates from SWP.
2019-11-19 20:43:11 +01:00
Christoph Oelckers
dc60c7f72e
- fixed use of brightmaps.
...
Due to the blending they are essentially inactive on translucent content and Duke Nukem heavily abuses this.
2019-11-15 20:51:02 +01:00
Christoph Oelckers
3e0075a34d
- disabled the broken savegame pic code for the GL renderer.
...
I have no idea how this is supposed to work, but all it does is create corrupt images, so for now it reverts to the software renderer which generates working 320x200 images.
2019-11-15 19:07:24 +01:00
Christoph Oelckers
ab9c532d89
- save custom data as JSON.
...
This makes it a lot easier to debug and test than binary blobs.
2019-11-15 18:57:26 +01:00
Christoph Oelckers
619a7541f1
- "fixed" keybinding not responding for all keys.
...
This looks like an ImGui bug - it doesn't like two identically labelled buttons on the same page, it seems. I now work around this by using strings with different numbers of spaces. Stupid but effective.
2019-11-14 22:48:23 +01:00
Christoph Oelckers
def63209be
- fixed savegame loading in Blood.
2019-11-14 21:22:42 +01:00
Christoph Oelckers
ba117554b0
- fixed savegame issues.
...
Since the code is extremely volatile I changed the setup so that the save is a zip file with the regular snapshot plus all added data as separate entries.
This allows compressing everything properly without savegame breaking interference.
Blood does not yet load its savegames, need to check.
2019-11-14 21:07:43 +01:00
Rachael Alexanderson
5002dd866c
- fix compile on vs2017, change pow2char to static
...
- include nullptr check for mapname in music.cpp
2019-11-13 16:40:08 -05:00
Christoph Oelckers
7f3d00446d
- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
...
For writing FILE is mostly fine, but reading should exclusively use FileReader to ensure interoperability with the virtual file system.
2019-11-13 18:34:05 +01:00
Christoph Oelckers
c6a38faf39
- add savegame support for the statistics and secret hint feature.
2019-11-13 18:23:45 +01:00
Christoph Oelckers
8055d10362
- hooked up the secret hint system
2019-11-13 00:44:33 +01:00
Christoph Oelckers
35bc7f56fc
- added secret hint code.
...
Not hooked up yet.
2019-11-12 23:23:22 +01:00
Christoph Oelckers
dee1cba849
- hooked up Blood with the statistics code.
2019-11-12 22:59:51 +01:00
Christoph Oelckers
6ccef7201e
- hooked up the statistics code with EDuke and RedNukem frontends.
...
Not sure about the end of game conditions, I wasn't able to test that part yet.
2019-11-12 22:45:11 +01:00
Christoph Oelckers
74ed8fd1d9
- added GZDoom's statistics code
...
Not hooked up yet.
2019-11-12 22:00:33 +01:00
Christoph Oelckers
0bdec4ea2e
- fixed: Events were processed as key events without checking their type.
2019-11-12 20:17:17 +01:00
Christoph Oelckers
22ccea8677
- reworked music interface a bit.
...
Conmsidering how hard it is in Duke Nukem based games to modify the level music, there is now a setting for this in mussetting.txt to make the job easier and even allow setting level music in Redneck Rampage without replacing game data.
2019-11-12 00:43:07 +01:00
Christoph Oelckers
022c074ece
- fixed brightmaps again - hopefully for real this time.
...
The lighting model being used here is not really good for implementing render effect.
2019-11-11 23:54:09 +01:00
Christoph Oelckers
3be9deb070
- removed the different shadeDiv for Ion Fury.
...
This isn't necessary and was apparently caused by a bug that got fixed in the mean time.
2019-11-11 23:24:31 +01:00
Grind Core
0d82280b87
- Added event initiator for sectors and walls
...
- Added dynamic dispersion for custom dude
- Added dynamic attack distance for custom dude
- Added dynamic damage resistance scale for custom dude
- There was some refactor actions performed
- Added player RX channels for triggering the players
- Updates for modern types
- There was added player control modern type which can do a lot things. It's
still WIP
- Other updates and fixes mainly related to gModernMap
Note that your save games will be no longer compatible
# Conflicts:
# source/blood/src/actor.h
# source/blood/src/aiunicult.h
# source/blood/src/db.h
# source/blood/src/player.h
# source/blood/src/triggers.h
# source/blood/src/weapon.cpp
2019-11-11 22:59:05 +01:00
Grind Core
d79c45584a
- No weapon fix
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I just forget to set default values
2019-11-11 22:54:03 +01:00
Christoph Oelckers
0f2c4f7760
- added stripped down SNDINFO parser so that the music related settings can be specified.
2019-11-11 22:52:07 +01:00
Christoph Oelckers
cee5891409
- so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution.
...
I'll probably replace the SDL and DirectSound outputs with OpenAL later - let's hope that the mixer is at least flexible enough to handle that...
2019-11-11 21:50:20 +01:00
Christoph Oelckers
16a6cd909a
- this should work but doesn't...
2019-11-11 20:37:57 +01:00
Christoph Oelckers
51a5fecc02
- something can be heard, but it's crap.
...
This sound code is really strange.
2019-11-11 19:53:06 +01:00
Christoph Oelckers
9782b8180a
- removed libxmp.
2019-11-11 19:12:04 +01:00
Christoph Oelckers
ec6ce8b1ec
- hooked up ZMusic.
2019-11-11 19:10:46 +01:00
Christoph Oelckers
29d16868c9
- fixed compile errors.
2019-11-11 17:51:30 +01:00
Christoph Oelckers
f6a9bb770d
- fixed most issues with newly added music files
2019-11-11 01:01:18 +01:00
Christoph Oelckers
ae06d19008
- added remaining music files to project
2019-11-11 00:31:36 +01:00
Christoph Oelckers
5e95ef5322
- added the rest of GZDoom's music interface.
...
This still needs to be integrated.
2019-11-11 00:23:52 +01:00
Christoph Oelckers
9f9748ede6
- initial ZMusic hookup.
2019-11-10 23:58:51 +01:00
Christoph Oelckers
79561ace09
- use the precalculated or script-specified fade colors, if present.
2019-11-10 21:11:17 +01:00
Christoph Oelckers
5fc81d1bd4
- made brightmaps operational.
...
The logic is not yet optimal but at least it works.
2019-11-10 19:42:26 +01:00
Christoph Oelckers
21ac5e87b5
- added blend table translucency estimation instead of using a lame default.
...
- draw fullscreen blends below the console.
- moved all mouse event processing out of the SDL backend to D_PostEvent.
- removed all remaining code for dealing with mouse buttons directly.
2019-11-10 15:15:14 +01:00
Christoph Oelckers
87acd7fef6
- fixed blend mode for the 2D drawer.
2019-11-10 12:12:15 +01:00
Christoph Oelckers
55018aae7e
- fixed mouse scaling
2019-11-10 11:59:22 +01:00
Christoph Oelckers
a1a9770b44
- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
...
- changed time display for rendering to exclude VSync and playsim times to get more meaningful information.
2019-11-10 11:42:25 +01:00
Christoph Oelckers
cae710bd59
- fixed alpha threshold.
...
Not only is this a deprecated feature - it also does not work right when complex lighting is at play, it must be done in the shader to get proper results.
2019-11-10 10:01:31 +01:00
Christoph Oelckers
7e70c217fe
- fixed console event processing and added a texture memory calculator.
2019-11-09 23:58:26 +01:00
Christoph Oelckers
672498be1d
- hooked up the keybind menu for Blood as well and disabled some obsolete mouse settings.
2019-11-09 22:58:34 +01:00
Christoph Oelckers
39df3d0560
- added 'logfile' CCMD.
2019-11-09 22:27:33 +01:00
Christoph Oelckers
2997bb6292
- the keybinding menu is finally working.
...
Obviously the existing menu implementation from Duke Nukem needs to be tossed out at some point, but at least the functionality is there again.
2019-11-09 22:22:51 +01:00
Christoph Oelckers
94baca8b1e
- same changes in RedNukem frontend.
2019-11-09 19:39:35 +01:00
Christoph Oelckers
299f596afc
- Changed EDuke menu to receive all settings storage locations as CVARs.
...
With this out of the way the only part that needs a real replacement immediately is the keybinds menu.
2019-11-09 19:15:03 +01:00
Christoph Oelckers
0f74a5c3a4
- make the ImGui popup close on request.
2019-11-09 14:05:52 +01:00
Christoph Oelckers
fd4680c347
Merge commit '3061e3860cd212893e7d08a09223d4e9ad78b204' into Dear_ImGui
2019-11-09 13:42:59 +01:00
Christoph Oelckers
d3e6807f61
- fixed infinite loop in compression code.
2019-11-08 17:50:32 +01:00
hendricks266
dc10a8b03d
SW, KenBuild: Replace strupr with Bstrupr
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git-svn-id: https://svn.eduke32.com/eduke32@8283 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/kenbuild/src/kdmeng.cpp
# source/sw/src/bldscript.cpp
# source/sw/src/jbhlp.cpp
2019-11-08 17:42:09 +01:00
hendricks266
fbb75aae0b
SW: Replace UCHAR with unsigned char
...
git-svn-id: https://svn.eduke32.com/eduke32@8282 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-08 17:41:40 +01:00
hendricks266
125ec7ad2c
SW: Replace MAXLONG with INT32_MAX
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git-svn-id: https://svn.eduke32.com/eduke32@8281 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-08 17:41:39 +01:00
Christoph Oelckers
f52a58d9ac
- fixed compilation.
2019-11-08 17:41:19 +01:00
Christoph Oelckers
9aa275f996
- got rid of some editor-only code and the entire buildvfs header
...
Nearly all file write access now uses the FileWriter class, which is UTF-8-safe on all platforms - unlike stdio.
2019-11-08 02:02:54 +01:00
Christoph Oelckers
4fc56203c2
- implemented savegame compression
...
Unfortunately necessary because Ion Fury savegames store 120 GB(!!) of data, mostly zeros.
Unlike the old method, this compresses the entire savegame as one block using a ZLib stream so it should be a lot more efficient now.
2019-11-08 01:36:32 +01:00
Christoph Oelckers
a40be954f1
- same change for RedNukem front end.
2019-11-08 01:04:27 +01:00
Christoph Oelckers
47227fc90f
- replaced FILE * with FileReader in savegame code.
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FILE* is too inflexible, with FileReader I can plug in a transparent compressor.
2019-11-08 00:26:14 +01:00
Christoph Oelckers
2d46827ecc
font
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- Dear ImGUI test.
2019-11-07 20:32:49 +01:00
Christoph Oelckers
d2cbd71dbf
- adjustments
2019-11-07 20:30:56 +01:00
Christoph Oelckers
e4735fdff1
- dead code removal.
2019-11-07 00:49:19 +01:00
Christoph Oelckers
51658de730
- fixed savegame path generation
2019-11-06 23:41:56 +01:00
Christoph Oelckers
b6a3a60251
- console output is functional.
2019-11-06 23:40:10 +01:00
Christoph Oelckers
81e9c867da
- fixed key binding
2019-11-06 20:34:00 +01:00
Christoph Oelckers
5d31119a49
- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
2019-11-06 19:22:14 +01:00
Christoph Oelckers
6ee807f225
- two things I forgot to save before committing.
2019-11-06 17:57:10 +01:00
Christoph Oelckers
cf6b4c64b1
- little bit of code cleanup
...
dead code removal and splitting app_main in two to separate its init part from the game loop
2019-11-06 14:12:50 +01:00
Christoph Oelckers
88bf056176
- added a class for cleaner savegame writing
2019-11-06 12:29:08 +01:00
Christoph Oelckers
e87642e197
- cleaned out the remains of the savegame compression hacks
...
This broke the savegame reader which still assumed it was working on compressed data. Everything will now take the uncompressed path.
In-stream optional compression is not a good idea anyway, this can and should be done better.
Also: Why is the savegame format architecture dependent???
2019-11-06 01:01:16 +01:00
Christoph Oelckers
f252eaffbc
- fixed font translation setup.
2019-11-06 00:00:33 +01:00
Christoph Oelckers
de829128ea
- hooked up the 2D drawer
...
compiles but not tested yet.
2019-11-05 23:35:38 +01:00
Christoph Oelckers
341ca9dd3a
- removed the EDuke revision data and replaced it with Demolition's own.
2019-11-05 20:48:34 +01:00
Christoph Oelckers
3a0b8364f7
- removed the OSD entirely.
2019-11-05 20:31:30 +01:00
Christoph Oelckers
8321bc6208
- removed most of the old OSD's hooks.
2019-11-05 20:25:57 +01:00
Christoph Oelckers
c46b22e52e
- more cleanup of obsolete OSD code.
2019-11-05 20:16:53 +01:00
Christoph Oelckers
a4483f131d
- Printf related cleanup.
2019-11-05 20:07:16 +01:00
Christoph Oelckers
d943fe036d
- added the ZDoom console and made all needed changes to get it compiled.
2019-11-05 19:57:48 +01:00
Christoph Oelckers
ffa16b2a53
- removed all command related code from the OSD.
...
None of this was used anymore.
2019-11-05 00:48:27 +01:00
Christoph Oelckers
e37cb782ca
- fixed dependency problems with OSD definitions being used in another header.
2019-11-05 00:39:00 +01:00
Christoph Oelckers
5b67d653ed
- removed the bind command set from the osdcmd files to make sure that they don't get called anympre. All input should be routed through the new console code now.
...
# Conflicts:
# source/blood/src/osdcmd.cpp
# source/build/src/osd.cpp
# source/common/console/c_cmdline.h
# source/common/console/c_dispatch.cpp
# source/common/console/c_dispatch.h
# source/duke3d/src/osdcmds.cpp
# source/rr/src/osdcmds.cpp
2019-11-05 00:22:42 +01:00
Christoph Oelckers
44f81ebd56
- let OSD_Dispatch forward everything to the ZDoom-based command dispatcher.
...
Essentially making the OSD a dumb terminal. :P
2019-11-05 00:12:20 +01:00
Christoph Oelckers
189ce21acf
- reactivated the binding reladed CCMDs.
2019-11-04 23:52:08 +01:00
Christoph Oelckers
8d089a11fa
- for initializing tab commands a separate static lookup function must be used to get the button names.
...
Because order of initialization for static objects is undefined.
2019-11-04 23:11:10 +01:00
Christoph Oelckers
570696fc09
- added ZDoom's CCMD code.
...
Not tested yet.
2019-11-04 23:01:50 +01:00
Christoph Oelckers
bbf0a73471
- input works again.
2019-11-04 20:29:07 +01:00
Christoph Oelckers
25341c7221
- hook up the buttons.
...
This is still just glue code, the Build implementation suffers from poor support for multiple keys bound to a single button so they are due for replacement as soon as input is working again.
2019-11-04 18:17:14 +01:00
Christoph Oelckers
1ee4efebb0
- fixed compilation.
2019-11-04 17:58:18 +01:00
Christoph Oelckers
e7f4433df6
- consolidation of mouse code and obsolete code removal
2019-11-04 02:07:59 +01:00
Christoph Oelckers
0b6db7eede
- cleanup of baselayer.cpp
2019-11-04 01:18:38 +01:00
Christoph Oelckers
4bf6c306ab
- added handling for cleariung mouse wheel events
2019-11-04 01:07:34 +01:00