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- use symbolic constants.
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@ -3082,7 +3082,7 @@ void InitSpiritHead()
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nHeadStage = 0;
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// work tile is twice as big as the normal head size
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Worktile = TileFiles.tileCreate(kTileRamsesWorkTile, 97 * 2, 106 * 2);
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Worktile = TileFiles.tileCreate(kTileRamsesWorkTile, kSpiritX * 2, kSpiritY * 2);
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sprite[nSpiritSprite].cstat &= 0x7FFF;
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