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SW: Allow the Run key to Walk when AutoRun is enabled
git-svn-id: https://svn.eduke32.com/eduke32@8309 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/sw/src/game.cpp # source/sw/src/player.cpp
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2 changed files with 5 additions and 6 deletions
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@ -4064,7 +4064,7 @@ void getinput(SW_PACKET *loc)
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SET_LOC_KEY(loc->bits, SK_SPACE_BAR, ((!!inputState.GetKeyStatus(KEYSC_SPACE)) | buttonMap.ButtonDown(gamefunc_Open)));
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int const running = BUTTON(gamefunc_Run) || TEST(pp->Flags, PF_LOCK_RUN); // G_CheckAutorun(buttonMap.ButtonDown(gamefunc_Run));
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int const running = G_CheckAutorun(buttonMap.ButtonDown(gamefunc_Run));
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int32_t turnamount;
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int32_t keymove;
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constexpr int const analogExtent = 32767; // KEEPINSYNC sdlayer.cpp
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@ -2404,7 +2404,6 @@ MoveScrollMode2D(PLAYERp pp)
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#define MAXANGVEL 100
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ControlInfo scrl_input;
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int32_t running;
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int32_t keymove;
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int32_t momx, momy;
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static int mfvel=0, mfsvel=0;
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@ -2435,19 +2434,19 @@ MoveScrollMode2D(PLAYERp pp)
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Follow_posy = pp->posy;
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}
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running = G_CheckAutorun(buttonMap.ButtonDown(gamefunc_Run));
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if (buttonMap.ButtonDown(gamefunc_Strafe))
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mfsvel -= scrl_input.dyaw>>2;
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mfsvel -= scrl_input.dx>>2;
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mfvel = -scrl_input.dz>>2;
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#if 0
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int const running = !!BUTTON(gamefunc_Run) ^ !!TEST(pp->Flags, PF_LOCK_RUN);
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if (running)
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{
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//keymove = NORMALKEYMOVE << 1;
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keymove = NORMALKEYMOVE;
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keymove = NORMALKEYMOVE << 1;
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}
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else
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#endif
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{
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keymove = NORMALKEYMOVE;
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}
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