mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 10:40:47 +00:00
- fixed use of brightmaps.
Due to the blending they are essentially inactive on translucent content and Duke Nukem heavily abuses this.
This commit is contained in:
parent
3e0075a34d
commit
dc60c7f72e
7 changed files with 44 additions and 6 deletions
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@ -546,14 +546,14 @@ bool ReadStatistics()
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sjson_node* root = sjson_decode(ctx, (const char*)text.Data());
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LevelName = sjson_get_string(root, "levelname", "");
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StartEpisode = sjson_get_int(root, "episode", -1);
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StartEpisode = sjson_get_string(root, "episode", "");
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StartSkill = sjson_get_int(root, "skill", -1);
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sjson_node* levels = sjson_find_member(root, "levels");
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if (LevelName.Len() == 0 || StartEpisode == -1 || StartSkill == -1 || levels == nullptr)
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if (LevelName.Len() == 0 || StartEpisode.Len() == 0 || StartSkill == -1 || levels == nullptr)
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{
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sjson_destroy_context(ctx);
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return false;
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return true; // do not error out on this.
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}
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int numlevels = sjson_child_count(levels);
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@ -1,5 +1,6 @@
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#pragma once
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#include <algorithm>
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#include <stdint.h>
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struct PalEntry
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@ -34,6 +35,11 @@ struct PalEntry
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return (r * 77 + g * 143 + b * 37) >> 8;
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}
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int Amplitude() const
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{
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return std::max(r, std::max(g, b));
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}
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void Decolorize() // this for 'nocoloredspritelighting' and not the same as desaturation. The normal formula results in a value that's too dark.
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{
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int v = (r + g + b);
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@ -145,6 +145,25 @@ unsigned PaletteManager::FindPalswap(const uint8_t* paldata, palette_t &fadecolo
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pd.lookup = paldata;
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pd.crc32 = crc32;
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pd.swaptexture = nullptr;
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memset(pd.brightcolors, 0, 256);
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pd.isbright = false;
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for (int i = 0; i < 255; i++)
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{
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int firstmap = paldata[i];
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int lastmap = paldata[i + 256 * (numshades - 2)];
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PalEntry color1 = palettes[palettemap[0]].colors[firstmap];
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PalEntry color2 = palettes[palettemap[0]].colors[lastmap];
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int lum1 = color1.Amplitude();
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int lum2 = color2.Amplitude();
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if (lum1 > 40 && lum2 * 10 >= lum1 * 9)
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{
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pd.brightcolors[i] = 255;
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pd.isbright = true;
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}
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}
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if (fadecolor.f == 0)
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{
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@ -288,13 +307,18 @@ int PaletteManager::LookupPalette(int palette, int palswap, bool brightmap)
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}
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else
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{
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if (!swapdata->isbright)
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{
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swappedpalmap.Insert(combined, -1);
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return -1;
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}
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bool found = false;
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memset(swappedpalette, 0, sizeof(swappedpalette));
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for (int i = 0; i < 255; i++)
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{
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int swapi = swapdata->lookup[i];
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auto swapc = paldata->colors[swapi];
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if (swapc.a)
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int swapi = swapdata->brightcolors[i];
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if (swapi)
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{
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found = true;
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swappedpalette[i] = 0xffffffff;
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@ -258,6 +258,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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BindTexture(4, htex, SamplerRepeat);
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}
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}
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#if 1
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if (!(tex->PicAnim.sf & PICANM_NOFULLBRIGHT_BIT) && !(globalflags & GLOBAL_NO_GL_FULLBRIGHT) && !tex->NoBrightmapFlag[usepalswap])
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{
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if (TextureType == TT_HICREPLACE)
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@ -293,6 +294,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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}
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}
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}
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#endif
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}
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else return false;
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@ -226,6 +226,7 @@ void GLInstance::Draw(EDrawType type, size_t start, size_t count)
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if (activeShader == polymostShader)
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{
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if (istrans) renderState.Flags &= ~RF_Brightmapping; // The way the colormaps are set up means that brightmaps cannot be used on translucent content at all.
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renderState.Apply(polymostShader);
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if (renderState.VertexBuffer != LastVertexBuffer || LastVB_Offset[0] != renderState.VB_Offset[0] || LastVB_Offset[1] != renderState.VB_Offset[1])
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{
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@ -400,6 +401,7 @@ void GLInstance::SetCull(int type, int winding)
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void GLInstance::SetColor(float r, float g, float b, float a)
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{
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glVertexAttrib4f(2, r, g, b, a);
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istrans = (a != 1);
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}
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void GLInstance::SetDepthFunc(int func)
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@ -37,9 +37,11 @@ struct PalShade
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struct PalswapData
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{
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int32_t crc32;
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bool isbright;
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const uint8_t *lookup; // points to the original data. This is static so no need to copy
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FHardwareTexture* swaptexture;
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PalEntry fadeColor;
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uint8_t brightcolors[255];
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};
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enum
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@ -198,6 +200,7 @@ class GLInstance
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FTexture* currentTexture = nullptr;
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int TextureType;
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int MatrixChange = 0;
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bool istrans = false;
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IVertexBuffer* LastVertexBuffer = nullptr;
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int LastVB_Offset[2] = {};
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@ -1,5 +1,6 @@
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// Windows layer-independent code
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#define NOMINMAX
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#include <Windows.h>
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#include "compat.h"
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#include "build.h"
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