.. |
audiolib
|
- removed most of the old OSD's hooks.
|
2019-11-05 20:25:57 +01:00 |
blood
|
- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
|
2019-11-06 19:22:14 +01:00 |
build
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
common
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
duke3d
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
glad
|
- hooked up the 2D drawer
|
2019-11-05 23:35:38 +01:00 |
glbackend
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
libsmackerdec
|
- make things compile again.
|
2019-10-24 20:28:46 +02:00 |
libxmp-lite
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
mact
|
- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
|
2019-11-06 19:22:14 +01:00 |
platform
|
- Printf related cleanup.
|
2019-11-05 20:07:16 +01:00 |
rr
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
sw
|
- console output is functional.
|
2019-11-06 23:40:10 +01:00 |
thirdparty
|
- replaced all uses of xxhash with SuperFastHash.
|
2019-11-02 22:52:13 +01:00 |
zmusic
|
- added GZDoom's resource management classes.
|
2019-10-28 23:46:15 +01:00 |
CMakeLists.txt
|
- hooked up the 2D drawer
|
2019-11-05 23:35:38 +01:00 |
g_pch.h
|
- project rework to shorten compile times.
|
2019-10-16 23:09:02 +02:00 |
gitinfo.cpp
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |
sdlappicon.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |