mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- removed most of the old OSD's hooks.
This commit is contained in:
parent
c46b22e52e
commit
8321bc6208
15 changed files with 36 additions and 132 deletions
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@ -263,8 +263,6 @@ int DirectSoundDrv_PCM_Init(int *mixrate, int *numchannels, void * initdata)
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if (FAILED(err = IDirectSoundBuffer_Play(lpdsbprimary, 0, 0, DSBPLAY_LOOPING)))
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return DirectSound_Error(err, DSErr_Play);
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mutex_init(&mutex);
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Initialised = 1;
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return DSErr_Ok;
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@ -1228,11 +1228,6 @@ int GameInterface::app_main()
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{
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I_Error("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
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}
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initprintf("Initializing OSD...\n");
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OSD_SetVersion("Blood", 10, 0);
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OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, 0);
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registerosdcommands();
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#if 0
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@ -1,34 +1,20 @@
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#ifndef mutex_h_
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#define mutex_h_
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/* Mutual exclusion mechanism wrappers for the different platforms */
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#include <mutex>
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#ifdef RENDERTYPEWIN
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# include "windows_inc.h"
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#else
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# define SDL_MAIN_HANDLED
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# include "sdl_inc.h"
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#endif
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typedef std::mutex mutex_t;
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef RENDERTYPEWIN
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typedef HANDLE mutex_t;
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#else
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/* PK: I don't like pointer typedefs, but SDL_CreateMutex() _returns_ one,
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* so we're out of luck with our interface. */
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typedef SDL_SpinLock mutex_t;
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#endif
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extern int32_t mutex_init(mutex_t *mutex);
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extern void mutex_lock(mutex_t *mutex);
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extern void mutex_unlock(mutex_t *mutex);
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#ifdef __cplusplus
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inline void mutex_lock(mutex_t* mutex)
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{
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mutex->lock();
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}
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#endif
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inline void mutex_unlock(mutex_t* mutex)
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{
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mutex->unlock();
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}
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#endif
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@ -10365,8 +10365,6 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups
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fydim = (float) ydim;
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#endif
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OSD_ResizeDisplay(xdim, ydim);
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videoAllocateBuffers();
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#ifdef HIGH_PRECISION_SPRITE
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@ -12523,9 +12521,6 @@ void videoSet2dMode(int32_t daxdim, int32_t daydim)
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rendmode = REND_CLASSIC;
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#endif
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OSD_ResizeDisplay(xdim, ydim);
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videoAllocateBuffers();
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ydim16 = ydim - STATUS2DSIZ2;
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@ -1,37 +0,0 @@
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#include "compat.h"
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#ifdef _WIN32
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# define NEED_PROCESS_H
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# include "windows_inc.h"
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#endif
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#include "mutex.h"
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int32_t mutex_init(mutex_t *mutex)
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{
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#ifdef RENDERTYPEWIN
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*mutex = CreateMutex(0, FALSE, 0);
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return (*mutex == 0);
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#else
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*mutex = 0;
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return 0;
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#endif
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}
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void mutex_lock(mutex_t *mutex)
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{
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#ifdef RENDERTYPEWIN
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WaitForSingleObject(*mutex, INFINITE);
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#else
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SDL_AtomicLock(mutex);
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#endif
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}
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void mutex_unlock(mutex_t *mutex)
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{
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#ifdef RENDERTYPEWIN
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ReleaseMutex(*mutex);
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#else
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SDL_AtomicUnlock(mutex);
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#endif
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}
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@ -235,9 +235,7 @@ void OSD_Init(void)
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{
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osd = (osdmain_t *)Xcalloc(1, sizeof(osdmain_t));
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mutex_init(&osd->mutex);
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if (!osd->keycode)
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if (!osd->keycode)
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osd->keycode = sc_Tilde;
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osd->text.buf = (char *)Xmalloc(OSDBUFFERSIZE);
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@ -484,7 +484,7 @@ int32_t videoSetVsync(int32_t newSync)
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if (result == -1)
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{
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newSync = 0;
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OSD_Printf("Unable to enable VSync!\n");
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Printf("Unable to enable VSync!\n");
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}
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}
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@ -678,11 +678,6 @@ static void LoadSDLControllerDB()
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int i = SDL_GameControllerAddMappingsFromRW(rwops, 1);
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if (i == -1)
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buildprintf("Failed loading game controller database: %s\n", SDL_GetError());
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else
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buildputs("Loaded game controller database\n");
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free(dbuf);
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}
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#endif
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@ -705,11 +700,11 @@ void joyScanDevices()
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int numjoysticks = SDL_NumJoysticks();
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if (numjoysticks < 1)
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{
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buildputs("No game controllers found\n");
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initprintf("No game controllers found\n");
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}
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else
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{
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buildputs("Game controllers:\n");
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initprintf("Game controllers:\n");
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for (int i = 0; i < numjoysticks; i++)
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{
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const char * name;
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@ -780,7 +775,7 @@ void joyScanDevices()
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}
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}
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buildputs("No controllers are usable\n");
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initprintf("No controllers are usable\n");
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}
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}
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@ -957,7 +952,8 @@ void mouseLockToWindow(char a)
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g_mouseLockedToWindow = g_mouseGrabbed;
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}
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SDL_ShowCursor((osd && osd->flags & OSD_CAPTURE) ? SDL_ENABLE : SDL_DISABLE);
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// Fixme
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SDL_ShowCursor(GUICapture ? SDL_ENABLE : SDL_DISABLE);
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}
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void mouseMoveToCenter(void)
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@ -1789,8 +1785,7 @@ int scancodetoasciihack(SDL_Event &ev)
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default: keyvalue = sc - SDL_SCANCODE_A + 1; break; // Ctrl+A --> 1, etc.
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}
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}
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else if (
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ev.key.keysym.sym != g_keyAsciiTable[OSD_OSDKey()] && !SDL_IsTextInputActive()) // What is this? Preventing key repeat or what? :?
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else
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{
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/*
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Necessary for Duke 3D's method of entering cheats to work without showing IMEs.
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@ -1855,12 +1850,11 @@ int32_t handleevents_pollsdl(void)
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do
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{
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code = ev.text.text[j];
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if (code != g_keyAsciiTable[OSD_OSDKey()] && !inputState.keyBufferFull())
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{
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if (OSD_HandleChar(code))
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inputState.keyBufferInsert(code);
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}
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// Fixme: Send an EV_GUI_Event instead and properly deal with Unicode.
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#if 0
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if (OSD_HandleChar(code))
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inputState.keyBufferInsert(code);
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#endif
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} while (j < SDL_TEXTINPUTEVENT_TEXT_SIZE-1 && ev.text.text[++j]);
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break;
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@ -1879,6 +1873,7 @@ int32_t handleevents_pollsdl(void)
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int keyvalue = ev.type == SDL_KEYDOWN? scancodetoasciihack(ev) : 0;
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#if 0
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if (keyvalue > 0)
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{
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keyvalue = OSD_HandleChar(keyvalue); // returns the char if it doesn't process it.
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@ -1889,9 +1884,10 @@ int32_t handleevents_pollsdl(void)
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// j == -1: Console was opened
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// j == 0: Console is active and used the key
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// j == 2: Console is inactive and did not use the key
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if (j == -1) inputState.ClearKeysDown(); // Flush the entire keyboard state for the game when the console opens.
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if (j <= 0) break; // Do not pass on to the game
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#endif
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event_t evt = { (uint8_t)(ev.type == SDL_KEYUP? EV_KeyUp : EV_KeyDown), 0, (int16_t)code, (int16_t)keyvalue };
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D_PostEvent(&evt);
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@ -48,14 +48,10 @@
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//#include "d_main.h"
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#include "keyboard.h"
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#include "control.h"
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#include "osd.h"
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#include "printf.h"
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#include "gamecontrol.h"
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#include "version.h"
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#ifdef Printf
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#undef Printf
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#endif
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#define LASTRUNVERSION "1"
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#if !defined _MSC_VER && !defined __APPLE__
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@ -529,7 +525,7 @@ void FGameConfigFile::AddAutoexec (FArgs *list, const char *game)
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CCMD (whereisini)
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{
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FString path = M_GetConfigPath(false);
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OSD_Printf ("%s\n", path.GetChars());
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Printf ("%s\n", path.GetChars());
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}
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FGameConfigFile* GameConfig;
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@ -346,7 +346,7 @@ CUSTOM_CVARD(Float, r_ambientlight, 1.0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "sets t
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else r_ambientlightrecip = 1.f / self;
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}
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CVARD(Bool, r_shadows, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable sprite and model shadows")//, (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
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CVARD(Bool, r_shadows, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable sprite and model shadows")
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// Gross hack stuff. Only settable from the command line
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CVARD(Bool, r_rotatespritenowidescreen, false, CVAR_NOSET, "pass bit 1024 to all CON rotatesprite calls")
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@ -11,16 +11,7 @@
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extern char appactive;
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typedef uint8_t kb_scancode;
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typedef struct
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{
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const char* key;
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char* cmdstr;
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char repeat;
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char laststate;
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}
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consolekeybind_t;
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extern bool GUICapture;
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// This encapsulates the entire game-readable input state which previously was spread out across several files.
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@ -272,7 +263,7 @@ public:
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int32_t mouseReadButtons(void)
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{
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return (!g_mouseEnabled || !appactive || !g_mouseInsideWindow || (osd && osd->flags & OSD_CAPTURE)) ? 0 : g_mouseBits;
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return (!g_mouseEnabled || !appactive || !g_mouseInsideWindow || GUICapture) ? 0 : g_mouseBits;
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}
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int mouseClickState()
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@ -28,6 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "renderlayer.h"
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#include "cmdline.h"
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#include "m_argv.h"
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#include "printf.h"
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BEGIN_DUKE_NS
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@ -71,7 +72,7 @@ void G_CheckCommandLine()
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if (Args->CheckParm("-altai"))
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{
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ud.playerai = 1;
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OSD_Printf("Other player AI.\n");
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Printf("Other player AI.\n");
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}
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auto val = Args->CheckValue("-skill");
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if (val)
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@ -91,7 +92,7 @@ void G_CheckCommandLine()
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ud.m_respawn_items = 1;
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ud.m_respawn_inventory = 1;
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}
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OSD_Printf("Respawn on.\n");
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Printf("Respawn on.\n");
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}
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if (Args->CheckParm("-showcoords") || Args->CheckParm("-w"))
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{
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@ -104,8 +104,6 @@ int32_t g_levelTextTime = 0;
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extern char forcegl;
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#endif
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void M32RunScript(const char *s) { UNREFERENCED_PARAMETER(s); }; // needed for linking since it's referenced from build/src/osd.c
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const char *G_DefaultRtsFile(void)
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{
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#ifndef EDUKE32_STANDALONE
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@ -6262,10 +6260,6 @@ int GameInterface::app_main()
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VM_OnEvent(EVENT_SETDEFAULTS, g_player[myconnectindex].ps->i, myconnectindex);
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initprintf("Initializing OSD...\n");
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OSD_SetVersion(tempbuf, 10,0);
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OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, 0);
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registerosdcommands();
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#ifdef HAVE_CLIPSHAPE_FEATURE
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@ -317,7 +317,6 @@ void G_PrintGameQuotes(int32_t snum);
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void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
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void G_Shutdown(void);
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void G_UpdatePlayerFromMenu(void);
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void M32RunScript(const char *s);
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void P_DoQuote(int32_t q,DukePlayer_t *p);
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set);
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@ -98,7 +98,6 @@ void S_SoundStartup(void)
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snd_reversestereo.Callback();
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FX_SetCallBack(S_Callback);
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FX_SetPrintf(OSD_Printf);
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mutex_init(&m_callback);
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}
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void S_SoundShutdown(void)
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@ -101,8 +101,6 @@ int32_t g_levelTextTime = 0;
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extern char forcegl;
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#endif
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void M32RunScript(const char *s) { UNREFERENCED_PARAMETER(s); }; // needed for linking since it's referenced from build/src/osd.c
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const char *G_DefaultRtsFile(void)
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{
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if (DUKE)
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g_mostConcurrentPlayers = ud.multimode; // XXX: redundant?
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ud.last_level = -1;
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initprintf("Initializing OSD...\n");
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OSD_SetVersion(tempbuf, 10,0);
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OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, 0);
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registerosdcommands();
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#ifdef HAVE_CLIPSHAPE_FEATURE
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