raze-gles/source
Christoph Oelckers e87642e197 - cleaned out the remains of the savegame compression hacks
This broke the savegame reader which still assumed it was working on compressed data. Everything will now take the uncompressed path.

In-stream optional compression is not a good idea anyway, this can and should be done better.

Also: Why  is the savegame format architecture dependent???
2019-11-06 01:01:16 +01:00
..
audiolib - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
blood - removed the EDuke revision data and replaced it with Demolition's own. 2019-11-05 20:48:34 +01:00
build - cleaned out the remains of the savegame compression hacks 2019-11-06 01:01:16 +01:00
common - cleaned out the remains of the savegame compression hacks 2019-11-06 01:01:16 +01:00
duke3d - cleaned out the remains of the savegame compression hacks 2019-11-06 01:01:16 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - added ZDoom's CCMD code. 2019-11-04 23:01:50 +01:00
platform - Printf related cleanup. 2019-11-05 20:07:16 +01:00
rr - cleaned out the remains of the savegame compression hacks 2019-11-06 01:01:16 +01:00
sw - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00
thirdparty - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00