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Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?)
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parent
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commit
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1 changed files with 4 additions and 5 deletions
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@ -66,10 +66,9 @@ int BuildWasp(short nSprite, int x, int y, int z, short nSector, short nAngle)
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short nWasp = nWaspCount;
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nWaspCount++;
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// TODO - CHECKME
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uint8_t bSomeType = kTrue;
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uint8_t bEggWasp = kFalse;
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if (nSprite == -2) {
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bSomeType = kFalse;
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bEggWasp = kTrue;
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}
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if (nSprite < 0)
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@ -92,7 +91,7 @@ int BuildWasp(short nSprite, int x, int y, int z, short nSector, short nAngle)
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sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal;
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sprite[nSprite].clipdist = 70;
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if (bSomeType)
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if (bEggWasp)
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{
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sprite[nSprite].yrepeat = 20;
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sprite[nSprite].xrepeat = 20;
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@ -123,7 +122,7 @@ int BuildWasp(short nSprite, int x, int y, int z, short nSector, short nAngle)
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WaspList[nWasp].nHealth = 800;
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WaspList[nWasp].field_16 = 10;
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if (bSomeType)
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if (bEggWasp)
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{
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WaspList[nWasp].field_C = 60;
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WaspList[nWasp].field_16 = (WaspList[nWasp].field_16 - 1) >> 1;
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