Add GRP/DEF code from eduke32

# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
#	source/platform/win32/startwin.game.cpp
This commit is contained in:
nukeykt 2019-11-01 02:22:12 +09:00 committed by Christoph Oelckers
parent 1dd696df18
commit 5298e97fc5
3 changed files with 516 additions and 3 deletions

View file

@ -51,6 +51,7 @@
#include "trigdat.h"
#include "record.h"
#include "lighting.h"
#include "grpscan.h"
#include <string.h>
#include <cstdio> // for printf
#include <cstdlib>
@ -446,9 +447,52 @@ buildvfs_kfd kopen4loadfrommod(const char *fileName, char searchfirst)
return (kFile == buildvfs_kfd_invalid) ? kopen4load(fileName, searchfirst) : kFile;
}
struct grpfile_t const *g_selectedGrp;
int32_t g_gameType = GAMEFLAG_POWERSLAVE;
// g_gameNamePtr can point to one of: grpfiles[].name (string literal), string
// literal, malloc'd block (XXX: possible leak)
const char *g_gameNamePtr = NULL;
// grp handling
static const char *defaultgamegrp = "STUFF.DAT";
static const char *defaultdeffilename = "powerslave.def";
// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
char *g_grpNamePtr = NULL;
void clearGrpNamePtr(void)
{
Xfree(g_grpNamePtr);
// g_grpNamePtr assumed to be assigned to right after
}
const char *G_DefaultGrpFile(void)
{
return defaultgamegrp;
}
const char *G_DefaultDefFile(void)
{
return defaultdeffilename;
}
const char *G_GrpFile(void)
{
return (g_grpNamePtr == NULL) ? G_DefaultGrpFile() : g_grpNamePtr;
}
const char *G_DefFile(void)
{
return (g_defNamePtr == NULL) ? G_DefaultDefFile() : g_defNamePtr;
}
int32_t g_commandSetup = 0;
int32_t g_noSetup = 0;
int32_t g_noAutoLoad = 0;
int g_useCwd;
int32_t g_groupFileHandle;
void G_ExtPreInit(int32_t argc,char const * const * argv)
{
@ -464,6 +508,466 @@ void G_ExtPreInit(int32_t argc,char const * const * argv)
#endif
}
void G_ExtInit(void)
{
char cwd[BMAX_PATH];
#ifdef EDUKE32_OSX
char *appdir = Bgetappdir();
addsearchpath(appdir);
Xfree(appdir);
#endif
#ifdef USE_PHYSFS
strncpy(cwd, PHYSFS_getBaseDir(), ARRAY_SIZE(cwd));
cwd[ARRAY_SIZE(cwd)-1] = '\0';
#else
if (buildvfs_getcwd(cwd, ARRAY_SIZE(cwd)) && Bstrcmp(cwd, "/") != 0)
#endif
addsearchpath(cwd);
if (CommandPaths)
{
int32_t i;
struct strllist *s;
while (CommandPaths)
{
s = CommandPaths->next;
i = addsearchpath(CommandPaths->str);
if (i < 0)
{
initprintf("Failed adding %s for game data: %s\n", CommandPaths->str,
i==-1 ? "not a directory" : "no such directory");
}
Xfree(CommandPaths->str);
Xfree(CommandPaths);
CommandPaths = s;
}
}
#if defined(_WIN32) && !defined(EDUKE32_STANDALONE)
if (buildvfs_exists("user_profiles_enabled"))
#else
if (g_useCwd == 0 && !buildvfs_exists("user_profiles_disabled"))
#endif
{
char *homedir;
int32_t asperr;
if ((homedir = Bgethomedir()))
{
Bsnprintf(cwd, ARRAY_SIZE(cwd), "%s/"
#if defined(_WIN32)
APPNAME
#elif defined(GEKKO)
"apps/" APPBASENAME
#else
".config/" APPBASENAME
#endif
,homedir);
asperr = addsearchpath(cwd);
if (asperr == -2)
{
if (buildvfs_mkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
else asperr = -1;
}
if (asperr == 0)
buildvfs_chdir(cwd);
Xfree(homedir);
}
}
}
void G_ScanGroups(void)
{
ScanGroups();
g_selectedGrp = NULL;
char const * const currentGrp = G_GrpFile();
for (grpfile_t const *fg = foundgrps; fg; fg=fg->next)
{
if (!Bstrcasecmp(fg->filename, currentGrp))
{
g_selectedGrp = fg;
break;
}
}
if (g_selectedGrp == NULL)
g_selectedGrp = foundgrps;
}
static int32_t G_TryLoadingGrp(char const * const grpfile)
{
int32_t i;
if ((i = initgroupfile(grpfile)) == -1)
initprintf("Warning: could not find main data file \"%s\"!\n", grpfile);
else
initprintf("Using \"%s\" as main game data file.\n", grpfile);
return i;
}
static int32_t G_LoadGrpDependencyChain(grpfile_t const * const grp)
{
if (!grp)
return -1;
if (grp->type->dependency && grp->type->dependency != grp->type->crcval)
G_LoadGrpDependencyChain(FindGroup(grp->type->dependency));
int32_t const i = G_TryLoadingGrp(grp->filename);
return i;
}
void G_LoadGroups(int32_t autoload)
{
if (g_modDir[0] != '/')
{
char cwd[BMAX_PATH];
Bstrcat(g_rootDir, g_modDir);
addsearchpath(g_rootDir);
// addsearchpath(mod_dir);
char path[BMAX_PATH];
if (buildvfs_getcwd(cwd, BMAX_PATH))
{
Bsnprintf(path, sizeof(path), "%s/%s", cwd, g_modDir);
if (!Bstrcmp(g_rootDir, path))
{
if (addsearchpath(path) == -2)
if (buildvfs_mkdir(path, S_IRWXU) == 0)
addsearchpath(path);
}
}
#ifdef USE_OPENGL
Bsnprintf(path, sizeof(path), "%s/%s", g_modDir, TEXCACHEFILE);
Bstrcpy(TEXCACHEFILE, path);
#endif
}
const char *grpfile;
int32_t i;
if ((i = G_LoadGrpDependencyChain(g_selectedGrp)) != -1)
{
grpfile = g_selectedGrp->filename;
clearGrpNamePtr();
g_grpNamePtr = dup_filename(grpfile);
grpinfo_t const * const type = g_selectedGrp->type;
g_gameType = type->game;
g_gameNamePtr = type->name;
if (type->defname && g_defNamePtr == NULL)
g_defNamePtr = dup_filename(type->defname);
}
else
{
grpfile = G_GrpFile();
i = G_TryLoadingGrp(grpfile);
}
if (autoload)
{
G_LoadGroupsInDir("autoload");
if (i != -1)
G_DoAutoload(grpfile);
}
if (g_modDir[0] != '/')
G_LoadGroupsInDir(g_modDir);
loaddefinitions_game(G_DefFile(), TRUE);
struct strllist *s;
int const bakpathsearchmode = pathsearchmode;
pathsearchmode = 1;
while (CommandGrps)
{
int32_t j;
s = CommandGrps->next;
if ((j = initgroupfile(CommandGrps->str)) == -1)
initprintf("Could not find file \"%s\".\n", CommandGrps->str);
else
{
g_groupFileHandle = j;
initprintf("Using file \"%s\" as game data.\n", CommandGrps->str);
if (autoload)
G_DoAutoload(CommandGrps->str);
}
Xfree(CommandGrps->str);
Xfree(CommandGrps);
CommandGrps = s;
}
pathsearchmode = bakpathsearchmode;
}
//////////
struct strllist *CommandPaths, *CommandGrps;
void G_AddGroup(const char *buffer)
{
char buf[BMAX_PATH];
struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist));
Bstrcpy(buf, buffer);
if (Bstrchr(buf,'.') == 0)
Bstrcat(buf,".grp");
s->str = Xstrdup(buf);
if (CommandGrps)
{
struct strllist *t;
for (t = CommandGrps; t->next; t=t->next) ;
t->next = s;
return;
}
CommandGrps = s;
}
void G_AddPath(const char *buffer)
{
struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist));
s->str = Xstrdup(buffer);
if (CommandPaths)
{
struct strllist *t;
for (t = CommandPaths; t->next; t=t->next) ;
t->next = s;
return;
}
CommandPaths = s;
}
//////////
// loads all group (grp, zip, pk3/4) files in the given directory
void G_LoadGroupsInDir(const char *dirname)
{
static const char *extensions[] = { "*.grp", "*.zip", "*.ssi", "*.pk3", "*.pk4" };
char buf[BMAX_PATH];
fnlist_t fnlist = FNLIST_INITIALIZER;
for (auto & extension : extensions)
{
CACHE1D_FIND_REC *rec;
fnlist_getnames(&fnlist, dirname, extension, -1, 0);
for (rec=fnlist.findfiles; rec; rec=rec->next)
{
Bsnprintf(buf, sizeof(buf), "%s/%s", dirname, rec->name);
initprintf("Using group file \"%s\".\n", buf);
initgroupfile(buf);
}
fnlist_clearnames(&fnlist);
}
}
void G_DoAutoload(const char *dirname)
{
char buf[BMAX_PATH];
Bsnprintf(buf, sizeof(buf), "autoload/%s", dirname);
G_LoadGroupsInDir(buf);
}
//////////
enum gametokens
{
T_INCLUDE = 0,
T_INTERFACE = 0,
T_LOADGRP = 1,
T_MODE = 1,
T_CACHESIZE = 2,
T_ALLOW = 2,
T_NOAUTOLOAD,
T_INCLUDEDEFAULT,
T_MUSIC,
T_SOUND,
T_FILE,
T_CUTSCENE,
T_ANIMSOUNDS,
T_NOFLOORPALRANGE,
T_ID,
T_MINPITCH,
T_MAXPITCH,
T_PRIORITY,
T_TYPE,
T_DISTANCE,
T_VOLUME,
T_DELAY,
T_RENAMEFILE,
T_GLOBALGAMEFLAGS,
T_ASPECT,
T_FORCEFILTER,
T_FORCENOFILTER,
T_TEXTUREFILTER,
T_NEWGAMECHOICES,
T_CHOICE,
T_NAME,
T_LOCKED,
T_HIDDEN,
T_USERCONTENT,
};
int exhumed_globalflags;
static int parsedefinitions_game(scriptfile *, int);
static void parsedefinitions_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const firstPass)
{
scriptfile *included = scriptfile_fromfile(fileName);
if (!included)
{
if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unused parameter warnings
{
// initprintf("Warning: Failed including %s as module\n", fn);
}
/*
else
{
initprintf("Warning: Failed including %s on line %s:%d\n",
fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
}
*/
}
else
{
parsedefinitions_game(included, firstPass);
scriptfile_close(included);
}
}
static int parsedefinitions_game(scriptfile *pScript, int firstPass)
{
int token;
char *pToken;
static const tokenlist tokens[] =
{
{ "include", T_INCLUDE },
{ "#include", T_INCLUDE },
{ "includedefault", T_INCLUDEDEFAULT },
{ "#includedefault", T_INCLUDEDEFAULT },
{ "loadgrp", T_LOADGRP },
{ "cachesize", T_CACHESIZE },
{ "noautoload", T_NOAUTOLOAD },
{ "renamefile", T_RENAMEFILE },
{ "globalgameflags", T_GLOBALGAMEFLAGS },
};
do
{
token = getatoken(pScript, tokens, ARRAY_SIZE(tokens));
pToken = pScript->ltextptr;
switch (token)
{
case T_LOADGRP:
{
char *fileName;
pathsearchmode = 1;
if (!scriptfile_getstring(pScript,&fileName) && firstPass)
{
if (initgroupfile(fileName) == -1)
initprintf("Could not find file \"%s\".\n", fileName);
else
{
initprintf("Using file \"%s\" as game data.\n", fileName);
if (!g_noAutoLoad && !gSetup.noautoload)
G_DoAutoload(fileName);
}
}
pathsearchmode = 0;
}
break;
case T_CACHESIZE:
{
int32_t cacheSize;
if (scriptfile_getnumber(pScript, &cacheSize) || !firstPass)
break;
if (cacheSize > 0)
MAXCACHE1DSIZE = cacheSize << 10;
}
break;
case T_INCLUDE:
{
char *fileName;
if (!scriptfile_getstring(pScript, &fileName))
parsedefinitions_game_include(fileName, pScript, pToken, firstPass);
break;
}
case T_INCLUDEDEFAULT:
{
parsedefinitions_game_include(G_DefaultDefFile(), pScript, pToken, firstPass);
break;
}
case T_NOAUTOLOAD:
if (firstPass)
g_noAutoLoad = 1;
break;
case T_GLOBALGAMEFLAGS: scriptfile_getnumber(pScript, &exhumed_globalflags); break;
case T_EOF: return 0;
default: break;
}
}
while (1);
return 0;
}
int loaddefinitions_game(const char *fileName, int32_t firstPass)
{
scriptfile *pScript = scriptfile_fromfile(fileName);
if (pScript)
parsedefinitions_game(pScript, firstPass);
for (char const * m : g_defModules)
parsedefinitions_game_include(m, NULL, "null", firstPass);
if (pScript)
scriptfile_close(pScript);
scriptfile_clearsymbols();
return 0;
}
////////
#define kSpiritX = 106;
#define kSpiritY = 97;
@ -1724,7 +2228,7 @@ int app_main(int argc, char const* const* argv)
if (Bstrcmp(setupfilename, kSetupFilename))
initprintf("Using config file \"%s\".\n",setupfilename);
//G_ScanGroups();
G_ScanGroups();
#ifdef STARTUP_SETUP_WINDOW
if (readSetup < 0 || (!g_noSetup && gSetup.forcesetup) || g_commandSetup)
@ -1737,6 +2241,8 @@ int app_main(int argc, char const* const* argv)
}
#endif
G_LoadGroups(!g_noAutoLoad && !gSetup.noautoload);
// Decrypt strings code would normally be here
#if 0

View file

@ -189,7 +189,6 @@ extern int bVanilla;
extern int mouseaiming, aimmode, mouseflip;
extern int runkey_mode, auto_run;
extern char g_modDir[BMAX_PATH];
enum {
kPalNormal = 0,
kPalNoDim,
@ -205,4 +204,12 @@ enum {
kPalBrite2
};
extern char g_modDir[BMAX_PATH];
extern struct grpfile_t const* g_selectedGrp;
extern int loaddefinitions_game(const char* fn, int32_t preload);
void G_LoadGroupsInDir(const char* dirname);
void G_DoAutoload(const char* dirname);
#endif

View file

@ -426,7 +426,7 @@ void ResetEngine()
void InstallEngine()
{
initgroupfile("stuff.dat");
// initgroupfile("stuff.dat");
char *cwd;