mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Add GRP/DEF code from eduke32
# Conflicts: # platform/Windows/exhumed.vcxproj # platform/Windows/exhumed.vcxproj.filters # source/platform/win32/startwin.game.cpp
This commit is contained in:
parent
1dd696df18
commit
5298e97fc5
3 changed files with 516 additions and 3 deletions
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@ -51,6 +51,7 @@
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#include "trigdat.h"
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#include "record.h"
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#include "lighting.h"
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#include "grpscan.h"
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#include <string.h>
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#include <cstdio> // for printf
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#include <cstdlib>
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@ -446,9 +447,52 @@ buildvfs_kfd kopen4loadfrommod(const char *fileName, char searchfirst)
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return (kFile == buildvfs_kfd_invalid) ? kopen4load(fileName, searchfirst) : kFile;
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}
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struct grpfile_t const *g_selectedGrp;
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int32_t g_gameType = GAMEFLAG_POWERSLAVE;
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// g_gameNamePtr can point to one of: grpfiles[].name (string literal), string
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// literal, malloc'd block (XXX: possible leak)
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const char *g_gameNamePtr = NULL;
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// grp handling
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static const char *defaultgamegrp = "STUFF.DAT";
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static const char *defaultdeffilename = "powerslave.def";
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// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_grpNamePtr = NULL;
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void clearGrpNamePtr(void)
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{
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Xfree(g_grpNamePtr);
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// g_grpNamePtr assumed to be assigned to right after
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}
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const char *G_DefaultGrpFile(void)
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{
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return defaultgamegrp;
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}
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const char *G_DefaultDefFile(void)
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{
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return defaultdeffilename;
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}
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const char *G_GrpFile(void)
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{
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return (g_grpNamePtr == NULL) ? G_DefaultGrpFile() : g_grpNamePtr;
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}
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const char *G_DefFile(void)
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{
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return (g_defNamePtr == NULL) ? G_DefaultDefFile() : g_defNamePtr;
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}
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int32_t g_commandSetup = 0;
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int32_t g_noSetup = 0;
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int32_t g_noAutoLoad = 0;
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int g_useCwd;
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int32_t g_groupFileHandle;
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void G_ExtPreInit(int32_t argc,char const * const * argv)
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{
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@ -464,6 +508,466 @@ void G_ExtPreInit(int32_t argc,char const * const * argv)
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#endif
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}
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void G_ExtInit(void)
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{
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char cwd[BMAX_PATH];
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#ifdef EDUKE32_OSX
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char *appdir = Bgetappdir();
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addsearchpath(appdir);
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Xfree(appdir);
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#endif
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#ifdef USE_PHYSFS
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strncpy(cwd, PHYSFS_getBaseDir(), ARRAY_SIZE(cwd));
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cwd[ARRAY_SIZE(cwd)-1] = '\0';
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#else
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if (buildvfs_getcwd(cwd, ARRAY_SIZE(cwd)) && Bstrcmp(cwd, "/") != 0)
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#endif
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addsearchpath(cwd);
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if (CommandPaths)
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{
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int32_t i;
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struct strllist *s;
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while (CommandPaths)
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{
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s = CommandPaths->next;
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i = addsearchpath(CommandPaths->str);
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if (i < 0)
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{
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initprintf("Failed adding %s for game data: %s\n", CommandPaths->str,
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i==-1 ? "not a directory" : "no such directory");
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}
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Xfree(CommandPaths->str);
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Xfree(CommandPaths);
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CommandPaths = s;
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}
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}
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#if defined(_WIN32) && !defined(EDUKE32_STANDALONE)
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if (buildvfs_exists("user_profiles_enabled"))
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#else
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if (g_useCwd == 0 && !buildvfs_exists("user_profiles_disabled"))
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#endif
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{
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char *homedir;
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int32_t asperr;
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if ((homedir = Bgethomedir()))
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{
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Bsnprintf(cwd, ARRAY_SIZE(cwd), "%s/"
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#if defined(_WIN32)
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APPNAME
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#elif defined(GEKKO)
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"apps/" APPBASENAME
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#else
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".config/" APPBASENAME
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#endif
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,homedir);
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asperr = addsearchpath(cwd);
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if (asperr == -2)
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{
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if (buildvfs_mkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
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else asperr = -1;
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}
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if (asperr == 0)
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buildvfs_chdir(cwd);
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Xfree(homedir);
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}
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}
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}
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void G_ScanGroups(void)
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{
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ScanGroups();
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g_selectedGrp = NULL;
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char const * const currentGrp = G_GrpFile();
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for (grpfile_t const *fg = foundgrps; fg; fg=fg->next)
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{
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if (!Bstrcasecmp(fg->filename, currentGrp))
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{
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g_selectedGrp = fg;
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break;
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}
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}
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if (g_selectedGrp == NULL)
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g_selectedGrp = foundgrps;
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}
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static int32_t G_TryLoadingGrp(char const * const grpfile)
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{
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int32_t i;
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if ((i = initgroupfile(grpfile)) == -1)
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initprintf("Warning: could not find main data file \"%s\"!\n", grpfile);
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else
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initprintf("Using \"%s\" as main game data file.\n", grpfile);
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return i;
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}
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static int32_t G_LoadGrpDependencyChain(grpfile_t const * const grp)
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{
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if (!grp)
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return -1;
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if (grp->type->dependency && grp->type->dependency != grp->type->crcval)
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G_LoadGrpDependencyChain(FindGroup(grp->type->dependency));
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int32_t const i = G_TryLoadingGrp(grp->filename);
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return i;
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}
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void G_LoadGroups(int32_t autoload)
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{
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if (g_modDir[0] != '/')
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{
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char cwd[BMAX_PATH];
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Bstrcat(g_rootDir, g_modDir);
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addsearchpath(g_rootDir);
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// addsearchpath(mod_dir);
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char path[BMAX_PATH];
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if (buildvfs_getcwd(cwd, BMAX_PATH))
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{
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Bsnprintf(path, sizeof(path), "%s/%s", cwd, g_modDir);
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if (!Bstrcmp(g_rootDir, path))
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{
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if (addsearchpath(path) == -2)
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if (buildvfs_mkdir(path, S_IRWXU) == 0)
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addsearchpath(path);
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}
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}
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#ifdef USE_OPENGL
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Bsnprintf(path, sizeof(path), "%s/%s", g_modDir, TEXCACHEFILE);
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Bstrcpy(TEXCACHEFILE, path);
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#endif
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}
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const char *grpfile;
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int32_t i;
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if ((i = G_LoadGrpDependencyChain(g_selectedGrp)) != -1)
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{
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grpfile = g_selectedGrp->filename;
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clearGrpNamePtr();
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g_grpNamePtr = dup_filename(grpfile);
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grpinfo_t const * const type = g_selectedGrp->type;
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g_gameType = type->game;
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g_gameNamePtr = type->name;
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if (type->defname && g_defNamePtr == NULL)
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g_defNamePtr = dup_filename(type->defname);
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}
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else
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{
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grpfile = G_GrpFile();
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i = G_TryLoadingGrp(grpfile);
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}
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if (autoload)
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{
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G_LoadGroupsInDir("autoload");
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if (i != -1)
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G_DoAutoload(grpfile);
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}
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if (g_modDir[0] != '/')
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G_LoadGroupsInDir(g_modDir);
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loaddefinitions_game(G_DefFile(), TRUE);
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struct strllist *s;
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int const bakpathsearchmode = pathsearchmode;
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pathsearchmode = 1;
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while (CommandGrps)
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{
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int32_t j;
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s = CommandGrps->next;
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if ((j = initgroupfile(CommandGrps->str)) == -1)
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initprintf("Could not find file \"%s\".\n", CommandGrps->str);
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else
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{
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g_groupFileHandle = j;
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initprintf("Using file \"%s\" as game data.\n", CommandGrps->str);
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if (autoload)
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G_DoAutoload(CommandGrps->str);
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}
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Xfree(CommandGrps->str);
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Xfree(CommandGrps);
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CommandGrps = s;
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}
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pathsearchmode = bakpathsearchmode;
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}
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//////////
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struct strllist *CommandPaths, *CommandGrps;
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void G_AddGroup(const char *buffer)
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{
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char buf[BMAX_PATH];
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struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist));
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Bstrcpy(buf, buffer);
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if (Bstrchr(buf,'.') == 0)
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Bstrcat(buf,".grp");
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s->str = Xstrdup(buf);
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if (CommandGrps)
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{
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struct strllist *t;
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for (t = CommandGrps; t->next; t=t->next) ;
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t->next = s;
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return;
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}
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CommandGrps = s;
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}
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void G_AddPath(const char *buffer)
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{
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struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist));
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s->str = Xstrdup(buffer);
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if (CommandPaths)
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{
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struct strllist *t;
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for (t = CommandPaths; t->next; t=t->next) ;
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t->next = s;
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return;
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}
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CommandPaths = s;
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}
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//////////
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// loads all group (grp, zip, pk3/4) files in the given directory
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void G_LoadGroupsInDir(const char *dirname)
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{
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static const char *extensions[] = { "*.grp", "*.zip", "*.ssi", "*.pk3", "*.pk4" };
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char buf[BMAX_PATH];
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fnlist_t fnlist = FNLIST_INITIALIZER;
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for (auto & extension : extensions)
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{
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CACHE1D_FIND_REC *rec;
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fnlist_getnames(&fnlist, dirname, extension, -1, 0);
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for (rec=fnlist.findfiles; rec; rec=rec->next)
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{
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Bsnprintf(buf, sizeof(buf), "%s/%s", dirname, rec->name);
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initprintf("Using group file \"%s\".\n", buf);
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initgroupfile(buf);
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}
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fnlist_clearnames(&fnlist);
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}
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}
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void G_DoAutoload(const char *dirname)
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{
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char buf[BMAX_PATH];
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Bsnprintf(buf, sizeof(buf), "autoload/%s", dirname);
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G_LoadGroupsInDir(buf);
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}
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//////////
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enum gametokens
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{
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T_INCLUDE = 0,
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T_INTERFACE = 0,
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T_LOADGRP = 1,
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T_MODE = 1,
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T_CACHESIZE = 2,
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T_ALLOW = 2,
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T_NOAUTOLOAD,
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T_INCLUDEDEFAULT,
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T_MUSIC,
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T_SOUND,
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T_FILE,
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T_CUTSCENE,
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T_ANIMSOUNDS,
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T_NOFLOORPALRANGE,
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T_ID,
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T_MINPITCH,
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T_MAXPITCH,
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T_PRIORITY,
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T_TYPE,
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T_DISTANCE,
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T_VOLUME,
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T_DELAY,
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T_RENAMEFILE,
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T_GLOBALGAMEFLAGS,
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T_ASPECT,
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T_FORCEFILTER,
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T_FORCENOFILTER,
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T_TEXTUREFILTER,
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T_NEWGAMECHOICES,
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T_CHOICE,
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T_NAME,
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T_LOCKED,
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T_HIDDEN,
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T_USERCONTENT,
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};
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int exhumed_globalflags;
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static int parsedefinitions_game(scriptfile *, int);
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static void parsedefinitions_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const firstPass)
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{
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scriptfile *included = scriptfile_fromfile(fileName);
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if (!included)
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{
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if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unused parameter warnings
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{
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// initprintf("Warning: Failed including %s as module\n", fn);
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}
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/*
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else
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{
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initprintf("Warning: Failed including %s on line %s:%d\n",
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fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
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}
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*/
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}
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else
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{
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parsedefinitions_game(included, firstPass);
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scriptfile_close(included);
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}
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}
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static int parsedefinitions_game(scriptfile *pScript, int firstPass)
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{
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int token;
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char *pToken;
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static const tokenlist tokens[] =
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{
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{ "include", T_INCLUDE },
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{ "#include", T_INCLUDE },
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{ "includedefault", T_INCLUDEDEFAULT },
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{ "#includedefault", T_INCLUDEDEFAULT },
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{ "loadgrp", T_LOADGRP },
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{ "cachesize", T_CACHESIZE },
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{ "noautoload", T_NOAUTOLOAD },
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{ "renamefile", T_RENAMEFILE },
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{ "globalgameflags", T_GLOBALGAMEFLAGS },
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};
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do
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{
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token = getatoken(pScript, tokens, ARRAY_SIZE(tokens));
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pToken = pScript->ltextptr;
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switch (token)
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{
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case T_LOADGRP:
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{
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char *fileName;
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pathsearchmode = 1;
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if (!scriptfile_getstring(pScript,&fileName) && firstPass)
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{
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if (initgroupfile(fileName) == -1)
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initprintf("Could not find file \"%s\".\n", fileName);
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else
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{
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initprintf("Using file \"%s\" as game data.\n", fileName);
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if (!g_noAutoLoad && !gSetup.noautoload)
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G_DoAutoload(fileName);
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}
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}
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pathsearchmode = 0;
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}
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break;
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case T_CACHESIZE:
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{
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int32_t cacheSize;
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if (scriptfile_getnumber(pScript, &cacheSize) || !firstPass)
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break;
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if (cacheSize > 0)
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MAXCACHE1DSIZE = cacheSize << 10;
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}
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break;
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case T_INCLUDE:
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{
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char *fileName;
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if (!scriptfile_getstring(pScript, &fileName))
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parsedefinitions_game_include(fileName, pScript, pToken, firstPass);
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break;
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}
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case T_INCLUDEDEFAULT:
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{
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parsedefinitions_game_include(G_DefaultDefFile(), pScript, pToken, firstPass);
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break;
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}
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case T_NOAUTOLOAD:
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if (firstPass)
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g_noAutoLoad = 1;
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break;
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case T_GLOBALGAMEFLAGS: scriptfile_getnumber(pScript, &exhumed_globalflags); break;
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case T_EOF: return 0;
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default: break;
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}
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}
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while (1);
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return 0;
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}
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int loaddefinitions_game(const char *fileName, int32_t firstPass)
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{
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scriptfile *pScript = scriptfile_fromfile(fileName);
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if (pScript)
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parsedefinitions_game(pScript, firstPass);
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for (char const * m : g_defModules)
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parsedefinitions_game_include(m, NULL, "null", firstPass);
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if (pScript)
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scriptfile_close(pScript);
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scriptfile_clearsymbols();
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return 0;
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}
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////////
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|
||||
#define kSpiritX = 106;
|
||||
#define kSpiritY = 97;
|
||||
|
||||
|
@ -1724,7 +2228,7 @@ int app_main(int argc, char const* const* argv)
|
|||
if (Bstrcmp(setupfilename, kSetupFilename))
|
||||
initprintf("Using config file \"%s\".\n",setupfilename);
|
||||
|
||||
//G_ScanGroups();
|
||||
G_ScanGroups();
|
||||
|
||||
#ifdef STARTUP_SETUP_WINDOW
|
||||
if (readSetup < 0 || (!g_noSetup && gSetup.forcesetup) || g_commandSetup)
|
||||
|
@ -1737,6 +2241,8 @@ int app_main(int argc, char const* const* argv)
|
|||
}
|
||||
#endif
|
||||
|
||||
G_LoadGroups(!g_noAutoLoad && !gSetup.noautoload);
|
||||
|
||||
// Decrypt strings code would normally be here
|
||||
#if 0
|
||||
|
||||
|
|
|
@ -189,7 +189,6 @@ extern int bVanilla;
|
|||
extern int mouseaiming, aimmode, mouseflip;
|
||||
extern int runkey_mode, auto_run;
|
||||
|
||||
extern char g_modDir[BMAX_PATH];
|
||||
enum {
|
||||
kPalNormal = 0,
|
||||
kPalNoDim,
|
||||
|
@ -205,4 +204,12 @@ enum {
|
|||
kPalBrite2
|
||||
};
|
||||
|
||||
extern char g_modDir[BMAX_PATH];
|
||||
|
||||
extern struct grpfile_t const* g_selectedGrp;
|
||||
|
||||
extern int loaddefinitions_game(const char* fn, int32_t preload);
|
||||
void G_LoadGroupsInDir(const char* dirname);
|
||||
void G_DoAutoload(const char* dirname);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -426,7 +426,7 @@ void ResetEngine()
|
|||
|
||||
void InstallEngine()
|
||||
{
|
||||
initgroupfile("stuff.dat");
|
||||
// initgroupfile("stuff.dat");
|
||||
|
||||
char *cwd;
|
||||
|
||||
|
|
Loading…
Reference in a new issue