raze-gles/source
2019-11-04 01:18:38 +01:00
..
audiolib Add sound and music code for Ken-Build 2019-10-30 18:10:54 +01:00
blood - cleanup of baselayer.cpp 2019-11-04 01:18:38 +01:00
build - cleanup of baselayer.cpp 2019-11-04 01:18:38 +01:00
common - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
duke3d - cleanup of baselayer.cpp 2019-11-04 01:18:38 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - moved all mouse button handling to the input state 2019-11-04 01:01:54 +01:00
platform - do not use the command line but the module filename to create the progdir path. 2019-11-03 13:39:42 +01:00
rr - cleanup of baselayer.cpp 2019-11-04 01:18:38 +01:00
sw - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
thirdparty - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00