raze-gles/source
2019-11-22 00:11:25 +01:00
..
audiolib wip 2019-11-21 23:10:11 +01:00
blood - deleted a batch of code from engine.cpp which is only needed for the assembly drawers. 2019-11-20 19:33:36 +01:00
build Fix movement issues when emulating old engine code 2019-11-22 00:10:35 +01:00
common - hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet. 2019-11-20 22:01:44 +01:00
duke3d - disabled the broken savegame pic code for the GL renderer. 2019-11-15 19:07:24 +01:00
exhumed CONFIG_ReadSetup should return some value 2019-11-22 00:11:25 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
rr - disabled the broken savegame pic code for the GL renderer. 2019-11-15 19:07:24 +01:00
sw - correct application of in_mouseflip flag. 2019-11-20 23:29:13 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - fixed auto-picking of game GRPS from the command line. 2019-11-19 21:35:35 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00