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Fix push sector sound
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1 changed files with 1 additions and 1 deletions
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@ -1493,7 +1493,7 @@ void FuncPlayer(int pA, int nDamage, int nRun)
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short nBlock = sector[nPlayerPushSect[nPlayer]].extra;
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int nBlockSprite = sBlockInfo[nBlock].nSprite;
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D3PlayFX(StaticSound[kSound23], nBlockSprite |= 0x40u);
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D3PlayFX(StaticSound[kSound23], nBlockSprite | 0x4000);
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}
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else
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{
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