mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
- WIP commit.
This commit is contained in:
parent
ceb07280cf
commit
f2fc3fc2cb
14 changed files with 248 additions and 158 deletions
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@ -168,6 +168,14 @@ struct GameStats
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int timesecnd;
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};
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enum ETextOrientation
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{
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TOR_Default,
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TOR_Left,
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TOR_Center,
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TOR_Right
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};
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struct GameInterface
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{
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virtual ~GameInterface() {}
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@ -179,6 +187,9 @@ struct GameInterface
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virtual bool mouseInactiveConditional(bool condition) { return condition; }
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virtual FString statFPS() { return "FPS display not available"; }
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virtual GameStats getStats() { return {}; }
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virtual void DrawNativeMenuText(int fontnum, int palnum, int xpos, int ypos, float fontscale, const char* text, int orientation = TOR_Default) {}
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virtual int GetMenuFontHeight(int fontnum) { return 16; /* something arbitrarily non-zero */ }
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virtual int GetMenuTextWidth(int fontnum, const char* text) { return 10 * strlen(text); }
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};
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extern GameInterface* gi;
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@ -403,7 +403,7 @@ void V_InitFontColors ()
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TranslationLookup.Clear();
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TranslationColors.Clear();
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while ((lump = fileSystem.Iterate("textcolors.txt", &lastlump)) != -1)
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while ((lump = fileSystem.Iterate("demolition/textcolors.txt", &lastlump)) != -1)
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{
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FScanner sc(lump);
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while (sc.GetString())
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@ -24,6 +24,7 @@
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#include "z_music.h"
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#include "statistics.h"
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#include "menu.h"
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#include "gstrings.h"
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#ifndef NETCODE_DISABLE
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#include "enet.h"
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#endif
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@ -378,6 +379,7 @@ int CONFIG_Init()
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{
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playername = userConfig.CommandName;
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}
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GStrings.LoadStrings();
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V_InitFonts();
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buttonMap.SetGameAliases();
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Mus_Init();
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@ -39,6 +39,7 @@
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#include "d_event.h"
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#include "menu.h"
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#include "v_draw.h"
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#include "baselayer.h"
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//=============================================================================
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//
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@ -254,10 +255,14 @@ void DListMenu::Drawer ()
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PreDraw();
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for(unsigned i=0;i<mDesc->mItems.Size(); i++)
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{
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if (mDesc->mItems[i]->mEnabled) mDesc->mItems[i]->Drawer(mDesc->mSelectedItem == (int)i);
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auto o = origin;
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if (mDesc->mItems[i]->mEnabled) mDesc->mItems[i]->Drawer(o, mDesc->mSelectedItem == (int)i);
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o.y += gi->GetMenuFontHeight(mDesc->mNativeFontNum);
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}
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/*
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if (mDesc->mSelectedItem >= 0 && mDesc->mSelectedItem < (int)mDesc->mItems.Size())
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mDesc->mItems[mDesc->mSelectedItem]->DrawSelector(mDesc->mSelectOfsX, mDesc->mSelectOfsY, mDesc->mSelector);
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*/
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PostDraw();
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Super::Drawer();
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}
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@ -281,7 +286,7 @@ void FListMenuItem::Ticker()
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{
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}
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void FListMenuItem::Drawer(bool selected)
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void FListMenuItem::Drawer(const vec2_t& origin, bool selected)
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{
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}
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@ -380,7 +385,7 @@ FListMenuItemStaticPatch::FListMenuItemStaticPatch(int x, int y, FTexture *patch
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mCentered = centered;
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}
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void FListMenuItemStaticPatch::Drawer(bool selected)
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void FListMenuItemStaticPatch::Drawer(const vec2_t& origin, bool selected)
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{
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if (!mTexture)
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{
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@ -417,7 +422,7 @@ FListMenuItemStaticText::FListMenuItemStaticText(int x, int y, const char *text,
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mCentered = centered;
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}
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void FListMenuItemStaticText::Drawer(bool selected)
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void FListMenuItemStaticText::Drawer(const vec2_t& origin, bool selected)
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{
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const char *text = mText;
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if (text != NULL)
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@ -521,7 +526,7 @@ FListMenuItemText::~FListMenuItemText()
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{
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}
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void FListMenuItemText::Drawer(bool selected)
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void FListMenuItemText::Drawer(const vec2_t& origin, bool selected)
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{
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const char *text = mText;
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if (mText.Len())
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@ -543,6 +548,48 @@ int FListMenuItemText::GetWidth()
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}
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//=============================================================================
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//
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// native text item
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//
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//=============================================================================
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FListMenuItemNativeText::FListMenuItemNativeText(int x, int y, int height, int hotkey, const FString& text, int fontnum, int palnum, float fontscale, FName child, int param)
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: FListMenuItemSelectable(x, y, height, child, param)
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{
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mText = text;
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mFontnum = NIT_BigFont;
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mPalnum = NIT_ActiveColor;
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mFontscale = fontscale;
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mHotkey = hotkey;
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}
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FListMenuItemNativeText::~FListMenuItemNativeText()
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{
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}
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void FListMenuItemNativeText::Drawer(const vec2_t& origin, bool selected)
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{
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const char* text = mText;
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if (mText.Len())
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{
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if (*text == '$') text = GStrings(text + 1);
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gi->DrawNativeMenuText(mFontnum, selected ? NIT_SelectedColor : mPalnum, mXpos + origin.x, mYpos + origin.y, mFontscale, text);
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}
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}
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int FListMenuItemText::GetWidth()
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{
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const char* text = mText;
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if (mText.Len())
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{
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if (*text == '$') text = GStrings(text + 1);
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return mFont->StringWidth(text);
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}
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return 1;
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}
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//=============================================================================
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//
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// patch item
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@ -556,7 +603,7 @@ FListMenuItemPatch::FListMenuItemPatch(int x, int y, int height, int hotkey, FTe
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mTexture = patch;
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}
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void FListMenuItemPatch::Drawer(bool selected)
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void FListMenuItemPatch::Drawer(const vec2_t& origin, bool selected)
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{
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DrawTexture (&twod, mTexture, mXpos, mYpos, DTA_Clean, true, TAG_DONE);
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}
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@ -53,6 +53,18 @@ enum EMenuKey
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MKEY_MBNo,
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};
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enum ENativeFontValues
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{
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NIT_BigFont,
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NIT_SmallFont,
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NIT_TinyFont,
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NIT_ActiveColor = -1,
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NIT_InactiveColor = -2,
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NIT_SelectedColor = -3
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// positive values for color are direct palswap indices.
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};
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struct FGameStartup
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{
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@ -118,11 +130,13 @@ struct FListMenuDescriptor : public FMenuDescriptor
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int mAutoselect; // this can only be set by internal menu creation functions
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int mScriptId;
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int mSecondaryId;
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int mNativeFontNum, mNativePalNum;
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float mNativeFontScale;
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FFont *mFont;
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EColorRange mFontColor;
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EColorRange mFontColor2;
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FMenuDescriptor *mRedirect; // used to redirect overlong skill and episode menus to option menu based alternatives
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bool mCenter;
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int mCenter;
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void Reset()
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{
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@ -140,6 +154,9 @@ struct FListMenuDescriptor : public FMenuDescriptor
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mFontColor2 = CR_UNTRANSLATED;
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mScriptId = 0;
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mSecondaryId = 0;
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mNativeFontNum = NIT_BigFont;
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mNativePalNum = NIT_ActiveColor;
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mNativeFontScale = 1.f;
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}
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};
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@ -289,7 +306,7 @@ public:
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virtual bool CheckCoordinate(int x, int y);
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virtual void Ticker();
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virtual void Drawer(bool selected);
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virtual void Drawer(const vec2_t &origin, bool selected);
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virtual bool Selectable();
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virtual bool Activate();
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virtual FName GetAction(int *pparam);
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@ -317,7 +334,7 @@ protected:
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public:
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FListMenuItemStaticPatch(int x, int y, FTexture *patch, bool centered);
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void Drawer(bool selected);
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void Drawer(const vec2_t& origin, bool selected);
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};
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class FListMenuItemStaticText : public FListMenuItem
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@ -331,56 +348,9 @@ protected:
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public:
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FListMenuItemStaticText(int x, int y, const char *text, FFont *font, EColorRange color, bool centered);
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~FListMenuItemStaticText();
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void Drawer(bool selected);
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void Drawer(const vec2_t& origin, bool selected) override;
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};
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//=============================================================================
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//
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// the player sprite window
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//
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//=============================================================================
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#if 0
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class FListMenuItemPlayerDisplay : public FListMenuItem
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{
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FListMenuDescriptor *mOwner;
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FTexture *mBackdrop;
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FRemapTable mRemap;
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FPlayerClass *mPlayerClass;
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int mPlayerTics;
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bool mNoportrait;
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uint8_t mRotation;
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uint8_t mMode; // 0: automatic (used by class selection), 1: manual (used by player setup)
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uint8_t mTranslate;
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int mSkin;
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int mRandomClass;
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int mRandomTimer;
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int mClassNum;
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void SetPlayerClass(int classnum, bool force = false);
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bool UpdatePlayerClass();
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void UpdateRandomClass();
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void UpdateTranslation();
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public:
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enum
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{
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PDF_ROTATION = 0x10001,
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PDF_SKIN = 0x10002,
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PDF_CLASS = 0x10003,
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PDF_MODE = 0x10004,
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PDF_TRANSLATE = 0x10005,
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};
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FListMenuItemPlayerDisplay(FListMenuDescriptor *menu, int x, int y, PalEntry c1, PalEntry c2, bool np, FName action);
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~FListMenuItemPlayerDisplay();
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virtual void Ticker();
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virtual void Drawer(bool selected);
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bool SetValue(int i, int value);
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};
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#endif
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//=============================================================================
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//
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// selectable items
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@ -396,12 +366,12 @@ protected:
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public:
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FListMenuItemSelectable(int x, int y, int height, FName childmenu, int mParam = -1);
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bool CheckCoordinate(int x, int y);
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bool Selectable();
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bool CheckHotkey(int c);
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bool Activate();
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bool MouseEvent(int type, int x, int y);
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FName GetAction(int *pparam);
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bool CheckCoordinate(int x, int y) override;
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bool Selectable() override;
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bool CheckHotkey(int c) override;
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bool Activate() override;
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bool MouseEvent(int type, int x, int y) override;
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FName GetAction(int *pparam) override;
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};
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class FListMenuItemText : public FListMenuItemSelectable
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@ -413,17 +383,32 @@ class FListMenuItemText : public FListMenuItemSelectable
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public:
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FListMenuItemText(int x, int y, int height, int hotkey, const FString &text, FFont *font, EColorRange color, EColorRange color2, FName child, int param = 0);
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~FListMenuItemText();
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void Drawer(bool selected);
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int GetWidth();
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void Drawer(const vec2_t& origin, bool selected) override;
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int GetWidth() override;
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};
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class FListMenuItemNativeText : public FListMenuItemSelectable
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{
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// This draws the item with the game frontend's native text drawer and uses a front end defined font, it takes only symbolic constants as parameters.
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FString mText;
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int mFontnum;
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int mPalnum;
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float mFontscale;
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public:
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FListMenuItemNativeText(int x, int y, int height, int hotkey, const FString& text, int fontnum, int palnum, float fontscale, FName child, int param = 0);
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~FListMenuItemNativeText();
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void Drawer(const vec2_t& origin, bool selected) override;
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int GetWidth() override;
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};
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class FListMenuItemPatch : public FListMenuItemSelectable
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{
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FTexture* mTexture;
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public:
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FListMenuItemPatch(int x, int y, int height, int hotkey, FTexture* patch, FName child, int param = 0);
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void Drawer(bool selected);
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int GetWidth();
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void Drawer(const vec2_t& origin, bool selected) override;
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int GetWidth() override;
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};
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//=============================================================================
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|
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@ -159,7 +159,7 @@ static bool CheckSkipGameBlock(FScanner &sc)
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if (!(filter & 1)) // todo: apply correct filter.
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{
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SkipSubBlock(sc);
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return true;
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return !sc.CheckString("else");
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}
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return false;
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}
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@ -362,26 +362,90 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
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}
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else if (sc.Compare("Font"))
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else if (sc.Compare("NativeTextItem"))
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{
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sc.MustGetString();
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FString text = sc.String;
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sc.MustGetStringName(",");
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sc.MustGetString();
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int hotkey = sc.String[0];
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sc.MustGetStringName(",");
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sc.MustGetString();
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FName action = sc.String;
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int param = 0;
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if (sc.CheckString(","))
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{
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sc.MustGetNumber();
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param = sc.Number;
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}
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auto it = new FListMenuItemNativeText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mNativeFontNum, desc->mNativePalNum, desc->mNativeFontScale, action, param);
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desc->mItems.Push(it);
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desc->mYpos += desc->mLinespacing;
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if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size() - 1;
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}
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else if (sc.Compare("NativeFont"))
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{
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desc->mNativePalNum = NIT_ActiveColor;
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desc->mNativeFontScale = 1.f;
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sc.MustGetString();
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FFont *newfont = V_GetFont(sc.String);
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if (newfont != NULL) desc->mFont = newfont;
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if (sc.Compare("Big")) desc->mNativeFontNum = NIT_BigFont;
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else if (sc.Compare("Small")) desc->mNativeFontNum = NIT_SmallFont;
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else if (sc.Compare("Tiny")) desc->mNativeFontNum = NIT_TinyFont;
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else sc.ScriptError("Unknown native font type");
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if (sc.CheckString(","))
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{
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sc.MustGetString();
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desc->mFontColor2 = desc->mFontColor = V_FindFontColor((FName)sc.String);
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if (sc.Compare("Active")) desc->mNativePalNum = NIT_ActiveColor;
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else if (sc.Compare("Inactive")) desc->mNativePalNum = NIT_InactiveColor;
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else if (sc.Compare("Selected")) desc->mNativePalNum = NIT_SelectedColor;
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else
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{
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char* ep;
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int v = (int)strtoll(sc.String, &ep, 0);
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if (*ep != 0) sc.ScriptError("Unknown native palette");
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desc->mNativePalNum = v;
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}
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if (sc.CheckString(","))
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{
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sc.MustGetString();
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desc->mFontColor2 = V_FindFontColor((FName)sc.String);
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sc.MustGetFloat();
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desc->mNativeFontScale = sc.Float;
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}
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}
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}
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else if (sc.Compare("Position"))
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{
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sc.MustGetNumber();
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sc.MustGetStringName(",");
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desc->mXpos = sc.Number;
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sc.MustGetNumber();
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desc->mYpos = sc.Number;
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if (sc.CheckString(","))
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{
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desc->mCenter = sc.Number;
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}
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}
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else if (sc.Compare("Font"))
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{
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sc.MustGetString();
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||||
FFont* newfont = V_GetFont(sc.String);
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if (newfont != NULL) desc->mFont = newfont;
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if (sc.CheckString(","))
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{
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sc.MustGetString();
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desc->mFontColor2 = desc->mFontColor = V_FindFontColor((FName)sc.String);
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if (sc.CheckString(","))
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{
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sc.MustGetString();
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desc->mFontColor2 = V_FindFontColor((FName)sc.String);
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}
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}
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else
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{
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desc->mFontColor = OptionSettings.mFontColor;
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desc->mFontColor2 = OptionSettings.mFontColorValue;
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}
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else
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{
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desc->mFontColor = OptionSettings.mFontColor;
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desc->mFontColor2 = OptionSettings.mFontColorValue;
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}
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||||
}
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else if (sc.Compare("NetgameMessage"))
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{
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|
|
|
@ -60,13 +60,13 @@ void FStringTable::LoadStrings ()
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int lastlump, lump;
|
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|
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lastlump = 0;
|
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while ((lump = fileSystem.Iterate("Language/lmacros", &lastlump, ELookupMode::NoExtension)) != -1)
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while ((lump = fileSystem.Iterate("demolition/lmacros", &lastlump, ELookupMode::NoExtension)) != -1)
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{
|
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readMacros(lump);
|
||||
}
|
||||
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||||
lastlump = 0;
|
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while ((lump = fileSystem.Iterate ("Language/language", &lastlump, ELookupMode::NoExtension)) != -1)
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while ((lump = fileSystem.Iterate ("demolition/language", &lastlump, ELookupMode::NoExtension)) != -1)
|
||||
{
|
||||
auto lumpdata = fileSystem.GetFileData(lump);
|
||||
|
||||
|
|
|
@ -154,6 +154,12 @@ struct GameInterface : ::GameInterface
|
|||
bool mouseInactiveConditional(bool condition) override;
|
||||
FString statFPS() override;
|
||||
GameStats getStats() override;
|
||||
// Access to the front end specific menu code. Use is restricted to the main menu, the ingame menu and the skill/episode selection.
|
||||
// Everything else is either custom screens or will use the generic option menu style.
|
||||
void DrawNativeMenuText(int fontnum, int palnum, int xpos, int ypos, float fontscale, const char* text, int orientation = TOR_Default) override;
|
||||
int GetMenuFontHeight(int fontnum) override;
|
||||
int GetMenuTextWidth(int fontnum, const char* text) override;
|
||||
|
||||
};
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -192,22 +192,6 @@ they effectively stand in for curly braces as struct initializers.
|
|||
|
||||
MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
|
||||
|
||||
// common font types
|
||||
// tilenums are set after namesdyn runs
|
||||
|
||||
// emptychar x,y between x,y zoom cursorLeft cursorCenter cursorScale textflags
|
||||
// tilenum shade_deselected shade_disabled pal pal_selected pal_deselected pal_disabled
|
||||
MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE,
|
||||
-1, 10, 0, 0, 0, 0, 1,
|
||||
0, 0, 1 };
|
||||
MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 0,
|
||||
-1, 10, 0, 0, 10, 10, 16,
|
||||
0, 0, 16 };
|
||||
MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0,
|
||||
-1, 10, 0, 0, 2, 2, 0,
|
||||
0, 0, 16 };
|
||||
|
||||
|
||||
static MenuMenuFormat_t MMF_Top_Main = { { MENU_MARGIN_CENTER<<16, 55<<16, }, -(170<<16) };
|
||||
static MenuMenuFormat_t MMF_Top_Episode = { { MENU_MARGIN_CENTER<<16, 48<<16, }, -(190<<16) };
|
||||
static MenuMenuFormat_t MMF_Top_NewGameCustom = { { MENU_MARGIN_CENTER<<16, 48<<16, }, -(190<<16) };
|
||||
|
|
|
@ -1693,36 +1693,6 @@ void Menu_Init(void)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
// prepare sound setup
|
||||
if (WW2GI)
|
||||
ME_SOUND_DUKETALK.name = "GI talk:";
|
||||
else if (NAM)
|
||||
ME_SOUND_DUKETALK.name = "Grunt talk:";
|
||||
|
||||
if (IONMAIDEN)
|
||||
{
|
||||
MF_Redfont.between.x = 2<<16;
|
||||
MF_Redfont.cursorScale = 32768;
|
||||
MF_Redfont.zoom = 16384;
|
||||
MF_Bluefont.zoom = 16384;
|
||||
|
||||
// hack; should swap out pointers
|
||||
MF_Minifont = MF_Bluefont;
|
||||
|
||||
MMF_Top_Main.pos.x = 40<<16;
|
||||
MMF_Top_Main.pos.y = 130<<16;
|
||||
MMF_Top_Main.bottomcutoff = 190<<16;
|
||||
M_OPTIONS.format = &MMF_Top_Main;
|
||||
|
||||
MEF_MainMenu.width = MEF_OptionsMenu.width = -(160<<16);
|
||||
MEF_MainMenu.marginBottom = 7<<16;
|
||||
|
||||
M_OPTIONS.title = NoTitle;
|
||||
|
||||
SELECTDIR_z = 16384;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (RR)
|
||||
{
|
||||
|
|
13
wadsrc/static/demolition/language.csv
Normal file
13
wadsrc/static/demolition/language.csv
Normal file
|
@ -0,0 +1,13 @@
|
|||
default,Identifier,Remarks,Filter,eng enc ena enz eni ens enj enb enl ent enw,cs,de,el,eo,es,esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu,fi,fr,hu,it,jp,ko,nl,pl,pt,ptg,ro,ru,sr
|
||||
,,,,,,,,,,,,,,,,,,,,,,,
|
||||
New Game,MNU_NEWGAME,,,,Nová hra,Neues Spiel,,Nova Ludo,Nueva Partida,,Uusi peli,Nouvelle Partie,,Nuovo gioco,新規ゲーム,새로운 게임,Nieuw spel,Nowa Gra,Novo Jogo,,,Новая игра,Нова игра
|
||||
Options,MNU_OPTIONS,,,,Možnosti,Optionen,,Agordoj,Opciones,,Asetukset,Options,,Opzioni,オプション,설정,Opties,Opcje,Opções,,,Настройки,Подешавања
|
||||
Quit,MNU_QUITGAME,,,,Ukončit hru,Spiel verlassen,,Ĉesigi Ludon,Salir del juego,,Lopeta peli,Quitter le jeu,,Esci dal gioco,終了,게임 종료,Verlaat spel,Wyjdź z Gry,Sair,,,Выход,Заврши игру
|
||||
Load Game,MNU_LOADGAME,,,,Načíst hru,Spiel laden,,Ŝarĝi Ludon,Cargar Partida,,Lataa peli,Chargement,,Carica gioco,ロード,게임 불러오기,Laden spel,Wczytaj Grę,Carregar,,,Загрузка,Учитај игру
|
||||
Save Game,MNU_SAVEGAME,,,,Uložit hru,Spiel sichern,,Konservi Ludon,Guardar Partida,,Tallenna peli,Sauvegarde,,Salva gioco,セーブ,게임 저장하기,Opslaan spel,Zapisz Grę,Salvar,Gravar,,Сохранение,Сачувај игру
|
||||
Help,MNU_HELP,,,,,Hilfe,,,,,,Aide,,,,,,,,,,,
|
||||
Continue,MNU_CONTINUE,,,,,Fortfahren,,,,,,,,,,,,,,,,,
|
||||
Credits,MNU_CREDITS,,,,,,,,,,,,,,,,,,,,,,
|
||||
Cool Stuff,MNU_COOLSTUFF,,,,,Cooles Zeug,,,,,,,,,,,,,,,,,
|
||||
Multiplayer,MNU_MULTIPLAYER,,,,,Mehrspieler,,,,,,,,,,,,,,,,,
|
||||
End Game,MNU_ENDGAME,,,,,Spiel beenden,,,,,,,,,,,,,,,,,
|
|
|
@ -8,54 +8,62 @@ LISTMENU "MainMenu"
|
|||
{
|
||||
ifgame(Duke, Nam, WW2GI, Fury)
|
||||
{
|
||||
linespacing 15
|
||||
class "Duke.MainMenu"
|
||||
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
//TextItem "$MNU_MULTIPLAYER", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
|
||||
ifgame(fury)
|
||||
{
|
||||
TextItem "$MNU_CONTINUE", "l", "LoadGameMenu"
|
||||
position 40, 130, -160
|
||||
}
|
||||
else
|
||||
{
|
||||
TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
position 160, 55
|
||||
}
|
||||
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
TextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
TextItem "$MNU_CREDITS", "c", "CreditsMenu"
|
||||
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
linespacing 15
|
||||
class "Duke.MainMenu"
|
||||
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
//NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
|
||||
ifgame(fury)
|
||||
{
|
||||
NativeTextItem "$MNU_CONTINUE", "l", "LoadGameMenu"
|
||||
}
|
||||
else
|
||||
{
|
||||
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
}
|
||||
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
ifgame(Redneck, RedneckRides)
|
||||
{
|
||||
linespacing 15
|
||||
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
//TextItem "$MNU_MULTIPLAYER", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
|
||||
TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
TextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
TextItem "$MNU_CREDITS", "c", "CreditsMenu"
|
||||
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
//NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu" // In EDuke this replaces "New Game" when in networking mode. Kept here as a reminder (I'm not going to support EDuke's C/S implementation)
|
||||
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
ifgame(Blood)
|
||||
{
|
||||
linespacing 15
|
||||
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
TextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
|
||||
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
TextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
TextItem "$MNU_CREDITS", "c", "CreditsMenu"
|
||||
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
|
||||
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
ifgame(ShadowWarrior)
|
||||
{
|
||||
linespacing 15
|
||||
TextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
TextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
TextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
|
||||
TextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
TextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
|
||||
TextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
|
||||
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue