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Fix sound pitch shifting
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1 changed files with 2 additions and 2 deletions
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@ -1030,7 +1030,7 @@ short PlayFX2(unsigned short nSound, short nSprite)
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short v4 = nSound & 0x2000;
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short v8 = nSound & 0x1000;
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short v14 = nSound & 0x4000;
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short v10 = (nSound&0xe000)>>9;
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short v10 = (nSound&0xe00)>>9;
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int v2c = 0x7fffffff;
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ActiveSound* v38 = NULL;
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ActiveSound* v28 = NULL;
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@ -1096,7 +1096,7 @@ short PlayFX2(unsigned short nSound, short nSprite)
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int nPitch;
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if (v10)
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nPitch = -(totalmoves&((1<<v10)-1));
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nPitch = -(totalmoves&((1<<v10)-1))*16;
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else
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nPitch = 0;
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