mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
- input works again.
This commit is contained in:
parent
25341c7221
commit
bbf0a73471
27 changed files with 55 additions and 80 deletions
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@ -30,6 +30,7 @@
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#include "i_specialpaths.h"
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#include "inputstate.h"
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#include "c_cvars.h"
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#include "i_time.h"
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#ifndef NETCODE_DISABLE
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#include "enet.h"
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#endif
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@ -893,8 +894,6 @@ void joyScanDevices()
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//
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int32_t initinput(void)
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{
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int32_t i;
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#if defined EDUKE32_OSX
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// force OS X to operate in >1 button mouse mode so that LMB isn't adulterated
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@ -1783,7 +1782,7 @@ int32_t handleevents_sdlcommon(SDL_Event *ev)
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if (j < 0)
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break;
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event_t evt = { (ev->button.state == SDL_PRESSED)? EV_KeyDown : EV_KeyUp, 0, j};
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event_t evt = { uint8_t((ev->button.state == SDL_PRESSED)? EV_KeyDown : EV_KeyUp), 0, (int16_t)j};
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D_PostEvent(&evt);
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break;
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}
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@ -1999,8 +1998,8 @@ int32_t handleevents_pollsdl(void)
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if (j == -1) inputState.ClearKeysDown(); // Flush the entire keyboard state for the game when the console opens.
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if (j <= 0) break; // Do not pass on to the game
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event_t ev = { (uint8_t)ev.type == SDL_KEYUP? EV_KeyUp : EV_KeyDown, 0, (int16_t)code, (int16_t)keyvalue };
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D_PostEvent(&ev);
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event_t evt = { (uint8_t)(ev.type == SDL_KEYUP? EV_KeyUp : EV_KeyDown), 0, (int16_t)code, (int16_t)keyvalue };
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D_PostEvent(&evt);
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break;
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}
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@ -2010,13 +2009,13 @@ int32_t handleevents_pollsdl(void)
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// This never sends keyup events. For the current code that should suffice
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if (ev.wheel.y > 0)
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{
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event_t ev = { EV_KeyDown, 0, (int16_t)KEY_MWHEELUP };
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D_PostEvent(&ev);
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event_t evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELUP };
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D_PostEvent(&evt);
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}
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if (ev.wheel.y < 0)
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{
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event_t ev = { EV_KeyDown, 0, (int16_t)KEY_MWHEELDOWN };
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D_PostEvent(&ev);
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event_t evt = { EV_KeyDown, 0, (int16_t)KEY_MWHEELDOWN };
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D_PostEvent(&evt);
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}
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break;
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@ -61,11 +61,11 @@ const char *KeyNames[NUM_KEYS] =
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nullptr, "Escape", "1", "2", "3", "4", "5", "6", //00
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"7", "8", "9", "0", "-", "=", "Backspace","Tab", //08
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"Q", "W", "E", "R", "T", "Y", "U", "I", //10
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"O", "P", "[", "]", "Enter", "Ctrl", "A", "S", //18
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"O", "P", "[", "]", "Enter", "LCtrl", "A", "S", //18
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"D", "F", "G", "H", "J", "K", "L", ";", //20
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"'", "`", "Shift", "\\", "Z", "X", "C", "V", //28
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"'", "`", "LShift", "\\", "Z", "X", "C", "V", //28
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"B", "N", "M", ",", ".", "/", "RShift", "KP*", //30
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"Alt", "Space", "CapsLock", "F1", "F2", "F3", "F4", "F5", //38
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"LAlt", "Space", "CapsLock", "F1", "F2", "F3", "F4", "F5", //38
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"F6", "F7", "F8", "F9", "F10", "NumLock", "Scroll", "KP7", //40
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"KP8", "KP9", "KP-", "KP4", "KP5", "KP6", "KP+", "KP1", //48
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"KP2", "KP3", "KP0", "KP.", nullptr, nullptr, "OEM102", "F11", //50
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@ -120,24 +120,10 @@ static FString GF_NumToName[NUMGAMEFUNCTIONS]; // This one will preserve the ori
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static FString GF_NumToAlias[NUMGAMEFUNCTIONS]; // This is for CON scripts to hack apart.
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uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
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static FString stringStore[2 * NUMGAMEFUNCTIONS]; // toss all persistent strings from the OSDCMDs in here so that they stick around until shutdown.
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CVAR(Int, cl_defaultconfiguration, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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static int osdcmd_button(osdcmdptr_t parm)
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{
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static char const s_gamefunc_[] = "gamefunc_";
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int constexpr strlen_gamefunc_ = ARRAY_SIZE(s_gamefunc_) - 1;
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char const* p = parm->name + strlen_gamefunc_;
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//if (gInputMode == kInputGame) // only trigger these if in game (fixme: Ensure it works for all games!)
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CONTROL_ButtonFlags[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
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return OSDCMD_OK;
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}
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//==========================================================================
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//
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//
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@ -454,11 +440,6 @@ int CONFIG_Init()
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GF_NameToNum.Insert(gf.name, gf.index);
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GF_NumToAlias[gf.index] = GF_NumToName[gf.index] = gf.name;
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stringStore[index].Format("gamefunc_%s", gf.name);
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stringStore[index].ToLower();
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stringStore[index + 1] = stringStore[index];
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stringStore[index + 1] += ": game button";
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OSD_RegisterFunction(stringStore[index], stringStore[index + 1], osdcmd_button);
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index += 2;
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}
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@ -199,7 +199,7 @@ public:
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void ClearButton(int x)
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{
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ButtonState[x].ButtonActive = false;
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ButtonState[x].ButtonCleared = true;
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//ButtonState[x].ButtonCleared = true;
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}
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void ClearAllButtons()
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@ -207,7 +207,7 @@ public:
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for (auto & b : ButtonState)
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{
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b.ButtonActive = false;
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b.ButtonCleared = true;
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//b.ButtonCleared = true;
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}
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}
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@ -141,9 +141,9 @@ void FArgs::FlushArgs()
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int stricmp(const char** check, const char* str)
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{
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for (auto c = *check; c; c++)
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for (int i = 0; check[i]; i++)
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{
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if (!stricmp(c, str)) return 0;
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if (!stricmp(check[i], str)) return 0;
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}
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return 1; // we do not care about order here.
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}
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@ -591,11 +591,6 @@ static void CONTROL_GetFunctionInput(void)
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CONTROL_ButtonFunctionState(CONTROL_ButtonFlags);
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CONTROL_AxisFunctionState(CONTROL_ButtonFlags);
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for (int i = 0; i < NUMGAMEFUNCTIONS; i++ )
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{
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inputState.UpdateButton(i, CONTROL_ButtonFlags[i]);
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}
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memset(CONTROL_ButtonFlags, 0, sizeof(CONTROL_ButtonFlags));
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}
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@ -4,7 +4,7 @@ S "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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Backspace "+Turn_Around"
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LAlt "+Strafe"
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@ -69,7 +69,7 @@ M "+MedKit"
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P "+ProximityBombs"
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R "+RemoteBombs"
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` "+Show_Console"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Alt_Fire"
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MWheelUp "+Previous_Weapon"
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MWheelDown "+Next_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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Backspace "+Turn_Around"
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LAlt "+Strafe"
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@ -65,7 +65,7 @@ M "+MedKit"
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P "+ProximityBombs"
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R "+RemoteBombs"
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` "+Show_Console"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Open"
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Mouse3 "+Run"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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Backspace "+Turn_Around"
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LAlt "+Strafe"
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@ -70,7 +70,7 @@ M "+MedKit"
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P "+ProximityBombs"
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R "+RemoteBombs"
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` "+Show_Console"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Alt_Fire"
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MWheelUp "+Previous_Weapon"
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MWheelDown "+Next_Weapon"
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@ -4,7 +4,7 @@ S "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -70,7 +70,7 @@ F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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C "+Toggle_Crouch"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Jetpack"
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Mouse3 "+MediKit"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -64,7 +64,7 @@ Capslock "+AutoRun"
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F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Open"
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Mouse3 "+Run"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -71,7 +71,7 @@ Capslock "+AutoRun"
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F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Jetpack"
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Mouse3 "+MediKit"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ S "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -64,7 +64,7 @@ F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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C "+Toggle_Crouch"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Jetpack"
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Mouse3 "+MediKit"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -62,7 +62,7 @@ Capslock "+AutoRun"
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F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Open"
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Mouse3 "+Run"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -65,7 +65,7 @@ Capslock "+AutoRun"
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F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Jetpack"
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Mouse3 "+MediKit"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ S "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -70,7 +70,7 @@ F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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C "+Toggle_Crouch"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Jetpack"
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Mouse3 "+MediKit"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -68,7 +68,7 @@ Capslock "+AutoRun"
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F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Open"
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Mouse3 "+Run"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -71,7 +71,7 @@ Capslock "+AutoRun"
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F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Jetpack"
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Mouse3 "+MediKit"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ S "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -70,7 +70,7 @@ X "+Last_Used_Weapon"
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F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Jetpack"
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Mouse3 "+MediKit"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -67,7 +67,7 @@ Q "+Quick_Kick"
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F6 "+Quick_Save"
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F9 "+Quick_Load"
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F7 "+Third_Person_View"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+Open"
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Mouse3 "+Run"
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MWheelUp "+Previous_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -37,7 +37,7 @@ K "+See_Coop_View"
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U "+Mouse_Aiming"
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I "+Toggle_Crosshair"
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` "+Show_Console"
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Mouse1 "+Weapon_Fire"
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Mouse1 "+Fire"
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Mouse2 "+MediKit"
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MWheelUp "+Previous_Weapon"
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MWheelDown "+Next_Weapon"
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@ -4,7 +4,7 @@ downarrow "+Move_Backward"
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KP2 "+Move_Backward"
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leftarrow "+Turn_Left"
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KP4 "+Turn_Left"
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leftarrow "+Turn_Right"
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rightarrow "+Turn_Right"
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KP6 "+Turn_Right"
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LAlt "+Strafe"
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RAlt "+Strafe"
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@ -59,7 +59,7 @@ I "+Toggle_Crosshair"
|
|||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "+Show_Console"
|
||||
Mouse1 "+Weapon_Fire"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
|
|
|
@ -4,7 +4,7 @@ downarrow "+Move_Backward"
|
|||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
leftarrow "+Turn_Right"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
|
@ -64,7 +64,7 @@ I "+Toggle_Crosshair"
|
|||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "+Show_Console"
|
||||
Mouse1 "+Weapon_Fire"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -4,7 +4,7 @@ S "+Move_Backward"
|
|||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
leftarrow "+Turn_Right"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
|
@ -70,7 +70,7 @@ F6 "+Quick_Save"
|
|||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
C "+Toggle_Crouch"
|
||||
Mouse1 "+Weapon_Fire"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
|
|
|
@ -4,7 +4,7 @@ downarrow "+Move_Backward"
|
|||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
leftarrow "+Turn_Right"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
|
@ -69,7 +69,7 @@ Capslock "+AutoRun"
|
|||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Weapon_Fire"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
|
|
|
@ -4,7 +4,7 @@ downarrow "+Move_Backward"
|
|||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
leftarrow "+Turn_Right"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
|
@ -72,7 +72,7 @@ Capslock "+AutoRun"
|
|||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Weapon_Fire"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
|
|
Loading…
Reference in a new issue