mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
Sadly this uncovered a few more places where script events are allowed too broad access to the game state.
This commit is contained in:
parent
326d0f5f76
commit
52cfb7fb92
46 changed files with 697 additions and 538 deletions
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@ -939,9 +939,6 @@ void LocalKeys(void)
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break;
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case sc_F11:
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break;
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case sc_F12:
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videoCaptureScreen();
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break;
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}
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}
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}
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@ -475,8 +475,6 @@ void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype);
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int32_t Menu_IsTextInput(Menu_t *cm);
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int G_CheckPlayerColor(int color);
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void Menu_Init(void);
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void Menu_Open(uint8_t playerID);
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void Menu_Close(uint8_t playerID);
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void M_DisplayMenus(void);
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extern MenuFont_t MF_Redfont, MF_Bluefont, MF_Minifont;
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@ -429,12 +429,6 @@ static int osdcmd_quickload(osdcmdptr_t UNUSED(parm))
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return OSDCMD_OK;
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}
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static int osdcmd_screenshot(osdcmdptr_t parm)
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{
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videoCaptureScreen();
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return OSDCMD_OK;
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}
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#if 0
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static int osdcmd_savestate(osdcmdptr_t UNUSED(parm))
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@ -485,7 +479,6 @@ int32_t registerosdcommands(void)
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OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave);
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OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload);
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OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
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OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
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OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
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@ -188,6 +188,11 @@ struct GameInterface
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virtual FString statFPS() { return "FPS display not available"; }
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virtual GameStats getStats() { return {}; }
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virtual void DrawNativeMenuText(int fontnum, int state, int xpos, int ypos, float fontscale, const char* text, int orientation = TOR_Default) {}
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virtual void MainMenuOpened() {}
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virtual void MenuOpened() {}
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virtual void MenuSelectSound() {}
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virtual void MenuChooseSound() {}
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virtual bool CanSave() { return true; }
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};
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extern GameInterface* gi;
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@ -8,6 +8,7 @@
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#include "cmdlib.h"
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#include "gamecontrol.h"
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#include "printf.h"
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#include "c_dispatch.h"
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#include "../../glbackend/glbackend.h"
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@ -156,5 +157,10 @@ int videoCaptureScreen()
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return 0;
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}
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CCMD(screenshot)
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{
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videoCaptureScreen();
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}
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#undef HICOLOR
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@ -98,6 +98,7 @@ unsigned char syncstate;
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// fix for mousewheel
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int32_t inputchecked = 0;
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bool screenshot_requested;
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char quitevent=0, appactive=1, novideo=0;
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@ -2090,3 +2091,4 @@ void debugprintf(const char* f, ...)
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OutputDebugStringA(buf);
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}
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@ -65,7 +65,7 @@ bool G_Responder (event_t *ev)
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stricmp (cmd, "screenshot")))
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{
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M_StartControlPanel(true);
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M_SetMenu(NAME_Mainmenu, -1);
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M_SetMenu(NAME_MainMenu, -1);
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return true;
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}
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else
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@ -64,6 +64,7 @@ void DListMenu::Init(DMenu *parent, FListMenuDescriptor *desc)
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{
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mParentMenu = parent;
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mDesc = desc;
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if (mDesc->mScriptId) scriptID = mDesc->mScriptId;
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if (desc->mCenter)
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{
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int center = 160;
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@ -126,7 +127,7 @@ bool DListMenu::Responder (event_t *ev)
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if (mDesc->mItems[i]->CheckHotkey(ch))
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{
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mDesc->mSelectedItem = i;
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//S_Sound(CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
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gi->MenuSelectSound();
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return true;
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}
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}
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@ -135,7 +136,7 @@ bool DListMenu::Responder (event_t *ev)
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if (mDesc->mItems[i]->CheckHotkey(ch))
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{
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mDesc->mSelectedItem = i;
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//S_Sound(CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
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gi->MenuSelectSound();
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return true;
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}
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}
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@ -162,7 +163,7 @@ bool DListMenu::MenuEvent (int mkey, bool fromcontroller)
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if (--mDesc->mSelectedItem < 0) mDesc->mSelectedItem = mDesc->mItems.Size()-1;
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}
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while (!mDesc->mItems[mDesc->mSelectedItem]->Selectable() && mDesc->mSelectedItem != startedAt);
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//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
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gi->MenuSelectSound();
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return true;
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case MKEY_Down:
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@ -171,13 +172,13 @@ bool DListMenu::MenuEvent (int mkey, bool fromcontroller)
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if (++mDesc->mSelectedItem >= (int)mDesc->mItems.Size()) mDesc->mSelectedItem = 0;
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}
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while (!mDesc->mItems[mDesc->mSelectedItem]->Selectable() && mDesc->mSelectedItem != startedAt);
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//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
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gi->MenuSelectSound();
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return true;
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case MKEY_Enter:
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if (mDesc->mSelectedItem >= 0 && mDesc->mItems[mDesc->mSelectedItem]->Activate())
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{
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//S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE);
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gi->MenuChooseSound();
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}
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return true;
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@ -192,13 +193,18 @@ bool DListMenu::MenuEvent (int mkey, bool fromcontroller)
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//
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//=============================================================================
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bool DListMenu::MouseEvent(int type, int x, int y)
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bool DListMenu::MouseEvent(int type, int xx, int yy)
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{
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int sel = -1;
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// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
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x = ((x - (screen->GetWidth() / 2)) / CleanXfac) + 160;
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y = ((y - (screen->GetHeight() / 2)) / CleanYfac) + 100;
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//x = ((x - (screen->GetWidth() / 2)) / CleanXfac) + 160;
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//y = ((y - (screen->GetHeight() / 2)) / CleanYfac) + 100;
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int width43 = (screen->GetHeight() * 4 / 3);
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int x = (xx - (screen->GetWidth() - width43) / 2) * 320 / width43;
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int y = yy * 200 / screen->GetHeight();
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if (mFocusControl != NULL)
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{
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@ -216,7 +222,7 @@ bool DListMenu::MouseEvent(int type, int x, int y)
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{
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if ((int)i != mDesc->mSelectedItem)
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{
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//S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
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// no sound. This is too noisy.
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}
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mDesc->mSelectedItem = i;
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mDesc->mItems[i]->MouseEvent(type, x, y);
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@ -48,9 +48,13 @@
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#include "printf.h"
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#include "v_draw.h"
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#include "gamecontrol.h"
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#include "fx_man.h"
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void RegisterDukeMenus();
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extern bool rotatesprite_2doverride;
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bool help_disabled, credits_disabled;
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int g_currentMenu; // accessible by CON scripts - contains the current menu's script ID if defined or INT_MAX if none given.
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int DrawBackground;
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//
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// Todo: Move these elsewhere
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@ -149,9 +153,12 @@ bool DMenu::MenuEvent (int mkey, bool fromcontroller)
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{
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case MKEY_Back:
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{
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Close();
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//S_Sound (CHAN_VOICE | CHAN_UI, DMenu::CurrentMenu != NULL? "menu/backup" : "menu/clear", snd_menuvolume, ATTN_NONE);
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return true;
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if (scriptID != 1)
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{
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Close();
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//S_Sound (CHAN_VOICE | CHAN_UI, DMenu::CurrentMenu != NULL? "menu/backup" : "menu/clear", snd_menuvolume, ATTN_NONE);
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return true;
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}
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}
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}
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return false;
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@ -171,7 +178,11 @@ void DMenu::Close ()
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delete this;
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if (DMenu::CurrentMenu == NULL)
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{
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M_ClearMenus ();
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M_ClearMenus();
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}
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else
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{
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g_currentMenu = DMenu::CurrentMenu->scriptID;
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}
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}
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// That way, it won't be paused.
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//P_CheckTickerPaused ();
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if (makeSound)
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{
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//S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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}
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BackbuttonTime = 0;
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BackbuttonAlpha = 0;
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DMenu::MenuTime = -1;
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DrawBackground = -1;
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DMenu::MenuTime = -1;
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M_Ticker(); // This needs to be called once here to make sure that the menu actually has ticked before it gets drawn for the first time.
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}
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void Menu_Open(int playerid)
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{
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M_StartControlPanel(DMenu::CurrentMenu == nullptr);
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}
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//=============================================================================
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//
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//
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@ -325,6 +338,7 @@ void M_StartControlPanel (bool makeSound)
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void M_ActivateMenu(DMenu *menu)
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{
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g_currentMenu = menu->scriptID;
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if (menuactive == MENU_Off) menuactive = MENU_On;
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if (DMenu::CurrentMenu != NULL) DMenu::CurrentMenu->ReleaseCapture();
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DMenu::CurrentMenu = menu;
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void M_SetMenu(FName menu, int param)
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{
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if (DrawBackground == -1)
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{
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if (menu == NAME_MainMenu) DrawBackground = 1;
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else DrawBackground = 0;
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}
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// some menus need some special treatment (needs to be adjusted for the various frontends.
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#if 0
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switch (menu)
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@ -648,7 +667,7 @@ bool M_Responder (event_t *ev)
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if (ev->data1 == KEY_ESCAPE)
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{
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M_StartControlPanel(true);
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M_SetMenu(NAME_Mainmenu, -1);
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M_SetMenu(NAME_IngameMenu, -1);
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return true;
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}
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return false;
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@ -657,7 +676,7 @@ bool M_Responder (event_t *ev)
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ConsoleState != c_down && m_use_mouse)
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{
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M_StartControlPanel(true);
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M_SetMenu(NAME_Mainmenu, -1);
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M_SetMenu(NAME_MainMenu, -1);
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return true;
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}
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}
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@ -730,7 +749,8 @@ void M_Drawer (void)
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if (DMenu::CurrentMenu != NULL && menuactive != MENU_Off)
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{
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DMenu::CurrentMenu->origin = { 0,0 };
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if (DMenu::CurrentMenu->DimAllowed() && fade) twod.AddColorOnlyQuad(0, 0, screen->GetWidth(), screen->GetHeight(), fade);
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if (DMenu::CurrentMenu->DimAllowed() && fade && !DrawBackground) twod.AddColorOnlyQuad(0, 0, screen->GetWidth(), screen->GetHeight(), fade);
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// else if (DrawBackground) Menu_DrawBackground(origin);
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DMenu::CurrentMenu->Drawer();
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}
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rotatesprite_2doverride = false;
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@ -755,6 +775,10 @@ void M_ClearMenus ()
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GUICapture &= ~1;
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}
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void Menu_Close(int playerid)
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{
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M_ClearMenus();
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}
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//=============================================================================
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//
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//
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@ -842,3 +866,39 @@ CCMD(reset2saved)
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GameConfig->DoGlobalSetup ();
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GameConfig->DoGameSetup (currentGame);
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}
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CCMD(openmainmenu)
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{
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FX_StopAllSounds();
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//gi->ClearSoundLocks();
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//gi->MenuSound();
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M_StartControlPanel(false);
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M_SetMenu(NAME_IngameMenu);
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}
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CCMD(openhelpmenu)
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{
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if (!help_disabled)
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{
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gi->MenuOpened();
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M_StartControlPanel(false);
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M_SetMenu(NAME_HelpMenu);
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}
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}
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CCMD(opensavemenu)
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{
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if (gi->CanSave())
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{
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gi->MenuOpened();
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M_StartControlPanel(false);
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M_SetMenu(NAME_SaveMenu);
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}
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}
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CCMD(openloadmenu)
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{
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gi->MenuOpened();
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M_StartControlPanel(false);
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M_SetMenu(NAME_LoadMenu);
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}
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@ -14,6 +14,8 @@ EXTERN_CVAR(Int, m_use_mouse);
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const int MENU_TICRATE = 30;
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extern bool help_disabled, credits_disabled;
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extern int g_currentMenu;
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enum EMenuState : int
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@ -265,6 +267,7 @@ public:
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DMenu *mParentMenu;
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vec2_t origin;
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int scriptID = INT_MAX;
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DMenu(DMenu *parent = NULL);
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virtual bool Responder (event_t *ev);
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@ -301,7 +304,7 @@ protected:
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FName mAction;
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public:
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bool mEnabled;
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bool mEnabled, mHidden;
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FListMenuItem(int xpos = 0, int ypos = 0, FName action = NAME_None)
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{
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@ -309,6 +312,7 @@ public:
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mYpos = ypos;
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mAction = action;
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mEnabled = true;
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mHidden = false;
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}
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virtual ~FListMenuItem();
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@ -1,4 +1,10 @@
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// 'None' must always be the first name.
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// Windows.h is just dangerous!
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#ifdef LoadMenu
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#undef LoadMenu
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#endif
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xx(None)
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xx(Null)
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xx(_)
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@ -8,5 +14,13 @@ xx(SEQ)
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xx(SFX)
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xx(RAW)
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xx(MAP)
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xx(Mainmenu)
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xx(Controlmessage)
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xx(Controlmessage)
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xx(MainMenu)
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xx(IngameMenu)
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xx(HelpMenu)
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xx(CreditsMenu)
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xx(SaveMenu)
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xx(LoadMenu)
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xx(SoundMenu)
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xx(ConfirmPlayerReset)
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@ -7988,13 +7988,13 @@ next_sprite:
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static void G_DoEffectorLights(void) // STATNUM 14
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{
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int32_t i;
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#ifdef POLYMER
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int32_t i;
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for (SPRITES_OF(STAT_LIGHT, i))
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{
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switch (sprite[i].lotag)
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switch (sprite[i].lotag)
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{
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#ifdef POLYMER
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case SE_49_POINT_LIGHT:
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{
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if (!A_CheckSpriteFlags(i, SFLAG_NOLIGHT) && videoGetRenderMode() == REND_POLYMER &&
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@ -8156,9 +8156,9 @@ static void G_DoEffectorLights(void) // STATNUM 14
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break;
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}
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#endif // POLYMER
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}
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}
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#endif // POLYMER
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}
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#ifdef POLYMER
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@ -44,6 +44,11 @@ BEGIN_DUKE_NS
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#define MENU_MARGIN_CENTER 160
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#define MENU_HEIGHT_CENTER 100
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// This is for intermediate levels in the episode selection chain. Ion Fury uses this.
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MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
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int ME_NEWGAMECUSTOMENTRIES[MAXMENUGAMEPLAYENTRIES];
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int ME_NEWGAMECUSTOMSUBENTRIES[MAXMENUGAMEPLAYENTRIES][MAXMENUGAMEPLAYENTRIES];
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enum MenuTextFlags_t
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{
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MT_Selected = 1 << 0,
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@ -72,6 +77,306 @@ MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 },
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0, 0, 16 };
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/*
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This function prepares data after ART and CON have been processed.
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It also initializes some data in loops rather than statically at compile time.
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*/
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void Menu_Init(void)
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{
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// prepare menu fonts
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// check if tilenum is -1 in case it was set in EVENT_SETDEFAULTS
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if ((unsigned)MF_Redfont.tilenum >= MAXTILES) MF_Redfont.tilenum = BIGALPHANUM;
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if ((unsigned)MF_Bluefont.tilenum >= MAXTILES) MF_Bluefont.tilenum = STARTALPHANUM;
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if ((unsigned)MF_Minifont.tilenum >= MAXTILES) MF_Minifont.tilenum = MINIFONT;
|
||||
MF_Redfont.emptychar.y = tilesiz[MF_Redfont.tilenum].y << 16;
|
||||
MF_Bluefont.emptychar.y = tilesiz[MF_Bluefont.tilenum].y << 16;
|
||||
MF_Minifont.emptychar.y = tilesiz[MF_Minifont.tilenum].y << 16;
|
||||
if (!minitext_lowercase)
|
||||
MF_Minifont.textflags |= TEXT_UPPERCASE;
|
||||
|
||||
#if 0
|
||||
//int32_t i, j, k;
|
||||
if (FURY)
|
||||
{
|
||||
MMF_Top_Skill.pos.x = (320 << 15);
|
||||
ME_SKILL_TEMPLATE.format = &MEF_LeftMenu;
|
||||
}
|
||||
|
||||
// prepare gamefuncs and keys
|
||||
MEOSN_Gamefuncs[0] = MenuGameFuncNone;
|
||||
MEOSV_Gamefuncs[0] = -1;
|
||||
k = 1;
|
||||
for (i = 0; i < NUMGAMEFUNCTIONS; ++i)
|
||||
{
|
||||
MenuGameFuncs[i] = buttonMap.GetButtonAlias(i);
|
||||
MenuGameFuncs[i].Substitute('_', ' ');
|
||||
|
||||
if (MenuGameFuncs[i][0] != '\0')
|
||||
{
|
||||
MEOSN_Gamefuncs[k] = MenuGameFuncs[i];
|
||||
MEOSV_Gamefuncs[k] = i;
|
||||
++k;
|
||||
}
|
||||
}
|
||||
MEOS_Gamefuncs.numOptions = k;
|
||||
|
||||
for (i = 0; i < NUMKEYS; ++i)
|
||||
MEOSN_Keys[i] = KB_ScanCodeToString(i);
|
||||
MEOSN_Keys[NUMKEYS - 1] = MenuKeyNone;
|
||||
|
||||
|
||||
// prepare episodes
|
||||
k = 0;
|
||||
for (i = 0; i < g_volumeCnt; ++i)
|
||||
{
|
||||
if (g_volumeNames[i][0])
|
||||
{
|
||||
if (!(g_volumeFlags[i] & EF_HIDEFROMSP))
|
||||
{
|
||||
MEL_EPISODE[i] = &ME_EPISODE[i];
|
||||
ME_EPISODE[i] = ME_EPISODE_TEMPLATE;
|
||||
ME_EPISODE[i].name = g_volumeNames[i];
|
||||
}
|
||||
|
||||
// if (!(EpisodeFlags[i] & EF_HIDEFROMMP))
|
||||
{
|
||||
MEOSN_NetEpisodes[k] = g_volumeNames[i];
|
||||
MEOSV_NetEpisodes[k] = i;
|
||||
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// prepare levels
|
||||
MEOS_NETOPTIONS_LEVEL[i] = MEOS_NETOPTIONS_LEVEL_TEMPLATE;
|
||||
for (j = 0; j < MAXLEVELS; ++j)
|
||||
{
|
||||
MEOSN_NetLevels[i][j] = g_mapInfo[MAXLEVELS * i + j].name;
|
||||
if (g_mapInfo[i * MAXLEVELS + j].filename != NULL)
|
||||
MEOS_NETOPTIONS_LEVEL[i].numOptions = j + 1;
|
||||
}
|
||||
MEOS_NETOPTIONS_LEVEL[i].optionNames = MEOSN_NetLevels[i];
|
||||
}
|
||||
M_EPISODE.numEntries = g_volumeCnt + 2;
|
||||
|
||||
MEL_EPISODE[g_volumeCnt] = &ME_Space4_Redfont;
|
||||
MEL_EPISODE[g_volumeCnt + 1] = &ME_EPISODE_USERMAP;
|
||||
MEOSN_NetEpisodes[k] = MenuUserMap;
|
||||
MEOSV_NetEpisodes[k] = MAXVOLUMES;
|
||||
|
||||
MEOS_NETOPTIONS_EPISODE.numOptions = k + 1;
|
||||
NetEpisode = MEOSV_NetEpisodes[0];
|
||||
MMF_Top_Episode.pos.y = (58 + (3 - k) * 6) << 16;
|
||||
if (g_skillCnt == 0)
|
||||
MEO_EPISODE.linkID = MENU_NULL;
|
||||
M_EPISODE.currentEntry = ud.default_volume;
|
||||
|
||||
// prepare new game custom :O
|
||||
if (g_MenuGameplayEntries[0].entry.isValid())
|
||||
{
|
||||
MEO_MAIN_NEWGAME.linkID = M_NEWVERIFY.linkID = MENU_NEWGAMECUSTOM;
|
||||
|
||||
int e = 0;
|
||||
for (MenuGameplayStemEntry const& stem : g_MenuGameplayEntries)
|
||||
{
|
||||
MenuGameplayEntry const& entry = stem.entry;
|
||||
if (!entry.isValid())
|
||||
break;
|
||||
|
||||
MenuEntry_t& e_me = ME_NEWGAMECUSTOMENTRIES[e];
|
||||
e_me = ME_EPISODE_TEMPLATE;
|
||||
MenuLink_t& e_meo = MEO_NEWGAMECUSTOM[e];
|
||||
e_meo = MEO_NEWGAMECUSTOM_TEMPLATE;
|
||||
e_me.entry = &e_meo;
|
||||
|
||||
e_me.name = entry.name;
|
||||
if (entry.flags & MGE_Locked)
|
||||
e_me.flags |= MEF_Disabled;
|
||||
if (entry.flags & MGE_Hidden)
|
||||
e_me.flags |= MEF_Hidden;
|
||||
|
||||
int s = 0;
|
||||
for (MenuGameplayEntry const& subentry : stem.subentries)
|
||||
{
|
||||
if (!subentry.isValid())
|
||||
break;
|
||||
|
||||
MenuEntry_t& s_me = ME_NEWGAMECUSTOMSUBENTRIES[e][s];
|
||||
s_me = ME_EPISODE_TEMPLATE;
|
||||
MenuLink_t& s_meo = MEO_NEWGAMECUSTOMSUB[e][s];
|
||||
s_meo = MEO_NEWGAMECUSTOMSUB_TEMPLATE;
|
||||
s_me.entry = &s_meo;
|
||||
|
||||
s_me.name = subentry.name;
|
||||
if (subentry.flags & MGE_Locked)
|
||||
s_me.flags |= MEF_Disabled;
|
||||
if (subentry.flags & MGE_Hidden)
|
||||
s_me.flags |= MEF_Hidden;
|
||||
|
||||
++s;
|
||||
}
|
||||
|
||||
if (entry.flags & MGE_UserContent)
|
||||
e_meo.linkID = MENU_USERMAP;
|
||||
else if (s == 0)
|
||||
e_meo.linkID = MENU_SKILL;
|
||||
|
||||
++e;
|
||||
}
|
||||
|
||||
Menu_PopulateNewGameCustom();
|
||||
}
|
||||
|
||||
// prepare skills
|
||||
k = -1;
|
||||
for (i = 0; i < g_skillCnt && g_skillNames[i][0]; ++i)
|
||||
{
|
||||
MEL_SKILL[i] = &ME_SKILL[i];
|
||||
ME_SKILL[i] = ME_SKILL_TEMPLATE;
|
||||
ME_SKILL[i].name = g_skillNames[i];
|
||||
|
||||
MEOSN_NetSkills[i] = g_skillNames[i];
|
||||
|
||||
k = i;
|
||||
}
|
||||
++k;
|
||||
M_SKILL.numEntries = g_skillCnt; // k;
|
||||
MEOS_NETOPTIONS_MONSTERS.numOptions = g_skillCnt + 1; // k+1;
|
||||
MEOSN_NetSkills[g_skillCnt] = MenuSkillNone;
|
||||
MMF_Top_Skill.pos.y = (58 + (4 - g_skillCnt) * 6) << 16;
|
||||
M_SKILL.currentEntry = ud.default_skill;
|
||||
Menu_AdjustForCurrentEntryAssignmentBlind(&M_SKILL);
|
||||
|
||||
// prepare multiplayer gametypes
|
||||
k = -1;
|
||||
for (i = 0; i < MAXGAMETYPES; ++i)
|
||||
if (g_gametypeNames[i][0])
|
||||
{
|
||||
MEOSN_NetGametypes[i] = g_gametypeNames[i];
|
||||
k = i;
|
||||
}
|
||||
++k;
|
||||
MEOS_NETOPTIONS_GAMETYPE.numOptions = k;
|
||||
if (NAM_WW2GI)
|
||||
ME_NETOPTIONS_MONSTERS.name = "Enemies";
|
||||
|
||||
// prepare cheats
|
||||
for (i = 0; i < NUMCHEATFUNCS; ++i)
|
||||
MEL_CHEATS[i + 1] = &ME_CheatCodes[i];
|
||||
|
||||
// prepare text chat macros
|
||||
for (i = 0; i < MAXRIDECULE; ++i)
|
||||
{
|
||||
MEL_MACROS[i] = &ME_MACROS[i];
|
||||
ME_MACROS[i] = ME_MACROS_TEMPLATE;
|
||||
ME_MACROS[i].entry = &MEO_MACROS[i];
|
||||
MEO_MACROS[i] = MEO_MACROS_TEMPLATE;
|
||||
|
||||
MEO_MACROS[i].variable = sink;// ud.ridecule[i]; temporarily disabled
|
||||
}
|
||||
|
||||
// prepare input
|
||||
for (i = 0; i < NUMGAMEFUNCTIONS; ++i)
|
||||
{
|
||||
if (MenuGameFuncs[i][0] == '\0')
|
||||
{
|
||||
MEL_KEYBOARDSETUPFUNCS[i] = NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
MEL_KEYBOARDSETUPFUNCS[i] = &ME_KEYBOARDSETUPFUNCS[i];
|
||||
ME_KEYBOARDSETUPFUNCS[i] = ME_KEYBOARDSETUPFUNCS_TEMPLATE;
|
||||
ME_KEYBOARDSETUPFUNCS[i].name = MenuGameFuncs[i];
|
||||
ME_KEYBOARDSETUPFUNCS[i].entry = &MEO_KEYBOARDSETUPFUNCS[i];
|
||||
MEO_KEYBOARDSETUPFUNCS[i] = MEO_KEYBOARDSETUPFUNCS_TEMPLATE;
|
||||
}
|
||||
M_KEYBOARDKEYS.numEntries = NUMGAMEFUNCTIONS;
|
||||
for (i = 0; i < 2 * joystick.numButtons + 8 * joystick.numHats; ++i)
|
||||
{
|
||||
if (i < 2 * joystick.numButtons)
|
||||
{
|
||||
if (i & 1)
|
||||
Bsnprintf(MenuJoystickNames[i], MAXJOYBUTTONSTRINGLENGTH, "Double %s", joyGetName(1, i >> 1));
|
||||
else
|
||||
Bstrncpy(MenuJoystickNames[i], joyGetName(1, i >> 1), MAXJOYBUTTONSTRINGLENGTH);
|
||||
}
|
||||
else
|
||||
{
|
||||
Bsnprintf(MenuJoystickNames[i], MAXJOYBUTTONSTRINGLENGTH, (i & 1) ? "Double Hat %d %s" : "Hat %d %s", ((i - 2 * joystick.numButtons) >> 3), MenuJoystickHatDirections[((i - 2 * joystick.numButtons) >> 1) % 4]);
|
||||
}
|
||||
}
|
||||
for (i = 0; i < joystick.numAxes; ++i)
|
||||
{
|
||||
ME_JOYSTICKAXES[i] = ME_JOYSTICKAXES_TEMPLATE;
|
||||
Bstrncpy(MenuJoystickAxes[i], joyGetName(0, i), MAXJOYBUTTONSTRINGLENGTH);
|
||||
ME_JOYSTICKAXES[i].name = MenuJoystickAxes[i];
|
||||
MEL_JOYSTICKAXES[i] = &ME_JOYSTICKAXES[i];
|
||||
}
|
||||
M_JOYSTICKAXES.numEntries = joystick.numAxes;
|
||||
|
||||
// prepare sound setup
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
if (WW2GI)
|
||||
ME_SOUND_DUKETALK.name = "GI talk:";
|
||||
else if (NAM)
|
||||
ME_SOUND_DUKETALK.name = "Grunt talk:";
|
||||
#endif
|
||||
|
||||
if (FURY)
|
||||
{
|
||||
MF_Redfont.between.x = 2 << 16;
|
||||
MF_Redfont.cursorScale = 32768;
|
||||
MF_Redfont.zoom = 16384;
|
||||
MF_Bluefont.zoom = 16384;
|
||||
|
||||
// hack; should swap out pointers
|
||||
MF_Minifont = MF_Bluefont;
|
||||
|
||||
MMF_Top_Main.pos.x = 40 << 16;
|
||||
MMF_Top_Main.pos.y = 130 << 16;
|
||||
MMF_Top_Main.bottomcutoff = 190 << 16;
|
||||
M_OPTIONS.format = &MMF_Top_Main;
|
||||
|
||||
MEF_MainMenu.width = MEF_OptionsMenu.width = -(160 << 16);
|
||||
MEF_MainMenu.marginBottom = 7 << 16;
|
||||
|
||||
M_OPTIONS.title = NoTitle;
|
||||
|
||||
SELECTDIR_z = 16384;
|
||||
}
|
||||
|
||||
// prepare shareware
|
||||
if (VOLUMEONE)
|
||||
{
|
||||
// blue out episodes beyond the first
|
||||
for (i = 1; i < g_volumeCnt; ++i)
|
||||
{
|
||||
if (MEL_EPISODE[i])
|
||||
{
|
||||
ME_EPISODE[i].entry = &MEO_EPISODE_SHAREWARE;
|
||||
ME_EPISODE[i].flags |= MEF_LookDisabled;
|
||||
}
|
||||
}
|
||||
M_EPISODE.numEntries = g_volumeCnt; // remove User Map (and spacer)
|
||||
MEOS_NETOPTIONS_EPISODE.numOptions = 1;
|
||||
MenuEntry_DisableOnCondition(&ME_NETOPTIONS_EPISODE, 1);
|
||||
}
|
||||
|
||||
// prepare pre-Atomic
|
||||
if (!VOLUMEALL || !PLUTOPAK)
|
||||
{
|
||||
// prepare credits
|
||||
M_CREDITS.title = M_CREDITS2.title = M_CREDITS3.title = s_Credits;
|
||||
}
|
||||
|
||||
MenuEntry_HideOnCondition(&ME_MAIN_HELP, G_GetLogoFlags() & LOGO_NOHELP);
|
||||
#ifndef EDUKE32_SIMPLE_MENU
|
||||
MenuEntry_HideOnCondition(&ME_MAIN_CREDITS, G_GetLogoFlags() & LOGO_NOCREDITS);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
static void Menu_DrawTopBar(const vec2_t origin)
|
||||
{
|
||||
if ((G_GetLogoFlags() & LOGO_NOTITLEBAR) == 0)
|
||||
|
@ -128,11 +433,11 @@ static vec2_t Menu_Text(int32_t x, int32_t y, const MenuFont_t* font, const char
|
|||
else if (status & MT_Selected)
|
||||
p = (status & MT_RightSide) ? font->pal_selected_right : font->pal_selected;
|
||||
else
|
||||
p = (status & MT_RightSide) ? font->pal_deselected_right : font->pal_deselected;
|
||||
p = (status & MT_RightSide) ? font->pal_deselected_right : font->pal_deselected;
|
||||
|
||||
Menu_GetFmt(font, status, &s, &z);
|
||||
Menu_GetFmt(font, status, &s, &z);
|
||||
|
||||
return G_ScreenText(font->tilenum, x, y, z, 0, 0, t, s, p, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, font->emptychar.x, font->emptychar.y, font->between.x, ybetween, f, 0, ydim_upper, xdim - 1, ydim_lower);
|
||||
return G_ScreenText(font->tilenum, x, y, z, 0, 0, t, s, p, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, font->emptychar.x, font->emptychar.y, font->between.x, ybetween, f, 0, ydim_upper, xdim - 1, ydim_lower);
|
||||
}
|
||||
|
||||
static int32_t Menu_CursorShade(void)
|
||||
|
@ -179,7 +484,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, int xpos, int ypo
|
|||
status |= MT_XCenter;
|
||||
|
||||
bool const dodraw = true;
|
||||
MenuFont_t &font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont;
|
||||
MenuFont_t& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont;
|
||||
|
||||
int32_t const height = font.get_yline();
|
||||
status |= MT_YCenter;
|
||||
|
@ -227,6 +532,10 @@ protected:
|
|||
|
||||
void Ticker() override
|
||||
{
|
||||
auto lf = G_GetLogoFlags();
|
||||
help_disabled = (lf & LOGO_NOHELP);
|
||||
credits_disabled = (lf & LOGO_NOCREDITS);
|
||||
|
||||
// Lay out the menu. Since scripts are allowed to mess around with the font this needs to be redone each frame.
|
||||
int32_t y_upper = mDesc->mYpos;
|
||||
int32_t y_lower = y_upper + mDesc->mYbotton;
|
||||
|
@ -237,8 +546,22 @@ protected:
|
|||
// None of the menus still being supported will hide entries - only decactivate them if not applicable.
|
||||
int32_t totalheight = 0, numvalidentries = mDesc->mItems.Size();
|
||||
|
||||
for (int e = 0; e < numvalidentries; ++e)
|
||||
for (unsigned e = 0; e < mDesc->mItems.Size(); ++e)
|
||||
{
|
||||
auto entry = mDesc->mItems[e];
|
||||
entry->mHidden = false;
|
||||
if (entry->GetAction(nullptr) == NAME_HelpMenu && help_disabled)
|
||||
{
|
||||
entry->mHidden = true;
|
||||
numvalidentries--;
|
||||
continue;
|
||||
}
|
||||
else if (entry->GetAction(nullptr) == NAME_CreditsMenu && credits_disabled)
|
||||
{
|
||||
entry->mHidden = true;
|
||||
numvalidentries--;
|
||||
continue;
|
||||
}
|
||||
totalheight += height;
|
||||
}
|
||||
|
||||
|
@ -249,11 +572,13 @@ protected:
|
|||
for (int e = 0; e < numvalidentries; ++e)
|
||||
{
|
||||
auto entry = mDesc->mItems[e];
|
||||
|
||||
entry->SetY(y_upper + y);
|
||||
y += height;
|
||||
totalHeight = y;
|
||||
y += calculatedentryspacing;
|
||||
if (!entry->mHidden)
|
||||
{
|
||||
entry->SetY(y_upper + y);
|
||||
y += height;
|
||||
totalHeight = y;
|
||||
y += calculatedentryspacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -298,6 +623,49 @@ class MainMenu : public DukeListMenu
|
|||
};
|
||||
|
||||
|
||||
void GameInterface::MenuOpened()
|
||||
{
|
||||
S_PauseSounds(true);
|
||||
if ((!g_netServer && ud.multimode < 2))
|
||||
{
|
||||
ready2send = 0;
|
||||
totalclock = ototalclock;
|
||||
screenpeek = myconnectindex;
|
||||
}
|
||||
}
|
||||
|
||||
void GameInterface::MenuSelectSound()
|
||||
{
|
||||
S_PlaySound(KICK_HIT);
|
||||
}
|
||||
|
||||
void GameInterface::MenuChooseSound()
|
||||
{
|
||||
S_PlaySound(PISTOL_BODYHIT);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
void GameInterface::MenuClosed()
|
||||
{
|
||||
S_PlaySound(EXITMENUSOUND);
|
||||
if (!ud.pause_on)
|
||||
S_PauseSounds(false);
|
||||
}
|
||||
*/
|
||||
|
||||
bool GameInterface::CanSave()
|
||||
{
|
||||
if (ud.recstat == 2) return false;
|
||||
auto &myplayer = *g_player[myconnectindex].ps;
|
||||
if (sprite[myplayer.i].extra <= 0)
|
||||
{
|
||||
P_DoQuote(QUOTE_SAVE_DEAD, &myplayer);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
END_DUKE_NS
|
||||
|
||||
static TMenuClassDescriptor<Duke::MainMenu> _mm("Duke.MainMenu");
|
||||
|
|
|
@ -30,6 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "screens.h"
|
||||
#include "i_specialpaths.h"
|
||||
#include "printf.h"
|
||||
#include "menu/menu.h"
|
||||
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
@ -55,9 +56,9 @@ static int32_t demorec_seeds=1, demo_hasseeds;
|
|||
static void Demo_RestoreModes(int32_t menu)
|
||||
{
|
||||
if (menu)
|
||||
Menu_Open(myconnectindex);
|
||||
M_StartControlPanel(false);
|
||||
else
|
||||
Menu_Close(myconnectindex);
|
||||
M_ClearMenus();
|
||||
|
||||
g_player[myconnectindex].ps->gm &= ~MODE_GAME;
|
||||
g_player[myconnectindex].ps->gm |= MODE_DEMO;
|
||||
|
@ -488,7 +489,7 @@ RECHECK:
|
|||
fadepal(0,0,0, 0,252,28);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308
|
||||
G_DrawBackground();
|
||||
M_DisplayMenus();
|
||||
//M_DisplayMenus();
|
||||
videoNextPage();
|
||||
fadepal(0,0,0, 252,0,-28);
|
||||
ud.reccnt = 0;
|
||||
|
@ -522,7 +523,7 @@ RECHECK:
|
|||
{
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
Menu_Open(myconnectindex);
|
||||
M_StartControlPanel(false);
|
||||
}
|
||||
|
||||
ready2send = 0;
|
||||
|
@ -663,7 +664,7 @@ RECHECK:
|
|||
corrupt:
|
||||
OSD_Printf(OSD_ERROR "Demo %d is corrupt (code %d).\n", g_whichDemo-1, corruptcode);
|
||||
nextdemo:
|
||||
Menu_Open(myconnectindex);
|
||||
M_StartControlPanel(false);
|
||||
nextdemo_nomenu:
|
||||
foundemo = 0;
|
||||
ud.reccnt = 0;
|
||||
|
@ -856,16 +857,6 @@ nextdemo_nomenu:
|
|||
goto RECHECK;
|
||||
}
|
||||
|
||||
if (I_EscapeTrigger() && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && (g_player[myconnectindex].ps->gm&MODE_TYPE) == 0)
|
||||
{
|
||||
I_EscapeTriggerClear();
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
Menu_Open(myconnectindex);
|
||||
Menu_Change(MENU_MAIN);
|
||||
S_MenuSound();
|
||||
}
|
||||
|
||||
if (Demo_IsProfiling())
|
||||
{
|
||||
// Do nothing: sampletimer() is reached from M_DisplayMenus() ->
|
||||
|
@ -878,15 +869,15 @@ nextdemo_nomenu:
|
|||
if ((g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
|
||||
{
|
||||
g_player[myconnectindex].ps->gm = 0;
|
||||
Menu_Open(myconnectindex);
|
||||
M_StartControlPanel(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ud.recstat != 2)
|
||||
M_DisplayMenus();
|
||||
//if (ud.recstat != 2)
|
||||
// M_DisplayMenus();
|
||||
|
||||
if ((g_netServer || ud.multimode > 1) && !Menu_IsTextInput(m_currentMenu))
|
||||
if ((g_netServer || ud.multimode > 1))// && !Menu_IsTextInput(m_currentMenu))
|
||||
{
|
||||
ControlInfo noshareinfo;
|
||||
CONTROL_GetInput(&noshareinfo);
|
||||
|
|
|
@ -157,6 +157,10 @@ struct GameInterface : ::GameInterface
|
|||
// Access to the front end specific menu code. Use is restricted to the main menu, the ingame menu and the skill/episode selection.
|
||||
// Everything else is either custom screens or will use the generic option menu style.
|
||||
void DrawNativeMenuText(int fontnum, int state, int xpos, int ypos, float fontscale, const char* text, int orientation = TOR_Default) override;
|
||||
void MenuOpened() override;
|
||||
void MenuSelectSound() override;
|
||||
void MenuChooseSound() override;
|
||||
bool CanSave() override;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -44,8 +44,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gameconfigfile.h"
|
||||
#include "printf.h"
|
||||
#include "m_argv.h"
|
||||
#include "c_dispatch.h"
|
||||
#include "filesystem/filesystem.h"
|
||||
#include "statistics.h"
|
||||
#include "menu/menu.h"
|
||||
|
||||
// Uncomment to prevent anything except mirrors from drawing. It is sensible to
|
||||
// also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h.
|
||||
|
@ -204,13 +206,6 @@ void G_HandleSpecialKeys(void)
|
|||
G_UpdateScreenArea();
|
||||
}
|
||||
|
||||
if (inputState.UnboundKeyPressed(sc_F12))
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_F12);
|
||||
videoCaptureScreen();
|
||||
P_DoQuote(QUOTE_SCREEN_SAVED, &myplayer);
|
||||
}
|
||||
|
||||
// only dispatch commands here when not in a game
|
||||
if ((myplayer.gm & MODE_GAME) != MODE_GAME)
|
||||
OSD_DispatchQueued();
|
||||
|
@ -4717,84 +4712,6 @@ void G_HandleLocalKeys(void)
|
|||
typebuf[0] = 0;
|
||||
}
|
||||
|
||||
if (inputState.UnboundKeyPressed(sc_F1) && !(G_GetLogoFlags() & LOGO_NOHELP)/* || (ud.show_help && I_AdvanceTrigger())*/)
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_F1);
|
||||
|
||||
Menu_Change(MENU_STORY);
|
||||
S_PauseSounds(true);
|
||||
Menu_Open(myconnectindex);
|
||||
|
||||
if ((!g_netServer && ud.multimode < 2))
|
||||
{
|
||||
ready2send = 0;
|
||||
totalclock = ototalclock;
|
||||
screenpeek = myconnectindex;
|
||||
}
|
||||
}
|
||||
|
||||
// if((!net_server && ud.multimode < 2))
|
||||
{
|
||||
if (ud.recstat != 2 && inputState.UnboundKeyPressed(sc_F2))
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_F2);
|
||||
|
||||
FAKE_F2:
|
||||
if (sprite[myplayer.i].extra <= 0)
|
||||
{
|
||||
P_DoQuote(QUOTE_SAVE_DEAD, &myplayer);
|
||||
return;
|
||||
}
|
||||
|
||||
Menu_Change(MENU_SAVE);
|
||||
|
||||
S_PauseSounds(true);
|
||||
Menu_Open(myconnectindex);
|
||||
|
||||
if ((!g_netServer && ud.multimode < 2))
|
||||
{
|
||||
ready2send = 0;
|
||||
totalclock = ototalclock;
|
||||
screenpeek = myconnectindex;
|
||||
}
|
||||
}
|
||||
|
||||
if (inputState.UnboundKeyPressed(sc_F3))
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_F3);
|
||||
|
||||
FAKE_F3:
|
||||
Menu_Change(MENU_LOAD);
|
||||
S_PauseSounds(true);
|
||||
Menu_Open(myconnectindex);
|
||||
|
||||
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
||||
{
|
||||
ready2send = 0;
|
||||
totalclock = ototalclock;
|
||||
}
|
||||
|
||||
screenpeek = myconnectindex;
|
||||
}
|
||||
}
|
||||
|
||||
if (inputState.GetKeyStatus(sc_F4))
|
||||
if (inputState.UnboundKeyPressed(sc_F4))
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_F4);
|
||||
|
||||
S_PauseSounds(true);
|
||||
Menu_Open(myconnectindex);
|
||||
|
||||
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
||||
{
|
||||
ready2send = 0;
|
||||
totalclock = ototalclock;
|
||||
}
|
||||
|
||||
Menu_Change(MENU_SOUND_INGAME);
|
||||
}
|
||||
|
||||
if (inputState.UnboundKeyPressed(sc_F5) && MusicEnabled())
|
||||
{
|
||||
map_t *const pMapInfo = &g_mapInfo[g_musicIndex];
|
||||
|
@ -4816,9 +4733,11 @@ FAKE_F3:
|
|||
|
||||
g_doQuickSave = 0;
|
||||
|
||||
if (!g_lastusersave.isValid())
|
||||
goto FAKE_F2;
|
||||
|
||||
if (!g_lastusersave.isValid())
|
||||
{
|
||||
C_DoCommand("opensavemenu");
|
||||
return;
|
||||
}
|
||||
inputState.keyFlushChars();
|
||||
|
||||
if (sprite[myplayer.i].extra <= 0)
|
||||
|
@ -4875,8 +4794,10 @@ FAKE_F3:
|
|||
|
||||
g_doQuickSave = 0;
|
||||
|
||||
if (g_quickload == nullptr || !g_quickload->isValid())
|
||||
goto FAKE_F3;
|
||||
if (g_quickload == nullptr || !g_quickload->isValid())
|
||||
{
|
||||
C_DoCommand("openloadmenu");
|
||||
}
|
||||
else if (g_quickload->isValid())
|
||||
{
|
||||
inputState.keyFlushChars();
|
||||
|
@ -4887,36 +4808,6 @@ FAKE_F3:
|
|||
}
|
||||
}
|
||||
|
||||
if (inputState.UnboundKeyPressed(sc_F10))
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_F10);
|
||||
|
||||
Menu_Change(MENU_QUIT_INGAME);
|
||||
S_PauseSounds(true);
|
||||
Menu_Open(myconnectindex);
|
||||
|
||||
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
||||
{
|
||||
ready2send = 0;
|
||||
totalclock = ototalclock;
|
||||
}
|
||||
}
|
||||
|
||||
if (inputState.UnboundKeyPressed(sc_F11))
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_F11);
|
||||
|
||||
Menu_Change(MENU_COLCORR_INGAME);
|
||||
S_PauseSounds(true);
|
||||
Menu_Open(myconnectindex);
|
||||
|
||||
if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
|
||||
{
|
||||
ready2send = 0;
|
||||
totalclock = ototalclock;
|
||||
}
|
||||
}
|
||||
|
||||
if (ud.overhead_on != 0)
|
||||
{
|
||||
int const timerOffset = ((int) totalclock - nonsharedtimer);
|
||||
|
@ -4963,17 +4854,6 @@ FAKE_F3:
|
|||
ud.last_overhead = ud.overhead_on;
|
||||
}
|
||||
|
||||
#ifdef __ANDROID__
|
||||
if (ud.overhead_on == 1)
|
||||
ud.scrollmode = 0;
|
||||
else if (ud.overhead_on == 2)
|
||||
{
|
||||
ud.scrollmode = 1;
|
||||
ud.folx = g_player[screenpeek].ps->opos.x;
|
||||
ud.foly = g_player[screenpeek].ps->opos.y;
|
||||
ud.fola = g_player[screenpeek].ps->oang;
|
||||
}
|
||||
#endif
|
||||
g_restorePalette = 1;
|
||||
G_UpdateScreenArea();
|
||||
}
|
||||
|
@ -6006,8 +5886,8 @@ void G_BackToMenu(void)
|
|||
if (ud.recstat == 1) G_CloseDemoWrite();
|
||||
ud.warp_on = 0;
|
||||
g_player[myconnectindex].ps->gm = 0;
|
||||
Menu_Open(myconnectindex);
|
||||
Menu_Change(MENU_MAIN);
|
||||
M_StartControlPanel(false);
|
||||
M_SetMenu(NAME_MainMenu);
|
||||
inputState.keyFlushChars();
|
||||
}
|
||||
|
||||
|
@ -6050,9 +5930,9 @@ static int G_EndOfLevel(void)
|
|||
G_DoOrderScreen();
|
||||
#endif
|
||||
p.gm = 0;
|
||||
Menu_Open(myconnectindex);
|
||||
Menu_Change(MENU_MAIN);
|
||||
return 2;
|
||||
M_StartControlPanel(false);
|
||||
M_SetMenu(NAME_MainMenu);
|
||||
return 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -6335,8 +6215,6 @@ MAIN_LOOP_RESTART:
|
|||
for (int32_t & q : user_quote_time)
|
||||
q = 0;
|
||||
|
||||
Menu_Change(MENU_MAIN);
|
||||
|
||||
if(g_netClient)
|
||||
{
|
||||
OSD_Printf("Waiting for initial snapshot...");
|
||||
|
@ -6380,6 +6258,9 @@ MAIN_LOOP_RESTART:
|
|||
|
||||
if (g_networkMode != NET_DEDICATED_SERVER)
|
||||
{
|
||||
M_StartControlPanel(false);
|
||||
M_SetMenu(NAME_MainMenu);
|
||||
|
||||
if (G_PlaybackDemo())
|
||||
{
|
||||
FX_StopAllSounds();
|
||||
|
@ -6390,6 +6271,7 @@ MAIN_LOOP_RESTART:
|
|||
}
|
||||
else G_UpdateScreenArea();
|
||||
|
||||
|
||||
// G_GameExit(" "); ///
|
||||
|
||||
ud.showweapons = ud.config.ShowWeapons;
|
||||
|
|
|
@ -37,6 +37,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "files.h"
|
||||
#include "base64.h"
|
||||
#include "version.h"
|
||||
#include "menu/menu.h"
|
||||
|
||||
#include "debugbreak.h"
|
||||
|
||||
|
@ -1059,7 +1060,7 @@ static void VM_Fall(int const spriteNum, spritetype * const pSprite)
|
|||
|
||||
static int32_t VM_ResetPlayer(int const playerNum, int32_t vmFlags, int32_t const resetFlags)
|
||||
{
|
||||
//AddLog("resetplayer");
|
||||
// Who thought that allowing a script to do this shit is a good idea???
|
||||
if (!g_netServer && ud.multimode < 2 && !(resetFlags & 2))
|
||||
{
|
||||
if (g_quickload && g_quickload->isValid() && ud.recstat != 2 && !(resetFlags & 8))
|
||||
|
@ -1078,10 +1079,10 @@ static int32_t VM_ResetPlayer(int const playerNum, int32_t vmFlags, int32_t cons
|
|||
}
|
||||
else if (!(resetFlags & 1))
|
||||
{
|
||||
Menu_Open(playerNum);
|
||||
inputState.ClearKeyStatus(sc_Space);
|
||||
I_AdvanceTriggerClear();
|
||||
Menu_Change(MENU_RESETPLAYER);
|
||||
M_StartControlPanel(false);
|
||||
M_SetMenu(NAME_ConfirmPlayerReset);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -4130,7 +4131,8 @@ badindex:
|
|||
|
||||
vInstruction(CON_CMENU):
|
||||
insptr++;
|
||||
Menu_Change(Gv_GetVar(*insptr++));
|
||||
// Well, sorry, but - no.
|
||||
//Menu_Change(Gv_GetVar(*insptr++));
|
||||
dispatch();
|
||||
|
||||
vInstruction(CON_SOUND):
|
||||
|
|
|
@ -915,11 +915,13 @@ void __fastcall VM_SetPlayer(int const playerNum, int const labelNum, int const
|
|||
break;
|
||||
|
||||
case PLAYER_GM:
|
||||
/* WTF?!?
|
||||
if (!(ps.gm & MODE_MENU) && (newValue & MODE_MENU))
|
||||
Menu_Open(playerNum);
|
||||
else if ((ps.gm & MODE_MENU) && !(newValue & MODE_MENU))
|
||||
Menu_Close(playerNum);
|
||||
ps.gm = newValue;
|
||||
*/
|
||||
ps.gm = newValue & ~MODE_MENU;
|
||||
break;
|
||||
|
||||
case PLAYER_GOTWEAPON:
|
||||
|
@ -1752,12 +1754,12 @@ void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t cons
|
|||
case USERDEFS_NEWGAMECUSTOMOPEN:
|
||||
for (unsigned int b = 0; b < MAXMENUGAMEPLAYENTRIES; ++b)
|
||||
if (iSet & (1u<<b))
|
||||
ME_NEWGAMECUSTOMENTRIES[b].flags = 0;
|
||||
ME_NEWGAMECUSTOMENTRIES[b] = 0;
|
||||
break;
|
||||
case USERDEFS_NEWGAMECUSTOMSUBOPEN:
|
||||
for (unsigned int b = 0; b < MAXMENUGAMEPLAYENTRIES; ++b)
|
||||
if (iSet & (1u<<b))
|
||||
ME_NEWGAMECUSTOMSUBENTRIES[lParm2][b].flags = 0;
|
||||
ME_NEWGAMECUSTOMSUBENTRIES[lParm2][b] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "menus.h"
|
||||
#include "savegame.h"
|
||||
#include "gamecvars.h"
|
||||
#include "menu/menu.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
|
|
@ -45,6 +45,7 @@ namespace ImGui
|
|||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
#if 0
|
||||
|
||||
// common positions
|
||||
#define MENU_MARGIN_REGULAR 40
|
||||
|
@ -190,8 +191,6 @@ they effectively stand in for curly braces as struct initializers.
|
|||
*/
|
||||
|
||||
|
||||
MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
|
||||
|
||||
static MenuMenuFormat_t MMF_Top_Main = { { MENU_MARGIN_CENTER<<16, 55<<16, }, -(170<<16) };
|
||||
static MenuMenuFormat_t MMF_Top_Episode = { { MENU_MARGIN_CENTER<<16, 48<<16, }, -(190<<16) };
|
||||
static MenuMenuFormat_t MMF_Top_NewGameCustom = { { MENU_MARGIN_CENTER<<16, 48<<16, }, -(190<<16) };
|
||||
|
@ -6977,4 +6976,13 @@ bool GameInterface::mouseInactiveConditional(bool condition)
|
|||
return MOUSEINACTIVECONDITIONAL(condition);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
bool GameInterface::mouseInactiveConditional(bool condition)
|
||||
{
|
||||
return condition;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -27,6 +27,57 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
// a subset of screentext parameters, restricted because menus require accessibility
|
||||
struct MenuFont_t
|
||||
{
|
||||
// int32_t xspace, yline;
|
||||
vec2_t emptychar, between;
|
||||
int32_t zoom;
|
||||
int32_t cursorLeftPosition, cursorCenterPosition, cursorScale;
|
||||
int32_t textflags;
|
||||
int16_t tilenum;
|
||||
// selected shade glows, deselected shade is used by Blood, disabled shade is used by SW
|
||||
int8_t shade_deselected, shade_disabled;
|
||||
uint8_t pal;
|
||||
uint8_t pal_selected, pal_deselected, pal_disabled;
|
||||
uint8_t pal_selected_right, pal_deselected_right, pal_disabled_right;
|
||||
|
||||
int32_t get_yline() const { return mulscale16(emptychar.y, zoom); }
|
||||
};
|
||||
|
||||
extern MenuFont_t MF_Redfont, MF_Bluefont, MF_Minifont;
|
||||
|
||||
#define MAXMENUGAMEPLAYENTRIES 7
|
||||
|
||||
enum MenuGameplayEntryFlags
|
||||
{
|
||||
MGE_Locked = 1u << 0u,
|
||||
MGE_Hidden = 1u << 1u,
|
||||
MGE_UserContent = 1u << 2u,
|
||||
};
|
||||
|
||||
typedef struct MenuGameplayEntry
|
||||
{
|
||||
char name[64];
|
||||
uint8_t flags;
|
||||
|
||||
bool isValid() const { return name[0] != '\0'; }
|
||||
} MenuGameplayEntry;
|
||||
|
||||
typedef struct MenuGameplayStemEntry
|
||||
{
|
||||
MenuGameplayEntry entry;
|
||||
MenuGameplayEntry subentries[MAXMENUGAMEPLAYENTRIES];
|
||||
} MenuGameplayStemEntry;
|
||||
|
||||
extern MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
|
||||
extern int ME_NEWGAMECUSTOMENTRIES[MAXMENUGAMEPLAYENTRIES];
|
||||
extern int ME_NEWGAMECUSTOMSUBENTRIES[MAXMENUGAMEPLAYENTRIES][MAXMENUGAMEPLAYENTRIES];
|
||||
void Menu_Init(void);
|
||||
|
||||
|
||||
#if 0
|
||||
|
||||
enum MenuIndex_t {
|
||||
MENU_NULL = INT32_MIN, // sentinel for "do nothing"
|
||||
MENU_CLOSE = -2, // sentinel for "close the menu"/"no menu"
|
||||
|
@ -119,23 +170,6 @@ typedef enum MenuAnimationType_t
|
|||
MA_Advance,
|
||||
} MenuAnimationType_t;
|
||||
|
||||
// a subset of screentext parameters, restricted because menus require accessibility
|
||||
typedef struct MenuFont_t
|
||||
{
|
||||
// int32_t xspace, yline;
|
||||
vec2_t emptychar, between;
|
||||
int32_t zoom;
|
||||
int32_t cursorLeftPosition, cursorCenterPosition, cursorScale;
|
||||
int32_t textflags;
|
||||
int16_t tilenum;
|
||||
// selected shade glows, deselected shade is used by Blood, disabled shade is used by SW
|
||||
int8_t shade_deselected, shade_disabled;
|
||||
uint8_t pal;
|
||||
uint8_t pal_selected, pal_deselected, pal_disabled;
|
||||
uint8_t pal_selected_right, pal_deselected_right, pal_disabled_right;
|
||||
|
||||
int32_t get_yline() const { return mulscale16(emptychar.y, zoom); }
|
||||
} MenuFont_t;
|
||||
|
||||
|
||||
|
||||
|
@ -451,7 +485,6 @@ typedef struct MenuAnimation_t
|
|||
|
||||
extern MenuAnimation_t m_animation;
|
||||
|
||||
extern MenuID_t g_currentMenu;
|
||||
extern Menu_t *m_currentMenu;
|
||||
|
||||
extern int32_t g_quitDeadline;
|
||||
|
@ -460,13 +493,8 @@ int Menu_Change(MenuID_t cm);
|
|||
void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype);
|
||||
int32_t Menu_IsTextInput(Menu_t *cm);
|
||||
int G_CheckPlayerColor(int color);
|
||||
void Menu_Init(void);
|
||||
void Menu_Open(uint8_t playerID);
|
||||
void Menu_Close(uint8_t playerID);
|
||||
void M_DisplayMenus(void);
|
||||
|
||||
extern MenuFont_t MF_Redfont, MF_Bluefont, MF_Minifont;
|
||||
|
||||
#define M_MOUSETIMEOUT 210
|
||||
extern int32_t m_mouselastactivity;
|
||||
|
||||
|
@ -488,35 +516,11 @@ extern int32_t m_mousewake_watchpoint, m_menuchange_watchpoint;
|
|||
# define MOUSEWATCHPOINTCONDITIONAL(condition) ((condition) || m_mousewake_watchpoint || m_menuchange_watchpoint == 3)
|
||||
#endif
|
||||
|
||||
|
||||
#define MAXMENUGAMEPLAYENTRIES 7
|
||||
|
||||
enum MenuGameplayEntryFlags
|
||||
{
|
||||
MGE_Locked = 1u<<0u,
|
||||
MGE_Hidden = 1u<<1u,
|
||||
MGE_UserContent = 1u<<2u,
|
||||
};
|
||||
|
||||
typedef struct MenuGameplayEntry
|
||||
{
|
||||
char name[64];
|
||||
uint8_t flags;
|
||||
|
||||
bool isValid() const { return name[0] != '\0'; }
|
||||
} MenuGameplayEntry;
|
||||
|
||||
typedef struct MenuGameplayStemEntry
|
||||
{
|
||||
MenuGameplayEntry entry;
|
||||
MenuGameplayEntry subentries[MAXMENUGAMEPLAYENTRIES];
|
||||
} MenuGameplayStemEntry;
|
||||
|
||||
extern MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES];
|
||||
|
||||
extern MenuEntry_t ME_NEWGAMECUSTOMENTRIES[MAXMENUGAMEPLAYENTRIES];
|
||||
extern MenuEntry_t ME_NEWGAMECUSTOMSUBENTRIES[MAXMENUGAMEPLAYENTRIES][MAXMENUGAMEPLAYENTRIES];
|
||||
|
||||
#endif
|
||||
|
||||
END_DUKE_NS
|
||||
|
||||
#endif
|
||||
|
|
|
@ -428,11 +428,6 @@ static int osdcmd_vidmode(osdcmdptr_t parm)
|
|||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
#ifdef LUNATIC
|
||||
// Returns: INT32_MIN if no such CON label, its value else.
|
||||
LUNATIC_CB int32_t (*El_GetLabelValue)(const char *label);
|
||||
#endif
|
||||
|
||||
static int osdcmd_spawn(osdcmdptr_t parm)
|
||||
{
|
||||
int32_t picnum = 0;
|
||||
|
@ -476,12 +471,6 @@ static int osdcmd_spawn(osdcmdptr_t parm)
|
|||
else
|
||||
{
|
||||
int32_t i;
|
||||
#ifdef LUNATIC
|
||||
i = g_labelCnt;
|
||||
picnum = El_GetLabelValue(parm->parms[0]);
|
||||
if (picnum != INT32_MIN)
|
||||
i = !i;
|
||||
#else
|
||||
int32_t j;
|
||||
|
||||
for (j=0; j<2; j++)
|
||||
|
@ -499,7 +488,6 @@ static int osdcmd_spawn(osdcmdptr_t parm)
|
|||
if (i < g_labelCnt)
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
if (i==g_labelCnt)
|
||||
{
|
||||
OSD_Printf("spawn: Invalid tile label given\n");
|
||||
|
@ -534,7 +522,6 @@ static int osdcmd_spawn(osdcmdptr_t parm)
|
|||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
#if !defined LUNATIC
|
||||
static int osdcmd_setvar(osdcmdptr_t parm)
|
||||
{
|
||||
if (numplayers > 1)
|
||||
|
@ -627,59 +614,6 @@ static int osdcmd_setactorvar(osdcmdptr_t parm)
|
|||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
#else
|
||||
static int osdcmd_lua(osdcmdptr_t parm)
|
||||
{
|
||||
// Should be used like
|
||||
// lua "lua code..."
|
||||
// (the quotes making the whole string passed as one argument)
|
||||
|
||||
int32_t ret;
|
||||
|
||||
if (parm->numparms != 1)
|
||||
return OSDCMD_SHOWHELP;
|
||||
|
||||
if (!L_IsInitialized(&g_ElState))
|
||||
{
|
||||
OSD_Printf("Lua state is not initialized.\n");
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
// TODO: "=<expr>" as shorthand for "print(<expr>)", like in the
|
||||
// stand-alone Lua interpreter?
|
||||
// TODO: reserve some table to explicitly store stuff on the top level, for
|
||||
// debugging convenience?
|
||||
|
||||
// For the 'lua' OSD command, don't make errors appear on-screen:
|
||||
el_addNewErrors = 0;
|
||||
ret = L_RunString(&g_ElState, parm->parms[0], -1, "console");
|
||||
el_addNewErrors = 1;
|
||||
|
||||
if (ret != 0)
|
||||
OSD_Printf("Error running the Lua code (error code %d)\n", ret);
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
#endif
|
||||
|
||||
static int osdcmd_cmenu(osdcmdptr_t parm)
|
||||
{
|
||||
if (parm->numparms != 1)
|
||||
return OSDCMD_SHOWHELP;
|
||||
|
||||
if (numplayers > 1)
|
||||
{
|
||||
OSD_Printf("Command not allowed in multiplayer\n");
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
if ((g_player[myconnectindex].ps->gm & MODE_MENU) != MODE_MENU)
|
||||
Menu_Open(myconnectindex);
|
||||
|
||||
Menu_Change(Batol(parm->parms[0]));
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -806,44 +740,6 @@ static int osdcmd_quickload(osdcmdptr_t UNUSED(parm))
|
|||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_screenshot(osdcmdptr_t parm)
|
||||
{
|
||||
videoCaptureScreen();
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static int osdcmd_savestate(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_PARAMETER(parm);
|
||||
G_SaveMapState();
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_PARAMETER(parm);
|
||||
G_RestoreMapState();
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGGINGAIDS
|
||||
static int osdcmd_inittimer(osdcmdptr_t parm)
|
||||
{
|
||||
if (parm->numparms != 1)
|
||||
{
|
||||
OSD_Printf("%dHz timer\n",g_timerTicsPerSecond);
|
||||
return OSDCMD_SHOWHELP;
|
||||
}
|
||||
|
||||
G_InitTimer(Batol(parm->parms[0]));
|
||||
|
||||
OSD_Printf("%s\n",parm->raw);
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
static int osdcmd_dumpmapstate(osdfuncparm_t const * const)
|
||||
{
|
||||
|
@ -1116,7 +1012,6 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
|
||||
}
|
||||
|
||||
OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
|
||||
OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
|
||||
|
||||
OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
|
||||
|
@ -1141,7 +1036,6 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("setvar","setvar <gamevar> <value>: sets the value of a gamevar", osdcmd_setvar);
|
||||
OSD_RegisterFunction("setvarvar","setvarvar <gamevar1> <gamevar2>: sets the value of <gamevar1> to <gamevar2>", osdcmd_setvar);
|
||||
OSD_RegisterFunction("setactorvar","setactorvar <actor#> <gamevar> <value>: sets the value of <actor#>'s <gamevar> to <value>", osdcmd_setactorvar);
|
||||
OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
|
||||
|
||||
OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
||||
|
||||
|
|
|
@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "menus.h"
|
||||
#include "savegame.h"
|
||||
#include "statistics.h"
|
||||
#include "menu/menu.h"
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
static uint8_t precachehightile[2][(MAXTILES+7)>>3];
|
||||
|
@ -1358,7 +1359,7 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
|
|||
#endif
|
||||
p0.gm = 0;
|
||||
|
||||
Menu_Close(0);
|
||||
M_ClearMenus();
|
||||
|
||||
#if !defined LUNATIC
|
||||
Gv_ResetVars();
|
||||
|
@ -1911,12 +1912,12 @@ int G_EnterLevel(int gameMode)
|
|||
}
|
||||
}
|
||||
|
||||
M_ClearMenus();
|
||||
if (gameMode & (MODE_GAME|MODE_EOL))
|
||||
{
|
||||
for (int TRAVERSE_CONNECT(i))
|
||||
{
|
||||
g_player[i].ps->gm = MODE_GAME;
|
||||
Menu_Close(i);
|
||||
}
|
||||
}
|
||||
else if (gameMode & MODE_RESTART)
|
||||
|
|
|
@ -33,6 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "statistics.h"
|
||||
#include "secrets.h"
|
||||
#include "savegamehelp.h"
|
||||
#include "menu/menu.h"
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
|
@ -502,7 +503,7 @@ int32_t G_LoadPlayer(savebrief_t & sv)
|
|||
#endif
|
||||
p0.gm = 0;
|
||||
|
||||
Menu_Close(0);
|
||||
M_ClearMenus();
|
||||
|
||||
#if !defined LUNATIC
|
||||
Gv_ResetVars();
|
||||
|
|
|
@ -1003,19 +1003,12 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (I_EscapeTrigger() && ud.overhead_on == 0
|
||||
&& ud.show_help == 0
|
||||
&& g_player[myconnectindex].ps->newowner == -1)
|
||||
{
|
||||
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && g_currentMenu <= MENU_MAIN_INGAME)
|
||||
{
|
||||
I_EscapeTriggerClear();
|
||||
S_PlaySound(EXITMENUSOUND);
|
||||
Menu_Change(MENU_CLOSE);
|
||||
if (!ud.pause_on)
|
||||
S_PauseSounds(false);
|
||||
}
|
||||
else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
|
||||
if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
|
||||
g_player[myconnectindex].ps->newowner == -1 &&
|
||||
(g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
|
||||
{
|
||||
|
@ -1033,6 +1026,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
S_MenuSound();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && cl_crosshair && ud.camerasprite == -1)
|
||||
{
|
||||
|
@ -1157,8 +1151,8 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
{
|
||||
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
||||
Net_SendMessage();
|
||||
else
|
||||
M_DisplayMenus();
|
||||
//else
|
||||
//M_DisplayMenus();
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -1182,7 +1176,6 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
|
||||
GameStats GameInterface::getStats()
|
||||
{
|
||||
GameStats stats;
|
||||
DukePlayer_t* p = g_player[myconnectindex].ps;
|
||||
return { p->actors_killed, p->max_actors_killed, p->secret_rooms, p->max_secret_rooms, p->player_par / REALGAMETICSPERSEC };
|
||||
}
|
||||
|
|
|
@ -183,13 +183,6 @@ void G_HandleSpecialKeys(void)
|
|||
G_UpdateScreenArea();
|
||||
}
|
||||
|
||||
if (inputState.UnboundKeyPressed(sc_F12))
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_F12);
|
||||
videoCaptureScreen();
|
||||
P_DoQuote(QUOTE_SCREEN_SAVED, g_player[myconnectindex].ps);
|
||||
}
|
||||
|
||||
// only dispatch commands here when not in a game
|
||||
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
|
||||
OSD_DispatchQueued();
|
||||
|
@ -6338,21 +6331,6 @@ FAKE_F3:
|
|||
Menu_Change(MENU_SOUND_INGAME);
|
||||
}
|
||||
|
||||
if (inputState.UnboundKeyPressed(sc_F5) && MusicEnabled())
|
||||
{
|
||||
map_t *const pMapInfo = &g_mapInfo[g_musicIndex];
|
||||
char *const musicString = apStrings[QUOTE_MUSIC];
|
||||
|
||||
inputState.ClearKeyStatus(sc_F5);
|
||||
|
||||
if (pMapInfo->musicfn != NULL)
|
||||
Bsnprintf(musicString, MAXQUOTELEN, "%s. Use SHIFT-F5 to change.", pMapInfo->musicfn);
|
||||
else
|
||||
musicString[0] = '\0';
|
||||
|
||||
P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
|
||||
}
|
||||
|
||||
if ((buttonMap.ButtonDown(gamefunc_Quick_Save) || g_doQuickSave == 1) && (!RRRA || ud.player_skill != 4) && (!RR || RRRA || ud.player_skill != 5) && (g_player[myconnectindex].ps->gm&MODE_GAME))
|
||||
{
|
||||
buttonMap.ClearButton(gamefunc_Quick_Save);
|
||||
|
|
|
@ -519,27 +519,6 @@ static int osdcmd_spawn(osdcmdptr_t parm)
|
|||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_cmenu(osdcmdptr_t parm)
|
||||
{
|
||||
if (parm->numparms != 1)
|
||||
return OSDCMD_SHOWHELP;
|
||||
|
||||
if (numplayers > 1)
|
||||
{
|
||||
OSD_Printf("Command not allowed in multiplayer\n");
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
if ((g_player[myconnectindex].ps->gm & MODE_MENU) != MODE_MENU)
|
||||
Menu_Open(myconnectindex);
|
||||
|
||||
Menu_Change(Batol(parm->parms[0]));
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static int osdcmd_crosshaircolor(osdcmdptr_t parm)
|
||||
{
|
||||
|
@ -664,45 +643,6 @@ static int osdcmd_quickload(osdcmdptr_t UNUSED(parm))
|
|||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_screenshot(osdcmdptr_t parm)
|
||||
{
|
||||
videoCaptureScreen();
|
||||
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static int osdcmd_savestate(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_PARAMETER(parm);
|
||||
G_SaveMapState();
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_PARAMETER(parm);
|
||||
G_RestoreMapState();
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGGINGAIDS
|
||||
static int osdcmd_inittimer(osdcmdptr_t parm)
|
||||
{
|
||||
if (parm->numparms != 1)
|
||||
{
|
||||
OSD_Printf("%dHz timer\n",g_timerTicsPerSecond);
|
||||
return OSDCMD_SHOWHELP;
|
||||
}
|
||||
|
||||
G_InitTimer(Batol(parm->parms[0]));
|
||||
|
||||
OSD_Printf("%s\n",parm->raw);
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !defined NETCODE_DISABLE
|
||||
static int osdcmd_disconnect(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
|
@ -911,7 +851,6 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
|
||||
}
|
||||
|
||||
OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
|
||||
OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
|
||||
|
||||
#if !defined NETCODE_DISABLE
|
||||
|
@ -950,8 +889,6 @@ int32_t registerosdcommands(void)
|
|||
OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
|
||||
OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
|
||||
|
||||
OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot);
|
||||
|
||||
OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
|
||||
|
||||
OSD_RegisterFunction("vidmode","vidmode <xdim> <ydim> <bpp> <fullscreen>: change the video mode",osdcmd_vidmode);
|
||||
|
|
|
@ -1665,22 +1665,6 @@ void ResChange(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
void ScreenCaptureKeys(void)
|
||||
{
|
||||
if (ConPanel)
|
||||
return;
|
||||
|
||||
// screen capture
|
||||
if (inputState.GetKeyStatus(KEYSC_F12))
|
||||
{
|
||||
inputState.ClearKeyStatus(KEYSC_F12);
|
||||
PauseAction();
|
||||
videoCaptureScreen();
|
||||
ResumeAction();
|
||||
PutStringInfo(Player + myconnectindex, "Screen Captured");
|
||||
}
|
||||
}
|
||||
|
||||
void DrawCheckKeys(PLAYERp pp)
|
||||
{
|
||||
extern SWBOOL ResCheat;
|
||||
|
@ -1696,8 +1680,6 @@ void DrawCheckKeys(PLAYERp pp)
|
|||
|
||||
if (!InputMode)
|
||||
ResizeView(pp);
|
||||
|
||||
ScreenCaptureKeys();
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
|
|
@ -2368,7 +2368,6 @@ void BonusScreen(PLAYERp pp)
|
|||
MNU_DrawString(TEXT_TEST_COL(w), 185, ds,1,19);
|
||||
|
||||
videoNextPage();
|
||||
ScreenCaptureKeys();
|
||||
|
||||
if (State == State->NextState)
|
||||
BonusDone = TRUE;
|
||||
|
@ -2590,8 +2589,6 @@ void StatScreen(PLAYERp mpp)
|
|||
while (!inputState.GetKeyStatus(KEYSC_SPACE) && !inputState.GetKeyStatus(KEYSC_ENTER))
|
||||
{
|
||||
handleevents();
|
||||
|
||||
ScreenCaptureKeys();
|
||||
}
|
||||
|
||||
StopSound();
|
||||
|
|
15
wadsrc/static/demolition/defbinds.all
Normal file
15
wadsrc/static/demolition/defbinds.all
Normal file
|
@ -0,0 +1,15 @@
|
|||
// These bindings are valid for all configurationas
|
||||
|
||||
F1 "openhelpmenu"
|
||||
F2 "opensavemenu"
|
||||
F3 "openloadmenu"
|
||||
F4 "openmenu SoundOptions"
|
||||
F5 "openmeun OptionMenu" //this key performs some fuckery with the music in Duke Nukem,so the default here is Blood's.
|
||||
F6 "+Quick_Save"
|
||||
F7 "+Third_Person_View"
|
||||
//F8 "toggle hud_messages" // this one needs a means to print the status to the quote display.
|
||||
F9 "+Quick_Load"
|
||||
F10 "openmenu QuitIngame"
|
||||
F11 "openmenu ColorCorrection"
|
||||
F12 "screenshot"
|
||||
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
LISTMENU "MainMenu"
|
||||
{
|
||||
ScriptId 1
|
||||
ifgame(Duke, Nam, WW2GI, Fury)
|
||||
{
|
||||
ifgame(fury)
|
||||
|
@ -68,3 +69,61 @@ LISTMENU "MainMenu"
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
LISTMENU "IngameMenu"
|
||||
{
|
||||
ifgame(Duke, Nam, WW2GI, Fury)
|
||||
{
|
||||
ifgame(fury)
|
||||
{
|
||||
position 40, 130, 60, -160
|
||||
}
|
||||
else
|
||||
{
|
||||
position 160, 55, 115, 0
|
||||
centermenu
|
||||
}
|
||||
linespacing 15
|
||||
class "Duke.MainMenu"
|
||||
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
|
||||
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
ifgame(Redneck, RedneckRides)
|
||||
{
|
||||
linespacing 15
|
||||
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
|
||||
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
NativeTextItem "$MNU_ENDGAME", "e", "QuitToMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
ifgame(Blood)
|
||||
{
|
||||
linespacing 15
|
||||
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
NativeTextItem "$MNU_MULTIPLAYER", "m", "MultiMenu"
|
||||
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
NativeTextItem "$MNU_HELP", "h", "HelpMenu"
|
||||
NativeTextItem "$MNU_CREDITS", "c", "CreditsMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
ifgame(ShadowWarrior)
|
||||
{
|
||||
linespacing 15
|
||||
NativeTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
|
||||
NativeTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
|
||||
NativeTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
|
||||
NativeTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
|
||||
NativeTextItem "$MNU_COOLSTUFF", "h", "HelpMenu"
|
||||
NativeTextItem "$MNU_QUITGAME", "q", "QuitMenu"
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -66,9 +66,6 @@ Q "+Quick_Kick"
|
|||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
X "+Last_Used_Weapon"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
C "+Toggle_Crouch"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
|
|
|
@ -61,9 +61,6 @@ Q "+Quick_Kick"
|
|||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
|
|
|
@ -68,9 +68,6 @@ R "+Steroids"
|
|||
; "+Previous_Weapon"
|
||||
C "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
|
|
|
@ -60,9 +60,6 @@ K "+See_Coop_View"
|
|||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
X "+Last_Used_Weapon"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
C "+Toggle_Crouch"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
|
|
|
@ -59,9 +59,6 @@ I "+Toggle_Crosshair"
|
|||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
|
|
|
@ -62,9 +62,6 @@ I "+Toggle_Crosshair"
|
|||
; "+Previous_Weapon"
|
||||
C "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
|
|
|
@ -66,9 +66,6 @@ Q "+Quick_Kick"
|
|||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
X "+Last_Used_Weapon"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
C "+Toggle_Crouch"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
|
|
|
@ -65,9 +65,6 @@ Q "+Quick_Kick"
|
|||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
|
|
|
@ -68,9 +68,6 @@ R "+Steroids"
|
|||
; "+Previous_Weapon"
|
||||
C "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
|
|
|
@ -67,9 +67,6 @@ Q "+Quick_Kick"
|
|||
` "toggleconsole"
|
||||
+ "+Dpad_Select"
|
||||
X "+Last_Used_Weapon"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
|
|
|
@ -64,9 +64,6 @@ Q "+Quick_Kick"
|
|||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
|
|
|
@ -69,6 +69,3 @@ M "+Steroids"
|
|||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
V "toggleconsole"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
|
|
|
@ -66,9 +66,6 @@ Q "+Quick_Kick"
|
|||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
X "+Last_Used_Weapon"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
C "+Toggle_Crouch"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
|
|
|
@ -66,9 +66,6 @@ Q "+Quick_Kick"
|
|||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
|
|
|
@ -69,9 +69,6 @@ R "+Steroids"
|
|||
; "+Previous_Weapon"
|
||||
C "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
F6 "+Quick_Save"
|
||||
F9 "+Quick_Load"
|
||||
F7 "+Third_Person_View"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
|
|
Loading…
Reference in a new issue