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https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Fix the Roach/Kilmaat sentry being unkillable. I was missing the line in BuildRoach() to set it's sprite's cstat value
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parent
fe24913d63
commit
87ef1331d9
2 changed files with 43 additions and 43 deletions
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@ -23,7 +23,7 @@ struct Roach
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{
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short nHealth;
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short field_2;
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short nType;
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short nAction;
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short nSprite;
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short nTarget;
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short field_A;
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@ -42,8 +42,8 @@ void InitRoachs()
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RoachSprite = 1;
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}
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// TODO - make EAX a bool type?
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int BuildRoach(int eax, int nSprite, int x, int y, int z, short nSector, int angle)
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// TODO - make nType a bool?
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int BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle)
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{
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RoachCount--;
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if (RoachCount < 0) {
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@ -68,6 +68,7 @@ int BuildRoach(int eax, int nSprite, int x, int y, int z, short nSector, int ang
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sprite[nSprite].x = x;
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sprite[nSprite].y = y;
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sprite[nSprite].z = z;
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sprite[nSprite].cstat = 0x101;
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sprite[nSprite].shade = -12;
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sprite[nSprite].xoffset = 0;
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sprite[nSprite].yoffset = 0;
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@ -86,13 +87,13 @@ int BuildRoach(int eax, int nSprite, int x, int y, int z, short nSector, int ang
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// GrabTimeSlot(3);
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if (eax)
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if (nType)
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{
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RoachList[RoachCount].nType = 0;
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RoachList[RoachCount].nAction = 0;
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}
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else
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{
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RoachList[RoachCount].nType = 1;
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RoachList[RoachCount].nAction = 1;
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}
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RoachList[RoachCount].nSprite = nSprite;
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@ -122,7 +123,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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bool bVar_24 = false;
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short nSprite = RoachList[nRoach].nSprite;
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short nType = RoachList[nRoach].nType;
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short nAction = RoachList[nRoach].nAction;
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int nMessage = a & 0x7F0000;
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@ -136,7 +137,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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case 0x90000:
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{
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seq_PlotSequence(a & 0xFFFF, ActionSeq[nType].a + SeqOffsets[kSeqRoach], RoachList[nRoach].field_2, ActionSeq[nType].b);
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seq_PlotSequence(a & 0xFFFF, ActionSeq[nAction].a + SeqOffsets[kSeqRoach], RoachList[nRoach].field_2, ActionSeq[nAction].b);
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return;
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}
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@ -155,44 +156,43 @@ void FuncRoach(int a, int nDamage, int nRun)
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RoachList[nRoach].nHealth -= nDamage;
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if (RoachList[nRoach].nHealth <= 0)
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{
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sprite[nSprite].zvel = 0;
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sprite[nSprite].yvel = 0;
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sprite[nSprite].xvel = 0;
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sprite[nSprite].yvel = 0;
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sprite[nSprite].zvel = 0;
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RoachList[nRoach].nHealth = 0;
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sprite[nSprite].cstat &= 0x0FEFE;
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nCreaturesLeft++;
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sprite[nSprite].cstat &= 0xFEFE;
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nCreaturesLeft++; // This seems to be incorrect in original exe? should be decrementing?
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if (nType < 5)
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if (nAction < 5)
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{
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DropMagic(nSprite);
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RoachList[nRoach].nType = 5;
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RoachList[nRoach].nAction = 5;
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RoachList[nRoach].field_2 = 0;
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}
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}
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else
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{
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short nSprite2 = a & 0xFFFF;
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if (nSprite2 < 0) {
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return;
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}
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if (sprite[nSprite2].statnum < 199) {
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RoachList[nRoach].nTarget = nSprite2;
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}
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if (nType == 0)
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if (nSprite2 >= 0)
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{
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RoachList[nRoach].nType = 2;
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GoRoach(nSprite);
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RoachList[nRoach].field_2 = 0;
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}
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else
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{
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if (!RandomSize(4))
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if (sprite[nSprite2].statnum < 199) {
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RoachList[nRoach].nTarget = nSprite2;
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}
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if (nAction == 0)
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{
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RoachList[nRoach].nType = 4;
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RoachList[nRoach].nAction = 2;
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GoRoach(nSprite);
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RoachList[nRoach].field_2 = 0;
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}
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else
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{
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if (!RandomSize(4))
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{
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RoachList[nRoach].nAction = 4;
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RoachList[nRoach].field_2 = 0;
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}
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}
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}
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}
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}
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@ -204,7 +204,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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{
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Gravity(nSprite);
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int nSeq = SeqOffsets[kSeqRoach] + ActionSeq[RoachList[nRoach].nType].a;
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int nSeq = SeqOffsets[kSeqRoach] + ActionSeq[RoachList[nRoach].nAction].a;
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sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, RoachList[nRoach].field_2);
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seq_MoveSequence(nSprite, nSeq, RoachList[nRoach].field_2);
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@ -219,11 +219,11 @@ void FuncRoach(int a, int nDamage, int nRun)
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int nFlag = FrameFlag[SeqBase[nSeq] + RoachList[nRoach].field_2];
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short nTarget = RoachList[nRoach].nTarget;
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if (nType > 5) {
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if (nAction > 5) {
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return;
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}
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switch (nType)
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switch (nAction)
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{
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case 0:
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{
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@ -245,7 +245,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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short nTarget = FindPlayer(nSprite, 50);
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if (nTarget >= 0)
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{
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RoachList[nRoach].nType = 2;
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RoachList[nRoach].nAction = 2;
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RoachList[nRoach].field_2 = 0;
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RoachList[nRoach].nTarget = nTarget;
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GoRoach(nSprite);
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@ -263,7 +263,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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short nTarget = FindPlayer(nSprite, 100);
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if (nTarget >= 0)
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{
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RoachList[nRoach].nType = 2;
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RoachList[nRoach].nAction = 2;
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RoachList[nRoach].field_2 = 0;
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RoachList[nRoach].nTarget = nTarget;
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GoRoach(nSprite);
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@ -289,7 +289,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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{
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// repeated below
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RoachList[nRoach].field_E = RandomSize(2) + 1;
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RoachList[nRoach].nType = 3;
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RoachList[nRoach].nAction = 3;
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sprite[nSprite].xvel = 0;
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sprite[nSprite].yvel = 0;
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@ -319,7 +319,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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{
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// same as above
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RoachList[nRoach].field_E = RandomSize(2) + 1;
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RoachList[nRoach].nType = 3;
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RoachList[nRoach].nAction = 3;
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sprite[nSprite].xvel = 0;
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sprite[nSprite].yvel = 0;
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@ -331,7 +331,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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if (nTarget != -1 && !(sprite[nTarget].cstat & 0x101))
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{
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RoachList[nRoach].nType = 1;
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RoachList[nRoach].nAction = 1;
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RoachList[nRoach].field_2 = 0;
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RoachList[nRoach].field_C = 100;
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RoachList[nRoach].nTarget = -1;
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@ -349,7 +349,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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RoachList[nRoach].field_E--;
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if (RoachList[nRoach].field_E <= 0)
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{
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RoachList[nRoach].nType = 2;
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RoachList[nRoach].nAction = 2;
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GoRoach(nSprite);
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RoachList[nRoach].field_2 = 0;
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RoachList[nRoach].field_C = RandomSize(7);
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@ -370,7 +370,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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{
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if (bVar_24)
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{
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RoachList[nRoach].nType = 2;
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RoachList[nRoach].nAction = 2;
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RoachList[nRoach].field_2 = 0;
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}
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@ -382,7 +382,7 @@ void FuncRoach(int a, int nDamage, int nRun)
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if (bVar_24)
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{
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sprite[nSprite].cstat = 0;
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RoachList[nRoach].nType = 6;
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RoachList[nRoach].nAction = 6;
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RoachList[nRoach].field_2 = 0;
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}
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@ -3,7 +3,7 @@
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#define __roach_h__
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void InitRoachs();
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int BuildRoach(int eax, int nSprite, int x, int y, int z, short nSector, int angle);
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int BuildRoach(int nType, int nSprite, int x, int y, int z, short nSector, int angle);
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void FuncRoach(int a, int nDamage, int nRun);
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#endif
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