raze-gles/source
Christoph Oelckers 022c074ece - fixed brightmaps again - hopefully for real this time.
The lighting model being used here is not really good for implementing render effect.
2019-11-11 23:54:09 +01:00
..
audiolib - so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution. 2019-11-11 21:50:20 +01:00
blood - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
build - fixed brightmaps again - hopefully for real this time. 2019-11-11 23:54:09 +01:00
common - removed the different shadeDiv for Ion Fury. 2019-11-11 23:24:31 +01:00
duke3d - something can be heard, but it's crap. 2019-11-11 19:53:06 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - fixed brightmaps again - hopefully for real this time. 2019-11-11 23:54:09 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed savegame path generation 2019-11-06 23:41:56 +01:00
rr - something can be heard, but it's crap. 2019-11-11 19:53:06 +01:00
sw - made brightmaps operational. 2019-11-10 19:42:26 +01:00
thirdparty - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - added stripped down SNDINFO parser so that the music related settings can be specified. 2019-11-11 22:52:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00