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Add FPS counter
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19dfc45321
commit
337dea13e6
5 changed files with 59 additions and 3 deletions
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@ -510,7 +510,7 @@ EXTERN char *palookup[MAXPALOOKUPS];
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extern uint8_t *basepaltable[MAXBASEPALS];
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EXTERN uint8_t paletteloaded;
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EXTERN char *blendtable[MAXBLENDTABS];
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EXTERN uint8_t whitecol, redcol;
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EXTERN uint8_t whitecol, redcol, blackcol;
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EXTERN int32_t maxspritesonscreen;
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@ -28,7 +28,6 @@ palette_t curpalette[256]; // the current palette, unadjusted for brightness o
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palette_t curpalettefaded[256]; // the current palette, adjusted for brightness and tint (ie. what gets sent to the card)
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palette_t palfadergb = { 0, 0, 0, 0 };
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char palfadedelta = 0;
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uint8_t blackcol;
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int32_t realmaxshade;
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float frealmaxshade;
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@ -2002,6 +2002,60 @@ static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk
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return clamp(tabledivide64(65536*elapsedFrames*30, rfreq), 0, 65536);
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}
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int r_showfps;
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#define COLOR_RED redcol
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#define COLOR_WHITE whitecol
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#define LOW_FPS ((videoGetRenderMode() == REND_CLASSIC) ? 35 : 50)
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#define SLOW_FRAME_TIME 20
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#if defined GEKKO
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# define FPS_YOFFSET 16
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#else
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# define FPS_YOFFSET 0
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#endif
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#define FPS_COLOR(x) ((x) ? COLOR_RED : COLOR_WHITE)
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static void G_PrintFPS(void)
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{
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static char tempbuf[256];
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static int32_t frameCount;
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static double cumulativeFrameDelay;
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static double lastFrameTime;
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static float lastFPS, minFPS = std::numeric_limits<float>::max(), maxFPS;
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static double minGameUpdate = std::numeric_limits<double>::max(), maxGameUpdate;
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double frameTime = timerGetHiTicks();
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double frameDelay = frameTime - lastFrameTime;
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cumulativeFrameDelay += frameDelay;
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if (frameDelay >= 0)
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{
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int32_t x = (xdim <= 640);
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if (r_showfps)
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{
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int32_t chars = Bsprintf(tempbuf, "%.1f ms, %5.1f fps", frameDelay, lastFPS);
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printext256(windowxy2.x-(chars<<(3-x))+1, windowxy1.y+2+FPS_YOFFSET, blackcol, -1, tempbuf, x);
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printext256(windowxy2.x-(chars<<(3-x)), windowxy1.y+1+FPS_YOFFSET,
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FPS_COLOR(lastFPS < LOW_FPS), -1, tempbuf, x);
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}
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if (cumulativeFrameDelay >= 1000.0)
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{
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lastFPS = 1000.f * frameCount / cumulativeFrameDelay;
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// g_frameRate = Blrintf(lastFPS);
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frameCount = 0;
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cumulativeFrameDelay = 0.0;
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}
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frameCount++;
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}
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lastFrameTime = frameTime;
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}
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static void GameDisplay(void)
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{
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// End Section B
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@ -2045,6 +2099,8 @@ static void GameDisplay(void)
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myprintext((320 - nLen) / 2, 100, "PAUSED", 0);
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}
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G_PrintFPS();
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videoNextPage();
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}
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@ -210,6 +210,7 @@ enum {
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};
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extern char g_modDir[BMAX_PATH];
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extern int r_showfps;
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extern struct grpfile_t const* g_selectedGrp;
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@ -615,7 +615,7 @@ int32_t registerosdcommands(void)
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//{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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//{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
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//{ "r_showfps", "show the frame rate counter", (void *)&ud.showfps, CVAR_INT, 0, 3 },
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{ "r_showfps", "show the frame rate counter", (void *)&r_showfps, CVAR_INT, 0, 3 },
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//{ "r_showfpsperiod", "time in seconds before averaging min and max stats for r_showfps 2+", (void *)&ud.frameperiod, CVAR_INT, 0, 5 },
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//{ "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
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//{ "r_size", "change size of viewable area", (void *)&ud.screen_size, CVAR_INT|CVAR_FUNCPTR, 0, 64 },
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