raze-gles/source
Christoph Oelckers fd4680c347 Merge commit '3061e3860cd212893e7d08a09223d4e9ad78b204' into Dear_ImGui 2019-11-09 13:42:59 +01:00
..
audiolib - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
blood - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
build Merge commit '3061e3860cd212893e7d08a09223d4e9ad78b204' into Dear_ImGui 2019-11-09 13:42:59 +01:00
common - fixed infinite loop in compression code. 2019-11-08 17:50:32 +01:00
duke3d Merge commit '3061e3860cd212893e7d08a09223d4e9ad78b204' into Dear_ImGui 2019-11-09 13:42:59 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend font 2019-11-07 20:32:49 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
libxmp-lite
mact - fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken. 2019-11-06 19:22:14 +01:00
platform - fixed savegame path generation 2019-11-06 23:41:56 +01:00
rr - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
sw SW, KenBuild: Replace strupr with Bstrupr 2019-11-08 17:42:09 +01:00
thirdparty font 2019-11-07 20:32:49 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt font 2019-11-07 20:32:49 +01:00
g_pch.h
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp