.. |
audiolib
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- removed most of the old OSD's hooks.
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2019-11-05 20:25:57 +01:00 |
blood
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- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
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2019-11-06 19:22:14 +01:00 |
build
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- console output is functional.
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2019-11-06 23:40:10 +01:00 |
common
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- console output is functional.
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2019-11-06 23:40:10 +01:00 |
duke3d
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- console output is functional.
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2019-11-06 23:40:10 +01:00 |
glad
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- hooked up the 2D drawer
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2019-11-05 23:35:38 +01:00 |
glbackend
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- console output is functional.
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2019-11-06 23:40:10 +01:00 |
libsmackerdec
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- make things compile again.
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2019-10-24 20:28:46 +02:00 |
libxmp-lite
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
mact
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- fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken.
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2019-11-06 19:22:14 +01:00 |
platform
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- fixed savegame path generation
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2019-11-06 23:41:56 +01:00 |
rr
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- console output is functional.
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2019-11-06 23:40:10 +01:00 |
sw
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- console output is functional.
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2019-11-06 23:40:10 +01:00 |
thirdparty
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- replaced all uses of xxhash with SuperFastHash.
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2019-11-02 22:52:13 +01:00 |
zmusic
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
CMakeLists.txt
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- hooked up the 2D drawer
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2019-11-05 23:35:38 +01:00 |
g_pch.h
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- project rework to shorten compile times.
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2019-10-16 23:09:02 +02:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
sdlappicon.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |