raze-gles/source
hendricks266 125ec7ad2c SW: Replace MAXLONG with INT32_MAX
git-svn-id: https://svn.eduke32.com/eduke32@8281 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-08 17:41:39 +01:00
..
audiolib - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
blood - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
build - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
common - fixed compilation. 2019-11-08 17:41:19 +01:00
duke3d - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - adjustments 2019-11-07 20:30:56 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - fixed the Shadow Warrior menu, but it doesn't do much good. The game appears to be thoroughly broken. 2019-11-06 19:22:14 +01:00
platform - fixed savegame path generation 2019-11-06 23:41:56 +01:00
rr - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
sw SW: Replace MAXLONG with INT32_MAX 2019-11-08 17:41:39 +01:00
thirdparty - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00