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https://github.com/ZDoom/raze-gles.git
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- consolidation of mouse code and obsolete code removal
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parent
0b6db7eede
commit
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5 changed files with 12 additions and 100 deletions
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@ -81,11 +81,8 @@ extern uint32_t divideu32_noinline(uint32_t n, uint32_t d);
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extern int32_t tabledivide32_noinline(int32_t n, int32_t d);
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extern int64_t tabledivide64_noinline(int64_t n, int64_t d);
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#ifdef GEKKO
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static inline int32_t divscale(int32_t eax, int32_t ebx, int32_t ecx) { return dw(tabledivide64(ldexp(eax, ecx), ebx)); }
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#else
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static inline int32_t divscale(int32_t eax, int32_t ebx, int32_t ecx) { return dw(tabledivide64(qw(eax) << by(ecx), ebx)); }
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#endif
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static inline int64_t divscale64(int64_t eax, int64_t ebx, int64_t ecx) { return tabledivide64(eax << ecx, ebx); }
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@ -26,29 +26,12 @@ int32_t g_borderless=2;
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// input
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char inputdevices = 0;
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vec2_t g_mousePos;
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vec2_t g_mouseAbs;
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bool g_mouseEnabled;
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bool g_mouseGrabbed;
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bool g_mouseInsideWindow = 1;
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bool g_mouseLockedToWindow = 1;
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void mouseReadPos(int32_t *x, int32_t *y)
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{
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if (!g_mouseEnabled || !g_mouseGrabbed || !appactive)
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{
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*x = *y = 0;
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return;
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}
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*x = g_mousePos.x;
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*y = g_mousePos.y;
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g_mousePos.x = g_mousePos.y = 0;
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}
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int32_t mouseReadAbs(vec2_t * const pResult, vec2_t const * const pInput)
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{
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if (!g_mouseEnabled || !appactive || !g_mouseInsideWindow || (osd && osd->flags & OSD_CAPTURE))
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@ -1135,51 +1135,6 @@ void G_DisplayRest(int32_t smoothratio)
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}
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}
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#ifdef GEKKO
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// like the mouse cursor, the pointer doesn't use the crosshair enabled / scale options
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if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.camerasprite == -1 &&
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(g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && mouseReadAbs((vec2_t *)&ud.returnvar[0], &g_mouseAbs))
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{
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int32_t a = VM_OnEventWithReturn(EVENT_DISPLAYPOINTER, g_player[screenpeek].ps->i, screenpeek, CROSSHAIR);
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if ((unsigned) a < MAXTILES)
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{
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vec2_t pointerpos = { tabledivide32(ud.returnvar[0], upscalefactor), tabledivide32(ud.returnvar[1], upscalefactor) };
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uint8_t pointer_pal = CROSSHAIR_PAL;
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uint32_t pointer_o = 1|2;
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uint32_t pointer_scale = 65536;
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auto const oyxaspect = yxaspect;
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if (FURY)
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{
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pointerpos.x = scale(pointerpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
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pointerpos.y = scale(pointerpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15);
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pointer_scale = scale(pointer_scale, ydim << 2, xdim * 3) >> 1;
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pointer_pal = 0;
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pointer_o |= 1024;
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renderSetAspect(viewingrange, 65536);
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}
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rotatesprite_win(pointerpos.x, pointerpos.y, pointer_scale, 0, a, 0, pointer_pal, pointer_o);
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if (FURY)
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renderSetAspect(viewingrange, oyxaspect);
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}
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}
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#endif
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#if 0
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if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
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{
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for (i=0; i<ud.multimode; i++)
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{
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if (g_player[i].ps->team == g_player[myconnectindex].ps->team)
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{
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j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x,
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g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y), g_player[myconnectindex].ps->ang))>>1, -160), 160);
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rotatesprite_win((160-j)<<16, 100L<<16, 65536L, 0, DUKEICON, 0, 0, 2+1);
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}
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}
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}
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#endif
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if (VM_HaveEvent(EVENT_DISPLAYREST))
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{
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@ -65,10 +65,20 @@ bool CONTROL_SmoothMouse = 0;
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#define CONTROL_CheckRange(which) ((unsigned)which >= (unsigned)NUMKEYS)
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vec2_t g_mousePos; // Written to directly by the message pump.
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vec2_t g_mouseAbs; // Used by the menus for some coodinate voodoo. Will be removed anyway so no need to refactor.
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static void CONTROL_GetMouseDelta(ControlInfo * info)
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{
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vec2_t input;
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mouseReadPos(&input.x, &input.y);
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if (!g_mouseEnabled || !g_mouseGrabbed || !appactive)
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{
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input = {0,0};
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return;
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}
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input = g_mousePos;
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g_mousePos = {};
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vec2f_t finput = { float(input.x), float(input.y) };
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@ -1146,39 +1146,6 @@ void G_DisplayRest(int32_t smoothratio)
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}
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}
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#ifdef GEKKO
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// like the mouse cursor, the pointer doesn't use the crosshair enabled / scale options
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if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.camerasprite == -1 &&
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(g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && mouseReadAbs((vec2_t *)&ud.returnvar[0], &g_mouseAbs))
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{
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int32_t a = VM_OnEventWithReturn(EVENT_DISPLAYPOINTER, g_player[screenpeek].ps->i, screenpeek, CROSSHAIR);
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if ((unsigned) a < MAXTILES)
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{
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vec2_t pointerpos = { tabledivide32(ud.returnvar[0], upscalefactor), tabledivide32(ud.returnvar[1], upscalefactor) };
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uint8_t pointer_pal = CROSSHAIR_PAL;
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uint32_t pointer_o = 1|2;
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uint32_t pointer_scale = 65536;
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auto const oyxaspect = yxaspect;
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rotatesprite_win(pointerpos.x, pointerpos.y, pointer_scale, 0, a, 0, pointer_pal, pointer_o);
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}
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}
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#endif
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#if 0
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if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
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{
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for (i=0; i<ud.multimode; i++)
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{
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if (g_player[i].ps->team == g_player[myconnectindex].ps->team)
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{
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j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x,
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g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y), g_player[myconnectindex].ps->ang))>>1, -160), 160);
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rotatesprite_win((160-j)<<16, 100L<<16, 65536L, 0, DUKEICON, 0, 0, 2+1);
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}
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}
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}
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#endif
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if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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menutext_center(100, "Game Paused");
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