mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
Fix compiling errors
# Conflicts: # platform/Windows/pcexhumed.vcxproj # source/platform/win32/startwin.game.cpp
This commit is contained in:
parent
a55ea9a55c
commit
af5f5aad77
4 changed files with 48 additions and 39 deletions
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@ -511,6 +511,8 @@ int32_t g_noAutoLoad = 0;
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int g_useCwd;
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int32_t g_groupFileHandle;
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static struct strllist *CommandPaths, *CommandGrps;
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void G_ExtPreInit(int32_t argc,char const * const * argv)
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{
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g_useCwd = G_CheckCmdSwitch(argc, argv, "-usecwd");
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@ -738,8 +740,6 @@ void G_LoadGroups(int32_t autoload)
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//////////
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struct strllist *CommandPaths, *CommandGrps;
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void G_AddGroup(const char *buffer)
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{
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char buf[BMAX_PATH];
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@ -789,7 +789,7 @@ void G_LoadGroupsInDir(const char *dirname)
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for (auto & extension : extensions)
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{
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CACHE1D_FIND_REC *rec;
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BUILDVFS_FIND_REC *rec;
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fnlist_getnames(&fnlist, dirname, extension, -1, 0);
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@ -1253,13 +1253,13 @@ void timerhandler()
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nCDTrackLength--;
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}
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}
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if (!bInMove)
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OSD_DispatchQueued();
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}
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void HandleAsync()
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{
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handleevents();
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if (!bInMove)
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OSD_DispatchQueued();
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}
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int MyGetStringWidth(const char *str)
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@ -2206,7 +2206,7 @@ int app_main(int argc, char const* const* argv)
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char tempbuf[256];
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#ifdef _WIN32
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#ifndef DEBUGGINGAIDS
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if (!G_CheckCmdSwitch(argc, argv, "-noinstancechecking") && win_checkinstance())
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if (!G_CheckCmdSwitch(argc, argv, "-noinstancechecking") && !windowsCheckAlreadyRunning())
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{
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#ifdef EDUKE32_STANDALONE
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if (!wm_ynbox(APPNAME, "It looks like " APPNAME " is already running.\n\n"
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@ -2218,8 +2218,6 @@ int app_main(int argc, char const* const* argv)
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}
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#endif
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backgroundidle = 0;
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#ifndef USE_PHYSFS
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#ifdef DEBUGGINGAIDS
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extern int32_t (*check_filename_casing_fn)(void);
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@ -3009,31 +3007,40 @@ LOOP3:
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}
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else
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{
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static bool frameJustDrawn;
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bInMove = kTrue;
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if (!bPause && totalclock >= tclocks + 4)
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{
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GetLocalInput();
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sPlayerInput[nLocalPlayer].xVel = lPlayerXVel;
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sPlayerInput[nLocalPlayer].yVel = lPlayerYVel;
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sPlayerInput[nLocalPlayer].buttons = lLocalButtons | lLocalCodes;
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sPlayerInput[nLocalPlayer].nAngle = nPlayerDAng;
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sPlayerInput[nLocalPlayer].nTarget = besttarget;
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Ra[nLocalPlayer].nTarget = besttarget;
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lLocalCodes = 0;
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nPlayerDAng = 0;
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sPlayerInput[nLocalPlayer].horizon = nVertPan[nLocalPlayer];
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do
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{
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timerUpdate();
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tclocks += 4;
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GameMove();
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timerUpdate();
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} while (levelnew < 0 && totalclock >= tclocks + 4);
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if (!frameJustDrawn)
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break;
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frameJustDrawn = false;
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GetLocalInput();
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sPlayerInput[nLocalPlayer].xVel = lPlayerXVel;
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sPlayerInput[nLocalPlayer].yVel = lPlayerYVel;
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sPlayerInput[nLocalPlayer].buttons = lLocalButtons | lLocalCodes;
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sPlayerInput[nLocalPlayer].nAngle = nPlayerDAng;
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sPlayerInput[nLocalPlayer].nTarget = besttarget;
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Ra[nLocalPlayer].nTarget = besttarget;
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lLocalCodes = 0;
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nPlayerDAng = 0;
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sPlayerInput[nLocalPlayer].horizon = nVertPan[nLocalPlayer];
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do
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{
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// timerUpdate();
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tclocks += 4;
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GameMove();
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// timerUpdate();
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} while (levelnew < 0 && totalclock >= tclocks + 4);
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} while (0);
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}
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bInMove = kFalse;
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@ -3042,6 +3049,7 @@ LOOP3:
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if (G_FPSLimit())
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{
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GameDisplay();
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frameJustDrawn = true;
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}
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}
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if (!bInDemo)
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@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "cache1d.h"
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#include "vfs.h"
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#include "grpscan.h"
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#define kTimerTicks 120
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@ -174,9 +174,9 @@ static void LoadGameList(void)
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#else
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static char const base[] = "/";
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#endif
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CACHE1D_FIND_REC * const srch = klistpath(base, "*.grpinfo", CACHE1D_FIND_FILE);
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BUILDVFS_FIND_REC * const srch = klistpath(base, "*.grpinfo", BUILDVFS_FIND_FILE);
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for (CACHE1D_FIND_REC *sidx = srch; sidx; sidx = sidx->next)
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for (BUILDVFS_FIND_REC *sidx = srch; sidx; sidx = sidx->next)
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LoadList(sidx->name);
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klistfree(srch);
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@ -298,9 +298,9 @@ static grpinfo_t const * FindGrpInfo(int32_t crcval, int32_t size)
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return NULL;
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}
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static void ProcessGroups(CACHE1D_FIND_REC *srch)
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static void ProcessGroups(BUILDVFS_FIND_REC *srch)
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{
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CACHE1D_FIND_REC *sidx;
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BUILDVFS_FIND_REC *sidx;
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struct grpcache *fg, *fgg;
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char *fn;
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struct Bstat st;
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@ -409,7 +409,7 @@ int32_t ScanGroups(void)
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for (char const *extension : extensions)
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{
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CACHE1D_FIND_REC *srch = klistpath("/", extension, CACHE1D_FIND_FILE);
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BUILDVFS_FIND_REC *srch = klistpath("/", extension, BUILDVFS_FIND_FILE);
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ProcessGroups(srch);
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klistfree(srch);
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}
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@ -511,7 +511,7 @@ int LoadSound(const char *sound)
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int nSize = kfilelength(hVoc);
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SoundLock[i] = 255; // TODO: implement cache lock properly
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SoundLen[i] = nSize;
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cacheAllocateBlock((intptr_t*)&SoundBuf[i], nSize, &SoundLock[i]);
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g_cache.allocateBlock((intptr_t*)&SoundBuf[i], nSize, &SoundLock[i]);
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if (!SoundBuf[i])
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bail2dos("Error allocating buf '%s' to %lld (size=%ld)!\n", buffer, (intptr_t)&SoundBuf[i], nSize);
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@ -662,7 +662,7 @@ void SoundBigEntrance(void)
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CalcASSPan(63-(i&1)*127, 200, &nLeft, &nRight);
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if (pASound->f_e >= 0)
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FX_StopSound(pASound->f_e);
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pASound->f_e = FX_Play(SoundBuf[kSoundTorchOn], SoundLen[kSoundTorchOn], -1, 0, 0, max(nLeft, nRight), nLeft, nRight, 0, 1.f, i);
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pASound->f_e = FX_Play(SoundBuf[kSoundTorchOn], SoundLen[kSoundTorchOn], -1, 0, 0, max(nLeft, nRight), nLeft, nRight, 0, fix16_one, i);
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if (pASound->f_e > -1)
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FX_SetFrequency(pASound->f_e, 11000+nPitch);
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}
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@ -693,7 +693,7 @@ void StartSwirly(int nActiveSound)
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CalcASSPan(nPan, nVolume, &nLeft, &nRight);
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if (pASound->f_e >= 0)
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FX_StopSound(pASound->f_e);
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pASound->f_e = FX_Play(SoundBuf[StaticSound[kSound67]], SoundLen[StaticSound[kSound67]], -1, 0, 0, max(nLeft, nRight), nLeft, nRight, 0, 1.f, nActiveSound);
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pASound->f_e = FX_Play(SoundBuf[StaticSound[kSound67]], SoundLen[StaticSound[kSound67]], -1, 0, 0, max(nLeft, nRight), nLeft, nRight, 0, fix16_one, nActiveSound);
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if (pASound->f_e > -1)
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FX_SetFrequency(pASound->f_e, nPitch);
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@ -922,7 +922,7 @@ void PlaySound(int nSound)
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if (handle >= 0)
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FX_StopSound(handle);
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handle = FX_Play(SoundBuf[nSound], SoundLen[nSound], bLoop ? 0 : -1, 0, 0, gFXVolume, gFXVolume, gFXVolume, 0, 1.f, -1);
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handle = FX_Play(SoundBuf[nSound], SoundLen[nSound], bLoop ? 0 : -1, 0, 0, gFXVolume, gFXVolume, gFXVolume, 0, fix16_one, -1);
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#if 0
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AIL_init_sample(handle);
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@ -956,7 +956,7 @@ void PlayLocalSound(short nSound, short nRate)
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if (pASound->f_e >= 0)
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FX_StopSound(pASound->f_e);
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pASound->f_e = FX_Play(SoundBuf[nSound], SoundLen[nSound], bLoop ? 0 : -1, 0, 0, gFXVolume, gFXVolume, gFXVolume, 0, 1.f, nLocalChan);
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pASound->f_e = FX_Play(SoundBuf[nSound], SoundLen[nSound], bLoop ? 0 : -1, 0, 0, gFXVolume, gFXVolume, gFXVolume, 0, fix16_one, nLocalChan);
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if (nRate)
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{
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@ -1165,7 +1165,7 @@ short PlayFX2(unsigned short nSound, short nSprite)
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CalcASSPan(nPan, nVolume>>1, &nLeft, &nRight);
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vdi->f_e = FX_Play(SoundBuf[nSound], SoundLen[nSound], bLoop ? 0 : -1, 0, 0, max(nLeft, nRight), nLeft, nRight, 0, 1.f, vdi-sActiveSound);
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vdi->f_e = FX_Play(SoundBuf[nSound], SoundLen[nSound], bLoop ? 0 : -1, 0, 0, max(nLeft, nRight), nLeft, nRight, 0, fix16_one, vdi-sActiveSound);
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if (nPitch)
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{
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