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- "fixed" keybinding not responding for all keys.
This looks like an ImGui bug - it doesn't like two identically labelled buttons on the same page, it seems. I now work around this by using strings with different numbers of spaces. Stupid but effective.
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@ -45,6 +45,7 @@ bool ShowOptionMenu()
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ImGui::End();
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return false;
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}
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FString emptiness = " ";
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for (int i = 0; i < NUMGAMEFUNCTIONS; i++)
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{
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@ -58,6 +59,9 @@ bool ShowOptionMenu()
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al = buttonMap.GetButtonName(i);
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auto binds = Bindings.GetKeysForCommand(cmd);
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al = C_NameKeys(binds.Data(), binds.Size());
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// This looks like an ImGui bug - it doesn't like two identically labelled buttons on the same page, it seems.
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// Work around this by using strings with different numbers of spaces. Stupid but effective.
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if (al.IsEmpty()) { al = emptiness; emptiness << " "; }
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if (ImGui::Button(al, ImVec2(450 * scale, 0)))
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{
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activeCommand = cmd;
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