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- font tables moved.
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commit
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2 changed files with 29 additions and 30 deletions
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@ -452,36 +452,6 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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sc.MustGetString();
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desc->mNetgameMessage = sc.String;
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}
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#if 0
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else if (sc.Compare("PlayerDisplay"))
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{
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bool noportrait = false;
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FName action = NAME_None;
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sc.MustGetNumber();
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int x = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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int y = sc.Number;
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sc.MustGetStringName(",");
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sc.MustGetString();
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PalEntry c1 = V_GetColor(NULL, sc.String);
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sc.MustGetStringName(",");
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sc.MustGetString();
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PalEntry c2 = V_GetColor(NULL, sc.String);
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if (sc.CheckString(","))
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{
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sc.MustGetNumber();
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noportrait = !!sc.Number;
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if (sc.CheckString(","))
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{
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sc.MustGetString();
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action = sc.String;
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}
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}
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FListMenuItemPlayerDisplay *it = new FListMenuItemPlayerDisplay(desc, x, y, c1, c2, noportrait, action);
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desc->mItems.Push(it);
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}
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#endif
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else
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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@ -45,6 +45,22 @@ BEGIN_DUKE_NS
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#define MENU_HEIGHT_CENTER 100
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// common font types
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// tilenums are set after namesdyn runs.
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// These are also modifiable by scripts.
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// emptychar x,y between x,y zoom cursorLeft cursorCenter cursorScale textflags
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// tilenum shade_deselected shade_disabled pal pal_selected pal_deselected pal_disabled
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MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE,
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-1, 10, 0, 0, 0, 0, 1,
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0, 0, 1 };
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MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 0,
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-1, 10, 0, 0, 10, 10, 16,
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0, 0, 16 };
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MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 0,
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-1, 10, 0, 0, 2, 2, 0,
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0, 0, 16 };
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static void Menu_DrawTopBar(const vec2_t origin)
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{
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if ((G_GetLogoFlags() & LOGO_NOTITLEBAR) == 0)
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@ -64,6 +80,19 @@ static void Menu_DrawTopBarCaption(const char *caption, const vec2_t origin)
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captionmenutext(origin.x + (MENU_MARGIN_CENTER<<16), origin.y + (24<<16) + ((15>>1)<<16), t);
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}
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int GetMenuFontHeight(int fontnum)
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{
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}
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int GetMenuTextWidth(int fontnum, const char* text)
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{
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}
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void GameInterface::DrawNativeMenuText(int fontnum, int palnum, int xpos, int ypos, float fontscale, const char* text, int orientation)
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{
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}
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class DukeListMenu : public DListMenu
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