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https://github.com/ZDoom/raze-gles.git
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- fixed compilation.
This commit is contained in:
parent
e7f4433df6
commit
1ee4efebb0
11 changed files with 26 additions and 32 deletions
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@ -183,18 +183,10 @@ void ShutDown(void)
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sfxTerm();
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scrUnInit();
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CONTROL_Shutdown();
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KB_Shutdown();
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OSD_Cleanup();
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// PORT_TODO: Check argument
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if (syncstate)
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printf("A packet was lost! (syncstate)\n");
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#if 0 // never used anywhere.
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for (int i = 0; i < 10; i++)
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{
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if (gSaveGamePic[i])
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Resource::Free(gSaveGamePic[i]);
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}
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#endif
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DO_FREE_AND_NULL(pUserTiles);
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DO_FREE_AND_NULL(pUserSoundRFF);
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DO_FREE_AND_NULL(pUserRFF);
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@ -175,7 +175,7 @@ void CGameMenuMgr::Draw(void)
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if (!MOUSEACTIVECONDITION)
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m_mousewake_watchpoint = 1;
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if (MOUSEACTIVECONDITIONAL(mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mousepos.y != m_prevmousepos.y)
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if (MOUSEACTIVECONDITIONAL(inputState.mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mousepos.y != m_prevmousepos.y)
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{
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m_prevmousepos = m_mousepos;
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m_mouselastactivity = (int)totalclock;
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@ -107,12 +107,6 @@ char CONSTEXPR const g_keyAsciiTableShift[128] = {
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};
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// mouse
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extern vec2_t g_mousePos;
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extern vec2_t g_mouseAbs;
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extern bool g_mouseGrabbed;
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extern bool g_mouseEnabled;
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extern bool g_mouseInsideWindow;
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extern bool g_mouseLockedToWindow;
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// joystick
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@ -1783,8 +1783,8 @@ int32_t handleevents_sdlcommon(SDL_Event *ev)
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if (j < 0)
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break;
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event_t ev = { (ev->button.state == SDL_PRESSED)? EV_KeyDown : EV_KeyUp, 0, j};
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D_PostEvent(ev);
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event_t evt = { (ev->button.state == SDL_PRESSED)? EV_KeyDown : EV_KeyUp, 0, j};
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D_PostEvent(&evt);
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break;
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}
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@ -1867,7 +1867,9 @@ int32_t handleevents_sdlcommon(SDL_Event *ev)
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// Argh. This is just gross.
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int scancodetoasciihack(SDL_Event &ev)
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{
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int sc = ev.key.keysym.scancode;
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SDL_Keycode keyvalue = ev.key.keysym.sym;
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int code = keytranslation[sc];
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// Modifiers that have to be held down to be effective
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// (excludes KMOD_NUM, for example).
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static const int MODIFIERS =
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@ -5,9 +5,13 @@
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#include "scancodes.h"
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#include "c_bind.h"
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#include "d_event.h"
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#include "osd.h"
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extern char appactive;
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typedef uint8_t kb_scancode;
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typedef struct
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{
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const char* key;
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@ -28,6 +32,14 @@ enum
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extern int32_t CONTROL_ButtonFlags[NUMKEYS];
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extern bool CONTROL_BindsEnabled;
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extern vec2_t g_mousePos;
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extern vec2_t g_mouseAbs;
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extern bool g_mouseGrabbed;
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extern bool g_mouseEnabled;
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extern bool g_mouseInsideWindow;
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extern bool g_mouseLockedToWindow;
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// Order is that of EDuke32 by necessity because it exposes the key binds to scripting by index instead of by name.
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enum GameFunction_t
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{
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@ -297,7 +309,7 @@ public:
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void keyFlushScans(void)
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{
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Bmemset(&g_keyFIFO, 0, sizeof(g_keyFIFO));
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memset(&g_keyFIFO, 0, sizeof(g_keyFIFO));
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g_keyFIFOpos = g_keyFIFOend = 0;
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}
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@ -323,7 +335,7 @@ public:
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void keyFlushChars(void)
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{
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Bmemset(&g_keyAsciiFIFO, 0, sizeof(g_keyAsciiFIFO));
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memset(&g_keyAsciiFIFO, 0, sizeof(g_keyAsciiFIFO));
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g_keyAsciiPos = g_keyAsciiEnd = 0;
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}
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@ -412,9 +424,10 @@ public:
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}
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return 0;
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}
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static inline int32_t MouseGetButtons(void) { return mouseReadButtons(); }
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static inline void MouseClearButton(int32_t b) { g_mouseBits &= ~b; }
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static inline void MouseClearAllButtonss(void) { g_mouseBits = 0; }
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int32_t MouseGetButtons(void) { return mouseReadButtons(); }
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inline void MouseClearButton(int32_t b) { g_mouseBits &= ~b; }
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inline void MouseClearAllButtonss(void) { g_mouseBits = 0; }
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};
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@ -5708,7 +5708,6 @@ void G_Shutdown(void)
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S_SoundShutdown();
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S_MusicShutdown();
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CONTROL_Shutdown();
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KB_Shutdown();
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engineUnInit();
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G_Cleanup();
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OSD_Cleanup();
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@ -7060,7 +7060,7 @@ void M_DisplayMenus(void)
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m_mousewake_watchpoint = 1;
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#endif
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if (MOUSEACTIVECONDITIONAL(mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mousepos.y != m_prevmousepos.y)
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if (MOUSEACTIVECONDITIONAL(inputState.mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mousepos.y != m_prevmousepos.y)
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{
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m_prevmousepos = m_mousepos;
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m_mouselastactivity = (int32_t) totalclock;
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@ -78,7 +78,7 @@ void GLInstance::Init()
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glinfo.maxanisotropy);
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if (!glinfo.dumped)
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{
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osdcmd_glinfo(NULL);
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//osdcmd_glinfo(NULL);
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glinfo.dumped = 1;
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}
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new(&renderState) PolymostRenderState; // reset to defaults.
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@ -7075,7 +7075,6 @@ void G_Shutdown(void)
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S_SoundShutdown();
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S_MusicShutdown();
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CONTROL_Shutdown();
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KB_Shutdown();
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G_SetFog(0);
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engineUnInit();
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G_Cleanup();
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@ -7540,7 +7540,7 @@ void M_DisplayMenus(void)
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m_mousewake_watchpoint = 1;
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#endif
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if (MOUSEACTIVECONDITIONAL(mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mousepos.y != m_prevmousepos.y)
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if (MOUSEACTIVECONDITIONAL(inputState.mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mousepos.y != m_prevmousepos.y)
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{
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m_prevmousepos = m_mousepos;
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m_mouselastactivity = (int32_t) totalclock;
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@ -662,10 +662,6 @@ TerminateGame(void)
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//TenScreen();
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}
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////--->>>> sound stuff was there
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//uninitkeys();
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KB_Shutdown();
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engineUnInit();
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G_SaveConfig();
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@ -774,7 +770,6 @@ void MultiSharewareCheck(void)
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//uninitmultiplayers();
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//uninitkeys();
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G_SaveConfig();
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KB_Shutdown();
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engineUnInit();
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UnInitSound();
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timerUninit();
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