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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
wip
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parent
e0858d501c
commit
708483ca78
11 changed files with 41 additions and 31 deletions
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@ -7110,7 +7110,7 @@ static void dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t
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if (d4 >= u4) vlineasm4(d4-u4+1, (char *)(ylookup[u4]+p));
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i = p+ylookup[d4+1];
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intptr_t i = p+ylookup[d4+1];
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if (y2ve[0] > d4) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],i+0);
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if (y2ve[1] > d4) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],bufplce[1],i+1);
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if (y2ve[2] > d4) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],bufplce[2],i+2);
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@ -7134,7 +7134,7 @@ static void dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t
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if (d4 >= u4) mvlineasm4(d4-u4+1, (char *)(ylookup[u4]+p));
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i = p+ylookup[d4+1];
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intptr_t i = p+ylookup[d4+1];
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if (y2ve[0] > d4) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],i+0);
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if (y2ve[1] > d4) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],bufplce[1],i+1);
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if (y2ve[2] > d4) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],bufplce[2],i+2);
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@ -38,6 +38,8 @@ void kensetpalette(unsigned char *vgapal)
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//setbrightness(0, (char*)vgapal, 4 | 2);
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// TODO
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Bmemcpy(palette, vgapal, 768);
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for (auto &i : palette)
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i <<= 2;
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videoSetPalette(0, 0, /*4 | */2);
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#if 0
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char vesapal[1024];
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@ -3277,8 +3277,8 @@ int DoSpiritHead()
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}
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// loc_135F9
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curx[i] = ebx << 8;
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cury[i] = esi << 8;
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curx[i] = ebx * 256;
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cury[i] = esi * 256;
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//ecx += 2;
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// ecx++;
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@ -90,6 +90,9 @@ int LoadPaletteLookups()
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}
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kread(hFile, buffer, 256*64);
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// TODO: dumb hack
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if (palookup[i])
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ALIGNED_FREE_AND_NULL(palookup[i]);
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paletteSetLookupTable(i, buffer);
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kclose(hFile);
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@ -1860,12 +1860,13 @@ void ReadyCinemaText(uint16_t nVal)
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uint8_t AdvanceCinemaText()
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{
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int var_1C = nCDTrackLength;
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int tmp = nHeight + nCrawlY > 0;
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if (nHeight + nCrawlY > 0 || nCDTrackLength && nCDTrackLength > 0)
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if (tmp || nCDTrackLength && nCDTrackLength > 0)
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{
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nextclock = totalclock + 14;
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if ((nHeight + nCrawlY > 0) > 0)
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if (tmp > 0)
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{
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short y = nCrawlY;
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int edi = 0;
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@ -343,7 +343,7 @@ short FindWallSprites(short nSector)
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return nSprite;
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}
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int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, int zList ...)
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int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, ...)
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{
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assert(ElevCount > 0);
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@ -368,8 +368,9 @@ int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5,
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}
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Elevator[ElevCount].nSprite = nWallSprite;
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int *pZVals = (int*)&zList;
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va_list zlist;
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va_start(zlist, nCount);
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while (1)
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{
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@ -381,14 +382,14 @@ int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5,
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Elevator[ElevCount].nCountZOffsets++;
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Elevator[ElevCount].zOffsets[nVal] = *pZVals;
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pZVals++;
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Elevator[ElevCount].zOffsets[nVal] = va_arg(zlist, int);
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}
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va_end(zlist);
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return ElevCount;
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}
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int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, int zList ...)
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int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, ...)
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{
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int edi = arg5;
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@ -421,7 +422,8 @@ int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, i
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Elevator[ElevCount].nSprite = nWallSprite;
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int *pZVals = (int*)&zList;
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va_list zlist;
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va_start(zlist, nCount);
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while (1)
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{
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@ -433,9 +435,9 @@ int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, i
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Elevator[ElevCount].nCountZOffsets++;
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Elevator[ElevCount].zOffsets[nVal] = *pZVals;
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pZVals++;
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Elevator[ElevCount].zOffsets[nVal] = va_arg(zlist, int);
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}
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va_end(zlist);
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return ElevCount;
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}
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@ -775,7 +777,7 @@ void InitWallFace()
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WallFaceCount = kMaxWallFace;
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}
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int BuildWallFace(short nChannel, short nWall, short nCount, int nPics ...)
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int BuildWallFace(short nChannel, short nWall, short nCount, ...)
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{
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if (WallFaceCount <= 0) {
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bail2dos("Too many wall faces!\n");
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@ -791,16 +793,17 @@ int BuildWallFace(short nChannel, short nWall, short nCount, int nPics ...)
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nCount = 8;
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}
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int *pPicNums = (int*)&nPics;
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va_list piclist;
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va_start(piclist, nCount);
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while (WallFace[WallFaceCount].field_4 < nCount)
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{
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int i = WallFace[WallFaceCount].field_4;
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WallFace[WallFaceCount].field_4++;
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WallFace[WallFaceCount].field_6[i] = *pPicNums;
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pPicNums++;
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WallFace[WallFaceCount].field_6[i] = va_arg(piclist, short);
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}
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va_end(piclist);
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return WallFaceCount | 0x70000;
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}
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@ -59,10 +59,10 @@ void BuildDrip(int nSprite);
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int BuildEnergyBlock(short nSector);
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int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, int zList ...);
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int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, int zList ...);
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int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, ...);
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int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, ...);
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int BuildWallFace(short nChannel, short nWall, short nCount, int nPics ...);
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int BuildWallFace(short nChannel, short nWall, short nCount, ...);
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int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int arg3);
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@ -1358,7 +1358,7 @@ void runlist_ProcessSectorTag(int nSector, int lotag, int hitag)
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short nextSector = nextsectorneighborz(nSector, sector[nSector].ceilingz, -1, -1);
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assert(nextSector > -1);
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int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), var_18 * 100, var_18 * 100, 2, sector[nSector].floorz, sector[nextSector].ceilingz);
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int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), var_18 * 100, var_18 * 100, 2, (int)sector[nSector].floorz, (int)sector[nextSector].ceilingz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev);
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@ -1375,7 +1375,7 @@ void runlist_ProcessSectorTag(int nSector, int lotag, int hitag)
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case 74:
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{
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int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), var_18 * 100, var_18 * 100, 2, sector[nSector].ceilingz, sector[nSector].floorz);
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int nElev = BuildElevC(0, nChannel, nSector, FindWallSprites(nSector), var_18 * 100, var_18 * 100, 2, (int)sector[nSector].ceilingz, (int)sector[nSector].floorz);
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runlist_AddRunRec(sRunChannels[nChannel].a, nElev);
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@ -834,10 +834,10 @@ void DrawStatus()
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int x = (nViewLeft + nViewRight) / 2;
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sprintf(coordBuf, "X %d", sprite[nSprite].x);
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sprintf(coordBuf, "X %d", (int)sprite[nSprite].x);
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printext(x, nViewTop + 1, coordBuf, kTile159, 255);
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sprintf(coordBuf, "Y %d", sprite[nSprite].y);
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sprintf(coordBuf, "Y %d", (int)sprite[nSprite].y);
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printext(x, nViewTop + 10, coordBuf, kTile159, 255);
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}
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@ -37,13 +37,14 @@ void InitLink()
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LinkCount = kMaxLinks;
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}
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int BuildLink(int nCount, int argList ...)
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int BuildLink(int nCount, ...)
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{
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if (LinkCount <= 0) {
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return -1;
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}
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int *pList = &argList;
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va_list list;
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va_start(list, nCount);
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LinkCount--;
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@ -57,12 +58,12 @@ int BuildLink(int nCount, int argList ...)
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}
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else
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{
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ebx = *pList;
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pList++;
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ebx = va_arg(list, int);
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}
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LinkMap[LinkCount][i] = (int8_t)ebx;
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}
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va_end(list);
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return LinkCount;
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}
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@ -17,7 +17,7 @@ void FuncSwPressWall(int, int, int);
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int BuildSwPause(int nChannel, int nLink, int ebx);
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int BuildSwNotOnPause(int nChannel, int nLink, int nSector, int ecx);
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int BuildLink(int nCount, int argList ...);
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int BuildLink(int nCount, ...);
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int BuildSwPressSector(int nChannel, int nLink, int nSector, int ecx);
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int BuildSwStepOn(int nChannel, int nLink, int nSector);
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int BuildSwReady(int nChannel, short nLink);
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