raze-gles/source
Christoph Oelckers 728635c1c0 - correct application of in_mouseflip flag. 2019-11-20 23:29:13 +01:00
..
audiolib - correct application of in_mouseflip flag. 2019-11-20 23:29:13 +01:00
blood - deleted a batch of code from engine.cpp which is only needed for the assembly drawers. 2019-11-20 19:33:36 +01:00
build - debugprintf 2019-11-20 20:07:33 +01:00
common - hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet. 2019-11-20 22:01:44 +01:00
duke3d - disabled the broken savegame pic code for the GL renderer. 2019-11-15 19:07:24 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
rr - disabled the broken savegame pic code for the GL renderer. 2019-11-15 19:07:24 +01:00
sw - correct application of in_mouseflip flag. 2019-11-20 23:29:13 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic
CMakeLists.txt - fixed auto-picking of game GRPS from the command line. 2019-11-19 21:35:35 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp
sdlappicon.cpp