mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
- added GZDoom's statistics code
Not hooked up yet.
This commit is contained in:
parent
0bdec4ea2e
commit
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9 changed files with 788 additions and 0 deletions
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@ -652,6 +652,7 @@ set( FASTMATH_SOURCES
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# The rest is only here because it is C, not C++
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glad/src/glad.c
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common/utility/strnatcmp.c
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# Another bit of cruft just to make S(hit)DL happy...
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sdlappicon.cpp
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@ -743,6 +744,7 @@ set (PCH_SOURCES
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common/initfs.cpp
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common/openaudio.cpp
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common/optionmenu/optionmenu.cpp
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common/statistics.cpp
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common/2d/v_2ddrawer.cpp
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common/2d/v_draw.cpp
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@ -161,6 +161,13 @@ void wm_setapptitle(const char *name);
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#include "print.h"
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struct GameStats
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{
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int kill, tkill;
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int secret, tsecret;
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int timesecnd;
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};
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struct GameInterface
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{
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virtual ~GameInterface() {}
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@ -171,6 +178,7 @@ struct GameInterface
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virtual void set_hud_scale(int size) = 0;
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virtual bool mouseInactiveConditional(bool condition) { return condition; }
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virtual FString statFPS() { return "FPS display not available"; }
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virtual GameStats getStats() { return {}; }
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};
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extern GameInterface* gi;
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545
source/common/statistics.cpp
Normal file
545
source/common/statistics.cpp
Normal file
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@ -0,0 +1,545 @@
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/*
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**
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** statistics.cpp
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** Save game statistics to a file
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include <time.h>
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#include "strnatcmp.h"
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#include "c_dispatch.h"
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#include "m_png.h"
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#include "filesystem.h"
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#include "cmdlib.h"
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#include "stats.h"
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#include "c_cvars.h"
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#include "sc_man.h"
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#include "baselayer.h"
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CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(String, statfile, "demolitionstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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//==========================================================================
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//
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// Global statistics data
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//
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//==========================================================================
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// This struct is used to track statistics data in game
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struct OneLevel
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{
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int totalkills = 0, killcount = 0;
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int totalsecrets = 0, secretcount = 0;
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int leveltime = 0;
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FString Levelname;
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};
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// Current game's statistics
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static TArray<OneLevel> LevelData;
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static char StartEpisode[MAX_PATH];
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static int StartSkill;
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static char LevelName[MAX_PATH];
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// The statistics for one level
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struct FLevelStatistics
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{
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char info[60];
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short skill;
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short playerclass;
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char name[24];
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int timeneeded;
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};
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// Statistics for one episode playthrough
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struct FSessionStatistics : public FLevelStatistics
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{
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TArray<FLevelStatistics> levelstats;
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};
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// Collected statistics for one episode
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struct FStatistics
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{
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TArray<FSessionStatistics> stats;
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FString epi_name;
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FString epi_header;
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};
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// All statistics ever collected
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static TArray<FStatistics> EpisodeStatistics;
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//==========================================================================
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//
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// Initializes statistics data from external file
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//
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//==========================================================================
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static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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statlist.Clear();
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try
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{
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FScanner sc;
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sc.OpenFile(fn);
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while (sc.GetString())
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{
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FStatistics &ep_entry = statlist[statlist.Reserve(1)];
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ep_entry.epi_header = sc.String;
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sc.MustGetString();
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ep_entry.epi_name = sc.String;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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FSessionStatistics &session = ep_entry.stats[ep_entry.stats.Reserve(1)];
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sc.MustGetString();
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sc.MustGetString();
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strncpy(session.name, sc.String, 24);
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sc.MustGetString();
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strncpy(session.info, sc.String, 60);
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int h,m,s;
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sc.MustGetString();
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sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
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session.timeneeded= ((((h*60)+m)*60)+s);
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sc.MustGetNumber();
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session.skill=sc.Number;
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if (sc.CheckString("{"))
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{
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while (!sc.CheckString("}"))
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{
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FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)];
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sc.MustGetString();
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strncpy(lstats.name, sc.String, 24);
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sc.MustGetString();
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strncpy(lstats.info, sc.String, 60);
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int h,m,s;
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sc.MustGetString();
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sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
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lstats.timeneeded= ((((h*60)+m)*60)+s);
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lstats.skill = 0;
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}
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}
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}
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}
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}
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catch(std::runtime_error &)
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{
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}
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}
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// ====================================================================
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//
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// Reads the statistics file
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//
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// ====================================================================
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void ReadStatistics()
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{
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ParseStatistics(statfile, EpisodeStatistics);
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}
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// ====================================================================
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//
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// Saves the statistics file
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// Sorting helpers.
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//
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// ====================================================================
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int compare_episode_names(const void *a, const void *b)
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{
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FStatistics *A = (FStatistics*)a;
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FStatistics *B = (FStatistics*)b;
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return strnatcasecmp(A->epi_header, B->epi_header);
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}
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int compare_level_names(const void *a, const void *b)
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{
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FLevelStatistics *A = (FLevelStatistics*)a;
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FLevelStatistics *B = (FLevelStatistics*)b;
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return strnatcasecmp(A->name, B->name);
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}
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int compare_dates(const void *a, const void *b)
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{
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FLevelStatistics *A = (FLevelStatistics*)a;
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FLevelStatistics *B = (FLevelStatistics*)b;
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char *p;
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int aday = strtol(A->name, &p, 10);
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int amonth = strtol(p+1, &p, 10);
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int ayear = strtol(p+1, &p, 10);
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int av = aday + 100 * amonth + 2000*ayear;
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int bday = strtol(B->name, &p, 10);
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int bmonth = strtol(p+1, &p, 10);
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int byear = strtol(p+1, &p, 10);
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int bv = bday + 100 * bmonth + 2000*byear;
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return av-bv;
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}
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// ====================================================================
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//
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// Main save routine
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//
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// ====================================================================
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inline int hours(int v) { return v / (60*60); }
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inline int minutes(int v) { return (v % (60*60)) / (60); }
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inline int seconds(int v) { return (v % (60)); }
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static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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unsigned int j;
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FileWriter *fw = FileWriter::Open(fn);
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if (fw == nullptr) return;
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qsort(&statlist[0], statlist.Size(), sizeof(statlist[0]), compare_episode_names);
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for(unsigned i=0;i<statlist.Size ();i++)
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{
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FStatistics &ep_stats = statlist[i];
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qsort(&ep_stats.stats[0], ep_stats.stats.Size(), sizeof(ep_stats.stats[0]), compare_dates);
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fw->Printf("%s \"%s\"\n{\n", ep_stats.epi_header.GetChars(), ep_stats.epi_name.GetChars());
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for(j=0;j<ep_stats.stats.Size();j++)
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{
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FSessionStatistics *sst = &ep_stats.stats[j];
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if (sst->info[0]>0)
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{
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fw->Printf("\t%2i. %10s \"%-33s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
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hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill);
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TArray<FLevelStatistics> &ls = sst->levelstats;
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if (ls.Size() > 0)
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{
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fw->Printf("\t{\n");
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qsort(&ls[0], ls.Size(), sizeof(ls[0]), compare_level_names);
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for(unsigned k=0;k<ls.Size ();k++)
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{
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fw->Printf("\t\t%-8s \"%-33s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
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hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded));
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}
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fw->Printf("\t}\n");
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}
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}
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}
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fw->Printf("}\n\n");
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}
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delete fw;
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}
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// ====================================================================
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//
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// Gets list for current episode
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//
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// ====================================================================
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static FStatistics *GetStatisticsList(TArray<FStatistics> &statlist, const char *section, const char *fullname)
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{
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for(unsigned int i=0;i<statlist.Size();i++)
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{
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if (!stricmp(section, statlist[i].epi_header))
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{
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return &statlist[i];
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}
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}
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FStatistics * stats = &statlist[statlist.Reserve(1)];
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stats->epi_header = section;
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stats->epi_name = fullname;
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return stats;
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}
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// ====================================================================
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//
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// Adds a statistics entry
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//
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// ====================================================================
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static FSessionStatistics *StatisticsEntry(FStatistics *stats, const char *text, int playtime)
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{
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FSessionStatistics s;
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time_t clock;
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struct tm *lt;
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time (&clock);
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lt = localtime (&clock);
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if (lt != NULL)
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snprintf(s.name, countof(s.name), "%02d.%02d.%04d",lt->tm_mday, lt->tm_mon+1, lt->tm_year+1900);
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else
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strcpy(s.name,"00.00.0000");
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s.skill=StartSkill;
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strcpy(s.info, text);
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s.timeneeded=playtime;
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stats->stats.Push(s);
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return &stats->stats[stats->stats.Size()-1];
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}
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// ====================================================================
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//
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// Adds a statistics entry
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//
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// ====================================================================
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static void LevelStatEntry(FSessionStatistics *es, const char *level, const char *text, int playtime)
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{
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FLevelStatistics s;
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time_t clock;
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struct tm *lt;
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time (&clock);
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lt = localtime (&clock);
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strcpy(s.name, level);
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strcpy(s.info, text);
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s.timeneeded=playtime;
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es->levelstats.Push(s);
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}
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//==========================================================================
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//
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// STAT_StartNewGame: called when a new game starts. Sets the current episode
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//
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//==========================================================================
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void STAT_StartNewGame(const char *episode, int skill)
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{
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strncpy(StartEpisode, episode, MAX_PATH);
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StartSkill = skill;
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LevelData.Clear();
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}
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void STAT_NewLevel(const char* mapname)
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{
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strncpy(LevelName, mapname, MAX_PATH);
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}
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//==========================================================================
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//
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// Store the current level's statistics
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//
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//==========================================================================
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static void StoreLevelStats()
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{
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unsigned int i;
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for(i=0;i<LevelData.Size();i++)
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{
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if (!LevelData[i].Levelname.CompareNoCase(LevelName)) break;
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}
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if (i==LevelData.Size())
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{
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LevelData.Reserve(1);
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LevelData[i].Levelname = LevelName; // should never happen
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}
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auto stat = gi->getStats();
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LevelData[i].totalkills = stat.tkill;
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LevelData[i].killcount = stat.kill;
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LevelData[i].totalsecrets = stat.tsecret;
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LevelData[i].secretcount = stat.secret;
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LevelData[i].leveltime = stat.timesecnd;
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}
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//==========================================================================
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//
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// STAT_ChangeLevel: called when the level changes or the current statistics are
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// requested
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//
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//==========================================================================
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void STAT_Update(bool endofgame)
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{
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const char* fn = "?";
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// record the current level's stats.
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StoreLevelStats();
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if (savestatistics == 1 && endofgame)
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{
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if (LevelData.Size() == 0)
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{
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auto lump = fileSystem.FindFile(LevelName);
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if (lump >= 0)
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{
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int file = fileSystem.GetFileContainer(lump);
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fn = fileSystem.GetResourceFileName(file);
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}
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}
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FString section = ExtractFileBase(fn) + "." + LevelData[0].Levelname;
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section.ToUpper();
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FStatistics* sl = GetStatisticsList(EpisodeStatistics, section, StartEpisode);
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int statvals[] = { 0,0,0,0, 0 };
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FString infostring;
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int validlevels = LevelData.Size();
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for (unsigned i = 0; i < LevelData.Size(); i++)
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{
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statvals[0] += LevelData[i].killcount;
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statvals[1] += LevelData[i].totalkills;
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statvals[2] += LevelData[i].secretcount;
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statvals[3] += LevelData[i].totalsecrets;
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statvals[4] += LevelData[i].leveltime;
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}
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infostring.Format("%4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], validlevels);
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FSessionStatistics* es = StatisticsEntry(sl, infostring, statvals[4]);
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for (unsigned i = 0; i < LevelData.Size(); i++)
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{
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FString lsection = LevelData[i].Levelname;
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lsection.ToUpper();
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infostring.Format("%4d/%4d, %3d/%3d", LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].secretcount, LevelData[i].totalsecrets);
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LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime);
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}
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SaveStatistics(statfile, EpisodeStatistics);
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}
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}
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//==========================================================================
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//
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// saves statistics info to savegames
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//
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//==========================================================================
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void SaveOneLevel(FileWriter& fil, OneLevel& l)
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{
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fil.Write(&l.totalkills, 4);
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fil.Write(&l.killcount, 4);
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fil.Write(&l.totalsecrets, 4);
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fil.Write(&l.secretcount, 4);
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fil.Write(&l.leveltime, 4);
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uint8_t siz = l.Levelname.Len();
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fil.Write(&siz, 1);
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fil.Write(l.Levelname.GetChars(), siz);
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}
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void ReadOneLevel(FileReader& fil, OneLevel& l)
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{
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fil.Read(&l.totalkills, 4);
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fil.Read(&l.killcount, 4);
|
||||
fil.Read(&l.totalsecrets, 4);
|
||||
fil.Read(&l.secretcount, 4);
|
||||
fil.Read(&l.leveltime, 4);
|
||||
uint8_t siz;
|
||||
fil.Read(&siz, 1);
|
||||
auto p = l.Levelname.LockNewBuffer(siz);
|
||||
fil.Read(p, siz);
|
||||
l.Levelname.UnlockBuffer();
|
||||
}
|
||||
|
||||
void SaveStatistics(FileWriter& fil)
|
||||
{
|
||||
fil.Write("STAT", 4);
|
||||
fil.Write(LevelName, MAX_PATH);
|
||||
fil.Write(&StartEpisode, MAX_PATH);
|
||||
fil.Write(&StartSkill, 4);
|
||||
int p = LevelData.Size();
|
||||
fil.Write(&p, 4);
|
||||
for (auto& lev : LevelData)
|
||||
{
|
||||
SaveOneLevel(fil, lev);
|
||||
}
|
||||
fil.Write("TATS", 4);
|
||||
}
|
||||
|
||||
bool ReadStatistics(FileReader& fil)
|
||||
{
|
||||
char id[4];
|
||||
|
||||
fil.Read(id, 4);
|
||||
if (memcmp(id, "STAT", 4)) return false;
|
||||
fil.Read(LevelName, MAX_PATH);
|
||||
fil.Read(&StartEpisode, MAX_PATH);
|
||||
fil.Read(&StartSkill, 4);
|
||||
int p;
|
||||
fil.Read(&p, 4);
|
||||
LevelData.Resize(p);
|
||||
for (auto& lev : LevelData)
|
||||
{
|
||||
ReadOneLevel(fil, lev);
|
||||
}
|
||||
fil.Read(id, 4);
|
||||
if (memcmp(id, "TATS", 4)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// show statistics
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FString GetStatString()
|
||||
{
|
||||
FString compose;
|
||||
for(unsigned i = 0; i < LevelData.Size(); i++)
|
||||
{
|
||||
OneLevel *l = &LevelData[i];
|
||||
compose.AppendFormat("Level %s - Kills: %d/%d - Secrets: %d/%d - Time: %d:%02d\n",
|
||||
l->Levelname.GetChars(), l->killcount, l->totalkills, l->secretcount, l->totalsecrets,
|
||||
l->leveltime/(60), (l->leveltime)%60);
|
||||
}
|
||||
return compose;
|
||||
}
|
||||
|
||||
CCMD(printstats)
|
||||
{
|
||||
StoreLevelStats(); // Refresh the current level's results.
|
||||
Printf("%s", GetStatString().GetChars());
|
||||
}
|
||||
|
||||
ADD_STAT(statistics)
|
||||
{
|
||||
StoreLevelStats(); // Refresh the current level's results.
|
||||
return GetStatString();
|
||||
}
|
||||
|
176
source/common/utility/strnatcmp.c
Normal file
176
source/common/utility/strnatcmp.c
Normal file
|
@ -0,0 +1,176 @@
|
|||
/* -*- mode: c; c-file-style: "k&r" -*-
|
||||
|
||||
strnatcmp.c -- Perform 'natural order' comparisons of strings in C.
|
||||
Copyright (C) 2000, 2004 by Martin Pool <mbp sourcefrog net>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
/* partial change history:
|
||||
*
|
||||
* 2004-10-10 mbp: Lift out character type dependencies into macros.
|
||||
*
|
||||
* Eric Sosman pointed out that ctype functions take a parameter whose
|
||||
* value must be that of an unsigned int, even on platforms that have
|
||||
* negative chars in their default char type.
|
||||
*/
|
||||
|
||||
#include <ctype.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "strnatcmp.h"
|
||||
|
||||
|
||||
/* These are defined as macros to make it easier to adapt this code to
|
||||
* different characters types or comparison functions. */
|
||||
static __inline int
|
||||
nat_isdigit(nat_char a)
|
||||
{
|
||||
return isdigit((unsigned char) a);
|
||||
}
|
||||
|
||||
|
||||
static __inline int
|
||||
nat_isspace(nat_char a)
|
||||
{
|
||||
return isspace((unsigned char) a);
|
||||
}
|
||||
|
||||
|
||||
static __inline nat_char
|
||||
nat_toupper(nat_char a)
|
||||
{
|
||||
return toupper((unsigned char) a);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int
|
||||
compare_right(nat_char const *a, nat_char const *b)
|
||||
{
|
||||
int bias = 0;
|
||||
|
||||
/* The longest run of digits wins. That aside, the greatest
|
||||
value wins, but we can't know that it will until we've scanned
|
||||
both numbers to know that they have the same magnitude, so we
|
||||
remember it in BIAS. */
|
||||
for (;; a++, b++) {
|
||||
if (!nat_isdigit(*a) && !nat_isdigit(*b))
|
||||
return bias;
|
||||
else if (!nat_isdigit(*a))
|
||||
return -1;
|
||||
else if (!nat_isdigit(*b))
|
||||
return +1;
|
||||
else if (*a < *b) {
|
||||
if (!bias)
|
||||
bias = -1;
|
||||
} else if (*a > *b) {
|
||||
if (!bias)
|
||||
bias = +1;
|
||||
} else if (!*a && !*b)
|
||||
return bias;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int
|
||||
compare_left(nat_char const *a, nat_char const *b)
|
||||
{
|
||||
/* Compare two left-aligned numbers: the first to have a
|
||||
different value wins. */
|
||||
for (;; a++, b++) {
|
||||
if (!nat_isdigit(*a) && !nat_isdigit(*b))
|
||||
return 0;
|
||||
else if (!nat_isdigit(*a))
|
||||
return -1;
|
||||
else if (!nat_isdigit(*b))
|
||||
return +1;
|
||||
else if (*a < *b)
|
||||
return -1;
|
||||
else if (*a > *b)
|
||||
return +1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int strnatcmp0(nat_char const *a, nat_char const *b, int fold_case)
|
||||
{
|
||||
int ai, bi;
|
||||
nat_char ca, cb;
|
||||
int fractional, result;
|
||||
|
||||
assert(a && b);
|
||||
ai = bi = 0;
|
||||
while (1) {
|
||||
ca = a[ai]; cb = b[bi];
|
||||
|
||||
/* skip over leading spaces or zeros */
|
||||
while (nat_isspace(ca))
|
||||
ca = a[++ai];
|
||||
|
||||
while (nat_isspace(cb))
|
||||
cb = b[++bi];
|
||||
|
||||
/* process run of digits */
|
||||
if (nat_isdigit(ca) && nat_isdigit(cb)) {
|
||||
fractional = (ca == '0' || cb == '0');
|
||||
|
||||
if (fractional) {
|
||||
if ((result = compare_left(a+ai, b+bi)) != 0)
|
||||
return result;
|
||||
} else {
|
||||
if ((result = compare_right(a+ai, b+bi)) != 0)
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ca && !cb) {
|
||||
/* The strings compare the same. Perhaps the caller
|
||||
will want to call strcmp to break the tie. */
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (fold_case) {
|
||||
ca = nat_toupper(ca);
|
||||
cb = nat_toupper(cb);
|
||||
}
|
||||
|
||||
if (ca < cb)
|
||||
return -1;
|
||||
else if (ca > cb)
|
||||
return +1;
|
||||
|
||||
++ai; ++bi;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
int strnatcmp(nat_char const *a, nat_char const *b) {
|
||||
return strnatcmp0(a, b, 0);
|
||||
}
|
||||
|
||||
|
||||
/* Compare, recognizing numeric string and ignoring case. */
|
||||
int strnatcasecmp(nat_char const *a, nat_char const *b) {
|
||||
return strnatcmp0(a, b, 1);
|
||||
}
|
39
source/common/utility/strnatcmp.h
Normal file
39
source/common/utility/strnatcmp.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
/* -*- mode: c; c-file-style: "k&r" -*-
|
||||
|
||||
strnatcmp.c -- Perform 'natural order' comparisons of strings in C.
|
||||
Copyright (C) 2000, 2004 by Martin Pool <mbp sourcefrog net>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
/* CUSTOMIZATION SECTION
|
||||
*
|
||||
* You can change this typedef, but must then also change the inline
|
||||
* functions in strnatcmp.c */
|
||||
typedef char nat_char;
|
||||
|
||||
int strnatcmp(nat_char const *a, nat_char const *b);
|
||||
int strnatcasecmp(nat_char const *a, nat_char const *b);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
|
@ -153,6 +153,7 @@ struct GameInterface : ::GameInterface
|
|||
void set_hud_scale(int size) override;
|
||||
bool mouseInactiveConditional(bool condition) override;
|
||||
FString statFPS() override;
|
||||
GameStats getStats() override;
|
||||
};
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -1180,6 +1180,15 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
VM_OnEvent(EVENT_DISPLAYEND, g_player[screenpeek].ps->i, screenpeek);
|
||||
}
|
||||
|
||||
GameStats GameInterface::getStats()
|
||||
{
|
||||
GameStats stats;
|
||||
DukePlayer_t* p = g_player[myconnectindex].ps;
|
||||
return { p->actors_killed, p->max_actors_killed, p->secret_rooms, p->max_secret_rooms, p->player_par / REALGAMETICSPERSEC };
|
||||
}
|
||||
|
||||
|
||||
|
||||
void G_FadePalette(int32_t r, int32_t g, int32_t b, int32_t e)
|
||||
{
|
||||
if (ud.screenfade == 0)
|
||||
|
|
|
@ -157,6 +157,7 @@ struct GameInterface : ::GameInterface
|
|||
void set_hud_scale(int size) override;
|
||||
bool mouseInactiveConditional(bool condition) override;
|
||||
FString statFPS() override;
|
||||
GameStats getStats() override;
|
||||
};
|
||||
|
||||
END_RR_NS
|
||||
|
|
|
@ -751,6 +751,13 @@ FString GameInterface::statFPS()
|
|||
return output;
|
||||
}
|
||||
|
||||
GameStats GameInterface::getStats()
|
||||
{
|
||||
GameStats stats;
|
||||
DukePlayer_t* p = g_player[myconnectindex].ps;
|
||||
return { p->actors_killed, p->max_actors_killed, p->secret_rooms, p->max_secret_rooms, p->player_par / REALGAMETICSPERSEC };
|
||||
}
|
||||
|
||||
#undef FPS_COLOR
|
||||
|
||||
void G_DisplayRest(int32_t smoothratio)
|
||||
|
|
Loading…
Reference in a new issue