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https://github.com/ZDoom/raze-gles.git
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wip
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parent
6c9e6a3bfc
commit
bf07930b8c
5 changed files with 23 additions and 15 deletions
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@ -502,7 +502,11 @@ int32_t MV_GetFrequency(int32_t handle, int32_t *frequency)
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if (voice == NULL || !frequency)
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return MV_Error;
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if (voice->SamplingRate == 0)
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voice->GetSound(voice);
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*frequency = voice->SamplingRate;
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MV_EndService();
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return MV_Ok;
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}
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@ -1860,6 +1860,8 @@ int app_main(int argc, char const* const* argv)
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SetupInput();
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InitView();
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myloadconfig();
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InitFX();
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LoadFX();
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setCDaudiovolume(gMusicVolume);
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seq_LoadSequences();
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InitStatus();
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@ -1877,9 +1879,6 @@ int app_main(int argc, char const* const* argv)
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ResetEngine();
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EraseScreen(overscanindex);
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InitFX();
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LoadFX();
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ResetView();
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GrabPalette();
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@ -191,6 +191,8 @@ int seq_ReadSequence(const char *seqName)
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SeqBase[sequences + i] += frames;
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}
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short vdi = frames;
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int16_t nFrames;
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kread(hFile, &nFrames, sizeof(nFrames));
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@ -269,10 +271,9 @@ int seq_ReadSequence(const char *seqName)
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kread(hFile, &var_28, sizeof(var_28));
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kread(hFile, &var_2C, sizeof(var_2C));
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int hSound = 0;
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// int hSound = LoadSound();
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int hSound = LoadSound(&buffer[(var_2C&0x1FF)*10]);
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FrameSound[frames + var_28] = hSound | (var_2C & 0xFE00);
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FrameSound[vdi + var_28] = hSound | (var_2C & 0xFE00);
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}
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}
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@ -746,8 +746,8 @@ void UpdateSounds()
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}
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else
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{
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dx = sprite[nSoundSprite].x-pASound->f_1e;
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dy = sprite[nSoundSprite].y-pASound->f_22;
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dx = x-sprite[nSoundSprite].x;
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dy = y-sprite[nSoundSprite].y;
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}
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dx >>= 8;
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@ -815,14 +815,17 @@ void UpdateSounds()
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if (nCreaturesLeft > 0 && !(SectFlag[nPlayerViewSect[nLocalPlayer]]&0x2000))
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{
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int vsi = seq_GetFrameSound(SeqOffsets[kSeqCreepy], totalmoves%SeqSize[SeqOffsets[kSeqCreepy]]);
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int vdx = (totalmoves+32)&31;
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if (totalmoves & 1)
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vdx = -vdx;
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int vax = (totalmoves+32)&63;
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if (totalmoves & 2)
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vax = -vax;
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if (vsi >= 0 && (vsi&0x1ff) < kMaxSounds)
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{
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int vdx = (totalmoves+32)&31;
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if (totalmoves & 1)
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vdx = -vdx;
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int vax = (totalmoves+32)&63;
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if (totalmoves & 2)
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vax = -vax;
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PlayFXAtXYZ(vsi, pSprite->x+vdx, pSprite->y+vax, pSprite->z, pSprite->sectnum);
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PlayFXAtXYZ(vsi, pSprite->x+vdx, pSprite->y+vax, pSprite->z, pSprite->sectnum);
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}
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}
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nCreepyTimer = 450;
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}
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@ -103,6 +103,7 @@ int GetLocalSound();
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void UpdateLocalSound();
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void StopLocalSound();
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void PlayLocalSound(short nSound, short val);
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int LoadSound(const char* sound);
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void BendAmbientSound();
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void CheckAmbience(short nSector);
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