raze-gles/source
2019-11-10 21:11:17 +01:00
..
audiolib - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
blood - use the precalculated or script-specified fade colors, if present. 2019-11-10 21:11:17 +01:00
build - use the precalculated or script-specified fade colors, if present. 2019-11-10 21:11:17 +01:00
common - made brightmaps operational. 2019-11-10 19:42:26 +01:00
duke3d - made brightmaps operational. 2019-11-10 19:42:26 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - use the precalculated or script-specified fade colors, if present. 2019-11-10 21:11:17 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed savegame path generation 2019-11-06 23:41:56 +01:00
rr - made brightmaps operational. 2019-11-10 19:42:26 +01:00
sw - made brightmaps operational. 2019-11-10 19:42:26 +01:00
thirdparty - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00