.. |
audiolib
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
blood
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- use the precalculated or script-specified fade colors, if present.
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2019-11-10 21:11:17 +01:00 |
build
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- use the precalculated or script-specified fade colors, if present.
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2019-11-10 21:11:17 +01:00 |
common
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- made brightmaps operational.
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2019-11-10 19:42:26 +01:00 |
duke3d
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- made brightmaps operational.
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2019-11-10 19:42:26 +01:00 |
glad
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- hooked up the 2D drawer
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2019-11-05 23:35:38 +01:00 |
glbackend
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- use the precalculated or script-specified fade colors, if present.
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2019-11-10 21:11:17 +01:00 |
libsmackerdec
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
libxmp-lite
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
mact
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- added blend table translucency estimation instead of using a lame default.
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2019-11-10 15:15:14 +01:00 |
platform
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- fixed savegame path generation
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2019-11-06 23:41:56 +01:00 |
rr
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- made brightmaps operational.
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2019-11-10 19:42:26 +01:00 |
sw
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- made brightmaps operational.
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2019-11-10 19:42:26 +01:00 |
thirdparty
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
zmusic
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
CMakeLists.txt
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- fixed alpha threshold.
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2019-11-10 10:01:31 +01:00 |
g_pch.h
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- project rework to shorten compile times.
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2019-10-16 23:09:02 +02:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
sdlappicon.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |