raze-gles/source
Christoph Oelckers a96f1b25f7 - fixed recursion issue with menu and CON scripting.
Curse all those busy loops in the engine.
2019-11-24 17:52:54 +01:00
..
audiolib - correct application of in_mouseflip flag. 2019-11-20 23:29:13 +01:00
blood - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
build - fixed recursion issue with menu and CON scripting. 2019-11-24 17:52:54 +01:00
common - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
duke3d - fixed recursion issue with menu and CON scripting. 2019-11-24 17:52:54 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - more work on the menu. 2019-11-22 22:52:11 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
rr - fixed recursion issue with menu and CON scripting. 2019-11-24 17:52:54 +01:00
sw - completely disconnected the old menu from the rest of the game to allow rebuilding the new one. 2019-11-23 23:05:24 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00