raze-gles/source
Christoph Oelckers 7f3d00446d - removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
For writing FILE is mostly fine, but reading should exclusively use FileReader to ensure interoperability with the virtual file system.
2019-11-13 18:34:05 +01:00
..
audiolib - so music is finally working but I don't know - adding a second sound backend because the existing one is such a piece of shit is certainly not the best solution. 2019-11-11 21:50:20 +01:00
blood - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
build - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
common - hooked up the secret hint system 2019-11-13 00:44:33 +01:00
duke3d - add savegame support for the statistics and secret hint feature. 2019-11-13 18:23:45 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - fixed brightmaps again - hopefully for real this time. 2019-11-11 23:54:09 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed savegame path generation 2019-11-06 23:41:56 +01:00
rr - add savegame support for the statistics and secret hint feature. 2019-11-13 18:23:45 +01:00
sw - made brightmaps operational. 2019-11-10 19:42:26 +01:00
thirdparty - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - added secret hint code. 2019-11-12 23:23:22 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00