Bill Currie
8e91fb7bc1
Get the basics linking.
...
Still, nothing will work: no plugins are loaded and they're all broken
anyway.
glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
...
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
72fb96245f
Cleanup global symbols for the sw and sw32 renderers.
...
Names not mangled, but those symbols that could be made static have been.
Also, many dead variables have been removed.
2012-02-18 14:34:14 +09:00
Bill Currie
ef37ed39a9
Clean up global symbols for the glsl renderer.
...
Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
Bill Currie
447ff2f2f5
Clean up global symbols for the gl renderer.
...
Where possible, symbols have been made static, prefixed with gl_/GL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing.
2012-02-18 11:48:52 +09:00
Bill Currie
ce6ab908a5
Don't include the specific plugin headers in plugin.h.
...
This lets files that use plugins not depend on plugins they don't use.
2012-02-13 22:02:07 +09:00
Bill Currie
9a91aff93c
Move the ambient level check out of the sound renderer.
...
Instead, the client gets the current leaf and passes ambient_sound_level
from the leaf to S_Update.
2012-02-13 13:44:29 +09:00
Bill Currie
115ae82223
Fix an install oopsie.
...
VISIBLE snuck into a header while I wasn't looking.
2012-02-06 23:32:26 +09:00
Bill Currie
a694eed968
Add Draw_Picf to allow smooth placement on low-res consoles.
2012-02-06 19:32:30 +09:00
Bill Currie
042f310ed7
Add MSG_WriteBytes to match MSG_ReadBytes.
2012-02-06 15:04:01 +09:00
Bill Currie
be9f05ea14
Catch progs zone errors and give a stack dump.
2012-02-06 12:48:22 +09:00
Bill Currie
44c6aad7fe
Add some headers for make distcheck.
2012-02-02 21:41:39 +09:00
Bill Currie
f800e79a38
Make the init process more dependency based.
...
Most subsystems that depend on other subsystems now call the init functions
themselves. This makes for much cleaner client initialization (more work
needs to be done for the server).
2012-02-01 21:52:47 +09:00
Bill Currie
c4e08bc152
Fix a compile problem with struct cvar_s.
2012-02-01 20:07:21 +09:00
Bill Currie
fa0ff96533
Clean up the mess with host_basepal and vid_colormap.
...
Libs should not be reaching into the exe :P
2012-02-01 19:52:13 +09:00
Bill Currie
bc2aca53c3
Add functions to create/destroy qpics.
...
The creation uses raw 8-bit data (and the system palette). Destroying a
qpic loaded via other means will probably produce nasal demons.
2012-02-01 17:46:15 +09:00
Bill Currie
2b6adaa2d4
Do some more const correctness.
2012-02-01 17:44:55 +09:00
Bill Currie
7e406c20e5
Allow uncaching of qpics.
...
qpics loaded via Draw_CachePic can now be uncached via Draw_UncachePic.
2012-02-01 16:55:35 +09:00
Bill Currie
497718cc40
Plug the memory/texture/vbo leaks.
...
QF still leaks about 3MB/run on demo1, but even 100 runs didn't show any
render issues.
2012-01-29 22:32:35 +09:00
Bill Currie
b03e937b67
Implement brush entity alpha.
...
http://www.celephais.net/board/view_thread.php?id=60157& has a good map for
testing (you see an example straight away if you look up). (+set max_edicts
2048)
2012-01-29 16:56:50 +09:00
Bill Currie
7e078c7f9c
Revamp cshifts and implement in glsl.
...
The renderer should now be free of any direct access to client code. Even
3d rendering is now done via a function pointer.
The cshift code is done as a 2d screen function.
2012-01-28 20:45:14 +09:00
Bill Currie
df87cffe15
Start working on the new GL skin code.
2012-01-24 23:06:07 +09:00
Bill Currie
19dc579a5a
Fix custom player skins for the sw renderers.
2012-01-23 23:38:32 +09:00
Bill Currie
3b6e412bba
Clean up skin.h a little.
2012-01-23 21:42:28 +09:00
Bill Currie
3dbb5724db
Rename Skin_SetColormap_ to Skin_SetupSkin.
2012-01-23 21:40:12 +09:00
Bill Currie
08990ebb5a
Make top/bottom color work for GLSL.
...
Works quite nicely (love those colormaps).
2012-01-23 19:24:12 +09:00
Bill Currie
9a4b065eaf
Fix top/bottom colors for the SW renderers.
2012-01-23 17:33:19 +09:00
Bill Currie
7bfddd7ffe
Gut most of the old skin code.
...
Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00
Bill Currie
4955caafe5
Make the dynamic textures more readily available.
...
I want to get QF style particles going in glsl (since id style is currently
stuck at one pixel), but I don't want multiple copies of the texture code.
2012-01-21 19:13:01 +09:00
Bill Currie
5e1a80e016
Implement particles as points.
...
Unfortunately, the maximum point size on Intel hardwar seems to be 1, so I
can't tell if the colors are right.
This is largely just a hacked version of GL's particle code.
2012-01-19 10:39:03 +09:00
Bill Currie
fc43e5a307
Allow clearing of a scrap.
...
This "frees" all rectangles and subpics allocated from a scrap. subpics
are owned by the scrap from which they are allocated.
2012-01-17 19:31:50 +09:00
Bill Currie
3669e3aa2e
Make alias model caching optional.
...
For now, only the glsl loader disables caching, but it stores the frame
vertices in GL memory, so its hunk usage is relatively lower (and will be
lower still when I get skins sorted out).
2012-01-17 19:31:50 +09:00
Bill Currie
cbd13ac54e
Implement QuatExp and fix up QuatBlend's param names.
2012-01-12 21:22:06 +09:00
Bill Currie
8bcef272e6
Render the id skys :)
...
Wow... smooth.
2012-01-11 21:26:12 +09:00
Bill Currie
7ba7130f42
Load the sky texture as two separate textures.
...
The sky texture is normally 256x128, with each 128 wide side being the two
layers of the sky.
2012-01-11 21:09:57 +09:00
Bill Currie
e38d72f50b
Get brush entity rendering working.
...
Unfortunately, the intel driver on my eeepc doesn't like the mipmas for
plat_top2 or +2floorsw. If I either don't load their mipmaps, or skip
drawing them, things seem to work nicely.
2012-01-10 13:06:02 +09:00
Bill Currie
3326aceed8
Rewrite the texture chain index list building.
...
It turns out my complicated plan was just that: complicated. Although there
are currently some bugs, the method I used to build the VBO in the first
place will work equally well for building the index lists.
2012-01-09 21:16:08 +09:00
Bill Currie
754dda92ff
Get the lightmap texture properly.
2012-01-09 21:13:40 +09:00
Bill Currie
12fd6bd390
Fix the segfault on map change.
...
I had forgotten to call R_ClearTextures when I'd rearranged the code.
2012-01-09 10:16:54 +09:00
Bill Currie
7428a91526
Try, but fail, to render the world.
2012-01-08 20:39:36 +09:00
Bill Currie
6abaa5ea74
Build the display list for all loaded brush models.
...
The entire vertex set from every model is put into one list (not yet
uploaded). chains of elements arrays are build for non-instanced models
(instanced models will have their chains built each frame).
2012-01-08 17:45:44 +09:00
Bill Currie
601cc6e3d1
Make a start on bsp rendering.
...
Still nothing being rendered: still in the process of building the display
lists, but I'm making good progress. Get this into git before something
goes wrong :)
2012-01-08 10:29:38 +09:00
Bill Currie
179c349bb3
Change WANT to NEED.
...
I forgot to do this when creating the header.
2012-01-08 09:20:04 +09:00
Bill Currie
aa27a3f49c
Load bsp model textures as repeating mipmaps.
2012-01-07 18:05:54 +09:00
Bill Currie
204c1aba03
Don't use the miptex_t after converting to texture_t.
2012-01-07 17:08:07 +09:00
Bill Currie
8a5658ed61
Implement the bulk of the lightmap code.
...
Now just to get surface rendering going and hook in the lights.
2012-01-07 14:53:23 +09:00
Bill Currie
0993803006
Add texture sub-image management.
...
The planned uses are lightmaps and 2d icons.
2012-01-06 16:24:13 +09:00
Bill Currie
c25327f4ed
Add union and merge functions and tests.
2012-01-06 12:57:25 +09:00
Bill Currie
2ae044effd
Split out vrect_t to its own file and add support functions.
...
The rest is cleanup after removing a wart from one of the field names.
2012-01-06 09:52:14 +09:00
Bill Currie
423e08ce21
Add demo to "movie" conversion.
...
It currently writes a series of png files (QF/qfmvNNNNNN.png), at a fixed
rate of 30fps, with no sound recording.
2012-01-05 19:19:37 +09:00
Bill Currie
b13a2b6dbd
Move screenshots to $fs_userpath/QF.
...
I got tired of screenshots getting scatter across the tree. ShotsPath in
the dirconf can override this.
2012-01-05 17:07:27 +09:00
Bill Currie
6f18035c12
Fix up alias-16 support.
...
After getting in contact with serplord, I now know that the sw alias
loading was correct. Turns out the gl loaders was mostly correct, just a
mistaken subtract rather than add. And with that, I can implement alias-16
support in glsl. better yet, since all the work is done in the loader, the
renderer doesn't know anything about it :) However, I need to create some
16-bit models for testing.
2012-01-05 12:52:12 +09:00
Bill Currie
add5440ad1
Upload the normals with the vertex data.
...
Not all hardware can access a texture sampler from the vertex shader, and I
don't want multiple paths this early in the game. Now, vertex normals are
uploaded as shorts. Should be 14 bytes per vertex (was 10, could have been
8 if I had put the normal index with the vertex rather than st).
2012-01-04 09:42:00 +09:00
Bill Currie
1437cbec91
Make the face culling a little more sensible.
...
GL Quake was weird, culling front faces. Partly understandable, since
Quake's front order is clockwise and GL's default order is
counter-clockwise. However, since the order can be specified, that should
be done instead. Thus, specify the winding order as clockwise (for quake's
data), set culling for back-face removal, and then mess with the winding
direction in the mirror and fish-eye code.
2012-01-03 18:06:26 +09:00
Bill Currie
baab15279f
Correct the alias vertex data types.
...
Vertex locations need to be unsigned byte rather than byte (GL is funy
with that). s and t need to be at least short, and since the normal index
is embedded in the st vector, it needs to be the same type. With this, my
test tetrahedrons seem to be working.
2012-01-03 09:34:17 +09:00
Bill Currie
2a3151cecd
Hook in alias model drawing.
...
Nothing is visible yet.
2012-01-02 20:28:40 +09:00
Bill Currie
72e3a8d507
Merge sw and sw32 alias frame selection.
...
I'm leaving GL for later because lerping complicates things. I'll sort it
out when I implement lerping in GLSL.
2012-01-02 17:47:22 +09:00
Bill Currie
540bccbc27
Load all the alias vertex data as bytes.
...
I had forgotten I wanted to do it this way.
2012-01-02 13:41:12 +09:00
Bill Currie
6b4a10819a
Add an RGB texture loader.
2012-01-02 13:15:19 +09:00
Bill Currie
7e5b3304fc
Create the colormap texture.
2012-01-02 11:19:23 +09:00
Bill Currie
f3884c659c
Finish alias skin loading and load vertex data into GL.
2012-01-01 23:55:27 +09:00
Bill Currie
f18cd65526
Implement the "cache" in Draw_CachePic.
2011-12-31 20:36:24 +09:00
Bill Currie
d8dbfa9c24
Create WritePNGqfs so screenshots can be written as png.
2011-12-31 17:23:32 +09:00
Bill Currie
ea2ae1436c
Fix some bugs in the new matrix functions/macros.
2011-12-31 13:20:31 +09:00
Bill Currie
35bf957d08
Add a 4x4 matrix type and some functions for it.
2011-12-30 20:11:53 +09:00
Bill Currie
edb05fdfce
Rename Vector3Scale and QuatCompScale.
...
They are now VectorCompMult and QuatCompMult.
2011-12-30 20:04:55 +09:00
Bill Currie
4e7af5c3e0
Add a function to dump the info for all attribute arrays.
2011-12-28 14:27:59 +09:00
Bill Currie
be9530afb6
Dump a lot of info about shader programs.
...
New developer bit: SYS_GLSL (2048).
2011-12-28 12:40:28 +09:00
Bill Currie
b96ca6f0e0
Add QuatCompScale and fix a bug in QuatScale.
2011-12-28 08:59:52 +09:00
Bill Currie
e2a8de33cc
First real texture support function for glsl.
2011-12-26 18:34:51 +09:00
Bill Currie
2ccfbb0c1c
Move the shader program code into vid_common_glsl.
...
Much more useful in the long run.
2011-12-26 17:17:29 +09:00
Bill Currie
279ea340e5
Add the GLSL files to the headers list.
2011-12-26 16:33:15 +09:00
Bill Currie
067d3b3c2c
Revert all the commits adding stuff to QF/GL.
...
With the new QF/GLSL directory, I don't need (or want) them any more.
2011-12-26 16:16:39 +09:00
Bill Currie
d743c6c55f
Make a clean break heading for GLES compatibility.
...
Add GLSL directory to QF and use it for all gsls based code (instead of
GL). defines.h, types.h and funcs.h are derived from gl2.h from khronos.
Text drawing now uses triangles instead of quads.
2011-12-26 16:08:55 +09:00
Bill Currie
4131a5998c
Yet more functions.
...
I really need to go through this properly.
2011-12-26 10:12:30 +09:00
Bill Currie
9f5eacd1fb
Try to get text rendering.
...
Still a black screen :(
2011-12-26 08:12:05 +09:00
Bill Currie
34d26a72cc
More gl functions.
2011-12-26 07:48:27 +09:00
Bill Currie
70abd33a25
Add GL 2.0 stuff.
2011-12-25 19:40:04 +09:00
Bill Currie
a7ad6c03f5
Add some defines and functions I need for glsl.
...
There will be more coming as I need them.
2011-12-25 11:24:57 +09:00
Bill Currie
ce8c2e717a
Add some more vector/quat component macros.
2011-12-24 20:10:37 +09:00
Bill Currie
cc5140e3a1
Move min/max/bound and field_offset into better locations.
...
min/max bound into mathlib.h (they /are/ math functions, after all) and
field_offset into qtypes.h.
2011-12-24 10:04:33 +09:00
Bill Currie
59ef1eae9d
Split out the floodfile code into its own file.
2011-12-23 19:01:31 +09:00
Bill Currie
53d89bf85a
Clean up the mess around D_FlushCaches.
...
Create an R_ClearState and call that from the clients. It calls any
necessary functions itself.
2011-12-23 12:51:47 +09:00
Bill Currie
33c5320c0e
Create stubs for most of the required render functions.
...
nq-glslx almost links. Just some suspicious references in host.c I want to
check before doing anything more.
2011-12-23 12:19:50 +09:00
Bill Currie
8b78aeb666
Add component-wise vector and quaternion comparison macros.
...
Also, re-implement VectorCompare and QuatCompare using the new macros.
VectorCompCompare and QuatCompCompare take a parameter specifying the
comparison operator to use. All component-wise comparisons must be true
for the whole comparison to be true.
2011-12-22 16:54:21 +09:00
Bill Currie
858d95de58
Add a bunch more keys to the X11 clients.
...
Now, QF does something reasonable for every key on my keyboar for which X
gives us a keycode.
2011-12-19 16:37:48 +09:00
Bill Currie
52d9269867
Merge brush model with world model rendering.
...
With this, non-mtex global fog now works properly :).
2011-12-18 08:09:55 +09:00
Bill Currie
87b78e5533
Move the surface chain links out of the surfaces.
...
The links are now in "instance surfaces". For non-instanced models (world,
doors, plats etc (ie, world and its sub-models)), there will be one
instance surface per model surface. However, for instanced models (ammo
boxes etc), there will be many, dynamically allocated (not yet
implemented). This commit gets the static instance surfaces working.
2011-12-17 19:14:14 +09:00
Bill Currie
3eb859a88f
Move the entity transform setup into the clients.
...
This has several benifits:
o The silly issue with alias model pitches being backwards is kept out
of the renderer (it's a quakec thing: entites do their pitch
backwards, but originally, only alias models were rotated. Hipnotic
did brush entity rotations in the correct direction).
o Angle to frame vector conversions are done only when the entity's
angles vector changes, rather than every frame. This avoids a lot of
unnecessary trig function calls.
o Once transformed, an entity's frame vectors are always available.
However, the vectors are left handed rather than right handed (ie,
forward/left/up instead of forward/right/up): just a matter of
watching the sign. This avoids even more trig calls (flag models in
qw).
o This paves the way for merging brush entity surface rendering with the
world model surface rendering (the actual goal of this patch).
o This also paves the way for using quaternions to represent entity
orientation, as that would be a protocol change.
2011-12-15 17:09:01 +09:00
Bill Currie
4b515a961b
Back out the fitzquake lerp changes.
...
That's not the direction I wish to take the renderer.
2011-12-13 17:01:15 +09:00
Bill Currie
b38cb1e221
Create some nicer docs for AngleVectors.
2011-12-13 14:15:03 +09:00
Bill Currie
c3d41326b3
Do key dest changing properly.
...
key_demo wasn't so well thought out. This seems to be much better (and nq
is known to be working nicely).
2011-12-10 16:14:25 +09:00
Bill Currie
81a16c925b
Add IMT_DEMO for demo playback bindings.
...
This will allow special key bindings for use during demo playback without
interfering with normal keys.
2011-12-10 14:21:12 +09:00
Bill Currie
14d8e8669f
Rework the legacy bind/unbind commands.
...
in_bind_imt is now gone. I guess mercury was right in that it was a poor
design. However, it was (and still is necessary) to support "bind" and
"unbind". Now, instead, they work only with the IMT_MOD table. IMT_MOD sits
below IMT_0 in the imt hierarchy. If the key is not bound in IMT_0+, then
IMT_MOD will be checked. This way, "bind" and "unbind" can never mess with
a user's more sophisticated binding setup.
2011-12-10 13:56:02 +09:00
Bill Currie
d9d56760e1
Add cvars to control the keys for menus and console.
...
The backquote is not always usable for toggling the console, and the new
bind system doesn't automatically bind a key to both game and console imts
(by design). Thus create a cvar that allows the "always works" console
toggle to be specified in eg $fs_globalcfg. While I'm at it, do one for the
menus, too.
2011-12-10 13:24:32 +09:00
Bill Currie
5ee552ea5b
Don't normalize the portal edge vectors.
...
This simplifies the collision handling code.
2011-11-28 20:56:20 +09:00
Bill Currie
3a386293fc
Add Vector3Scale macro.
...
Vector3Scale individually scales the components of one vector by the
components of another vector.
2011-11-28 20:56:19 +09:00
Bill Currie
4044f9d8e2
Shrink the default winding size.
...
The minimum number of points on a valid winding is 3, and the most common
will be 4 (especially useful for static structures).
2011-11-28 20:56:19 +09:00
Bill Currie
662c04dfdc
Add a function to obtain the unit vectors of a winding's edges.
2011-11-28 20:54:35 +09:00
Bill Currie
d61cb25a44
Add code to rebuild the bsp brushes.
...
Names and locations of declarations are still up in the air, but things
seem to be working assuming my test code is correct.
2011-11-28 20:54:35 +09:00
Bill Currie
853bf13d9e
Move the winding code into libQFmodels.
2011-11-28 20:54:35 +09:00
Bill Currie
91e65b6c80
Rename mplane_t to plane_t and clean up the mess.
...
I got rather tired of there being multiple definitions of mostly compatible
plane types (and I need a common type anyway). dplane_t still exists for
now because I want to be careful when messing with the actual bsp format.
2011-11-28 20:54:34 +09:00
Bill Currie
268e732b90
Add a Quat_t union.
...
It isn't used yet, but it might make messing with quaternions a little
easier.
2011-11-28 09:36:09 +09:00
Bill Currie
683adf1850
Print the name and texture number for model skins.
...
Use SYS_GLT (1024) for gl texture debugging.
2011-09-26 13:03:53 +09:00
Bill Currie
d9ab3a1f54
Move the config file/command line parsing into qargs.c
...
I don't like the COM prefix, but it will do for now.
2011-09-11 14:57:05 +09:00
Bill Currie
8bab548d16
Make the hud type configurable via dirconf.
...
Currently only "id", "hipnotic" and "rogue" are supported (anything else is
treated as "id"). Has no effect in quakeworld (good thing too: changing
gamedirs is a little broken).
2011-09-11 08:13:26 +09:00
Bill Currie
5914bb6208
QFS doc update and cleanup.
2011-09-09 17:40:15 +09:00
Bill Currie
1e827485ef
Do some work on the user documentation.
...
Also document part of the cvar api.
2011-09-07 21:08:37 +09:00
Bill Currie
94362cc010
Add macros to ease printing of vectors and quaternions.
...
I got sick of having to pass all those parameters to printf. Let the
compiler do it for me.
2011-09-07 09:41:06 +09:00
Bill Currie
6b5b2a1622
Specified the endianess of the reads.
2011-09-04 09:58:13 +09:00
Bill Currie
deddb5cb6a
Partially document the message api.
2011-09-04 09:58:12 +09:00
Bill Currie
12e238f806
Add a function to convert quake angles to a quaternion.
...
The test works by comparing the result of AngleVectors with forward,
right, and up vectors rotated by the quaternion resulting from AngleQuat.
2011-09-04 09:58:12 +09:00
Bill Currie
eb205d73fd
Add a function to convert a quaternion to a rotation matrix.
2011-09-04 09:58:12 +09:00
Bill Currie
a59fee5346
Add the QuatSet macro.
...
Same as the VectorSet macro.
2011-09-04 09:58:11 +09:00
Jeff Teunissen
a56f6b2e37
Docs: switch to SVG for the .fig files, add borders around imgs
...
Self-explanatory, really.
2011-08-23 01:39:40 -04:00
Bill Currie
6268bd2965
Tweak the property list docs a little.
2011-08-20 19:23:31 +09:00
Bill Currie
a759a5a376
Make the property-list documentation useful for users.
2011-08-20 16:29:59 +09:00
Bill Currie
5feb0454ca
Add and use SYS_SND for both sound and cd debug prints.
2011-08-11 17:20:33 +09:00
Bill Currie
ff857a9c71
Permit control of single character tokens.
2011-08-11 14:22:27 +09:00
Bill Currie
07d5b114bc
Clean out some dead code and variables.
...
We haven't had serial or ipx support for a long time.
2011-07-29 10:11:14 +09:00
Bill Currie
1e3f321070
Do some doc work on progs.
2011-07-29 09:04:09 +09:00
Bill Currie
ca817fafc2
Fix a typo.
2011-07-26 11:34:17 +09:00
Jeff Teunissen
6fad9bc777
Misc. doc sanitation
...
Slightly document some of the vector types, and fix some typos.
2011-07-25 17:22:44 -04:00
Jeff Teunissen
49b5940cd5
VM doc cleanups
...
Clarify that the "return value" macros all access the same location in
memory, and are just casting it (after a fashion) to the desired type.
2011-07-25 17:22:44 -04:00
Bill Currie
8ac5079ada
Get inputlines mostly working.
...
It should be only behind-the-scenes updates that are still a problem.
2011-07-09 21:16:38 +09:00
Bill Currie
c30e2956f2
Correct the pointer declarations in the docs.
2011-07-09 09:41:30 +09:00
Bill Currie
6114156b49
Add Cvar_RemoveAlias.
...
Now aliases can be deleted (needed for menus).
2011-07-05 21:59:47 +09:00
Bill Currie
a7291943f7
Fix up Cvar_MakeAlias's error checking.
2011-07-05 21:51:38 +09:00
Bill Currie
d2894a6f68
Rename Cvar_AliasGet to Cvar_MakeAliase.
2011-07-05 20:28:57 +09:00
Jeff Teunissen
85617586af
PCX: display some information on bad PCX files
...
also, minor whitespace on <QF/image.h>
2011-06-14 13:31:30 -04:00
Bill Currie
d638fdce83
Add a PlaneFlip macro.
2011-05-07 19:29:03 +09:00
Bill Currie
55cc0f9206
Bring back the unsigned type (PROGS version bump)
...
This is only low-level support (the unsigned keyword still does not work),
but sufficient to make switch statements using jump tables work.
2011-04-09 10:07:47 +09:00
Bill Currie
2bacfdabf2
Interpret func fields as selectors for entities with objects.
2011-03-30 20:19:31 +09:00
Bill Currie
c8e1d7b45a
Fix the API for inputline->enter().
...
Pass the inputline object rather than the input text, allowing access to
both user_data and the input text.
2011-03-27 08:03:39 +09:00
Bill Currie
84afc458fa
Allow the menus to overide the Escape key.
2011-03-25 18:02:59 +09:00
Bill Currie
bce3935ea6
Add a void address instruction.
2011-03-10 19:28:03 +09:00
Bill Currie
90de6b0499
Add a movepi instruction to support indirect moves of fixed size.
2011-03-09 10:29:24 +09:00
Bill Currie
18005cc80d
Rename move to movei.
2011-03-09 10:28:40 +09:00
Bill Currie
4432bc0bef
Make the offset in zone dumps more useful.
2011-03-08 22:44:56 +09:00
Bill Currie
ca6dd204b3
Use the right type for VM pointers.
...
Probably more of these hiding in the code.
2011-02-18 09:03:04 +09:00
Bill Currie
f54ce02725
Macros for quaterion access in progs memory.
2011-02-12 22:57:37 +09:00
Bill Currie
cac2e04b18
Avoid namespace issues with dstatements.
2011-01-19 11:35:34 +09:00
Bill Currie
33db650161
Add QuatInverse to calculate 1/q.
...
There's still no direct quaternion division because I don't know if the
definition of q1/q2 is (1/q2)*q1 or q1*(1/q2) (it does make a difference).
2011-01-18 22:22:18 +09:00
Bill Currie
3c9991364b
Add a "void return" instruction.
...
I got fed up with always having to explicty return something.
2011-01-13 00:29:56 +09:00
Bill Currie
13503198e5
Add quat_origin convenience constant.
...
Same as vec3_origin in that all elements are zero.
2011-01-11 08:41:40 +09:00
Bill Currie
cb0bc7229a
Resurect the debugging messages in rua_obj.c
...
Yet another debug flag: SYS_RUA_OBJ
2011-01-10 12:26:10 +09:00
Bill Currie
75ec6bf244
Clean out some unnecessary types from the progs engine and clean up the mess.
...
This is a nasty commit, sorry, but 99% of the commit is interdependent.
2011-01-10 12:25:31 +09:00
Bill Currie
2b539ee4ae
Add include for stdlib.h
...
This is needed for size_t when hash.h is the first file included.
2011-01-10 12:25:30 +09:00
Jeff Teunissen
d764ef80d0
write "color" PCX files (stupid bug)
2011-01-09 04:34:35 -05:00
Jeff Teunissen
68b5db87b2
Document PCX read/write functions & struct
2011-01-09 04:06:50 -05:00
Jeff Teunissen
4090674fa5
LoadPCX(): Turn convert argument into a qboolean.
2011-01-09 04:05:57 -05:00
Jeff Teunissen
9e0575313e
Net debugging
...
Add a SYS_NET developer mask for debugging network, and use it.
2010-12-30 05:01:58 -05:00
Bill Currie
6e18c3df85
Make qfs developer prints a little more controllable.
2010-12-28 09:08:51 +09:00
Bill Currie
90fcbefaff
Don't use entity_t's next for linking static enitities.
2010-12-25 19:59:34 +09:00
Jeff Teunissen
bbc8154ec7
joystick fixes
...
Make /dev/input/js0 the default joy_device, and temporarily bump max
buttons to 18 (until I kill the maximums entirely)
2010-12-24 05:03:32 -05:00
Bill Currie
4ab92c03e3
fix a bogus parameter name
2010-12-13 18:01:21 +09:00
Bill Currie
ce96e6b055
The beginnings of fog support.
...
gl_fog.c is taken from fitzquake with only minor modifications to get it
into QF. Other than worldspawn/network parsing, it's not used yet.
2010-12-10 17:17:30 +09:00
Bill Currie
8e557e81b6
Break out the guts of Ed_LoadFromFile into ED_Parse.
...
ED_Parse does not support progs privided parsing (at this stage, anyway),
but this will allow clients to easily get at the entities in a map.
2010-12-10 17:17:29 +09:00
Bill Currie
3ae2ef8d11
Remove non-progs data from edict_t.
...
All data that is irrelevant to the progs engine itself has been removed
from edict_t and moved into the sv_progs code.
2010-12-09 17:24:37 +09:00
Bill Currie
9deb178e21
Some documentation fixups.
2010-12-09 13:35:11 +09:00
Bill Currie
31cf4b0d78
Use a linked list for the leafs in which the entity is positioned.
...
This allows the pvs to be used on an antity no matter how many leafs the
entity is touching. Seems to work nicely, but it will leak memory every
time a map is loaded.
2010-12-08 08:44:52 +09:00
Bill Currie
a0828ddd06
Clean up bsp limits.
...
Delete all bogus bsp limits, fixing the code that depended on them.
Document those limits that are dictated by the format.
2010-12-07 17:58:09 +09:00
Bill Currie
0bd960d6cc
Move IDPAKHEADER to where it belongs.
...
It's not used anywhere, but it doesn't belong with the bsp types.
2010-12-07 13:54:54 +09:00
Bill Currie
a4b97e9e2e
Dynamic entity allocation. Unlimited static entities.
...
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.
Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
a6941e27ef
Eliminate MAX_VISEDICTS. Unlimited visible entities.
...
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie
0e737cae15
Fix some "a" -> "an".
2010-11-29 12:54:26 +09:00
Bill Currie
8831a109a4
Create and use mclipnode_t.
...
I didn't realize this was a critical part of fitzquake's large map
support. This should fix the non-solid brush entities in Conflagrant
Rodent.
2010-11-29 09:36:21 +09:00
Bill Currie
85c693d2b8
whitespace
2010-11-29 09:34:11 +09:00
Bill Currie
763ae71335
Remove the hull_t defines.
...
Nothing uses them...
2010-11-29 09:05:20 +09:00
Bill Currie
995a8d3e4e
Don't use assembly code for SV_HullPointContents.
...
This is the only assembly code dependent on the size of dclipnode_t.
Removing it paves the way for fixing clipnodes in large maps.
2010-11-29 08:51:29 +09:00
Jeff Teunissen
b0217bf0cf
Merge branch 'master' into forge
2010-11-28 03:05:30 -05:00
Bill Currie
f31595781c
Add and used SYS_VID for video/targets masked prints.
2010-11-27 08:48:00 +09:00
Bill Currie
cacd2fb895
FiztQuake's lerping system.
...
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie
31c13d92a2
Protocol 666/large map support from FitzQuake.
...
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie
8c4fe2f844
Rename Sys_DPrintf to Sys_MaskPrintf.
...
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
abc17c1d91
New cvar commands from fitzquake.
2010-11-26 16:19:25 +09:00
Bill Currie
763cec3838
Some spelling/grammar corrections.
2010-11-24 17:01:18 +09:00
Bill Currie
ef7958d680
Lots of const correctness.
2010-10-13 20:52:08 +09:00
Bill Currie
cd159e1cc1
Use LoadBSPMem to load brush models.
...
Now that Mod_LoadBrushModel uses bspfile.[ch], the engine uses the same
code as the tools to work with bsp files.
2010-10-13 20:52:05 +09:00
Bill Currie
56fb4d9a22
allow safe bsp freeing
...
any memory the bsp thinks it does not own will not be freed
2010-10-13 20:52:05 +09:00
Bill Currie
cec8e09f07
white space cleanup
2010-10-13 20:52:05 +09:00
Bill Currie
1d86e71404
make WriteBSPFile take a const bsp_t *
...
This means that the supplied bsp can now be reused, as it should be.
2010-10-13 20:52:05 +09:00
Bill Currie
f4042c5b91
Make the bsp disk data structures type size independent.
...
However, this assumes float is always 32 bits.
Also use size_t for the *size fields in bsp_t and clean up the mess.
2010-10-13 20:52:05 +09:00
Bill Currie
8808eba3ff
add VectorSet macro
...
VectorSet(a,b,c,d) -> vec3_t d = (a, b, c)
This should be useful.
2010-10-13 20:52:05 +09:00
Bill Currie
faf63e60c2
Make wad files type size-safe.
2010-10-09 16:10:49 +09:00
Bill Currie
fe9fdd7b83
add VectorSet macro
...
VectorSet(a,b,c,d) -> vec3_t d = (a, b, c)
This should be useful.
2010-09-26 14:54:42 +09:00
Bill Currie
7dc1ccdbea
Add a function for retreiving the parsed token.
...
Saves having to reach into the token's dstring (script->token->str was
getting annoying).
2010-09-26 13:50:17 +09:00
Bill Currie
19a558a2db
Fix a doxygen warning
2010-08-31 22:07:49 +09:00
Bill Currie
fcd9c3e115
Fix a stray doxygen control comment.
2010-08-31 21:15:40 +09:00
Bill Currie
42faad9015
Move expand_squiggle() from quakefs to sys, and rename to Sys_ExpandSquiggle.
...
Hopefully the final resting place of this function.
2010-08-25 14:00:04 +09:00
Bill Currie
e9bd9a4baa
Move QFS_CreatePath() to Sys_CreatePath().
2010-08-25 13:52:24 +09:00
Bill Currie
4f620655be
Document quakefs.h
2010-08-25 13:40:22 +09:00
Bill Currie
ba8ca132a9
Change QFS_Gamedir()'s parameter from dir to gamedir.
2010-08-25 13:31:24 +09:00
Bill Currie
745bdfafdf
Eliminate QFS_LoadHunkFile().
...
It is unused, and part of the group of functions I wish to remove from QF.
2010-08-25 13:31:23 +09:00
Bill Currie
cbee789fe1
Change ProgPath to ModelPath and dir.progs to dir.models.
...
The default is still $path/progs, as that is what is expected by the
game-code.
2010-08-25 13:31:13 +09:00
Bill Currie
cf40f5073d
Nuke QFS_WriteBuffers.
...
This function is too dangerous for my liking, and it's now unnecessary
since qfs has been locked down.
2010-08-25 13:31:13 +09:00
Bill Currie
031055a91f
Move the qfs_* cvars out of quakefs.h
...
The qfs cvars are all private.
2010-08-25 13:31:13 +09:00
Bill Currie
0cc4bc8c69
Move searchpath out of quakefs.h.
...
It's not needed, nor should it be used, anywhere else.
2010-08-25 13:31:13 +09:00
Bill Currie
478394ef81
Nuke MAX_GAMEDIR_CALLBACKS
...
The number of gamedir callbacks is now unlimited.
2010-08-25 13:31:08 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
baede61f4f
New function: dstring_strdup
...
I got tired of always doing dstring_newstr/dstring_copy, so I thought it
was time to wrap it. dstring_strdup is the dstring equivalent of strdup.
2010-08-25 13:31:00 +09:00
Bill Currie
fcdd046333
Add some docs for expand_squiggle.
2010-08-25 13:30:53 +09:00
Bill Currie
fd24170b32
get the behavior or PL_NewData correct
...
It taking ownership of the data was the correct behavior, so go back to that.
2010-08-20 13:21:22 +09:00
Bill Currie
a744caa421
The public api of qfplist is now fully documented.
...
Evertyhing that can or should be private now is, and all public functions
are documented.
2010-08-20 13:10:37 +09:00
Bill Currie
2bb2d14b89
make "sample counts" frame based rather than mono sample based
...
that was always horribly confusing
2010-08-11 23:43:35 +00:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8
audit the usage of "only"
...
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
0a203c0ab5
qccx (etc) "integer" autodetection.
...
Check for usage of denormal floats and if found, either bail with a
descriptive error message or give a mild warning that things will probably
break. This avoids the possibility of things like RuneQuake getting "lucky"
and doing real harm, and certainly avoids the segfaults.
2010-01-13 06:36:54 +00:00
Bill Currie
00e590f5f5
Really nail down the args param in rua_obj_msg_sendv().
2010-01-13 06:36:16 +00:00
Bill Currie
dc3fc291f6
fix a bunch of comments
2010-01-13 06:30:36 +00:00
Bill Currie
6eae016d3e
minor cleanups
...
fix some comments, cleanup some whitespace, and don't explicitly call
PR_RelocateBuiltins as it is called (indirectly) by PR_LoadProgs.
2010-01-13 06:28:28 +00:00
Bill Currie
36fe939ea5
don't hang when processing \{N} escape sequences and fix a comment
2010-01-13 06:21:29 +00:00
Bill Currie
58c167eaed
correct a bogus comment
2009-12-23 11:21:34 +00:00
Bill Currie
4b0320f341
glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering
2009-12-23 08:20:29 +00:00
Bill Currie
f2004abecc
nuke scr_width and scr_height
2009-12-23 07:00:42 +00:00
Bill Currie
b14fcccd8f
get qf compiling with gcc 4.4
2009-12-19 10:54:23 +00:00
Bill Currie
0b1cc3d21f
Support Japanese keyoards (yay, I can finally toggle the console :P)
2009-03-18 00:26:34 +00:00
Bill Currie
59c077638a
Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed).
2009-03-16 11:49:52 +00:00
Bill Currie
9ac15436d9
More docs.
...
Enhance qfprogs qfo debugging.
Make sure functions marked as extern don't emit anything. Fixes the segfault
when building klik.
2008-08-01 13:54:24 +00:00
Bill Currie
23e3fc0cb8
document most of obj_file.h (and a few other doc tweaks)
2008-08-01 00:47:38 +00:00
Bill Currie
1a307e306f
Con_Printf actually has a use after all: it prints to the console /only/ (no redirects, etc)
2007-11-07 08:19:17 +00:00
Bill Currie
d66934942d
nuke Con_Printf and Con_DPrintf and use Sys_* instead
2007-11-06 10:17:14 +00:00
Bill Currie
5c73d81e00
Python style long strings ("""...""") now supported for parsing. Any such strings will be written out as standard strings with escaped quotes when writing the plist.
2007-10-13 07:55:58 +00:00
Bill Currie
3e50aae01f
"print" command for dumping values in the progs and add return type info to the debugging information
2007-09-15 07:47:31 +00:00
Bill Currie
ca0bbd909c
correctly save and restore the parameters when calling +initialize. fixes the segfault in the qwaq test.
2007-06-09 13:44:06 +00:00
Bill Currie
201f01b66c
hopefully speed up byte swaps
2007-05-26 23:18:46 +00:00
Bill Currie
a72f2046f5
speed up PL_WritePropertyList by ~3x.
2007-05-13 03:13:01 +00:00
Bill Currie
57bd43fc52
make the watchpoint (optionally) conditional
2007-05-08 02:25:01 +00:00
Bill Currie
fe4a4a9e55
"hardware" (haha) watch points (one!) in progs. only catches changes done by progs, and the expression parser is as flaky as anything, but it's better than nothing :)
2007-05-08 02:04:47 +00:00
Bill Currie
dd1adc0431
remove S_TouchSound: it doesn't seem to be necessary
2007-05-07 12:20:38 +00:00
Bill Currie
72daa2fd2b
add some sounds to the menus (not yet finished)
2007-05-07 12:17:12 +00:00
Bill Currie
7af2378e03
turn on graph generation in the doxygen output. very slow, but the diagrams are worth it. Also make the data member of sfx_t a union rather than void so doxygen can see the relationships (and gets rid of a bunch of casts that I never liked anyway).
2007-05-07 05:20:24 +00:00
Bill Currie
59498cd5e7
make the edict macros consistent in return type
2007-04-09 08:55:05 +00:00
Bill Currie
b5e6aa4519
for pr_debug 1, don't dump disassembly when tracing, just source lines. pr_debug >= 2 forces disassembly. detailed disassembly now on pr_debug >= 3 figure out the types of arguments in a function call
2007-04-09 06:16:03 +00:00
Bill Currie
7925e16d73
audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
2007-04-09 00:22:17 +00:00
Bill Currie
2894182ec5
The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
2007-04-09 00:10:10 +00:00
Bill Currie
1d2a7e2eff
add z order comments
2007-04-08 09:01:07 +00:00
Bill Currie
ab01262675
document the view api
2007-04-08 08:48:13 +00:00
Bill Currie
c6ea999d4d
whee, finally. stateful console mode :) nukes cl_chatmode.
2007-04-07 05:50:29 +00:00
Bill Currie
124506fda2
Fix the access alignment bug on 64 bit archs.
2007-04-07 01:41:23 +00:00
Bill Currie
df2bebde7e
more vc build patches from phrosy
2007-04-06 01:09:58 +00:00
Bill Currie
5b761bac83
make progs related code a little more consistent with its int type usage
2007-04-06 00:47:41 +00:00
Bill Currie
38254186da
other than floats, progs should now be int size safe
2007-04-04 12:30:49 +00:00
Bill Currie
fcf464ef99
make riff int-size safe
2007-04-04 09:23:10 +00:00
Bill Currie
ac02c36aaf
interim linux compile fixes for the in64 fixes (hah)
2007-04-04 08:27:49 +00:00
Bill Currie
ff132bb536
64bit windows patch from phrosty
2007-04-04 07:48:14 +00:00
Bill Currie
4cab5b90e6
new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often.
2007-03-28 13:09:49 +00:00
Bill Currie
e5b972529b
take a chainsaw to the existing code, cleaning out anything that's obviously unnecessary. preparation for the cache re-write
2007-03-28 09:52:01 +00:00
Bill Currie
1d1982fddf
more improvements to the sound offsetting
2007-03-25 08:12:43 +00:00
Bill Currie
02c41feabc
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
Bill Currie
818756ace5
add a debug function
2007-03-23 12:36:55 +00:00
Bill Currie
81a57bb3fa
patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
2007-03-22 23:20:57 +00:00
Brian Koropoff
0c237ccc08
Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
2007-03-20 21:31:07 +00:00
Bill Currie
fa011b55d1
client side of http transfer support (untested)
2007-03-20 14:16:43 +00:00
Brian Koropoff
c3e8b5de3d
Add naive QFS_IsDirectory and QFS_FilelistEnumerate until more intelligent pak handling is added
2007-03-19 10:43:29 +00:00
Bill Currie
d67cbeae7f
bring cd_file in line with the new sound api
2007-03-18 12:54:59 +00:00
Bill Currie
5a0e2460a3
whee, lockless channel management. still have a problem with unbalanced retain/release, though.
2007-03-18 10:32:01 +00:00
Brian Koropoff
25fdbdab58
More C++ compatibility fixes
2007-03-18 07:12:45 +00:00
Brian Koropoff
39d8a90336
Allow interpreter providers for the console to be registered and allow on-the-fly interpreter switching.
2007-03-18 03:48:09 +00:00
Brian Koropoff
ab310cb443
Allow compatibility with C++
2007-03-18 02:16:10 +00:00
Brian Koropoff
fc293864dc
Fix visibility of VectorNormalize and other math functions
2007-03-17 21:06:00 +00:00
Bill Currie
cde6e60848
most of the hacking needed to break out the common code from snd_dma.c
2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f
clean out some no-op functions
2007-03-10 14:17:52 +00:00
Bill Currie
99c0954b47
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Bill Currie
d4719db021
a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
2007-03-10 04:21:32 +00:00
Bill Currie
6f017f18ac
add some documentation to QF/sound.h and move renderer private stuff into snd_render.h
2007-03-10 01:06:00 +00:00
Bill Currie
45d467d748
box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
2006-12-24 03:13:29 +00:00
Bill Currie
961f30f846
correct some harmless c&p errors
2006-12-18 13:11:26 +00:00
Bill Currie
70ec9848e7
add PL_RemoveObjectForKey and make PL_D_AddObject take a normal C string for key instead of a pl string.
2006-12-09 06:00:36 +00:00
Bill Currie
c290e9a988
use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done.
2006-12-09 02:35:44 +00:00
Bill Currie
9cbac0bbc1
add array item removal
2006-12-09 02:33:08 +00:00
Bill Currie
2a79f42eb5
progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist.
2006-12-09 00:02:57 +00:00
Bill Currie
ab1102bcd0
fix an open commment
2006-12-07 13:40:00 +00:00
Bill Currie
6fbddc3d43
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
Bill Currie
42f1334b87
I've discovered \par :)
2006-12-04 13:08:52 +00:00
Bill Currie
5062930bad
bit more cleanup and some documentation
2006-12-03 06:25:57 +00:00
Bill Currie
f37cfefc5a
fix the doxygen comments to produce proper docs
2006-12-02 23:02:34 +00:00
Bill Currie
7bca4cf8af
clean up the draw interface a bit
2006-12-02 10:07:08 +00:00
Ragnvald Maartmann-Moe IV
b218de3c30
whitespace
2006-12-01 06:58:41 +00:00
Ragnvald Maartmann-Moe IV
42d51bc486
Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO.
2006-12-01 06:58:23 +00:00
Bill Currie
d28952dfcc
fix a bunch of gcc-4.1 warnings (thanks for the heads up, jordi)
2006-11-30 22:52:36 +00:00
Bill Currie
a2b2261913
this should fix a couple warnings found by raorn
2006-09-11 22:56:16 +00:00
Bill Currie
88543d6e86
add Qfopen: basicly wrap a QFile around an existing FILE. gzip is NOT supported
2006-05-24 11:17:18 +00:00
Bill Currie
87cc09233c
"long" audit. can't use long when we want 32 bits. May be a few more cases.
2005-10-23 13:19:21 +00:00
Bill Currie
e3c9cfd3d2
some documentation work
2005-07-27 12:14:35 +00:00
Bill Currie
3a709cac0f
revamp the server curses code to use views (planning on "watch windows" for
...
debugging things)
2005-06-14 11:30:33 +00:00
Bill Currie
762aefc9b1
implement Raven's calling convention (rcall: first 2 params in opb and
...
opc). should give a general speedup to most progs.
2005-06-12 09:54:01 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
63d787d9e9
add MSG_WriteUTF8 and MSG_ReadUTF8 to handle 31 bit values nicely for
...
future protocol extensions. Equivalent to MSG_*Byte or MSG_*Char. Use
MSG_ReadString and MSG_WriteString with the appropriate libc functions for
utf8 strings.
2005-05-05 00:27:04 +00:00
Bill Currie
925ea16e1d
we get to "spawn". whee. not long now and I'll have to work on the client
...
side :)
2005-05-02 09:00:17 +00:00
Bill Currie
b7def83d19
patch from raorn ("Alexey I. Froloff" <sir_raorn@immo.ru>) to fix
...
interaction between -hipnotic (etc) and -game
2005-02-14 09:08:32 +00:00
Bill Currie
d63e7b609e
net_socket must be "int" for sane systems
2005-01-26 01:19:36 +00:00
Bill Currie
23f71485d1
more tree recovering. This includes Despair's anisotropy support work.
2005-01-02 14:23:20 +00:00
Bill Currie
2488465bc9
resurrect Z_Print.
...
This is an imperfect revision of history.
2004-11-14 00:49:00 +00:00
Bill Currie
0e324d1851
use the script api for parsing ent data and savegames
...
This is an imperfect revision of history.
2004-11-12 02:39:00 +00:00
Bill Currie
aadf6ebf6a
"finish" qfplist
...
This is an imperfect revision of history.
2004-11-11 11:18:00 +00:00
Bill Currie
64cc8c60d2
compile time protocol support seems to be complete now. fortunatly, protocols had never been written out so the corrections to the protocol related stuctures do not need a progs version bump. runtime protocol support hasn't been fully tested yet.
...
+load runtime support seems to be working.
This is an imperfect revision of history.
2004-11-11 00:34:00 +00:00
Bill Currie
b35561504c
do proper selector registration. unfortunatly, I discovered I'd created pr_method_t incorrectly and so had to bump the progs version again
...
This is an imperfect revision of history.
2004-11-10 05:37:00 +00:00
Bill Currie
78d98ea787
remove the time pointer (not really needed)
...
This is an imperfect revision of history.
2004-11-09 22:32:00 +00:00
Bill Currie
8770df39e5
start documenting things (progs building still borked)
...
This is an imperfect revision of history.
2004-11-08 23:27:00 +00:00
Bill Currie
0bfac8dd88
win32 compile fixes
...
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie
f5bc90a53a
clean up some redundant progs functions (may be broken for a while)
...
This is an imperfect revision of history.
2004-11-05 11:49:00 +00:00
Bill Currie
9a5cce7c14
hash.h: update the description of FindList quakefs.c: didn't need va there
...
This is an imperfect revision of history.
2004-11-02 07:39:00 +00:00
Bill Currie
8e2f392d2d
pr_obj.h: add the structure for static instances rua_obj.c: add support for +initialize test.r: add some test code for +initialize main.c: don't need to initialize the hunk any more and fix a buffer overflow
...
This is an imperfect revision of history.
2004-11-02 05:12:00 +00:00
Bill Currie
25484f415b
move the script parser from qfbsp into libQFutil and correct a spelling error
...
This is an imperfect revision of history.
2004-11-02 05:05:00 +00:00
Bill Currie
33bc7858f7
avoid using the hunk in the progs engine (except for the override-able load and alloc functions) so tools (qfprogs and qwaq) don't need to create it.
...
register only the first instance of a progs provided string
This is an imperfect revision of history.
2004-11-02 04:59:00 +00:00
Bill Currie
67f913289c
move wad_extract into the wad utility and make QFS_CreatePath more
...
generally usable
2004-05-09 22:58:37 +00:00
Bill Currie
8a237169c3
patches to allow for multiple view ports
2004-05-07 03:54:35 +00:00
Bill Currie
9ed9832789
bring back the alpha setting for dlights (finally found out what it was
...
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie
fc4211c257
the rest of Grievre's lighting tweaks
2004-05-02 21:21:00 +00:00
Brian Koropoff
c16194cf76
Disable libQFobject from being built or used, since it doesn't serve
...
any purpose right now.
2004-04-27 21:58:21 +00:00
Bill Currie
2d671955fb
fix an oopsie that broke skyboxlist (early morning paper routes are bad for
...
coding:)
2004-04-23 22:53:39 +00:00
Bill Currie
616be68bdd
strip parameter to QFS_FilelistFill and add rua support
2004-04-20 22:52:09 +00:00
Bill Currie
e8f9761d33
move the filelist building code into quakefs
2004-04-20 22:25:52 +00:00
Bill Currie
633dada682
quaternion conjugate support (engine side)
2004-04-08 04:57:17 +00:00
Bill Currie
8d6f634f30
engine side quaternion support
2004-04-08 00:56:30 +00:00
Bill Currie
39685d0c63
more readability and add the quaternion functions
2004-04-07 18:01:45 +00:00
Bill Currie
524c02e97a
make the vector macros more readable
2004-04-07 02:29:41 +00:00
Bill Currie
27da4ad233
add quat_t for quaternions (not used yet)
2004-04-07 02:29:12 +00:00
Bill Currie
ab52e74874
Grievre's skin DoS fix
2004-04-04 02:34:05 +00:00
Bill Currie
ff5b215c13
multi statement macro fixes as pointed out by Grievre
2004-03-16 04:15:07 +00:00
Bill Currie
e24cbd75e0
M_BUTTON6 and M_BUTTON7. nuff said :)
2004-03-16 04:12:28 +00:00
Ragnvald Maartmann-Moe IV
29502c8f5a
Lots of optimizations, particularly for GL state changes, and tweak lighting a
...
bit more.
Also a cleanup from Grievre: Use VectorIsZero in two places in gl_mod_alias.c.
2004-03-15 21:32:19 +00:00
Ragnvald Maartmann-Moe IV
9cd16b8dfd
Grievre's lighting patch, plus some of my own changes.
...
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.
Material & lightmode settings will need tweaking & testing to work well on all
cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
Ragnvald Maartmann-Moe IV
b7df0b5278
Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
...
uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
...
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721
more centerprint cleanup.
2004-03-02 00:58:13 +00:00
Bill Currie
2955fac550
first step of centerprint/finale cleanup. fixes the misplaced text for
...
end-of-episode text
2004-03-01 23:47:39 +00:00
Ragnvald Maartmann-Moe IV
0c133699d0
Whee.
2004-02-29 02:58:15 +00:00
Ragnvald Maartmann-Moe IV
44c89c1904
Optimize fullbright testing for brushes, assorted other cleanups, test for
...
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Bill Currie
f9b95cee92
some micro-optimisations
2004-02-23 07:17:41 +00:00
Ragnvald Maartmann-Moe IV
872498a1f0
Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
...
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Ragnvald Maartmann-Moe IV
5157f668ad
Fix a bunch of state leaks that made multitextured fullbrights smear the world.
...
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!
Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Bill Currie
8069becadf
pkgincludedir and pkglibdir patch from
...
"Alexey I. Froloff" <sir_raorn@immo.ru> (raorn)
2004-02-18 06:28:37 +00:00
Chris Ison
6642686e33
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7
QF, now complete with underbrights, thanks to Grievre.
...
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Bill Currie
85a268c62f
Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
...
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie
f34335a0c9
provide a builtin to draw a crosshair.
2004-02-13 23:16:33 +00:00
Bill Currie
a821f048a0
change FNC to FN and fnc to fn for function based opcodes
2004-02-11 06:52:19 +00:00
Bill Currie
c3f41e3e69
new opcode: state.f. same as state, but takes a 3rd float operand to
...
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
2004-02-11 01:43:33 +00:00
Ragnvald Maartmann-Moe IV
c4402e07bd
Working towards merging q2 model, sprite, and map support. Check back in a few
...
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie
8ea7690530
serious cleanup of refdef calculations.
2004-02-08 00:37:11 +00:00
Bill Currie
893d3ec290
hash.[ch]:
...
add Hash_NumElements to get the number of elements in the hash table
qfplist.[ch]:
add PL_A_NumObjects and PL_D_NumKeys, to get the number of objects or
number of keys in the array or dictionary, respectively
2004-02-07 07:47:23 +00:00
Bill Currie
a45981bc6a
don't look up the gl functions until after the context has been setup, just
...
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie
77d266d938
use a little less make recursion. should speed up builds a bit
2004-02-04 07:36:47 +00:00
Bill Currie
9784ba5954
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
...
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie
24294c8778
make printing of global contents in PR_PrintStatement optional so
...
disassembly output is cleaner
2004-01-31 04:26:01 +00:00
Ragnvald Maartmann-Moe IV
0e6681a069
Add QFGL_WANT, and ability to handle non-required extensions.
2004-01-28 02:49:57 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c
TruForm support. Controlled by gl_tessellate
2004-01-26 00:13:47 +00:00
Bill Currie
390ca99a92
first step to making qfdefs redundant. "standard" progs now get resolved
...
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie
d5a33c9545
extend the sound api slightly to ease things like cd_file and make cd_file
...
work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie
19ef80c555
this should fix static win32 builds
2004-01-21 00:15:35 +00:00
Bill Currie
f7fe0a4a8c
remove two redundant functions from cd_funcs_t and convert all the cd
...
plugins to using pre-initialized structs
2004-01-20 08:34:57 +00:00
Bill Currie
6d02004ca8
Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
...
msg_t to qmsg_t.
2004-01-20 06:11:00 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982
several libs can now get built as dlls in windows: console, gamecode,
...
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
eb69be5e5a
more doxygen fixes
2004-01-17 08:09:30 +00:00
Bill Currie
249aee2e9f
move the OO runtime support code from libQFgamecode to libQFruamoko where
...
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie
e7ffad8772
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
31d970aca0
can now dump a map's textures to a wad file (name currently based on bsp
...
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
2a399cc4b4
Sys_PathType has been unnecessary for a while so nuke it
2004-01-13 21:30:13 +00:00
Bill Currie
03a24be4de
partial work on wad file access cleanup in preparation of making a wad
...
utility
2004-01-09 23:34:32 +00:00
Bill Currie
808baf2198
doxygen didn't like that construct
2004-01-09 03:32:00 +00:00
Bill Currie
c5c5c33e7d
I had forgotten the free string refs list /had/ to be in the progs vm
2004-01-08 04:03:47 +00:00
Bill Currie
ccfa9081b0
fix shm properly :)
2004-01-08 03:46:11 +00:00
Bill Currie
16f0a54a84
fix some inconsistencies pointed out by doxygen
2004-01-07 20:06:15 +00:00
Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
...
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Jeff Teunissen
eb6b179add
plist functions that add objects return qboolean, not int. Also doc fixes.
2004-01-07 07:01:31 +00:00
Bill Currie
9c92a916ff
change the dict and array add functions to return true/false and add some
...
more docs
2004-01-07 06:19:11 +00:00
Bill Currie
e455b760ca
use a cycled pool of "return strings". I'd love to come up with something
...
better, but this will do (similar to what qwe does, but qf style:)
2004-01-07 05:22:57 +00:00
Jeff Teunissen
d1b4c5df72
Change PL_D_AddObject() so that it replaces values instead of stacking them.
...
Add PL_D_AllKeys(), which returns a list of all keys in a dictionary.
Rename PL_FreeItem() to PL_Free() -- what was I smoking?
Document some of the property list system for doxygen.
2004-01-06 11:09:40 +00:00
Bill Currie
133879f8fa
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
...
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
d7592781d7
add builtin mapping support (not used yet) and fix an uninitialized
...
variable
2004-01-06 06:08:59 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
...
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
595280decb
do the builtin function lookup at load time rather than runtime and store
...
the function address in the progs function descriptor. this will speed up
calls to builtin functions, especially when ranges get introduced.
2004-01-05 08:08:46 +00:00
Bill Currie
dfc83c1f5f
add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
...
parameters to progs functions.
double the progs stack sizes (call depth of 32? eek)
allow one extra call on the progs stack :)
misc minor cleanups
2004-01-05 07:10:32 +00:00
Bill Currie
dfe7f263c7
new internal printf engine for progs, mostly thanks to Deek.
...
also a few cleanup bits
2004-01-04 07:42:43 +00:00
Bill Currie
a533761770
Nuke PR_GarbageCollect as it's both redundant with the new temp strings
...
and wrong anyway (could free strings it wasn't supposed to).
Don't free the string pointed to by a strref since it's already been
implicity freed (whole memory space nuked). Fixes new map crash.
2004-01-04 02:03:30 +00:00
Bill Currie
bd561fafc3
o all progs strings are now stored in progs memory
...
o temporary strings automaticly get freed when the function they're
created in (results of str + str and most strings returned from
builtins). a way to keep temp strings will be provided later
o fix up qwaq to test the temp strings
2004-01-03 08:43:57 +00:00
Ragnvald Maartmann-Moe IV
1be98dcf08
gl_external_textures -> gl_textures_external, plus whitespace & codingstyle.
2003-12-23 20:05:52 +00:00
Bill Currie
4b6b5135ac
more texture tweeks from Griever: gl_external_textures
2003-12-23 08:38:33 +00:00
Bill Currie
5eff81b005
dstrings now have individual memory management functions
2003-12-22 23:35:22 +00:00
Bill Currie
9e3f33f318
don't need to see these :)
2003-12-19 04:25:07 +00:00
Brian Koropoff
f8baa5be27
Added a finalize method to all Objects and modified the garbage
...
collector to deal with objects that might gain references during
finalization.
2003-12-09 06:57:35 +00:00
Brian Koropoff
991fc06360
Garbage collection:
...
Moved from reference counting over to a mark and sweep method. Objects
are now required to implement an allRefs method which returns a pointer
to a list of all other referenced objects. How the list is maintained
is up to each object. The retain/release mechanism still works; objects
with any references will not be garbage collected, even if the collector
thinks they should be.
2003-12-09 02:01:05 +00:00
Brian Koropoff
e498b196fe
Fix a bug with ArrayList_Deinit_f (tried too hard to be clever), and add
...
an incremental, reference counting garbage collector for QFobjects. A
different kind of collector will eventually be needed to run once in a
while to sweep up cyclic structures.
2003-12-07 22:45:32 +00:00
Brian Koropoff
7598ab35fb
Move the QF object system into it's own library, fix up the standard
...
classes.
2003-12-07 04:50:46 +00:00
Bill Currie
09143b7fb1
more whitespace
2003-12-06 22:49:18 +00:00
Bill Currie
4d3ca27227
white space
2003-12-05 22:33:11 +00:00
Brian Koropoff
a0b8566337
Add the instanceOf() macro and supporting function, and try to fix
...
gcc 2.95 support again.
2003-11-29 23:09:50 +00:00
Brian Koropoff
dfe1dbe4bf
This should fix object.h on gcc 2.95.
2003-11-29 22:51:16 +00:00
Brian Koropoff
55181621bd
First commit of an experimental low-level object system. At some point
...
GIB will be reworked to use it, and hopefully Rua will also so that the
two languages can share objects, events, etc.
Warning: This uses quite a few hacks and tortured macros, it might cause
breakage.
2003-11-29 04:40:25 +00:00
Brian Koropoff
37a64e59ab
Change some error names, mark a few things static that should be. Instead
...
of using a colon to specify a parent class in a GIB class definition,
"extends" is now used. If no parent class is specified, it now defaults to
Object.
2003-11-29 02:01:31 +00:00
Bill Currie
cd8035319d
PR_GetString should have been returning const char *. now does
2003-11-21 21:34:53 +00:00
Bill Currie
5f5662a063
PF_VarString return a plain char * and make it easier to add "at load" init
...
functions
2003-11-20 07:46:56 +00:00
Bill Currie
b3c6e763cd
allow cbufs to have a callback for unknown commands. if the callback
...
returns non-zero the unknown command is assumed to have been handled and no
error is reported
2003-11-20 07:02:14 +00:00
Bill Currie
481c9c4e8d
add Sys_TimeOfDay from QWE (HighlandeR)
2003-11-20 07:00:07 +00:00
Brian Koropoff
f4c174184d
Add support for named arguments in GIB functions and methods, fix a few
...
bugs, allow subclasses of classes written in GIB to access the same set
of instance variables.
2003-10-19 00:51:47 +00:00
Brian Koropoff
ad61e0684c
Make GIB_Reply an actual function, store object handles as a string, add
...
the ObjectHash class.
2003-09-21 00:30:47 +00:00
Bill Currie
84ea81a770
fix E_POINTER and E_FUNCTION
2003-09-12 23:12:21 +00:00
Brian Koropoff
362d58fd95
Made reference counting of objects more sane. If a message is sent by an
...
object, the sending object is included in the message. This is available
in GIB-scripted methods as the local variable "sender", which will be 0
if the sender was not an object.
2003-09-11 08:51:44 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
...
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
1ed772a933
convert \ to / while extracting and accecpt file names on the command line
...
to control extraction.
2003-09-10 20:48:59 +00:00
Bill Currie
4ce44cf9eb
PNG write support from DrSpliff
2003-09-09 16:18:13 +00:00
Bill Currie
2ea7ca1efd
windows has a LoadImage #define, so kill it :)
2003-09-08 15:49:21 +00:00
Bill Currie
6b036d14ed
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
...
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
...
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
753dc02deb
use dtrings to do the filename manipulation
2003-09-04 18:09:02 +00:00
Bill Currie
9cd2d366ed
dstring.h:
...
document the functions (for doxygen)
dstring.c:
fix a bunch of potential buffer overflows
2003-09-04 17:17:38 +00:00
Bill Currie
d186f242b7
DrSpliff's LoadImage code (thanks:)
2003-09-04 16:32:39 +00:00
Bill Currie
3305c0f51f
PNG reading support, much thanks to DrSpliff
2003-09-04 05:24:05 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
...
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
ef4ca0c798
some doxygen tweaks
2003-08-31 05:24:24 +00:00
Bill Currie
8868a9d0bd
get rid of some unneeded defines and ifdefs
2003-08-28 23:26:59 +00:00
Bill Currie
b50d283b28
make sel_get_uid and class_get_instance_method work
2003-08-23 22:16:42 +00:00
Bill Currie
385a90e8fb
correct pr_symtab_t to include the pointer to the array of selectors used
...
in the module. Unfortunatly, this requires a version bump on both qfo and
progs files due to the changes structure layout.
2003-08-23 06:15:19 +00:00
Bill Currie
0a0f8d0cfa
make a LoadBSPMem function so bsp files can be read from already loaded
...
images
2003-08-11 22:40:46 +00:00
Bill Currie
7ead5a91f8
don't let gcc automaticly inline functions but make gcc inline bigger
...
functions when told to. also make gcc warn if it can't inline a function.
Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
...
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
ada828bdc9
remove a whole swath of potential buffer overflows by removing the buffer.
...
Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00
Bill Currie
9210829573
PLUGIN_INFO decl cleanup
2003-08-01 19:53:46 +00:00
Bill Currie
0806fc33dd
debugging improvements. opcodes now sport an optional format specifier for
...
printing their args (default is "%Ga, %Gb, %gc") and PR_ValueString will
try to print what a pointer points to
2003-07-30 22:24:16 +00:00
Ragnvald Maartmann-Moe IV
5838cfb565
Missed one. And fixed duplicate declaration of scr_viewsize Deek noticed.
2003-07-28 00:32:41 +00:00
Ragnvald Maartmann-Moe IV
0a7b56f003
show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
...
show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Jeff Teunissen
c9858f4f65
Preliminary "unsigned" support for qfcc and the gamecode engine. Should still
...
be compatible.
2003-07-26 21:07:51 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
...
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Brian Koropoff
9b63402f12
Added llist.[ch], a set of general-purpose linked list routines. Added
...
cl_chat.[ch] to qw to hold advanced chat features, the first of which is
the ability to ignore chat messages from annoying players. Some polishing
in this area still remains, but the current implementation seems to work.
2003-07-18 06:27:26 +00:00
Bill Currie
9367a62e0a
turned out not to be the right solution
2003-07-17 19:16:20 +00:00
Bill Currie
043ec906c4
qnx patch from DrSpliff
2003-07-17 15:17:41 +00:00
Bill Currie
cb6bf2e2ae
minor house-keeping
2003-07-15 16:34:43 +00:00
Bill Currie
4f66e1e9da
fix a bunch of the previous FIXMEs. needs a bit more work for win32
...
compiling
2003-07-08 22:39:45 +00:00
Bill Currie
d42e011760
make dist fix
2003-06-04 18:26:19 +00:00
Bill Currie
00abd17dd4
dstring.[ch]:
...
add dstring_copysubstr and make all the substr functions use strnlen
for the incoming string. also fix the append string functions to append
the present string correctly.
cbuf.c:
use dstring_copystr instead of dstring_clearstr/dstring_appendstr
idparse.c:
use dstring_copysubstr instead of dstring_clearstr/dstring_insert
2003-05-26 19:14:18 +00:00
Brian Koropoff
3aecdcf42c
Added a temporary hack to make ~/.quakeforgerc work again.
2003-05-25 05:40:25 +00:00
Bill Currie
c2c3a62956
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
...
cache the value.
don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).
rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.
make sw32 screenshots actually get written.
hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
6a8469df14
start working on VA support for borked GL libs
2003-05-21 21:53:21 +00:00
Bill Currie
dedb2fa6bf
get [super ...] working correctly
2003-05-15 05:58:31 +00:00
Brian Koropoff
e160ead563
Added the scriptable HUD interface between the engine, Rua, and GIB.
2003-05-14 21:17:32 +00:00
Bill Currie
b5a960c57b
fix nq's gamedir handling for the -hipnotic etc shortcuts
2003-05-09 21:10:59 +00:00
Ragnvald Maartmann-Moe IV
09fa88e637
Don't export R_TestErrors.
2003-05-09 01:30:22 +00:00
Bill Currie
be0b3867c7
add dstring_copy and dstring_copystr to make dstring init easier
2003-05-08 23:05:39 +00:00
Bill Currie
f12f4a8898
add view_insert to provide greater control over view order
2003-05-06 02:41:37 +00:00
Bill Currie
56bfc6dc45
fix the input line location bug and change enabled to visible due to
...
enabled meaning something else in UIs
2003-05-06 02:25:46 +00:00
Bill Currie
508fb4fb5c
new view stuff mostly working. just a few visual bugs to iron out
2003-05-06 02:19:13 +00:00
Bill Currie
1bdcd879be
initial work on dynamic view support for the console. I'm aware that
...
QF/view.h vs view.h may cause some confusion, but I'm hoping to eleminate
view.h.
Also put the sample hud.txt into docs so it doesn't get lost.
2003-05-05 18:50:14 +00:00
Bill Currie
09f3f1ea26
mindHog's plugin global symbol handling patch so his python plugin can work
...
(reloads the plugin with RTLD_GLOBAL if the plugin requests it).
2003-04-30 02:14:44 +00:00
Bill Currie
0985c90ce9
hash.h:
...
write some docs on mixing (eg) Hash_Add and Hash_DelElement
sv_user.c:
fix a warning
2003-04-28 16:04:22 +00:00
Bill Currie
f7d806e8d5
can now handle > vector sized parameters
2003-04-22 20:11:16 +00:00
Bill Currie
e732cf591d
remove all references to OFS_* from the C code. only the macros in progs.h
...
use them now
2003-04-22 18:20:15 +00:00
Bill Currie
714bd341fc
'copy' streams on openning. fixes the shared stream issues, though other
...
problems might arrise (eg, running out of file handles or memory)
2003-04-20 07:19:51 +00:00
Bill Currie
64d5e4e053
mindHog's (mindhog@mindhog.net) plugin command patch
2003-04-17 15:18:16 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Brian Koropoff
11e2f0d16a
Added a generic interface for using handles in GIB and made GIB threads
...
use it.
2003-04-14 01:17:55 +00:00
Brian Koropoff
e707e9bb89
Moved gib_*.h into include/ and moved the necessary declarations and struct
...
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Brian Koropoff
3b703db4d4
Added the beginnings of an interface between Ruamoko and GIB. Although the
...
API is by no means finalized, it's now possible to write GIB builtins in
Ruamoko that can take arguments and return values to GIB.
2003-04-13 20:43:52 +00:00
Brian Koropoff
63c3038ad8
Added the useful dstring_freeze function to convert a dstring to a
...
finalized, plain C string.
2003-04-13 05:48:28 +00:00
Bill Currie
e3f8c833ad
getting closer. wav's successfully load, but playback is always looped (?).
...
oggs hang
2003-04-11 21:14:38 +00:00
Brian Koropoff
f287e78030
Optimized the way resetting buffer states occurs and fixed thread::kill so
...
threads actually die as they are supposed to.
2003-04-11 05:58:58 +00:00
Brian Koropoff
af114732ef
Oops, forgot these.
2003-04-11 04:37:41 +00:00
Brian Koropoff
d8c0f50c11
The ultimate GIB bugfix commit, including reworked semantic processing,
...
a fix for arguments passed to a GIB function run via rcon, and various
other fixes.
2003-04-11 02:57:11 +00:00
Bill Currie
ccb56eea39
half way though the sfx loader re-write. nothing works :)
2003-04-11 01:17:48 +00:00
Bill Currie
e5a23c95dc
make riff.c portable
2003-04-10 22:52:58 +00:00
Bill Currie
722c55391e
read fmt chunks properly
2003-04-10 22:03:55 +00:00
Bill Currie
5e98c762ed
riff namespace cleanup (sorta, it's ugly:/)
2003-04-10 21:45:12 +00:00
Bill Currie
0045ab7c09
implement Qungetc and nuke Qgetpos and Qsetpos
2003-04-10 21:11:40 +00:00
Bill Currie
022cac6082
oops, forgot this
2003-04-10 16:53:54 +00:00
Bill Currie
e937fecdc1
move the riff reading code into libQFutil
2003-04-10 16:52:39 +00:00
Bill Currie
b80357afda
change _FOpenFile to take a dstring for foundname plugging a potential
...
buffer overflow.
2003-04-09 05:55:41 +00:00
Bill Currie
d3b6fcbd61
revert the inappropriately complicated event code for the simpler version.
...
even that's not likely to be final
2003-04-08 19:20:48 +00:00
Bill Currie
255a7522bd
merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
2003-04-08 18:45:12 +00:00
Bill Currie
35eb866603
kill VID_HandlePause and IN_HandlePause as they never did anything and
...
IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie
01bff9c79e
WildCode's alias model VA prepatory patch
2003-04-08 04:13:49 +00:00
Bill Currie
0b0dfcc38e
nuke the string api (never really liked it)
2003-04-08 02:35:09 +00:00
Bill Currie
13fd0b8533
nuke the string hash api as it's been obsoleted
2003-04-07 22:34:39 +00:00
Bill Currie
7001f1d851
plist api (hope it works:)
2003-04-07 20:02:06 +00:00
Bill Currie
d5003f363d
make plist arrays unlimited in size
2003-04-07 19:29:52 +00:00
Bill Currie
33c9ce0f7b
add hash table api
2003-04-07 16:38:34 +00:00
Ragnvald Maartmann-Moe IV
91bebf1bfa
Don't need LA for greyscale textures, switch to luminance-only.
2003-03-21 22:08:46 +00:00
Ragnvald Maartmann-Moe IV
3bfdf0aea3
Test for gl errors every frame.
2003-03-21 21:28:09 +00:00
Bill Currie
00c61fe07c
add a luminance/alpha tex def
2003-03-20 23:30:24 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
Bill Currie
3423ed59d5
expand the plist api to make plist creation easier
2003-03-18 19:15:31 +00:00
Bill Currie
71a60717d9
make pr_source_path a ; separated list of dirs and make it controllable in
...
qfprogs
2003-03-12 22:31:44 +00:00
Bill Currie
c731afa957
hopefully fix the input grabbing (and evem more hopefully, without driving
...
Despair to ... um... ;)
2003-03-07 03:55:51 +00:00
Brian Koropoff
2be8a851d5
Oops, make 'return' GIB builtin actually end the current function.
2003-03-01 02:44:58 +00:00
Bill Currie
a9a169e820
make the more relevant parts of qfs available to progs. bi_file.c will
...
eventually be moving into bi_qfs.c
2003-02-28 05:35:27 +00:00
Brian Koropoff
c9fbb334f1
Cleaned up the GIB parser and GIB_Execute() a lot. Made aliases work in
...
GIB. Added some breakpoint GIB builtins for debugging script/intepreter
interactions. Made carne work properly again (local variables don't
disappear in interactive mode)
2003-02-25 06:52:27 +00:00
Ragnvald Maartmann-Moe IV
0fd0bd5d96
Replace removed bigendian declaration.
2003-02-23 22:53:03 +00:00
Bill Currie
c026e61d22
make LittleLong and co defines rather than function pointers
2003-02-22 23:23:16 +00:00
Bill Currie
6805d479f3
improve Hash_Free's docs
2003-02-21 02:37:44 +00:00
Bill Currie
d93fceea38
fix a snafu in SVC_DirectConnect related to info strings, make
...
Info_ParseString take (and pass on to Info_SetValueForStarKey) a flags arg
and simplify the flags handing in Info_SetValueForStarKey.
2003-02-19 17:39:21 +00:00
Brian Koropoff
760210dc7b
GIB: Many bugfixes and cleanups. Added bitwise math operations, expansion
...
of leaf names in a stem variable via %var, the builtin functions 'count'
and 'contains', and an initial interface between qw-server and GIB to allow
querying of clients and their info strings. Also cleaned up the chat event
interface a bit. Renamed a few builtins.
2003-02-16 19:46:34 +00:00
Brian Koropoff
af520a373a
More cleanups and bug fixes. Added stem-and-leaf variables back in and
...
added the global::delete builtin.
2003-02-16 02:44:24 +00:00
Bill Currie
851d203916
work towards a more secure qfs
2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Bill Currie
fd7636137d
implement a proper (and optionally secure) QFile interace for ruamoko.
2003-02-14 18:17:17 +00:00
Brian Koropoff
3c522a83bc
Various cleanups and bugfixes. Added proper line number reporting to
...
errors. A few new builtin functions, such as slice::find and thread::list.
2003-02-14 08:06:01 +00:00
Ragnvald Maartmann-Moe IV
2cb4c7836d
Remove dead cvar.
2003-02-14 02:21:31 +00:00
Ragnvald Maartmann-Moe IV
911933c8fd
*punts cvs*
2003-02-13 19:04:08 +00:00
Bill Currie
53d3252792
don't adjust the system gamma unless the window has focus. also quench an
...
internal warning (the event system can't handle shm events (doesn't seem to
need to anyway)).
2003-02-13 18:24:30 +00:00
Bill Currie
4bd1718475
re-arrange viewsize handling to fix the hud bug in glx
2003-02-11 21:24:27 +00:00
Bill Currie
2dc7cbaef0
remove a redundant prototype
2003-02-10 21:04:50 +00:00
Bill Currie
3ab4eb6545
Arkadi's mach64 patch
2003-02-06 21:47:33 +00:00
Brian Koropoff
5870c2cbce
Nuked some code obsoleted by reference counting.
2003-01-31 21:47:16 +00:00
Bill Currie
05fb5f9fb2
partial cleanup. more to come later :)
2003-01-31 20:51:04 +00:00
Bill Currie
c103d77157
make SND_ClearBuffer get called directly by Block/UnblockSound and remove
...
S_ClearBuffer from the api
2003-01-31 19:55:21 +00:00
Bill Currie
881e7918c2
cut some overhead on sound rendering
2003-01-31 19:14:12 +00:00
Brian Koropoff
47d35f3e2d
GIB: Added ifnot, fixed several bugs, updated zoom.gib yet again.
2003-01-31 03:43:56 +00:00
Brian Koropoff
580ca17546
GIB: Added proper reference counting on parse trees, got threads working
...
again, added a few new builtins and renamed some others, made misc. fixes
and enhancements.
2003-01-30 23:26:43 +00:00
Bill Currie
1f16e95564
add gib_tree.h
2003-01-30 04:43:40 +00:00
Brian Koropoff
1f5cabcba9
A few GIB bugfixes, cleanups, and enhancements. Still more to come.
2003-01-29 04:34:23 +00:00
Brian Koropoff
59fbd48a81
Overhauled GIB to parse scripts in advance, among other design and language
...
changes. There still remains some bugs to be squashed, a feature or two to
add, and some polishing to be done. However, it seems to be in a workable
state.
2003-01-28 21:16:21 +00:00
Bill Currie
fd5695eb03
hash.[ch]:
...
add Hash_Free to ease freeing of hash table entries.
quakefs.c:
beginnings of proper variable subtitution in qfs. not yet working but
it compiles.
2003-01-27 18:16:15 +00:00
Bill Currie
d63cde4103
import the GL_ARB_texture_cube_map defines
2003-01-15 18:26:58 +00:00
Bill Currie
0ea15c3f82
sw and gl fisheye patches from Arkadi Shishlov (arkadi@it.lv). I don't
...
think /I/ can play that way (dizzy:)
2003-01-15 16:53:34 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
3b9e7db882
fix the skins dowload location issue (not really to my satisfaction, but it
...
will do for now)
2003-01-10 23:07:04 +00:00
Bill Currie
2e0ed3377c
basic (very!) implementation of the new filesystem directory struture code.
...
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Brian Koropoff
c522970a88
Added a GIB event system for registering GIB callback functions to be
...
started when a named event occurs. Added a few test events to the qw
client and server. Cleaned up the range GIB builtin a bit.
2003-01-03 04:30:38 +00:00
Brian Koropoff
86d73f1577
Include protection.
2003-01-03 04:12:27 +00:00
Bill Currie
637de7b687
chage PL_ObjectForKey to take a plitem directly and typecheck the item
2002-12-18 16:09:47 +00:00
Bill Currie
a84b6bba5d
make stuff static that can be and nuke some useless stuff
2002-12-16 23:26:14 +00:00
Brian Koropoff
32e5e6ef0b
Numerous GIB bug fixes and optimizations. Fixed/updated some GIB scripts
...
as well.
2002-12-13 23:36:05 +00:00
Brian Koropoff
74ee0cfd0e
Changed the behavior of field::get with a null field separator to match
...
that of for loops. Added support for var++, var--, var += foo, var -= foo,
var *= foo, and var /= foo.
2002-12-10 00:04:15 +00:00
Bill Currie
92ea1de504
apply Kaare Slettnes' key name extention patch ( Closes : #62 )
2002-12-02 16:26:18 +00:00
Bill Currie
ee30860cef
fix a bunch of ;; typos
2002-11-20 21:44:04 +00:00
Brian Koropoff
854f6d9054
Created gib_regex.[ch] to manage regular expressions in GIB. Regexs are
...
now cached and only recompiled when compile flags change. Changed regex
builtins to take an options string argument after the regular expression.
2002-11-19 06:24:29 +00:00
Brian Koropoff
860306e324
Oops, forgot these.
2002-11-19 04:24:09 +00:00
Brian Koropoff
d4b1c74866
Added the string::findsub builtin. Added a reset function to the cbuf
...
interpreter struct so that custom cbuf data can be reset after an error.
This fixes a bug where GIB would think it was still waiting for a return
value after an error occurred in an embedded command.
2002-11-16 20:56:04 +00:00
Brian Koropoff
625e1e36d6
Added Sys_PathType, which reports whether a path is absolute, relative
...
below, or relative above (uses .. to ascend the filesystem). Changed
file functions in GIB to use this. GIB can now be initialized in a
non-sandboxed mode, which at the moment means that GIB scripts run with
carne can access the entire filesystem.
2002-11-14 05:28:54 +00:00
Brian Koropoff
7b0c24a386
Added carne, the stand-alone GIB interpreter. Made a few changes to GIB
...
to accommodate it. Added the strict flag to cbufs, which causes an error
to be generated when a command is not found instead of just warning the
user. GIB buffers have the strict flag set by default.
2002-11-14 02:10:55 +00:00
Bill Currie
836c469737
sys.[ch]:
...
handle SIGFPE and allow the registered signal handler to do recovery
rather than bail
progs.h, pr_exec.c, pr_load.c:
if pr_faultchecks is 1 (0 is default), handle division by 0 gracefully
by loading the maximum representable number into the answer
Closes : #58
the rest:
kill the SIGFPE stuff
2002-11-13 19:26:44 +00:00
Bill Currie
77288fe90b
make dist fix
2002-11-09 21:56:13 +00:00
Brian Koropoff
b40400d59c
Moved GIB into libs/gib and made util no longer depend on it. Cleaned up
...
some cruft from a previous incarnation of GIB.
2002-11-09 07:13:52 +00:00
Bill Currie
3d44623b57
change Cmd_Exec_File's api so it can conditionally use normal or quake
...
file system accesses. fixes the map.cfg exec problem
2002-11-08 16:39:28 +00:00
Bill Currie
62bbd0228a
prototype Com_CollapsePath
2002-11-08 03:12:22 +00:00
Bill Currie
eeb4e4f9a9
how that got past my compile tests is beyond me
2002-11-06 14:56:39 +00:00
Bill Currie
ca4b3acd6c
big protototype cleanup. Now, except for a few cases, all non-static
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prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
aa36b85ba6
add PR_StringValid and PR_EdictValid to check the validity of progs string
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and entity values without crashing.
2002-10-29 05:07:10 +00:00
Brian Koropoff
01a7740f1b
Added bind.get builtin that returns the command currently bound to a key.
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Fixed gib_builtin.h to include another needed header.
2002-10-25 06:33:16 +00:00
Brian Koropoff
20d47cde2f
Added the global.delete builtin to clean up old global variables. Updated
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cb.gib to use it.
2002-10-23 03:56:57 +00:00
Bill Currie
80e85226b9
pr_xstatement now always reflects the currently executing statement making
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debugging easier in the event of a segfault
2002-10-22 15:07:54 +00:00
Bill Currie
b345f510fa
provide Hash_Buffer so buffers can be hashed
2002-10-20 03:30:22 +00:00
Bill Currie
4da662eb47
implement pr_obj_msg_sendv
2002-10-16 22:17:26 +00:00
Bill Currie
be4b8096d4
two new instructions: move and movep: basicly memmove. qfcc support coming
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as soon as I get it working :)
2002-10-16 06:44:41 +00:00
Brian Koropoff
8c2afef44c
Changed GIB_Arg* into macros. Cleaned up GIB file access a bit and added
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file.move and file.delete builtins. Added Qremove to quakeio.[ch]. Did
a little cleaning and commenting in gib_parse.c. Added support for \t
and \r escape characters.
2002-10-16 04:59:34 +00:00
Bill Currie
68b41f9b44
make dstring_adjust `grow' in increments of 1024. this should speed up
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multiple appends nicely.
also create davsprintf and dasprintf to /append/ the printed strings to the
dstring rather than overwriting it as is done with dvsprintf and dsprintf.
2002-10-15 19:52:46 +00:00