quakeforge/include/QF
Brian Koropoff 687a0845b6 Introducing the GIB Object System (TM). This breaks scriptable HUD for now
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
..
GL windows has a LoadImage #define, so kill it :) 2003-09-08 15:49:21 +00:00
plugin make the console run at full speed no matter what demo_speed is at. what a 2003-07-25 22:21:47 +00:00
.gitignore first steps 2001-04-11 19:56:01 +00:00
bspfile.h get rid of some unneeded defines and ifdefs 2003-08-28 23:26:59 +00:00
cbuf.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h Various cleanups and bugfixes. Added proper line number reporting to 2003-02-14 08:06:01 +00:00
console.h make the console run at full speed no matter what demo_speed is at. what a 2003-07-25 22:21:47 +00:00
crc.h break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be 2002-01-28 18:00:48 +00:00
csqc.h Added the beginnings of an interface between Ruamoko and GIB. Although the 2003-04-13 20:43:52 +00:00
cvar.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
draw.h make the console run at full speed no matter what demo_speed is at. what a 2003-07-25 22:21:47 +00:00
dstring.h dstring.h: 2003-09-04 17:17:38 +00:00
gib.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
hash.h some doxygen tweaks 2003-08-31 05:24:24 +00:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
image.h nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h remove a whole swath of potential buffer overflows by removing the buffer. 2003-08-05 01:45:52 +00:00
input.h in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
joystick.h Remove dead cvar. 2003-02-14 02:21:31 +00:00
keys.h apply Kaare Slettnes' key name extention patch (Closes: #62) 2002-12-02 16:26:18 +00:00
link.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
llist.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
mathlib.h bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture 2003-09-03 22:00:08 +00:00
mdfour.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
model.h fix a bunch of the previous FIXMEs. needs a bit more work for win32 2003-07-08 22:39:45 +00:00
modelgen.h WildCode's alias model VA prepatory patch 2003-04-08 04:13:49 +00:00
msg.h remove a redundant prototype 2003-02-10 21:04:50 +00:00
pak.h move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its 2002-07-21 06:11:28 +00:00
pakfile.h convert \ to / while extracting and accecpt file names on the command line 2003-09-10 20:48:59 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h PLUGIN_INFO decl cleanup 2003-08-01 19:53:46 +00:00
png.h PNG write support from DrSpliff 2003-09-09 16:18:13 +00:00
pr_comp.h correct pr_symtab_t to include the pointer to the array of selectors used 2003-08-23 06:15:19 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h correct pr_symtab_t to include the pointer to the array of selectors used 2003-08-23 06:15:19 +00:00
progs.h make sel_get_uid and class_get_instance_method work 2003-08-23 22:16:42 +00:00
qargs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h Replace removed bigendian declaration. 2003-02-23 22:53:03 +00:00
qfplist.h make plist arrays unlimited in size 2003-04-07 19:29:52 +00:00
qtypes.h show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl, 2003-07-27 23:20:11 +00:00
quakefs.h fix a bunch of the previous FIXMEs. needs a bit more work for win32 2003-07-08 22:39:45 +00:00
quakeio.h nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
render.h Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
riff.h make riff.c portable 2003-04-10 22:52:58 +00:00
screen.h Missed one. And fixed duplicate declaration of scr_viewsize Deek noticed. 2003-07-28 00:32:41 +00:00
sizebuf.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
skin.h get larger player skins working in gl 2002-09-13 05:32:28 +00:00
sound.h 'copy' streams on openning. fixes the shared stream issues, though other 2003-04-20 07:19:51 +00:00
spritegn.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sys.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
tga.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
ver_check.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
vid.h kill VID_HandlePause and IN_HandlePause as they never did anything and 2003-04-08 17:55:32 +00:00
view.h add view_insert to provide greater control over view order 2003-05-06 02:41:37 +00:00
wad.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
zone.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00