Make the dynamic textures more readily available.

I want to get QF style particles going in glsl (since id style is currently
stuck at one pixel), but I don't want multiple copies of the texture code.
This commit is contained in:
Bill Currie 2012-01-21 19:13:01 +09:00
parent 358bbc4439
commit 4955caafe5
9 changed files with 173 additions and 67 deletions

View file

@ -8,8 +8,8 @@ EXTRA_DIST = asm_i386.h alsa_funcs_list.h adivtab.h anorm_dots.h anorms.h \
gib_function.h gib_handle.h gib_object.h gib_parse.h gib_process.h \
gib_regex.h gib_semantics.h gib_thread.h gib_tree.h gib_vars.h gl_draw.h \
gl_warp_sin.h in_win.h logos.h net_dgrm.h net_loop.h net_udp.h net_vcr.h \
net_wins.h netchan.h netmain.h old_keys.h ops.h qstring.h quakeasm.h \
regex.h r_cvar.h r_dynamic.h r_local.h r_screen.h r_shared.h \
net_wins.h netchan.h netmain.h noisetextures.h old_keys.h ops.h qstring.h \
quakeasm.h regex.h r_cvar.h r_dynamic.h r_local.h r_screen.h r_shared.h \
rua_internal.h sbar.h skin_stencil.h snd_internal.h sv_console.h \
varrays.h vgamodes.h vregset.h winquake.h world.h \
\

View file

@ -12,7 +12,7 @@ nobase_pkginclude_HEADERS = \
wad.h wadfile.h winding.h zone.h \
\
GL/ati.h GL/defines.h GL/extensions.h GL/funcs.h GL/qf_explosions.h \
GL/qf_funcs_list.h GL/qf_lightmap.h GL/qf_noisetextures.h \
GL/qf_funcs_list.h GL/qf_lightmap.h \
GL/qf_rlight.h GL/qf_rmain.h GL/qf_rsurf.h GL/qf_sky.h GL/qf_textures.h \
GL/qf_vid.h GL/types.h \
\

View file

@ -402,4 +402,8 @@ extern byte crosshair_data[];
struct qpic_s *Draw_CrosshairPic (void);
struct tex_s *R_DotParticleTexture (void);
struct tex_s *R_SparkParticleTexture (void);
struct tex_s *R_SmokeParticleTexture (void);
#endif // _R_LOCAL_H

View file

@ -10,8 +10,9 @@ EXTRA_LTLIBRARIES= libQFrenderer_sw.la libQFrenderer_sw32.la \
libQFrenderer_gl.la libQFrenderer_glsl.la
common_sources= \
crosshair.c r_alias.c r_bsp.c r_cvar.c r_efrag.c r_ent.c r_graph.c \
r_light.c r_main.c r_part.c r_progs.c r_screen.c
crosshair.c noisetextures.c r_alias.c r_bsp.c r_cvar.c r_dyn_textures.c \
r_efrag.c r_ent.c r_graph.c r_light.c r_main.c r_part.c r_progs.c \
r_screen.c
libQFrenderer_gl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
libQFrenderer_gl_la_LIBADD= gl/libgl.la

View file

@ -13,7 +13,7 @@ gl_src = \
gl_draw.c gl_dyn_lights.c gl_dyn_part.c gl_dyn_textures.c \
gl_fog.c gl_graph.c gl_lightmap.c gl_mod_alias.c gl_mod_sprite.c \
gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_skin.c gl_sky.c \
gl_sky_clip.c gl_textures.c gl_warp.c noisetextures.c
gl_sky_clip.c gl_textures.c gl_warp.c
libgl_la_SOURCES= $(gl_src)

View file

@ -28,8 +28,7 @@
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
@ -40,13 +39,15 @@ static __attribute__ ((used)) const char rcsid[] =
#include <stdlib.h>
#include "QF/image.h"
#include "QF/qtypes.h"
#include "QF/GL/defines.h"
#include "QF/GL/funcs.h"
#include "QF/GL/qf_noisetextures.h"
#include "QF/GL/qf_textures.h"
#include "QF/GL/qf_vid.h"
#include "r_local.h"
/*
int part_tex_dot;
int part_tex_smoke;
@ -75,80 +76,34 @@ GDT_InitParticleTexture (void)
static void
GDT_InitDotParticleTexture (void)
{
byte data[32][32][2];
int x, y, dx2, dy, d;
tex_t *tex;
for (x = 0; x < 32; x++) {
dx2 = x - 16;
dx2 *= dx2;
for (y = 0; y < 32; y++) {
dy = y - 16;
d = 255 - (dx2 + (dy * dy));
if (d <= 0)
d = 0;
data[y][x][0] = 255;
data[y][x][1] = (byte) d;
}
}
tex = R_DotParticleTexture ();
qfglTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 32, 32, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE, data);
GL_UNSIGNED_BYTE, tex->data);
free (tex);
}
static void
GDT_InitSparkParticleTexture (void)
{
byte data[32][32][2];
int x, y, dx2, dy, d;
tex_t *tex;
for (x = 0; x < 32; x++) {
dx2 = 16 - abs (x - 16);
dx2 *= dx2;
for (y = 0; y < 32; y++) {
dy = 16 - abs (y - 16);
d = (dx2 + dy * dy) - 200;
if (d > 255) {
d = 255;
} else if (d < 1) {
d = 0;
}
data[y][x][0] = 255;
data[y][x][1] = (byte) d;
}
}
tex = R_SparkParticleTexture ();
qfglTexSubImage2D (GL_TEXTURE_2D, 0, 32, 0, 32, 32, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE, data);
GL_UNSIGNED_BYTE, tex->data);
free (tex);
}
static void
GDT_InitSmokeParticleTexture (void)
{
byte d;
byte data[32][32][2], noise1[32][32], noise2[32][32];
float dx, dy2;
int x, y, c;
tex_t *tex;
memset (noise1, 0, sizeof (noise1));
noise_plasma (&noise1[0][0], 32);
noise_diamondsquare (&noise2[0][0], 32, 4);
for (y = 0; y < 32; y++) {
dy2 = y - 16;
dy2 *= dy2;
for (x = 0; x < 32; x++) {
dx = x - 16;
c = 255 - (dx * dx + dy2);
if (c < 1)
c = 0;
d = (noise1[y][x] + noise2[y][x]) / 2;
data[y][x][0] = 255;
if (d > 0) {
data[y][x][1] = (d * c) / 255;
} else {
data[y][x][1] = 0;
}
}
}
tex = R_SmokeParticleTexture ();
qfglTexSubImage2D (GL_TEXTURE_2D, 0, 0, 32, 32, 32, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE, data);
GL_UNSIGNED_BYTE, tex->data);
free (tex);
}
void

View file

@ -0,0 +1,146 @@
/*
r_dyn_textures.c
Dynamic texture generation.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include "QF/image.h"
#include "QF/qtypes.h"
#include "noisetextures.h"
#include "r_local.h"
tex_t *
R_DotParticleTexture (void)
{
byte (*data)[32][32][2];
int x, y, dx2, dy, d;
tex_t *tex;
tex = malloc (field_offset (tex_t, data[sizeof (*data)]));
tex->width = 32;
tex->height = 32;
tex->format = tex_la;
tex->palette = 0;
data = (byte (*)[32][32][2]) tex->data;
for (x = 0; x < 32; x++) {
dx2 = x - 16;
dx2 *= dx2;
for (y = 0; y < 32; y++) {
dy = y - 16;
d = 255 - (dx2 + (dy * dy));
if (d <= 0)
d = 0;
(*data)[y][x][0] = 255;
(*data)[y][x][1] = (byte) d;
}
}
return tex;
}
tex_t *
R_SparkParticleTexture (void)
{
byte (*data)[32][32][2];
int x, y, dx2, dy, d;
tex_t *tex;
tex = malloc (field_offset (tex_t, data[sizeof (*data)]));
tex->width = 32;
tex->height = 32;
tex->format = tex_la;
tex->palette = 0;
data = (byte (*)[32][32][2]) tex->data;
for (x = 0; x < 32; x++) {
dx2 = 16 - abs (x - 16);
dx2 *= dx2;
for (y = 0; y < 32; y++) {
dy = 16 - abs (y - 16);
d = (dx2 + dy * dy) - 200;
if (d > 255) {
d = 255;
} else if (d < 1) {
d = 0;
}
(*data)[y][x][0] = 255;
(*data)[y][x][1] = (byte) d;
}
}
return tex;
}
tex_t *
R_SmokeParticleTexture (void)
{
byte d;
byte (*data)[32][32][2], noise1[32][32], noise2[32][32];
float dx, dy2;
int x, y, c;
tex_t *tex;
tex = malloc (field_offset (tex_t, data[sizeof (*data)]));
tex->width = 32;
tex->height = 32;
tex->format = tex_la;
tex->palette = 0;
data = (byte (*)[32][32][2]) tex->data;
memset (noise1, 0, sizeof (noise1));
noise_plasma (&noise1[0][0], 32);
noise_diamondsquare (&noise2[0][0], 32, 4);
for (y = 0; y < 32; y++) {
dy2 = y - 16;
dy2 *= dy2;
for (x = 0; x < 32; x++) {
dx = x - 16;
c = 255 - (dx * dx + dy2);
if (c < 1)
c = 0;
d = (noise1[y][x] + noise2[y][x]) / 2;
(*data)[y][x][0] = 255;
if (d > 0) {
(*data)[y][x][1] = (d * c) / 255;
} else {
(*data)[y][x][1] = 0;
}
}
}
return tex;
}