..
classes
use a little less make recursion. should speed up builds a bit
2004-02-04 07:36:47 +00:00
GL
Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
2004-02-22 06:00:15 +00:00
plugin
use a little less make recursion. should speed up builds a bit
2004-02-04 07:36:47 +00:00
.gitignore
first steps
2001-04-11 19:56:01 +00:00
bspfile.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
cbuf.h
allow cbufs to have a callback for unknown commands. if the callback
2003-11-20 07:02:14 +00:00
cdaudio.h
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
checksum.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
clip_hull.h
start making the rotated bounding box (really dynamic clipping huls) more
2001-07-30 04:33:59 +00:00
cmd.h
Various cleanups and bugfixes. Added proper line number reporting to
2003-02-14 08:06:01 +00:00
console.h
make the console run at full speed no matter what demo_speed is at. what a
2003-07-25 22:21:47 +00:00
crc.h
break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
2002-01-28 18:00:48 +00:00
csqc.h
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
cvar.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
draw.h
provide a builtin to draw a crosshair.
2004-02-13 23:16:33 +00:00
dstring.h
dstrings now have individual memory management functions
2003-12-22 23:35:22 +00:00
gib.h
several libs can now get built as dlls in windows: console, gamecode,
2004-01-19 07:47:41 +00:00
hash.h
hash.[ch]:
2004-02-07 07:47:23 +00:00
hl.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
idparse.h
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
image.h
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
2003-09-04 18:59:39 +00:00
in_event.h
revert the inappropriately complicated event code for the simpler version.
2003-04-08 19:20:48 +00:00
info.h
remove a whole swath of potential buffer overflows by removing the buffer.
2003-08-05 01:45:52 +00:00
input.h
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
joystick.h
Remove dead cvar.
2003-02-14 02:21:31 +00:00
keys.h
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
link.h
llist.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
locs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
Makefile.am
pkgincludedir and pkglibdir patch from
2004-02-18 06:28:37 +00:00
mathlib.h
this should fix static win32 builds
2004-01-21 00:15:35 +00:00
mdfour.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
model.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
modelgen.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
msg.h
Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
2004-01-20 06:11:00 +00:00
object.h
Added a finalize method to all Objects and modified the garbage
2003-12-09 06:57:35 +00:00
pak.h
move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its
2002-07-21 06:11:28 +00:00
pakfile.h
convert \ to / while extracting and accecpt file names on the command line
2003-09-10 20:48:59 +00:00
pcx.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
plugin.h
several libs can now get built as dlls in windows: console, gamecode,
2004-01-19 07:47:41 +00:00
png.h
PNG write support from DrSpliff
2003-09-09 16:18:13 +00:00
pr_comp.h
change FNC to FN and fnc to fn for function based opcodes
2004-02-11 06:52:19 +00:00
pr_debug.h
whitespace
2002-06-26 14:45:00 +00:00
pr_obj.h
correct pr_symtab_t to include the pointer to the array of selectors used
2003-08-23 06:15:19 +00:00
progs.h
make printing of global contents in PR_PrintStatement optional so
2004-01-31 04:26:01 +00:00
qargs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
qdefs.h
nuke the max message lengths from qdefs.h
2001-11-03 00:27:01 +00:00
qendian.h
Replace removed bigendian declaration.
2003-02-23 22:53:03 +00:00
qfplist.h
hash.[ch]:
2004-02-07 07:47:23 +00:00
qtypes.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
quakefs.h
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
2004-02-03 03:01:06 +00:00
quakeio.h
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
2003-05-23 17:17:01 +00:00
render.h
serious cleanup of refdef calculations.
2004-02-08 00:37:11 +00:00
riff.h
make riff.c portable
2003-04-10 22:52:58 +00:00
ruamoko.h
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
screen.h
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
sizebuf.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
skin.h
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
sound.h
extend the sound api slightly to ease things like cd_file and make cd_file
2004-01-21 02:52:12 +00:00
spritegn.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
sys.h
Sys_PathType has been unnecessary for a while so nuke it
2004-01-13 21:30:13 +00:00
teamplay.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
tga.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
uint32.h
va.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
ver_check.h
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
vid.h
don't look up the gl functions until after the context has been setup, just
2004-02-06 00:58:35 +00:00
view.h
add view_insert to provide greater control over view order
2003-05-06 02:41:37 +00:00
wad.h
can now dump a map's textures to a wad file (name currently based on bsp
2004-01-15 07:16:44 +00:00
wadfile.h
can now dump a map's textures to a wad file (name currently based on bsp
2004-01-15 07:16:44 +00:00
zone.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00