..
classes
use a little less make recursion. should speed up builds a bit
2004-02-04 07:36:47 +00:00
GL
Clean up global symbols for the gl renderer.
2012-02-18 11:48:52 +09:00
GLSL
Clean up global symbols for the glsl renderer.
2012-02-18 11:48:52 +09:00
plugin
Get the basics linking.
2012-04-11 14:58:53 +09:00
bspfile.h
Clean up bsp limits.
2010-12-07 17:58:09 +09:00
cbuf.h
Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
2007-03-20 21:31:07 +00:00
cdaudio.h
checksum.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
clip_hull.h
cmd.h
Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
2007-03-20 21:31:07 +00:00
console.h
Fix an install oopsie.
2012-02-06 23:32:26 +09:00
crc.h
Do some more const correctness.
2012-02-01 17:44:55 +09:00
csqc.h
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
cvar.h
Do some work on the user documentation.
2011-09-07 21:08:37 +09:00
draw.h
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
dstring.h
New function: dstring_strdup
2010-08-25 13:31:00 +09:00
gib.h
several libs can now get built as dlls in windows: console, gamecode,
2004-01-19 07:47:41 +00:00
hash.h
Add include for stdlib.h
2011-01-10 12:25:30 +09:00
hl.h
idparse.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
image.h
PCX: display some information on bad PCX files
2011-06-14 13:31:30 -04:00
in_event.h
revert the inappropriately complicated event code for the simpler version.
2003-04-08 19:20:48 +00:00
info.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
input.h
Make the init process more dependency based.
2012-02-01 21:52:47 +09:00
joystick.h
joystick fixes
2010-12-24 05:03:32 -05:00
keys.h
Add a bunch more keys to the X11 clients.
2011-12-19 16:37:48 +09:00
link.h
64bit windows patch from phrosty
2007-04-04 07:48:14 +00:00
llist.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
locs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
Makefile.am
Add some headers for make distcheck.
2012-02-02 21:41:39 +09:00
mathlib.h
Implement QuatExp and fix up QuatBlend's param names.
2012-01-12 21:22:06 +09:00
mdfour.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
model.h
Plug the memory/texture/vbo leaks.
2012-01-29 22:32:35 +09:00
modelgen.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
msg.h
Add MSG_WriteBytes to match MSG_ReadBytes.
2012-02-06 15:04:01 +09:00
object.h
Disable libQFobject from being built or used, since it doesn't serve
2004-04-27 21:58:21 +00:00
pak.h
Move IDPAKHEADER to where it belongs.
2010-12-07 13:54:54 +09:00
pakfile.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
pcx.h
write "color" PCX files (stupid bug)
2011-01-09 04:34:35 -05:00
plugin.h
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
png.h
Create WritePNGqfs so screenshots can be written as png.
2011-12-31 17:23:32 +09:00
pr_comp.h
Bring back the unsigned type (PROGS version bump)
2011-04-09 10:07:47 +09:00
pr_debug.h
"print" command for dumping values in the progs and add return type info to the debugging information
2007-09-15 07:47:31 +00:00
pr_obj.h
other than floats, progs should now be int size safe
2007-04-04 12:30:49 +00:00
progs.h
Docs: switch to SVG for the .fig files, add borders around imgs
2011-08-23 01:39:40 -04:00
qargs.h
Move the config file/command line parsing into qargs.c
2011-09-11 14:57:05 +09:00
qdefs.h
Protocol 666/large map support from FitzQuake.
2010-11-26 16:20:05 +09:00
qendian.h
hopefully speed up byte swaps
2007-05-26 23:18:46 +00:00
qfplist.h
Tweak the property list docs a little.
2011-08-20 19:23:31 +09:00
qtypes.h
Add a 4x4 matrix type and some functions for it.
2011-12-30 20:11:53 +09:00
quakefs.h
Move screenshots to $fs_userpath/QF.
2012-01-05 17:07:27 +09:00
quakeio.h
Allow compatibility with C++
2007-03-18 02:16:10 +00:00
render.h
Get the basics linking.
2012-04-11 14:58:53 +09:00
riff.h
make riff int-size safe
2007-04-04 09:23:10 +00:00
ruamoko.h
Interpret func fields as selectors for entities with objects.
2011-03-30 20:19:31 +09:00
screen.h
Get the basics linking.
2012-04-11 14:58:53 +09:00
script.h
Permit control of single character tokens.
2011-08-11 14:22:27 +09:00
sizebuf.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
skin.h
Start working on the new GL skin code.
2012-01-24 23:06:07 +09:00
sound.h
Move the ambient level check out of the sound renderer.
2012-02-13 13:44:29 +09:00
spritegn.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
sys.h
Gut most of the old skin code.
2012-01-23 16:16:30 +09:00
teamplay.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
tga.h
whitespace
2006-12-01 06:58:41 +00:00
uint32.h
va.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
ver_check.h
fix an open commment
2006-12-07 13:40:00 +00:00
vid.h
Get the basics linking.
2012-04-11 14:58:53 +09:00
view.h
audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
2007-04-09 00:22:17 +00:00
vrect.h
Add union and merge functions and tests.
2012-01-06 12:57:25 +09:00
wad.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
wadfile.h
Make wad files type size-safe.
2010-10-09 16:10:49 +09:00
winding.h
Don't normalize the portal edge vectors.
2011-11-28 20:56:20 +09:00
zone.h
Catch progs zone errors and give a stack dump.
2012-02-06 12:48:22 +09:00