..
classes
use a little less make recursion. should speed up builds a bit
2004-02-04 07:36:47 +00:00
GL
Move the surface chain links out of the surfaces.
2011-12-17 19:14:14 +09:00
plugin
remove S_TouchSound: it doesn't seem to be necessary
2007-05-07 12:20:38 +00:00
bspfile.h
Clean up bsp limits.
2010-12-07 17:58:09 +09:00
cbuf.h
Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
2007-03-20 21:31:07 +00:00
cdaudio.h
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
checksum.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
clip_hull.h
start making the rotated bounding box (really dynamic clipping huls) more
2001-07-30 04:33:59 +00:00
cmd.h
Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit.
2007-03-20 21:31:07 +00:00
console.h
Get inputlines mostly working.
2011-07-09 21:16:38 +09:00
crc.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
csqc.h
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
cvar.h
Do some work on the user documentation.
2011-09-07 21:08:37 +09:00
draw.h
Fix a typo.
2011-07-26 11:34:17 +09:00
dstring.h
New function: dstring_strdup
2010-08-25 13:31:00 +09:00
gib.h
several libs can now get built as dlls in windows: console, gamecode,
2004-01-19 07:47:41 +00:00
hash.h
Add include for stdlib.h
2011-01-10 12:25:30 +09:00
hl.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
idparse.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
image.h
PCX: display some information on bad PCX files
2011-06-14 13:31:30 -04:00
in_event.h
revert the inappropriately complicated event code for the simpler version.
2003-04-08 19:20:48 +00:00
info.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
input.h
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
joystick.h
joystick fixes
2010-12-24 05:03:32 -05:00
keys.h
Do key dest changing properly.
2011-12-10 16:14:25 +09:00
link.h
64bit windows patch from phrosty
2007-04-04 07:48:14 +00:00
llist.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
locs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
Makefile.am
Move the winding code into libQFmodels.
2011-11-28 20:54:35 +09:00
mathlib.h
Create some nicer docs for AngleVectors.
2011-12-13 14:15:03 +09:00
mdfour.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
model.h
Move the surface chain links out of the surfaces.
2011-12-17 19:14:14 +09:00
modelgen.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
msg.h
Specified the endianess of the reads.
2011-09-04 09:58:13 +09:00
object.h
Disable libQFobject from being built or used, since it doesn't serve
2004-04-27 21:58:21 +00:00
pak.h
Move IDPAKHEADER to where it belongs.
2010-12-07 13:54:54 +09:00
pakfile.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
pcx.h
write "color" PCX files (stupid bug)
2011-01-09 04:34:35 -05:00
plugin.h
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
png.h
PNG write support from DrSpliff
2003-09-09 16:18:13 +00:00
pr_comp.h
Bring back the unsigned type (PROGS version bump)
2011-04-09 10:07:47 +09:00
pr_debug.h
"print" command for dumping values in the progs and add return type info to the debugging information
2007-09-15 07:47:31 +00:00
pr_obj.h
other than floats, progs should now be int size safe
2007-04-04 12:30:49 +00:00
progs.h
Docs: switch to SVG for the .fig files, add borders around imgs
2011-08-23 01:39:40 -04:00
qargs.h
Move the config file/command line parsing into qargs.c
2011-09-11 14:57:05 +09:00
qdefs.h
Protocol 666/large map support from FitzQuake.
2010-11-26 16:20:05 +09:00
qendian.h
hopefully speed up byte swaps
2007-05-26 23:18:46 +00:00
qfplist.h
Tweak the property list docs a little.
2011-08-20 19:23:31 +09:00
qtypes.h
Rename mplane_t to plane_t and clean up the mess.
2011-11-28 20:54:34 +09:00
quakefs.h
Make the hud type configurable via dirconf.
2011-09-11 08:13:26 +09:00
quakeio.h
Allow compatibility with C++
2007-03-18 02:16:10 +00:00
render.h
Move the entity transform setup into the clients.
2011-12-15 17:09:01 +09:00
riff.h
make riff int-size safe
2007-04-04 09:23:10 +00:00
ruamoko.h
Interpret func fields as selectors for entities with objects.
2011-03-30 20:19:31 +09:00
screen.h
final (?) cleanup of center printing. turns out there's no reason to keep
2004-03-02 03:55:18 +00:00
script.h
Permit control of single character tokens.
2011-08-11 14:22:27 +09:00
sizebuf.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
skin.h
Clean out some dead code and variables.
2011-07-29 10:11:14 +09:00
sound.h
make "sample counts" frame based rather than mono sample based
2010-08-11 23:43:35 +00:00
spritegn.h
Working towards merging q2 model, sprite, and map support. Check back in a few
2004-02-08 02:49:38 +00:00
sys.h
Print the name and texture number for model skins.
2011-09-26 13:03:53 +09:00
teamplay.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
tga.h
whitespace
2006-12-01 06:58:41 +00:00
uint32.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
va.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
ver_check.h
fix an open commment
2006-12-07 13:40:00 +00:00
vid.h
audit the usage of "only"
2010-01-13 06:42:26 +00:00
view.h
audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
2007-04-09 00:22:17 +00:00
wad.h
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
wadfile.h
Make wad files type size-safe.
2010-10-09 16:10:49 +09:00
winding.h
Don't normalize the portal edge vectors.
2011-11-28 20:56:20 +09:00
zone.h
Make the offset in zone dumps more useful.
2011-03-08 22:44:56 +09:00