quakeforge/include/QF
Bill Currie 87b78e5533 Move the surface chain links out of the surfaces.
The links are now in "instance surfaces". For non-instanced models (world,
doors, plats etc (ie, world and its sub-models)), there will be one
instance surface per model surface. However, for instanced models (ammo
boxes etc), there will be many, dynamically allocated (not yet
implemented). This commit gets the static instance surfaces working.
2011-12-17 19:14:14 +09:00
..
classes use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
GL Move the surface chain links out of the surfaces. 2011-12-17 19:14:14 +09:00
plugin remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
bspfile.h Clean up bsp limits. 2010-12-07 17:58:09 +09:00
cbuf.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
console.h Get inputlines mostly working. 2011-07-09 21:16:38 +09:00
crc.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
csqc.h move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
cvar.h Do some work on the user documentation. 2011-09-07 21:08:37 +09:00
draw.h Fix a typo. 2011-07-26 11:34:17 +09:00
dstring.h New function: dstring_strdup 2010-08-25 13:31:00 +09:00
gib.h several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
hash.h Add include for stdlib.h 2011-01-10 12:25:30 +09:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
image.h PCX: display some information on bad PCX files 2011-06-14 13:31:30 -04:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
input.h in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
joystick.h joystick fixes 2010-12-24 05:03:32 -05:00
keys.h Do key dest changing properly. 2011-12-10 16:14:25 +09:00
link.h 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
llist.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am Move the winding code into libQFmodels. 2011-11-28 20:54:35 +09:00
mathlib.h Create some nicer docs for AngleVectors. 2011-12-13 14:15:03 +09:00
mdfour.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
model.h Move the surface chain links out of the surfaces. 2011-12-17 19:14:14 +09:00
modelgen.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
msg.h Specified the endianess of the reads. 2011-09-04 09:58:13 +09:00
object.h Disable libQFobject from being built or used, since it doesn't serve 2004-04-27 21:58:21 +00:00
pak.h Move IDPAKHEADER to where it belongs. 2010-12-07 13:54:54 +09:00
pakfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pcx.h write "color" PCX files (stupid bug) 2011-01-09 04:34:35 -05:00
plugin.h the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
png.h PNG write support from DrSpliff 2003-09-09 16:18:13 +00:00
pr_comp.h Bring back the unsigned type (PROGS version bump) 2011-04-09 10:07:47 +09:00
pr_debug.h "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
pr_obj.h other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00
progs.h Docs: switch to SVG for the .fig files, add borders around imgs 2011-08-23 01:39:40 -04:00
qargs.h Move the config file/command line parsing into qargs.c 2011-09-11 14:57:05 +09:00
qdefs.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
qendian.h hopefully speed up byte swaps 2007-05-26 23:18:46 +00:00
qfplist.h Tweak the property list docs a little. 2011-08-20 19:23:31 +09:00
qtypes.h Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
quakefs.h Make the hud type configurable via dirconf. 2011-09-11 08:13:26 +09:00
quakeio.h Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
render.h Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
riff.h make riff int-size safe 2007-04-04 09:23:10 +00:00
ruamoko.h Interpret func fields as selectors for entities with objects. 2011-03-30 20:19:31 +09:00
screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
script.h Permit control of single character tokens. 2011-08-11 14:22:27 +09:00
sizebuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
skin.h Clean out some dead code and variables. 2011-07-29 10:11:14 +09:00
sound.h make "sample counts" frame based rather than mono sample based 2010-08-11 23:43:35 +00:00
spritegn.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
sys.h Print the name and texture number for model skins. 2011-09-26 13:03:53 +09:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
tga.h whitespace 2006-12-01 06:58:41 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
ver_check.h fix an open commment 2006-12-07 13:40:00 +00:00
vid.h audit the usage of "only" 2010-01-13 06:42:26 +00:00
view.h audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
wad.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
wadfile.h Make wad files type size-safe. 2010-10-09 16:10:49 +09:00
winding.h Don't normalize the portal edge vectors. 2011-11-28 20:56:20 +09:00
zone.h Make the offset in zone dumps more useful. 2011-03-08 22:44:56 +09:00