quakeforge/include/QF
Bill Currie 858d95de58 Add a bunch more keys to the X11 clients.
Now, QF does something reasonable for every key on my keyboar for which X
gives us a keycode.
2011-12-19 16:37:48 +09:00
..
classes
GL Merge brush model with world model rendering. 2011-12-18 08:09:55 +09:00
plugin remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
bspfile.h Clean up bsp limits. 2010-12-07 17:58:09 +09:00
cbuf.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
cdaudio.h
checksum.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
clip_hull.h
cmd.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
console.h Get inputlines mostly working. 2011-07-09 21:16:38 +09:00
crc.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
csqc.h
cvar.h Do some work on the user documentation. 2011-09-07 21:08:37 +09:00
draw.h Fix a typo. 2011-07-26 11:34:17 +09:00
dstring.h New function: dstring_strdup 2010-08-25 13:31:00 +09:00
gib.h
hash.h Add include for stdlib.h 2011-01-10 12:25:30 +09:00
hl.h
idparse.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
image.h PCX: display some information on bad PCX files 2011-06-14 13:31:30 -04:00
in_event.h
info.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
input.h
joystick.h joystick fixes 2010-12-24 05:03:32 -05:00
keys.h Add a bunch more keys to the X11 clients. 2011-12-19 16:37:48 +09:00
link.h 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
llist.h
locs.h
Makefile.am Move the winding code into libQFmodels. 2011-11-28 20:54:35 +09:00
mathlib.h Create some nicer docs for AngleVectors. 2011-12-13 14:15:03 +09:00
mdfour.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
model.h Merge brush model with world model rendering. 2011-12-18 08:09:55 +09:00
modelgen.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
msg.h Specified the endianess of the reads. 2011-09-04 09:58:13 +09:00
object.h Disable libQFobject from being built or used, since it doesn't serve 2004-04-27 21:58:21 +00:00
pak.h Move IDPAKHEADER to where it belongs. 2010-12-07 13:54:54 +09:00
pakfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pcx.h write "color" PCX files (stupid bug) 2011-01-09 04:34:35 -05:00
plugin.h the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
png.h
pr_comp.h Bring back the unsigned type (PROGS version bump) 2011-04-09 10:07:47 +09:00
pr_debug.h "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
pr_obj.h other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00
progs.h Docs: switch to SVG for the .fig files, add borders around imgs 2011-08-23 01:39:40 -04:00
qargs.h Move the config file/command line parsing into qargs.c 2011-09-11 14:57:05 +09:00
qdefs.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
qendian.h hopefully speed up byte swaps 2007-05-26 23:18:46 +00:00
qfplist.h Tweak the property list docs a little. 2011-08-20 19:23:31 +09:00
qtypes.h Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
quakefs.h Make the hud type configurable via dirconf. 2011-09-11 08:13:26 +09:00
quakeio.h Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
render.h Merge brush model with world model rendering. 2011-12-18 08:09:55 +09:00
riff.h make riff int-size safe 2007-04-04 09:23:10 +00:00
ruamoko.h Interpret func fields as selectors for entities with objects. 2011-03-30 20:19:31 +09:00
screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
script.h Permit control of single character tokens. 2011-08-11 14:22:27 +09:00
sizebuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
skin.h Clean out some dead code and variables. 2011-07-29 10:11:14 +09:00
sound.h make "sample counts" frame based rather than mono sample based 2010-08-11 23:43:35 +00:00
spritegn.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
sys.h Print the name and texture number for model skins. 2011-09-26 13:03:53 +09:00
teamplay.h
tga.h whitespace 2006-12-01 06:58:41 +00:00
uint32.h
va.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
ver_check.h fix an open commment 2006-12-07 13:40:00 +00:00
vid.h audit the usage of "only" 2010-01-13 06:42:26 +00:00
view.h audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
wad.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
wadfile.h Make wad files type size-safe. 2010-10-09 16:10:49 +09:00
winding.h Don't normalize the portal edge vectors. 2011-11-28 20:56:20 +09:00
zone.h Make the offset in zone dumps more useful. 2011-03-08 22:44:56 +09:00