quakeforge/include/QF
2006-12-18 13:11:26 +00:00
..
classes use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
GL "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00
plugin gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
.gitignore first steps 2001-04-11 19:56:01 +00:00
bspfile.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
cbuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
console.h gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
crc.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
csqc.h move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
cvar.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
draw.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
dstring.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
gib.h several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
hash.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
image.h nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
input.h in_mouse_accel patch from qize@gmx.net 2003-09-04 22:29:40 +00:00
joystick.h Remove dead cvar. 2003-02-14 02:21:31 +00:00
keys.h Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO. 2006-12-01 06:58:23 +00:00
link.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
llist.h Introducing the GIB Object System (TM). This breaks scriptable HUD for now 2003-09-11 06:03:13 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am move the script parser from qfbsp into libQFutil and correct a spelling error 2004-11-02 05:05:00 +00:00
mathlib.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
mdfour.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
model.h win32 compile fixes 2004-11-06 02:21:00 +00:00
modelgen.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
msg.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
object.h Disable libQFobject from being built or used, since it doesn't serve 2004-04-27 21:58:21 +00:00
pak.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pakfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
png.h PNG write support from DrSpliff 2003-09-09 16:18:13 +00:00
pr_comp.h implement Raven's calling convention (rcall: first 2 params in opb and 2005-06-12 09:54:01 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h compile time protocol support seems to be complete now. fortunatly, protocols had never been written out so the corrections to the protocol related stuctures do not need a progs version bump. runtime protocol support hasn't been fully tested yet. 2004-11-11 00:34:00 +00:00
progs.h use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done. 2006-12-09 02:35:44 +00:00
qargs.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
qfplist.h correct some harmless c&p errors 2006-12-18 13:11:26 +00:00
qtypes.h add quat_t for quaternions (not used yet) 2004-04-07 02:29:12 +00:00
quakefs.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
quakeio.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
render.h bring back the alpha setting for dlights (finally found out what it was 2004-05-03 06:21:39 +00:00
riff.h gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
ruamoko.h more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
screen.h final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00
script.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
sizebuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
skin.h Grievre's skin DoS fix 2004-04-04 02:34:05 +00:00
sound.h gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
spritegn.h Working towards merging q2 model, sprite, and map support. Check back in a few 2004-02-08 02:49:38 +00:00
sys.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
tga.h whitespace 2006-12-01 06:58:41 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
ver_check.h fix an open commment 2006-12-07 13:40:00 +00:00
vid.h don't look up the gl functions until after the context has been setup, just 2004-02-06 00:58:35 +00:00
view.h revamp the server curses code to use views (planning on "watch windows" for 2005-06-14 11:30:33 +00:00
wad.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
wadfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
zone.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00