quakeforge/include/QF
Bill Currie 72fb96245f Cleanup global symbols for the sw and sw32 renderers.
Names not mangled, but those symbols that could be made static have been.
Also, many dead variables have been removed.
2012-02-18 14:34:14 +09:00
..
GL Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
GLSL Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
classes
plugin Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
Makefile.am Add some headers for make distcheck. 2012-02-02 21:41:39 +09:00
bspfile.h
cbuf.h
cdaudio.h
checksum.h
clip_hull.h
cmd.h
console.h Fix an install oopsie. 2012-02-06 23:32:26 +09:00
crc.h Do some more const correctness. 2012-02-01 17:44:55 +09:00
csqc.h
cvar.h Do some work on the user documentation. 2011-09-07 21:08:37 +09:00
draw.h Add Draw_Picf to allow smooth placement on low-res consoles. 2012-02-06 19:32:30 +09:00
dstring.h
gib.h
hash.h
hl.h
idparse.h
image.h PCX: display some information on bad PCX files 2011-06-14 13:31:30 -04:00
in_event.h
info.h
input.h Make the init process more dependency based. 2012-02-01 21:52:47 +09:00
joystick.h
keys.h Add a bunch more keys to the X11 clients. 2011-12-19 16:37:48 +09:00
link.h
llist.h
locs.h
mathlib.h Implement QuatExp and fix up QuatBlend's param names. 2012-01-12 21:22:06 +09:00
mdfour.h
model.h Plug the memory/texture/vbo leaks. 2012-01-29 22:32:35 +09:00
modelgen.h
msg.h Add MSG_WriteBytes to match MSG_ReadBytes. 2012-02-06 15:04:01 +09:00
object.h
pak.h
pakfile.h
pcx.h
plugin.h Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
png.h Create WritePNGqfs so screenshots can be written as png. 2011-12-31 17:23:32 +09:00
pr_comp.h Bring back the unsigned type (PROGS version bump) 2011-04-09 10:07:47 +09:00
pr_debug.h
pr_obj.h
progs.h Docs: switch to SVG for the .fig files, add borders around imgs 2011-08-23 01:39:40 -04:00
qargs.h Move the config file/command line parsing into qargs.c 2011-09-11 14:57:05 +09:00
qdefs.h
qendian.h
qfplist.h Tweak the property list docs a little. 2011-08-20 19:23:31 +09:00
qtypes.h Add a 4x4 matrix type and some functions for it. 2011-12-30 20:11:53 +09:00
quakefs.h Move screenshots to $fs_userpath/QF. 2012-01-05 17:07:27 +09:00
quakeio.h
render.h Cleanup global symbols for the sw and sw32 renderers. 2012-02-18 14:34:14 +09:00
riff.h
ruamoko.h Interpret func fields as selectors for entities with objects. 2011-03-30 20:19:31 +09:00
screen.h Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
script.h Permit control of single character tokens. 2011-08-11 14:22:27 +09:00
sizebuf.h
skin.h Start working on the new GL skin code. 2012-01-24 23:06:07 +09:00
sound.h Move the ambient level check out of the sound renderer. 2012-02-13 13:44:29 +09:00
spritegn.h
sys.h Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
teamplay.h
tga.h
uint32.h
va.h
ver_check.h
vid.h Clean up the mess with host_basepal and vid_colormap. 2012-02-01 19:52:13 +09:00
view.h
vrect.h Add union and merge functions and tests. 2012-01-06 12:57:25 +09:00
wad.h
wadfile.h
winding.h Don't normalize the portal edge vectors. 2011-11-28 20:56:20 +09:00
zone.h Catch progs zone errors and give a stack dump. 2012-02-06 12:48:22 +09:00