quakeforge/include/QF
Bill Currie 53d3252792 don't adjust the system gamma unless the window has focus. also quench an
internal warning (the event system can't handle shm events (doesn't seem to
need to anyway)).
2003-02-13 18:24:30 +00:00
..
GL Arkadi's mach64 patch 2003-02-06 21:47:33 +00:00
plugin make SND_ClearBuffer get called directly by Block/UnblockSound and remove 2003-01-31 19:55:21 +00:00
.gitignore first steps 2001-04-11 19:56:01 +00:00
bspfile.h qfbsp now mostly works. only known issue is multiple texture wads don't 2002-09-19 20:39:33 +00:00
cbuf.h A few GIB bugfixes, cleanups, and enhancements. Still more to come. 2003-01-29 04:34:23 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h Moved GIB into libs/gib and made util no longer depend on it. Cleaned up 2002-11-09 07:13:52 +00:00
console.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
crc.h break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be 2002-01-28 18:00:48 +00:00
csqc.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
cvar.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
draw.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dstring.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
gib_buffer.h GIB: Added proper reference counting on parse trees, got threads working 2003-01-30 23:26:43 +00:00
gib_builtin.h Overhauled GIB to parse scripts in advance, among other design and language 2003-01-28 21:16:21 +00:00
gib_execute.h Overhauled GIB to parse scripts in advance, among other design and language 2003-01-28 21:16:21 +00:00
gib_function.h GIB: Added proper reference counting on parse trees, got threads working 2003-01-30 23:26:43 +00:00
gib_init.h Added Sys_PathType, which reports whether a path is absolute, relative 2002-11-14 05:28:54 +00:00
gib_parse.h Overhauled GIB to parse scripts in advance, among other design and language 2003-01-28 21:16:21 +00:00
gib_process.h Overhauled GIB to parse scripts in advance, among other design and language 2003-01-28 21:16:21 +00:00
gib_regex.h Created gib_regex.[ch] to manage regular expressions in GIB. Regexs are 2002-11-19 06:24:29 +00:00
gib_thread.h GIB: Added proper reference counting on parse trees, got threads working 2003-01-30 23:26:43 +00:00
gib_tree.h Nuked some code obsoleted by reference counting. 2003-01-31 21:47:16 +00:00
gib_vars.h A few GIB bugfixes, cleanups, and enhancements. Still more to come. 2003-01-29 04:34:23 +00:00
hash.h hash.[ch]: 2003-01-27 18:16:15 +00:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
in_event.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
info.h rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
input.h clear key states on game start 2002-01-17 22:04:58 +00:00
joystick.h Rest of previous commit. 2001-12-28 18:19:23 +00:00
keys.h apply Kaare Slettnes' key name extention patch (Closes: #62) 2002-12-02 16:26:18 +00:00
link.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am add gib_tree.h 2003-01-30 04:43:40 +00:00
mathlib.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
mdfour.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
model.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
modelgen.h first step to using a saner internal represnetation for the high precietion 2002-01-07 06:32:46 +00:00
msg.h remove a redundant prototype 2003-02-10 21:04:50 +00:00
pak.h move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its 2002-07-21 06:11:28 +00:00
pakfile.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
pr_comp.h implement pr_obj_msg_sendv 2002-10-16 22:17:26 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h write out the module data needed for the obj runtime 2002-05-21 21:28:40 +00:00
progs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qargs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h kill the last VFile ref and make the calculate the file size on opening for 2002-09-19 05:11:42 +00:00
qfplist.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qtypes.h fix a missing ; 2002-01-22 03:05:48 +00:00
quakefs.h fix the skins dowload location issue (not really to my satisfaction, but it 2003-01-10 23:07:04 +00:00
quakeio.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
render.h re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
skin.h get larger player skins working in gl 2002-09-13 05:32:28 +00:00
sound.h partial cleanup. more to come later :) 2003-01-31 20:51:04 +00:00
spritegn.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sys.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
texture.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
tga.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
ver_check.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
vid.h don't adjust the system gamma unless the window has focus. also quench an 2003-02-13 18:24:30 +00:00
wad.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
zone.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00