Fix a bunch of state leaks that made multitextured fullbrights smear the world.

Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
This commit is contained in:
Ragnvald Maartmann-Moe IV 2004-02-21 05:36:19 +00:00
parent 6e6df349e4
commit 5157f668ad
5 changed files with 141 additions and 96 deletions

View File

@ -37,7 +37,7 @@ void GL_BuildLightmaps (struct model_s **models, int num_models);
void R_DrawBrushModel (struct entity_s *e);
void R_DrawWorld (void);
void R_RenderBrushPoly (msurface_t *fa);
inline void R_RenderBrushPoly (msurface_t *fa, texture_t *tex);
void EmitWaterPolys (msurface_t *fa);

View File

@ -729,14 +729,14 @@ R_DrawAliasModel (entity_t *e)
qfglBindTexture (GL_TEXTURE_2D, texture);
qglActiveTexture (gl_mtex_enum + 1);
qfglBindTexture (GL_TEXTURE_2D, fb_texture);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
qfglEnable (GL_TEXTURE_2D);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
qfglBindTexture (GL_TEXTURE_2D, fb_texture);
// do the heavy lifting
if (vo->tex_coord)
GL_DrawAliasFrameTriMulti (vo);
else
else
GL_DrawAliasFrameMulti (vo);
// restore the settings
@ -775,8 +775,9 @@ R_DrawAliasModel (entity_t *e)
qfglDepthMask (GL_TRUE);
qfglEnable (GL_TEXTURE_2D);
qfglPopMatrix ();
} else if (modelalpha < 1.0)
} else if (modelalpha < 1.0) {
qfglDepthMask (GL_TRUE);
}
Cache_Release (&e->model->cache);
}

View File

@ -271,12 +271,28 @@ R_DrawEntitiesOnList (void)
R_DrawAliasModel (currententity);
}
qfglColor3ubv (color_white);
if (tess)
qfglDisable (GL_PN_TRIANGLES_ATI);
if (gl_affinemodels->int_val)
qfglHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
if (gl_mtex_active) { // FIXME: Ugly, but faster than cleaning up in every
// R_DrawAliasModel()!
qfglColor4ubv (color_white);
qglActiveTexture (gl_mtex_enum + 1);
qfglEnable (GL_TEXTURE_2D);
if (gl_combine_capable && gl_doublebright->int_val) {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglDisable (GL_TEXTURE_2D);
qglActiveTexture (gl_mtex_enum + 0);
}
qfglColor3ubv (color_white);
qfglEnable (GL_ALPHA_TEST);
if (gl_va_capable)
qfglInterleavedArrays (GL_T2F_C4UB_V3F, 0, spriteVertexArray);
@ -305,11 +321,28 @@ R_DrawViewModel (void)
qfglDepthRange (gldepthmin, gldepthmin + 0.3 * (gldepthmax - gldepthmin));
if (gl_affinemodels->int_val)
qfglHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
R_DrawAliasModel (currententity);
qfglColor3ubv (color_white);
if (gl_mtex_active) { // FIXME: Ugly, but faster than cleaning up in every
// R_DrawAliasModel()!
qfglColor4ubv (color_white);
qglActiveTexture (gl_mtex_enum + 1);
qfglEnable (GL_TEXTURE_2D);
if (gl_combine_capable && gl_doublebright->int_val) {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglDisable (GL_TEXTURE_2D);
qglActiveTexture (gl_mtex_enum + 0);
}
if (gl_affinemodels->int_val)
qfglHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
qfglDepthRange (gldepthmin, gldepthmax);
qfglColor3ubv (color_white);
}
static inline int
@ -556,19 +589,22 @@ R_Mirror (void)
s = r_worldentity.model->textures[mirrortexturenum]->texturechain;
for (; s; s = s->texturechain) {
texture_t *tex;
if (!s->texinfo->texture->anim_total)
tex = s->texinfo->texture;
else
tex = R_TextureAnimation (s);
// FIXME: if this is needed, then include header for fullbright_polys
// if ( tex->gl_fb_texturenum > 0) {
// FIXME: Needs to set the texture, the tmu, and include the header, and then
// clean up afterwards.
// if (tex->gl_fb_texturenum && gl_mtex_fullbright
// && gl_fb_models->int_val) {
// s->polys->fb_chain = fullbright_polys[tex->gl_fb_texturenum];
// fullbright_polys[tex->gl_fb_texturenum] = s->polys;
// }
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
R_RenderBrushPoly (s);
R_RenderBrushPoly (s, tex);
}
r_worldentity.model->textures[mirrortexturenum]->texturechain = NULL;
qfglColor3ubv (color_white);

View File

@ -145,10 +145,10 @@ R_RenderFullbrights (void)
}
inline void
R_RenderBrushPoly (msurface_t *fa)
R_RenderBrushPoly (msurface_t *fa, texture_t *tex)
{
float *v;
int i;
int i;
c_brush_polys++;
@ -156,14 +156,20 @@ R_RenderBrushPoly (msurface_t *fa)
v = fa->polys->verts[0];
if (gl_mtex_active) {
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
if (gl_mtex_fullbright)
if (tex->gl_fb_texturenum && gl_mtex_fullbright
&& gl_fb_bmodels->int_val) {
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
qglMultiTexCoord2fv (gl_mtex_enum + 2, &v[3]);
qfglVertex3fv (v);
qfglVertex3fv (v);
}
} else {
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
qfglVertex3fv (v);
}
}
} else {
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
@ -260,25 +266,12 @@ DrawTextureChains (void)
msurface_t *s;
texture_t *tex;
if (gl_mtex_active) {
// Fullbrights
if (gl_mtex_fullbright) {
qglActiveTexture (gl_mtex_enum + 2);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
}
if (gl_mtex_active) {
// Lightmaps
qglActiveTexture (gl_mtex_enum +1);
if (gl_combine_capable && gl_doublebright->int_val) {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglEnable (GL_TEXTURE_2D); // I hope this can go here...
qglActiveTexture (gl_mtex_enum + 1);
qfglEnable (GL_TEXTURE_2D);
// Base texture
// Base Texture
qglActiveTexture (gl_mtex_enum + 0);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
} else {
@ -290,36 +283,36 @@ DrawTextureChains (void)
if (!tex)
continue;
if (gl_mtex_active)
qglActiveTexture (gl_mtex_enum + 0);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
if (gl_mtex_fullbright && gl_fb_bmodels->int_val
&& tex->gl_fb_texturenum) {
qglActiveTexture (gl_mtex_enum + 2);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
qfglEnable (GL_TEXTURE_2D);
}
if (gl_mtex_active) {
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
if (tex->gl_fb_texturenum && gl_mtex_fullbright
&& gl_fb_bmodels->int_val) {
qglActiveTexture (gl_mtex_enum + 2);
qfglEnable (GL_TEXTURE_2D);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
}
qglActiveTexture (gl_mtex_enum + 1);
for (s = tex->texturechain; s; s = s->texturechain) {
qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
s->lightmaptexturenum);
R_RenderBrushPoly (s);
R_RenderBrushPoly (s, tex);
}
} else {
for (s = tex->texturechain; s; s = s->texturechain)
R_RenderBrushPoly (s);
}
if (gl_mtex_fullbright && gl_fb_bmodels->int_val
&& tex->gl_fb_texturenum) {
qglActiveTexture (gl_mtex_enum + 2);
qfglDisable (GL_TEXTURE_2D);
if (tex->gl_fb_texturenum && gl_mtex_fullbright
&& gl_fb_bmodels->int_val) {
qglActiveTexture (gl_mtex_enum + 2);
qfglDisable (GL_TEXTURE_2D);
}
qglActiveTexture (gl_mtex_enum + 0);
} else {
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
for (s = tex->texturechain; s; s = s->texturechain)
R_RenderBrushPoly (s, tex);
}
tex->texturechain = NULL;
@ -336,7 +329,7 @@ DrawTextureChains (void)
qglActiveTexture (gl_mtex_enum + 1);
qfglDisable (GL_TEXTURE_2D);
// Rest mode for default TMU
// Reset mode for default TMU
qglActiveTexture (gl_mtex_enum + 0);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
@ -429,24 +422,6 @@ R_DrawBrushModel (entity_t *e)
R_CalcLightmaps ();
psurf = &model->surfaces[model->firstmodelsurface];
// Fullbrights
if (gl_mtex_fullbright) {
qglActiveTexture (gl_mtex_enum + 2);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
}
// Lightmaps
qglActiveTexture (gl_mtex_enum + 1);
if (gl_doublebright->int_val && gl_combine_capable) {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglEnable (GL_TEXTURE_2D);
// Regular texture (DON'T GL_REPLACE!)
qglActiveTexture (gl_mtex_enum + 0);
} else {
psurf = &model->surfaces[model->firstmodelsurface];
@ -488,38 +463,45 @@ R_DrawBrushModel (entity_t *e)
else
tex = R_TextureAnimation (psurf);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
qfglColor4fv (color);
if (gl_fb_bmodels->int_val && gl_mtex_fullbright
&& tex->gl_fb_texturenum > 0) {
qglActiveTexture (gl_mtex_enum + 2);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
qfglEnable (GL_TEXTURE_2D);
}
if (gl_mtex_active) {
if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val
&& gl_mtex_fullbright) {
qglActiveTexture (gl_mtex_enum + 2);
qfglEnable (GL_TEXTURE_2D);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
}
qglActiveTexture (gl_mtex_enum + 1);
qfglEnable (GL_TEXTURE_2D);
qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
psurf->lightmaptexturenum);
qglActiveTexture (gl_mtex_enum + 0);
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
} else {
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
}
R_RenderBrushPoly (psurf);
if (gl_fb_bmodels->int_val && gl_mtex_fullbright
&& tex->gl_fb_texturenum > 0) {
qglActiveTexture (gl_mtex_enum + 2);
qfglDisable (GL_TEXTURE_2D);
}
R_RenderBrushPoly (psurf, tex);
if (gl_mtex_active) {
if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val
&& gl_mtex_fullbright) {
qglActiveTexture (gl_mtex_enum + 2);
qfglDisable (GL_TEXTURE_2D);
}
qglActiveTexture (gl_mtex_enum + 1);
qfglDisable (GL_TEXTURE_2D);
qglActiveTexture (gl_mtex_enum + 0);
}
qfglColor3ubv (color_white);
if (tex->gl_fb_texturenum > 0 && gl_fb_bmodels->int_val
if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val
&& !gl_mtex_fullbright) {
psurf->polys->fb_chain =
fullbright_polys[tex->gl_fb_texturenum];
@ -533,7 +515,9 @@ R_DrawBrushModel (entity_t *e)
// Go away, lightmap
qglActiveTexture (gl_mtex_enum + 1);
qfglDisable (GL_TEXTURE_2D);
qglActiveTexture (gl_mtex_enum + 0);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} else {
R_CalcAndBlendLightmaps ();
}
@ -597,7 +581,7 @@ visit_node (mnode_t *node, int side)
tex = surf->texinfo->texture;
else
tex = R_TextureAnimation (surf);
if (tex->gl_fb_texturenum > 0) {
if (tex->gl_fb_texturenum) {
surf->polys->fb_chain = fullbright_polys[tex->gl_fb_texturenum];
fullbright_polys[tex->gl_fb_texturenum] = surf->polys;
}

View File

@ -416,7 +416,6 @@ GL_Init_Common (void)
qfglEnable (GL_BLEND);
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
CheckMultiTextureExtensions ();
@ -424,6 +423,31 @@ GL_Init_Common (void)
CheckTruFormExtensions ();
GL_Common_Init_Cvars ();
CheckVertexArraySize ();
if (gl_mtex_active) {
// Fullbrights
if (gl_mtex_fullbright) {
qglActiveTexture (gl_mtex_enum + 2);
qfglEnable (GL_TEXTURE_2D);
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
qfglDisable (GL_TEXTURE_2D);
}
// Lightmaps
qglActiveTexture (gl_mtex_enum + 1);
qfglEnable (GL_TEXTURE_2D);
if (gl_combine_capable && gl_doublebright->int_val) {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
qfglTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
qfglTexEnvf (GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0);
} else {
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
qfglDisable (GL_TEXTURE_2D);
// Base Texture
qglActiveTexture (gl_mtex_enum + 0);
}
}
void