quakeforge/include/QF
2003-05-25 05:40:25 +00:00
..
GL start working on VA support for borked GL libs 2003-05-21 21:53:21 +00:00
plugin new view stuff mostly working. just a few visual bugs to iron out 2003-05-06 02:19:13 +00:00
.gitignore first steps 2001-04-11 19:56:01 +00:00
bspfile.h qfbsp now mostly works. only known issue is multiple texture wads don't 2002-09-19 20:39:33 +00:00
cbuf.h Various cleanups and bugfixes. Added proper line number reporting to 2003-02-14 08:06:01 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h Various cleanups and bugfixes. Added proper line number reporting to 2003-02-14 08:06:01 +00:00
console.h Added the scriptable HUD interface between the engine, Rua, and GIB. 2003-05-14 21:17:32 +00:00
crc.h break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be 2002-01-28 18:00:48 +00:00
csqc.h Added the beginnings of an interface between Ruamoko and GIB. Although the 2003-04-13 20:43:52 +00:00
cvar.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
draw.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dstring.h add dstring_copy and dstring_copystr to make dstring init easier 2003-05-08 23:05:39 +00:00
gib.h Added a generic interface for using handles in GIB and made GIB threads 2003-04-14 01:17:55 +00:00
hash.h hash.h: 2003-04-28 16:04:22 +00:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
in_event.h revert the inappropriately complicated event code for the simpler version. 2003-04-08 19:20:48 +00:00
info.h make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
input.h merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents 2003-04-08 18:45:12 +00:00
joystick.h Remove dead cvar. 2003-02-14 02:21:31 +00:00
keys.h apply Kaare Slettnes' key name extention patch (Closes: #62) 2002-12-02 16:26:18 +00:00
link.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am Moved gib_*.h into include/ and moved the necessary declarations and struct 2003-04-13 22:07:58 +00:00
mathlib.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
mdfour.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
model.h WildCode's alias model VA prepatory patch 2003-04-08 04:13:49 +00:00
modelgen.h WildCode's alias model VA prepatory patch 2003-04-08 04:13:49 +00:00
msg.h remove a redundant prototype 2003-02-10 21:04:50 +00:00
pak.h move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its 2002-07-21 06:11:28 +00:00
pakfile.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h mindHog's (mindhog@mindhog.net) plugin command patch 2003-04-17 15:18:16 +00:00
pr_comp.h can now handle > vector sized parameters 2003-04-22 20:11:16 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h get [super ...] working correctly 2003-05-15 05:58:31 +00:00
progs.h can now handle > vector sized parameters 2003-04-22 20:11:16 +00:00
qargs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h Replace removed bigendian declaration. 2003-02-23 22:53:03 +00:00
qfplist.h make plist arrays unlimited in size 2003-04-07 19:29:52 +00:00
qtypes.h fix a missing ; 2002-01-22 03:05:48 +00:00
quakefs.h Added a temporary hack to make ~/.quakeforgerc work again. 2003-05-25 05:40:25 +00:00
quakeio.h nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and 2003-05-23 17:17:01 +00:00
render.h Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
riff.h make riff.c portable 2003-04-10 22:52:58 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
skin.h get larger player skins working in gl 2002-09-13 05:32:28 +00:00
sound.h 'copy' streams on openning. fixes the shared stream issues, though other 2003-04-20 07:19:51 +00:00
spritegn.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sys.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
texture.h Don't need LA for greyscale textures, switch to luminance-only. 2003-03-21 22:08:46 +00:00
tga.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
ver_check.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
vid.h kill VID_HandlePause and IN_HandlePause as they never did anything and 2003-04-08 17:55:32 +00:00
view.h add view_insert to provide greater control over view order 2003-05-06 02:41:37 +00:00
wad.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
zone.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00