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classes
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GL
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Revert all the commits adding stuff to QF/GL.
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2011-12-26 16:16:39 +09:00 |
GLSL
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Load all the alias vertex data as bytes.
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2012-01-02 13:41:12 +09:00 |
plugin
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bspfile.h
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cbuf.h
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cdaudio.h
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checksum.h
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clip_hull.h
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cmd.h
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console.h
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Get inputlines mostly working.
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2011-07-09 21:16:38 +09:00 |
crc.h
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csqc.h
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cvar.h
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Do some work on the user documentation.
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2011-09-07 21:08:37 +09:00 |
draw.h
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Fix a typo.
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2011-07-26 11:34:17 +09:00 |
dstring.h
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gib.h
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hash.h
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hl.h
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idparse.h
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image.h
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PCX: display some information on bad PCX files
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2011-06-14 13:31:30 -04:00 |
in_event.h
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info.h
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input.h
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joystick.h
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keys.h
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Add a bunch more keys to the X11 clients.
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2011-12-19 16:37:48 +09:00 |
link.h
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llist.h
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locs.h
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Makefile.am
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Finish alias skin loading and load vertex data into GL.
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2012-01-01 23:55:27 +09:00 |
mathlib.h
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Fix some bugs in the new matrix functions/macros.
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2011-12-31 13:20:31 +09:00 |
mdfour.h
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model.h
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Split out the floodfile code into its own file.
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2011-12-23 19:01:31 +09:00 |
modelgen.h
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msg.h
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Specified the endianess of the reads.
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2011-09-04 09:58:13 +09:00 |
object.h
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pak.h
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pakfile.h
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pcx.h
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plugin.h
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png.h
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Create WritePNGqfs so screenshots can be written as png.
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2011-12-31 17:23:32 +09:00 |
pr_comp.h
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Bring back the unsigned type (PROGS version bump)
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2011-04-09 10:07:47 +09:00 |
pr_debug.h
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pr_obj.h
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progs.h
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Docs: switch to SVG for the .fig files, add borders around imgs
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2011-08-23 01:39:40 -04:00 |
qargs.h
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Move the config file/command line parsing into qargs.c
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2011-09-11 14:57:05 +09:00 |
qdefs.h
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qendian.h
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qfplist.h
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Tweak the property list docs a little.
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2011-08-20 19:23:31 +09:00 |
qtypes.h
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Add a 4x4 matrix type and some functions for it.
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2011-12-30 20:11:53 +09:00 |
quakefs.h
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Make the hud type configurable via dirconf.
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2011-09-11 08:13:26 +09:00 |
quakeio.h
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render.h
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Clean up the mess around D_FlushCaches.
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2011-12-23 12:51:47 +09:00 |
riff.h
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ruamoko.h
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Interpret func fields as selectors for entities with objects.
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2011-03-30 20:19:31 +09:00 |
screen.h
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script.h
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Permit control of single character tokens.
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2011-08-11 14:22:27 +09:00 |
sizebuf.h
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skin.h
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Clean out some dead code and variables.
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2011-07-29 10:11:14 +09:00 |
sound.h
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spritegn.h
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sys.h
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Dump a lot of info about shader programs.
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2011-12-28 12:40:28 +09:00 |
teamplay.h
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tga.h
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uint32.h
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va.h
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ver_check.h
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vid.h
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view.h
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wad.h
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wadfile.h
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winding.h
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Don't normalize the portal edge vectors.
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2011-11-28 20:56:20 +09:00 |
zone.h
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Make the offset in zone dumps more useful.
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2011-03-08 22:44:56 +09:00 |